Grove of the Burnwillows
: Add to your mana pool.
: Add or to your mana pool. Each opponent gains 1 life.
|Have (3)||gildan_bladeborn , , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Grove of the Burnwillows Discussion
6 months ago
I haven't run this through any playtests, but at first glance, it seems to have a decent curve, some interaction / protection, and several anthem effects. Can you give more of an idea of what makes it feel like something's missing? Are you running into snags while playtesting?
Otherwise, just a couple general comments: I feel like Lambholt Elder Flip and Mondronen Shaman Flip are a bit weak. I'd replace them with a stronger creature (see below). And while I like the transformed side of Kruin Outlaw Flip giving menace to all your dudes, that double red worries me. Have you had trouble casting it on T3? I also don't know if I'm a fan of Instigator Gang Flip. Maybe I'd feel differently if I playtested it, but +1 to attackers seems low impact for 4 CMC. Sure, you get +3 at some point, but I'd evaluate it more on its front face.
If you were to cut any of those (potentially up to 9), here's some possible additions:
As a 4 CMC replacement for Instigator Gang, Nightpack Ambusher is both an offensive and defensive buff, and its flash speed allows it to be a combat trick as well as allowing you to better control which turn spells are played on for transform. Finally, it can generate you some bodies.
For similar reasons, Spirit of the Hunt can be a good 3 CMC replacement.
Speaking of 3 CMC, not a creature but Howlpack Resurgence is strong. Again with the flash, but in addition to the buff, you get trample, which can be really important in some matchups.
Speaking of trample, Waxing Moon is another way to get it. This might be better as a sideboard card, though, if you ever end up adding one.
And lastly, speaking of a sideboard, Silverfur Partisan might be good against certain matchups that want to one-for-one your creatures with kill/bounce effects. Full on hexproof would be better, but this at least makes the transaction more in your favor.
Finally, as an upgrade to the manabase, I'd replace Kazandu Refuge with one that doesn't enter tapped. Lots of options to choose from, but some of the better ones are Copperline Gorge, Fire-Lit Thicket (cheaper now thanks to its Double Masters reprint!), Grove of the Burnwillows, and of course Stomping Ground. Any of those could replace Karplusan Forest as well.
Hope some of this helps! +1 from me.
8 months ago
9 months ago
His teaser thread here: Blogatog
Not sure if this marks the start of spoiler season and if this makes this thread the official Zendikar Rising spoilers thread, but I really wanted to discuss about the contents of his teaser here.
"The return of four mana symbols that have each only ever been used on two cards before"
"Lands that come with a choice you’ve never had before"
I suppose they're not going to be completing any of the unfinished Future Sight lands. (Horizon Canopy, Grove of the Burnwillows, Nimbus Maze, Wizards when?) I'm predicting we're going to get a land cycle that behaves just like a shockland, but instead of paying life you can choose to give your opponent 3 life for it to come in untapped. Zendikar is known for being an aggro-heavy plane, so I don't see extra life gain dragging games out too long. It matches flavorfully too as the lands on Zendikar must now be healing after the eldrazi menace.
"Targeted enchantment removal in black"
I guessing it's going to be a common instant at that reads "Destroy target enchantment." and this card is going to be thrown into reprint hell similarly to red's Shatter.
"A red/white creature with a line of rules text that starts with “Whenever” and ends with “draw a card”"
Best case scenario we're getting an upgraded Mentor of the Meek, likely case scenario another Puresteel Paladin-esque creature, and worst case scenario an Academy Raider with vigilance instead of intimidate. Place your bets on which one it will be.
There's plenty more I didn't cover, but those are the ones that got the most of my attention. What do you guys think?
9 months ago
Hey, there's lots of ramp here which makes 39 lands more than you really need. Consider cutting some basic lands for other cards?
Cards to consider adding:
- Garruk's Uprising: repeatable draw and trample is good with Xenagos and Quartzwood.
- Aggravated Assault: repeatable combat phases or infinite combat phases with Savage Ventmaw.
- Savage Ventmaw: repeatable green/red ramp and combos with Assault for infinite combat phases and infinite green/red mana.
- Ghalta, Primal Hunger: mana cost reduction cares about the power of creatures you control, 24/24 Dino with trample/haste.
- Elder Gargaroth: can repeatable draw, life or create a creature, 12/12 Beast with trample/haste.
- Oakhame Adversary: good mana cost reduction in multiplayer Commander, can be repeatable draw, deathtouch, +X/+X pump and potential repeatable draw is a nice combination.
- Eternal Witness and Regrowth: recur any card.
- Talisman of Impulse or Gruul Signet
- Karplusan Forest and Grove of the Burnwillows: other Gruul dual lands that can ETB untapped turn one for a green one drop.
Cards to consider cutting:
- 3x Forest
- 2x Mountain
- Savageborn Hydra
- Grunn, the Lonely King
- Caller of the Pack
- Living Hive
- Blood Mist
- Fellwar Stone
Good luck with your deck.
9 months ago
So, you'll be cracking in for big damage allowing your opponent to gain 1 life isn't a big deal; Grove of the Burnwillows will out perform the other 2. A long time ago Punishing Fire put in some major work in conjunction with the land. So much so that it got the ban Hammer.
With this deck I actually like the Lifecrafter's Bestiary with 20 creatures you're bound to net more draw than the other 2. The scy is just icing.
10 months ago
I would totally run both cycles in my EDH deck if they were given the same treatment as Graven Cairns in Lorwyn. I'm hoping the upcoming Zendikar block at least adopts one of them.
1 year ago
Sweet deck! Maybe consider cutting some of the slower lands for some of the following
- Temple of Mystery
- Game Trail
- Copperline Gorge
- Wooded Foothills
- Fire-Lit Thicket
- Grove of the Burnwillows
- Spire Garden
- City of Brass
- Mana Confluence
- Prismatic Vista
- Exotic Orchard
- Reflecting Pool
- Strip Mine
- Forbidden Orchard
- Gemstone Mine
- Fabled Passage
I can guarantee that your deck will perform SOOOO much better with these in the deck, rather than just using slower, tap lands. If you have any further questions about lands and mana base feel free to ask them on my wall, I'd love to help! And if this does help be sure to check out (and upvote if you like) some of my decks, I spent a lot of time on them! Anyways, I do hope this helps, good luck on your deck, and have a great day!