Samut, Voice of Dissent

Legality

Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Amonkhet Mythic Rare

Combos Browse all

Samut, Voice of Dissent

Legendary Creature — Human Warrior

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

, : Untap another target creature.

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Samut, Voice of Dissent Discussion

alulien on Exert'naya Face

2 days ago

Yea I did. I've got this deck in paper and Fervent Energy online and have noticed whenever the Hydra comes down with some energy onboard (Fabriction + whatever) it's pretty nuts. The mana here feels rough so I've bumped to 4 Attune with Aether which, combined with Aether Hub means there's usually a little extra energy left over. Voltaic Brawler can help there, but even a single activation can be backbreaking because of the counter and blanking removal.

Samut, Voice of Dissent I'm not sold on because of the 5 cost. Running 22 lands and 4 Attune may change that, but I've been having trouble hitting all my colors of late so my primary focus is smoothing out the mana and then I can consider Samut with some sort of idea of consistency. The Hydra helps here because it pushes the deck more with the extra Forests helping the turn 1 Attune.

svtdbird on Exert'naya Face

2 days ago

Did you just add the Bristling Hydra? I don't remember him being in there last time I looked. I had been running two of him, but just replaced him for Ahn-Crop, so I'm interested to see how you like running with him.

Have you tried using Samut, Voice of Dissent? He gives me great results and I think he may even work better in your deck.

MRDOOM3 on Samut/angel

3 days ago

First things first, you may want to change the format from "Standard" to "Commander/EDH", then type CMDR (asterisk, CMDR, asterisk) next to Samut, Voice of Dissent.

JaysomeDecks on Samut, Voice of the Wild

5 days ago

Samut, Voice of Dissent is made to be tapped either during or after combat. (Hence Vigilance) This first means that commander damage should likely be a part of your strategy. It also means that combat step untap shenanagins are a thing. Cards like Copperhorn Scout and Aurelia, the Warleader allow you to attack, then with their untap trigger on the stack, tap Samut, finishing with her untapped, attacking, and having activated her ability.

Lets look at this in conjunction with Mother of Runes. We attack with Samut and Copperhorn Scout. The scout's untap ability goes on the stack. In response, we tap Mom to give protection to one of our attacking creatures, untap her with Samut, then tap her again for the other. Then our untap ability resolves, leaving Samut untapped and attacking, and Mom untapped waiting to use her ability again, while both attacking creatures have protection from the color of our choice.

Reconnaissance could also be a useful card for you here. It lets you attack with Samut, tap her, then untap her after damage is dealt. And is fantastic for all your other creatures as well.

This is the mindset I would approach Samut with. Not just strait forward use, but exploitation.

I'm probably gonna do one of those things where I get really invested in this deck and give you suggestions for like 2 days strait as I think of other possible cards you could include.

JaysomeDecks on Samut, Voice of the Wild

5 days ago

DISCLAIMER

I am particularly hard on this deck because I know the builder in person, and he has asked for some help. This is not a comment on a random deck tearing it a new one.

Samut, Voice of Dissent is not the easiest commander to build, because the deck is instantly torn between multiple possible play styles. She is strong enough to be a voltron commander, has the colors to be a general big-beast-beat-down commmander, and an ability that makes you want to play utility. Choosing what you want to focus on and sticking to it is going to be key in building her effectively.

One big problem at the moment is that your deck seems to lack focus. It has some generally good cards, like the Exert creatures, who were practically made to work with Samut, but then it has cards like Elvish Piper and Yisan Chord, while having very few creatures of particular use or great value to cheat out. (How often do you think this deck will have two high cmc creatures in hand to make use of Elvish Piper and Samut in one turn?)

Your creature choices suggest you run a big creature deck, yet you have 3 spells that copy instants and sorceries, with nothing in the deck that needs copying. You run Quicksilver Amulet, any only one creature of cmc 8 or greater. Your deck sifts through its creatures, but very few of them do anything, and a number of them reverse their effects when they leave the battlefield.

What you need to do is focus on how you want to win, not what you want to do or what would go well with your commander. Once you have the focus on that, you can find the cards in that vein that will have synergy with your commander.

There are a lot of cards in this deck that just don't need to be here. Maybe they are around from an earlier deck direction that didn't pan out, maybe some other reason, but as it is, they are generally of less value than many other cards could be.

