|Commander / EDH||Legal|
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|Amonkhet (AKH)||Mythic Rare|
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Samut, Voice of Dissent
Legendary Creature — Human Warrior
Double strike, vigilance, haste
Other creatures you control have haste.
, : Untap another target creature.
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Samut, Voice of Dissent Discussion
3 days ago
Thanks for all of the comments. I really appreciate it.
I had thought that 4 Champion of Rhonas was too many as I wouldn't benefit having just a couple large creatures. I was wondering about bringing in a couple of the Vanquisher's Banner, but didn't know what to exchange it with. I think Combat Celebrant would be much more beneficial to have compared to Champion of Rhonas.
I was wondering if having some 1-drop creatures would be good to have. At least more two cost creatures. I was running more creatures like Otepec Huntmaster and Knight of the Stampede to quickly start getting out creatures. Would it be more beneficial to run Kinjalli's Caller so that my creatures are easier to summon starting turn two? What about 3/2 Kinjalli's Caller/Knight of the Stampede? Also Atzocan Seer vs Priest of the Wakening Sun It would be easier to use the Seer's ability if I needed it, but I could have the priest on the field much faster.
Shake the Foundations has helped me greatly in some matches while in others it stayed in my hand the whole game or I used it just to draw another card. If I took that out would it be better to have Raging Swordtooth so that I could still have more chances to hit all of my creatures enrage abilities?
Abrade could help, but I feel like it would be more strictly used against my opponents creatures. I like that I could use it to get rid of artifacts as well though. Reckless Rage might help out more when it comes to the Enrage ability. Would these be better as sideboard cards?
If I ran 4 Ripjaw Raptor could I tone back on the draw cards?
I really like Commune with Dinosaurs as serves multiple purposes.
I am currently using Savage Stomp in my green/red dino deck. I wasn't sure which would be more beneficial. I will probably swap those.
As for all of the sideboard cards. I have never been good at making a sideboard, but once I get the main deck completed, I will go back and use the inputs that you all gave me to try to build a sufficient sideboard.
1 week ago
I've had an indomitable deck for the last 10 weeks, Mardu Creativity, and it's been fairly competitive, taking 1st place at Store Championship this past weekend, winning FNMs, getting top 16 at a PPTQ which is not the best, but not too bad for how rogue it is. I started with the deck using - Ghalta, Primal Hunger- Samut, Voice of Dissent- Goring Ceratops
Then I switched Samut for regisaur alpha , because that gave me extra damage and all the creatures I was bringing out were dinos anyway.
They enter, Prosperous Pirates makes 4 treasures of the panharm, you sac them to a double-fabricated Marionette Master for 28 lifeloss at instant speed. This combo works better for me simply because it avoids messy combat phases where you can get Settled or whatever.
My deck uses a lot more creature tokens than yours, but I still believe the Marionette Combo is stronger, especially since you're bound to have excess treasure lying around wherever.
I would suggest Trove of Temptation because it's such a strong treasure generator with the combo, and can get out of control.
The other thing is if you draw your wincons, you have no way to win. For my deck, I at least have a swarm of creatures that can be pumped with Shefet Dunes, and casting Cut / Ribbons from graveyard for X=their life can also work when I have enough treasures.
Sorry if I spent more time "advertising" my deck, I'm very tired. My point is, your version is very linear, and while the control and scry help you with consistency, you can lose the game simply by topdecking one of your 3 creatures, which there is a slightly over 50% chance of doing before turn 6.
Whether you change the deck color archetype doesn't matter as much as adding in backup win conditions. Riddleform can be ruthless, but keep in mind dies to pushes and whatnot. Maybe add in some strong lategame burn like Jaya's Immolating Inferno (once Dominaria drops of course). That's just my 2 cents, sorry for any rambling/ patronizing.
1 week ago
I can't really take a good look at cards that you don't link. Please don't do that in future.
Ghalta can close out games, but would be terrible in this deck due to the casting cost.
If you get stuck with it in hand, which does sometimes happen just through draw, then it is dreadful for this deck.
I can't see the other two Creatures you have suggested being better than the ones you already have.
Torrential Gearhulk actually seems like the way to go, if you can afford them.
Similar P/T to Combustible Gearhulk, easy to cast from hand, let's you play a card from your Graveyard, and can be Flashed in.
1 week ago
I'm very low in blood sugar now, which might explain this, but I don't understand what advantage Indomitable Creativity is giving you.
Samut, Voice of Dissent feels shoe-horned into this deck. I take it that she is there to give your Creatures Haste?
I'm gonna wait for my blood sugar to rise. In the meantime you could explain in these Comments what the best case scenario for this deck is. What is its nut draw?
