Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Printings View all
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Raiders' Spoils occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Raiders' Spoils Discussion
3 months ago
I don't really follow your train of thought. What does the low amount of maindeck warriors (you left out Mindblade Render ) have to do with Oakhame Adversary?
More importantly, you kind of answered your own question: the fact that Adversary basically always costs 2 mana to cast is the big reason why it's so nuts. It's essentially another copy of Dark Confidant but with added upside. Efficiency is king. While I have strongly considered Raiders' Spoils , four mana at sorcery speed is kind of a turn off.
3 months ago
I understand oakhame adversary is a high value card to play for what it costs, typically 2. When it's the only warrior in the entire list minus maybeboard, I'm sure you'd find more use out of a Raiders' Spoils instead?
Not only does it grant more power, but the value in draw is much more significant than even the exponential growth one additional early warrior can give. It's one of the best bombs to chuck out when you're going for a tribal win, and it's never a dead card unless you're about to die anyways.
7 months ago
Personally I would drop Iroas, God of Victory and put Cover of Darkness as it is one of the best cards out there for evasion. I would also suggest adding Nature's Lore as it can find an untapped forest. Also depending on your meta I might suggest that you drop Raiders' Spoils for a Rest in Peace
9 months ago
Hey, consider Warriors with Zurgo as Commander and Aurelia, the Warleader at the top of the mana curve?
There's many budget Warriors. Some that stand out are Mindblade Render , Rushblade Commander , Alesha, Who Smiles at Death , Ash Zealot , Bloodsoaked Champion , Blood-Chin Rager , Blood-Chin Fanatic , Arashin Foremost , Brutal Hordechief , Azra Oddsmaker ,etc. Aurelia is not a Warrior, but she can come into play after Zurgo for big double combat phases swings. Some budget pay offs for being tribal are: Raiders' Spoils , Shared Animosity , Obsidian Battle-Axe , Blood-Chin Fanatic , Arashin Foremost , Metallic Mimic , etc.
Zurgo benefits a lot from repeatable double strike being able to potentially do 14 or more points of Commander damage with one Zurgo attack. Arashin Foremost , Bruse Tarl, Boorish Herder , Duelist's Heritage , Fireshrieker , Ajani, Caller of the Pride . Boros Charm is also an excellent card in Commander.
1 year ago
creatures to most likely take:
Combo pieces to take:
other to most likely take:
Harvest Season (after changing mana base)
1 year ago
Blightsteel Colossus - Curve reasons
Graveblade Marauder - Cute but effect probably isn't good enough
Hamletback Goliath - Curve reasons
Khenra Eternal - Bad card basically. Though we want this slot to be at that mana cost
Khenra Scrapper - Again. We want aggressive cards like this but we can do better
Saskia the Unyielding - Big target on your head. Colour intensive. Not a warrior
Savage Knuckleblade - Colour intensive
Taurean Mauler - Doesn't work towards our game plan. Doesn't trigger off combat damage doesn't buff others.
Tenacious Dead - Just bad
Tolsimir Wolfblood - Buff isn't universal and its expensive
Zhur-Taa Druid - We want mana dorks. But only taps for green and its colour intensive to cast.
Maybe Cuts Or Later Cuts
Thunderfoot Baloth - Expensive but ok effect.
Hellkite Charger - Maybe cut. We already have access to this effect at cheaper cost
Zurgo Helmsmasher - He's good. But doesn't help the rest of the game plan
Clan Defiance - Doesn't impact the board enough to make us win the game.
Lavalanche - Effect we want but possible to find cheaper?
Crackling Doom - Doesn't do enough
Oketra's Monument - Doesn't trigger enough and the mana reduction isn't relevant enough
Attacking / Combat Matter Cards
Blood-Chin Rager - Warriors have Menace
Herald of Dromoka - Warriors have Vigilance
Chief of the Edge - Warriors get +1/+0
Raiders' Spoils - Very good card draw
Lovisa Coldeyes - Warriors +2/+2 Haste
Mindblade Render - MOAR card draw
Ogre Battledriver - Your warriors that enter will be 3/1s when attacking
Jazal Goldmane - Massive Buffs
Mardu Woe-Reaper - Graveyard Interaction
Thrasher Brute - Drains an opponent with warrior etb triggers
Edric, Spymaster of Trest - MOAR CARD DRAW
Cryptolith Rite - Lots of mana, infinite combats
Phyrexian Altar - Sac some of the tokens to activate Najeela
Derevi, Empyrial Tactician - Win the game
Sword of Feast and Famine - Win the game if you have the lands
Nature's Will - Win the game if you have the lands
Bear Umbra - Win the game if you have the lands
Archetype of Aggression - Trample
Purphoros, God of the Forge - This guy doesn't need explanation
Cyclonic Rift - ....yeh
Divine Visitation - BECAUSE ANGELS
Harvest Season - we make a lot of tapped and attacking creatures. We want mana
Throne of the God-Pharaoh - Alternate win cons
Shared Animosity - Massive Buffs
Aggravated Assault - Easier Najeela trigger without keywords
Aven Wind Guide - Gives our tokens flying and vigilance
1 year ago
FenrisBurgess This was a previously a Neheb, the Worthy deck and as with this deck was built with cards I have around at the time. Trial of Zeal and Raiders' Spoils were from the old deck that I kept as a way to get devotion and are some of the cards I will end up replacing when I get the cards (and money).
Blood Moon is used because a lot of my playgroup down here use quite a few non-basic lands.
The sacrifice cards are going to be helpful once I pick up a Revel in Riches to put in the deck.
The cards like Heartless Hidetsugu and a lot of the damage I take will balance out once I can find some life gain cards like Exquisite Blood to counteract my own life drain. On top of this, maybe finding a few cards to gain myself some life to stay ahead of the game
I do agree that this deck needs more work and some game ending cards. The only time I played this deck I did lose, but draining the life from my opponents was pretty fun.
Thank you for your feedback!
1 year ago
Curious as to why you have Trial of Zeal without a cartouche. I also don't see it being useful as it's a -drop enchantment that only does 3 damage, whereas a Lightning Bolt has the same effect for less. Now you may not want a lightning bolt specifically, so here's a link to that looks for cards with bolt in the name.
Raiders' Spoils is also questionable because I see you control a total of four warriors, meaning this cards second effect is almost entirely useless unless you can manage to get one of these four onto the battlefield and manage to do combat damage. Only two warriors have afflict, so I don't see this being entirely useful to you.
I don't see how Blood Moon helps you.
You have quite a few cards in here that force you to sacrifice a creature along with your opponent's. This can be good if you have nothing on the field, but is detrimental to you if you do, and you have almost no graveyard retrieval.
On top of this, a lot of cards do damage to you as a result of their effects. Heartless Hidetsugu, for example, takes away half your health along with your opponent, and with your deck which relies on damaging yourself in order to get some semblance of card advantage, you're putting them ahead.
This deck is countered by:
- Mill (obviously)
I think you're going for an aggro-burn deck, but you also want it to be sacrifice-control deck. You gotta choose one.
- The losing one life for card advantage is fine, but most of your cards for that have circumstantial effects, like Asylum Visitor. It's unlikely someone is going to run out of cards in their hand often unless you're running a discard deck or they're playing low cost cards only.
- Try to pick a specific type of creature you want your deck based around. It allows you to boost that type of creature more effectively, and there are some card effects that only work if you have certain creature types. You might want to try demons.
- Your land is fine. I recommend Cinder Barrens for another special land.
- Your deck could benefit from more artifacts.
- Definitely needs more work.