Samut, Voice of Dissent
Legendary Creature — Human Warrior
Double strike, vigilance, haste
Other creatures you control have haste.
, : Untap another target creature.
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Samut, Voice of Dissent Discussion
1 week ago
hmm so you revamped your deck into this and it seems nice. My only concern is youre trying to combine rashmi and as foretold in once deck which is confusing to me. I understand you want more shenanigans in this deck but I would suggest focus on one thing so that the deck can be more effective, either you choose to build around rashmi or as foretold.
other than that, It seems you want to go wide but temur is well known to be midrange tempo kind of deck but its your deck. have fun!
3 weeks ago
Interesting update and feedback from your games. My opinion is that Arahbo, Roar of the World is already a Tier 4 Commander, and Selsnya () doesn't have any strong combos or synergies, and none that I've been able to create (yet) that involve only Cats!
Infect is the primary (and only) way Arahbo, Roar of the World can actually win. You're not going to bludgeon 3 other players in a pod for 40 damage and still be around to tell the tale. With the exception perhaps of Felidar Sovereign once in a blue moon, I don't think there's much else to build on.
What Tier commanders are in your pod?
Heck even Mono-, eg. Teferi, Temporal Archmage, use the same thing, or ultimate planeswalkers over and over.
Even Tier 1.5 Golgari () The Gitrog Monster doesn't care.
Tier 2 Mardu () eg. Alesha, Who Smiles at Death combo off.
Can keep going on and on, but without Infect, I can't see how Arahbo, Roar of the World would be worth playing, and how it would possibly win?
I guess in a pod like Gisela, Blade of Goldnight, Nekusar, the Mindrazer, and Rakdos, Lord of Riots I could see thinking Infect wasn't fair. Heck, even Tier 4 Samut, Voice of Dissent single Commander damage hits.
None of these things are any more or less fair than Infect, and actually, they are MUCH easier to do than Infect. We only have Lost Leonin, Triumph of the Hordes and Grafted Exoskeleton to get the job done on 3 players anyway! Don't even get a Skithiryx, the Blight Dragon and Hatred in . It's an uphill battle before drawing the first card!
Very interesting. PS: I did put Archangel of Thune and Spike Feeder combo in my Arahbo, Roar of the World still testing it out, both kind of worked with the lifegain and counters sub-theme of my cat deck, but neither is a cat. Still trying to find some SOLID combos with cats, let me know if you've found any! Very easy to Tutor with the creature pulls and things like Chord of Calling.
3 weeks ago
Very well, here's my latest jank for your consideration (take your time)
Orzhov Advokist: Boosts one of your creatures and tells you ahead of time whether or not someone is planning on attacking you. This potentially lets it both replace one card from Conflict Escalation and another from Deterrence, which would free up a slot for something else. On the downside, it takes a player turn cycle to become relevant and it's more about quality than quantity (although you could use things like Tetravus, Murder Investigation and/or Hangarback Walker to alleviate this, see also about Elemental Mastery below). Another problem is that it doesn't reward people for attacking each other and it's arguably anti-synergetic with Mystic Barrier.
Harvest Season/(Growing Rites of Itlimoc Flip): More powerful yet less reliable alternative to Cultivate. (Although instead of Itlimoc you could just spend hundreds of bucks on a Gaea's Cradle I guess)
(Thornscape Familiar): The only one in the cost reduction Familiar cycle which affects more than one of the colors in your commander's identity. Aside from Gahiji himself, it works for 33 out of the 99 cards in the current deck (assuming no shenanigans like Celestial Dawn or Feroz's Ban). I dunno if you cast those 33 cards frequently enough per turn to make the cost reduction worthwhile compared to land-based ramp, especially since you got some land matters cards like Mirari's Wake.
Continuing my quest of exhausting every possible card advantage option known to beast, god and man:
Elvish Harbinger: Complement or possibly even a replacement for Wood Elves. Ramps and elf Imperial Seal:s from a pretty diverse pool consisting of Rhys the Redeemed, Reclamation Sage, Wood Elves, Knight of the Reliquary, Mirror Entity, Selvala, Explorer Returned & Oracle of Mul Daya. Since it doesn't have flash, unplanned shuffling is my biggest reservation towards this one. (As an optional bonus, it can form the middle of a threefold creature tutor chain with either of the Recruiters and any elf.)