2 weeks ago
I would lower your curve and speed up your deck based on your play group. Grixis is not the best at ramping so the three signets in your colors would really help you pick up your pace. Glaring Spotlight is probably good here. I would trade out some of the treasure making cards (I do like the flavor though!) for more combat tricks, so you can attack into other players after they get a bigger board state late game. Red cards that will give you trample can be helpful to get Brass' trigger even over some chump blockers. Arcane Adaptation could make things you steal pirates, Samut, Voice of Dissent as a pirate seems good to me. Love the deck, very flavorful! Good Luck!
3 weeks ago
My hot take is that if it survives the first rotation, it will be bigger than EDH will ever be.
I think it's a good format. For me, it solves everything I seem to see commander players whine about: Sheldon, 100 Cards, Stax/MLD, Money = Winning. I will now address these and you can feel free to ask me questions and I'll try to explain further.
Sheldon: I kid you not when I say literally every EDH player I've sat down with has said something bad about Sheldon and the committee. Mostly, this is about the disconnect between Sheldon and WotC. Brawl solves this since it comes directly from WotC.
100 Cards: This is a little more niche of a complaint, but a complaint nonetheless. 100 cards is a ton. Especially for new players, or if you want to make an obscure deck. Try making a good energy deck in EDH. It's extremely difficult due to the nature of energy being printed once. You basically have to cram every energy card that's in your colours into your deck to call it an energy deck, whether those cards are good or not. Your options are just limited. Now, let's build one in Brawl. This is way easier in 60 cards. Plus, the standard format allows for more diverse deckbuilding (especially in cBrawl, assuming that Brawl will go competitive).
Stax/MLD: Speaking of diverse deckbuilding, this is something that is widely and heavily disputed in the community. While some claim that these effects are against the "nature" of the format and are anti-fun (which, well, they are anti-fun), others hold that they are part of the format at large, and are completely fine to play as these types of cards are not on the banlist. Whatever your take may be, Brawl eliminates this problem, for the most part. Yes, there is Creeping Mold in Standard, and Harsh Mentor, but Stax & MLD at large are not a problem.
Money = Winning: This. This is the single, most unanimous argument from people who have lost to me. "Oh, TheKing8426," they say, "you only beat us because you have (Mana Crypt/Liliana of the Veil/Force of Will)." And that is the worst feeling for me, because I've built up my collection over years. And I'd like to think I also win because I'm good. Well, now this doesn't have to be an argument. I mean, I'm sure it will be. Constructed formats drive prices via demand, I understand this. However, you don't need a Chandra, Torch of Defiance to have a good Samut, Voice of Dissent deck. And let's say you did want Chandra, ToD for that deck: she is $22.38 (market price - tcgplayer). Mana Crypt is over $100. Bob is pushing $75 for his cheapest versions (again, market price - tcgplayer).
My only concern for Brawl is that it will die with rotation in September. I understand people's grievances towards formats with rotation; believe me, I do. But rotated Brawl decks can still be EDH decks (you're only 40 cards away), or they can provide new singles for your existing decks (if you're not playing Harsh Mentor in every red EDH, you should)
Standard is an incredibly diverse format and I think Brawl is a very, very good thing for Magic players as a whole. I think it is more accessible for new/returning highlander players, and provides a new challenge for weathered EDH players, through deck building and having to play in new ways.
1 month ago
1 month ago
Couple examples of what I mean.
Kaalia of the Vast attacks, drop in a Rune-Scarred Demon. Resolve his ETB pulling, Avacyn, Angel of Hope. Plan is to free cast Avacyn, Angel of Hope next turn with Kaalia of the Vast. Player blocks Kaalia of the Vast with his Peregrine Drake and Rune-Scarred Demon with his Baleful Strix, uh oh! Sundial of the Infinite end the turn, the tutor has already resolved successfully and now you have an Avacyn, Angel of Hope in hand and a Kaalia of the Vast ready to go, Indestructible in hand so no need to worry about the Baleful Strix next turn. Protection!
Next turn, attack with Kaalia of the Vast, drop in a Avacyn, Angel of Hope. Player blocks Kaalia of the Vast with his Peregrine Drake and Rune-Scarred Demon with his Baleful Strix and leaves Avacyn, Angel of Hope unblocked, hmm weird? Opponent then casts Cyclonic Rift returning Avacyn, Angel of Hope to your hand, oh no! Sundial of the Infinite end the turn, everyone stays, everyone lives, disaster averted. Counterspell!
In both these scenarios, your not outputting damage, BUT, look at the outcome without a Sundial of the Infinite in either scenario, it clears your board!
Hmm you have untapped, I'll do nothing this turn just incase you have Counterspell, but then EOT you want to Brainstorm with that extra you didn't need for Counterspell, well guess what Sundial of the Infinite, see you later Brainstorm. Counterspell!
Wait where did that Yeva, Nature's Herald or Samut, Voice of Dissent come from? NOT ON MY TURN! Guess you don't have the mana on your turn for that Craterhoof Behemoth after having to cast Samut, Voice of Dissent no your own turn! Counterspell! and turn Flash into Sorcery speed!
Just some examples.