  • Soul Warden and Essence Warden. This is not a particularly creature heavy deck. You currently have 30, and little to no token production. These cards do not have tap abilities, and so have no synergy with your commander, and your deck as a whole doesn't require a lot of life to function. It's two card slots for minimal life gain, which is a function separate from the deck as a whole.

  • Ranger of Eos. This card is strictly dedicated to fetching the two above-mentioned cards. It does not have a verity of targets, it does not benefit from untapping. It does not have significant combat value, and ultimately little value to the deck as a whole.

  • Banisher Priest and Fiend Hunter. These are just weak removal spells. They only target creatures, and they only temporarily remove them. They don't interact with Samut, and they can't be used for combat purposes since they return the exiled cards upon death. They also grant your opponents a stronger board state post-wipe.

  • Reiterate, Reverberate, and Increasing Vengeance. This is not an instant/sorcery deck. This is not a control deck. Sure, these are good for controlling blue decks, but again, not a control deck. If you want to go that direction, you have to dedicate more resources to it, otherwise, you're spreading yourself too thin and overall weakening your deck. Remember, you need to be building towards your win condition, your endgame, otherwise you end up with a deck that can delay someone else's, but without a goal of its own. (Which is essentially what this deck seems to do)

  • The Primordals. Not bad cards, but not that great. Not particularly on theme with the deck. Their abilities have situational uses, so they are cards that you hold in hand until needed, not cards that you cheat in early. They don't benefit from your commander's ability, nor do they contribute to her combat capabilities. They have ok bodies, but as far as big creatures are concerned, there are far better for the cost. Molten Primordial especially, since your current build isn't a rush deck, and you don't have many sac effects, his one-time swing won't be particularly game changing.

  • Viridian Shaman. Why? It's half a Naturalize on a weak body for more mana. I could see this in an Animar deck, where casting creatures gains you additional benefits, but this deck gains nothing from weak bodies. He neither contributes to Samut, nor does he benefit from her ability. This card is actually a prime example of why this deck doesn't work. "Too much for too little." Card slots dedicated to minor contro/removal aspects, with no advancement towards your own victory.

I'm gonna stop there. A lot of cards don't work in this deck, and as you said, this deck doesn't work. I'm not trying to be mean, I know I'm coming down hard, but hopefully these examples emphasize the core of what's wrong with this deck. I'd suggest a redesign towards a more focused approach with your end game in mind.

Better tap abilities should be included if you want to make the most of your commander's utility ability. Cards like Mother of Runes, Mangara of Corondor, and Intrepid Hero have abilities that are easy to reuse and will actually gain you value to use multiple times in a turn.

If you want to continue the cheating in mentality, big creatures that actually pose a threat, and/or empower your commander should be included. Stonehoof Chieftain is a perfect example of the cards you should be looking for for this style. By itself it's an 8/8 Indestructible with Trample. That's a threat, hard to remove. Instant boardstate. Additionally, however, it gives Indestructible and Trample to your commander, (as well as any other attacking creatures), advancing you towards a commander damage win.

Elesh Norn, Grand Cenobite buffs your commander, the rest of your field, and is a soft wipe to your opponents. And the buff synergizes well with your commander's Double Strike.

Avacyn, Angel of Hope is a fantastic cheat in. That said, you're in green. I prefer ramp to cheating in creatures as it is. But I will not deny the potential of tapping Elvish Piper twice, so long as you have useful cards to put in with her.

Bastion Protector gives your commander +2/+2, which synergizes with her Double Strike, and also provides Indestructibility. Paired with your Odric, Lunarch Marshal this is a powerful synergy indeed.

My point is that you need to find things that serve an ongoing purpose to your boardstate. If you're going big creatures, find some that work together, as well as stand alone. Think of them in conjunction to your commander, and ask what value they will have together, continuing, and towards the end of the game. During a match, you are always pushing towards the win. During deckbuilding, that same mentality should be applied.

Snivy__ on Samut and Her Tapping Terrors

1 week ago

You cannot put white cards in this deck because Samut, Voice of Dissent is not white

HeavyR on

1 week ago

Gotta find room for Samut, Voice of Dissent

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