Green Sun's Zenith: Banned in modern and probably something you've already considered. Puts green critters directly onto the battlefield and is self-recurable. It can pick from a pretty diverse pool that includes (among other things) Den Protector, Oracle of Mul Day, Reclamation Sage, Tireless Tracker, Wood Elves, Knight of the Reliquary, Mirri, and Selvala.
Worldly Tutor: Creature Vampiric Tutor, might be a bit slow without an available draw source. (Congregation at Dawn) takes things further, but with the presence of other (shuffling) tutors and a lack of great draw power it seems questionable. Eladamri's Call is the Demonic Tutor equivalent, dunno if it can compete with Green Sun's.
(Evolutionary Leap): Unsure about this one, but could be nice with things that give a benefit upon death (be it naturally or trough Skullclamp with 2 or more toughness) and/or are disposable (especially cheap ETB creatures that can be recurred with Sun Titan).
(Defense of the Heart): Obviously very powerful if it goes off, but I assume that it's too conditional & vulnerable to removal to be worth it.
Magus of the Wheel: Complement to the classic wheel that's already present. I prefer the Magus over Wheel of Fate & Reforge the Soul due to not requiring you to have all the mana at once and/or because it's more predictable for something that discards your hand (although slower without haste). As a bonus, it's recurable with Sun Titan (and tutorable with either of the Recruiters).
Other misc. cards which you've probably already considered and rejected, but just in case:
(Luminarch Ascension): On one hand, Ant Queen on steroids. On the other, draws a lot of hate and/or takes at least four turns to become not-useless (assuming no helpful proliferation) which makes it more and more of a dead draw over time. (Sacred Mesa is a weird compromise.) There's also Emeria Angel/Retreat to Emeria for if you want to expand on the land subtheme, but it doesn't have the same explosive potential as the aforementioned manasinks (although Hazezon Tamar might be a decent compromise).
Elemental Mastery: Channels a quality creature (e.g. a beefed up Knight of the Reliquary or just Gahiji himself) into a quantity of tokens which better synergizes with Gahiji's ability. On the downside, since the tokens only lasts one turn you can't increase their power on the long term with e.g. Curse of Predation. The card also has the two usual problems associated with Auras in that it requires the presence of an appropriate creature to be useful and that single-target removal against said creature becomes a two-for-one deal (and this is further exasperated by the fact that you're encouraged to increase the power of the creature by e.g. putting counters on it). Also too expensive for Sun Titan. Dragon Throne of Tarkir gives somewhat similar quality-to-quantity conversion in a more resilient equipment form.
(Path of Ancestry) vs one of Temple of Abandon/Temple of Plenty/Temple of Triumph. Less reliable scry that only works with Gahiji & the changeling, but taps for all the relevant colors. Dunno how frequently this is relevant for you.
(Rith, the Awakener): Token generator alternative. I'm guessing you've rejected it because the tokens lack evasion and/or the token generation is too conditional. (But hey, at least it's a combat damage effect for Duelist's Heritage to interact with)
(Marton Stromgald): Potentially explosive token amplification but hard to keep alive.
Mass Hysteria: In case you're not getting enough haste from Slayers' Stronghold. Also works with the group slug aspect, but I dunno if it will backfire by e.g. letting powerful tap abilities come out of nowhere. (There's also Concordant Crossroads if you're not worried about it being replaced by another World Enchantment.) Samut, Voice of Dissent is another option that has quite a few other features as well, but I fear she'll come in a bit too late. Got similar feelings about (Urabrask the Hidden), who's also kinda detrimental to the group slug theme and/or will draw too much hate. ((Akroma's Memorial) is even worse in the lateness department.)
Mogg Infestation/(Settle the Wreckage)/Fell the Mighty/(Righteous Fury)/(Sunblast Angel)/(Angel of the Dire Hour): One of the Token Beatdown variants favors board wipes, but all of the listed cards have a tendency to kill your fatties and leave your opponent's weenies alive. In case you want a source of emergency non-targeted creature removal in the main deck and/or the variant, here's some additional options that can leave your own creatures alive, even if they're a bit more expensive than e.g. Wrath of God (or, in the case of Settle the Wreckage, potentially profitable for an opponent). Special mention to Mogg Infestation for still keeping the group slug going by being Beast Within on steroids & Angel of the Dire Hour for bypassing indestructible in addition to shroud, if that's relevant in your meta (although a plain (Arcane Lighthouse) might be better then).
(Elesh Norn, Grand Cenobite): Saving the most prominently obvious card for last, I assume the reason you've rejected it is because it's not explosive enough to act as a 1v1 finisher, while being detrimental to the overall group slug strategy when there's more than one opponent alive.
4 weeks ago
Thanks MrBamsGoesBoom, I understand what you said about Panharmonicon, (i misread some cards). I think splashing for Samut, Voice of Dissent is better than Angel of Invention as it is a warrior. Then A couple of splash sources is a good thing. Also makes Glory-Bound Initiate a sweet include.
1 month ago
I know with the Humans lists I've messed around with, the problem I had was getting that "oomf!" a lot of other tribal decks have. Goblins has Goblin Chieftain. Merfolk have 29,834,891 bazillion different lords. Elves can snowball into Craterhoof Behemoth...and so on and so forth.
I also think the list is just a few pieces away from becoming an established archetype. I already think it's stronger than Slivers. If I had to put my finger on one thing in particular, it'd probably be some type of top-deck finisher. Exava, Rakdos Blood Witch saw some play in Vintage because she smashes Jace, the Mind Sculptor. She also works with Experiment One and Champion of the Parish. Surrak, the Hunt Caller and Samut, Voice of Dissent are also options.
1 month ago
Inspiring Statuary would be cool with all the artifact production you could get going. Then wipe the table with Exsanguinate or a similar spell. Honestly if you want to change colors just keep this deck as is and try anew combination from your collection. I enjoy Samut, Voice of Dissent as a commander I threw together recently. It is a lot of fun too since it is naya tokens and samut has like no purpose other than an emergency blocker. I really like Surrak Dragonclaw too since it nerfs a lot of counters if you make the deck all about creatures.
1 month ago
Bxbx : Very useful inputs, thanks a lot :D You are absolutely right, i am going with the enrage theme and hopefully we will get a big load of new dinos with enrage in January when we return to Ixalan :)
Shaman en-Kor: Seems to have potential, but i am a bit concerned that it wont stay on board long enough before its removed or has given any use, with the number of enrage dinosaurs yet. But will definetely get a place on my maybeboard and be playtested.
Warstorm Surge: Will definetly find my old copy in my box, didnt even consider it being able to trigger enrage :)
Fungusaur: I decided to switch it out with Rite of Passage, for me it seems like an enchantment that gives the exact same ability to every dinosaur is better, and it costs less and harder to remove :)
I agree with cutting Dinosaur Stampede was actually an add from looking up most used cards for this deck from EDHREC.com :) I think you are right with the Haste enablers, its not really needed when it is Gishath job to put dinosaurs in when attackers have already been declared. So Samut, Voice of Dissent might get kicked out as well.
Mayael's Aria is really a card most would kick out, but for some reason i want to keep it in, even though in my own testing with a 80 card build it has never been useful. so it might get the kick soon, sadly :p.
Thanks a lot for the suggestions, you Rock Bxbx
1 month ago
I'm working on a version and I found myself going off, then having to pass with a board full of pumped creatures wanting to make mana or smash face. Extra instances of haste have helped out a bunch. Samut, Voice of Dissent is a decent body for when things aren't going your way and feels better than having a 2nd Temur Ascendancy. I agree that granting haste is prioritized lower than Cryptolith Rite and Jeskai Ascendancy, but It's still how the deck goes off and wins in the same turn.
Also, Opt is an all-star in this deck! Give it a try over glimmer or something.