Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

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Legality

Format Legality
Tiny Leaders Legal
Highlander Legal
Historic Legal
1v1 Commander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Arena Legal
Duel Commander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Gladiator Legal
Modern Legal
Pauper Legal
Unformat Legal
Leviathan Legal
Pauper EDH Legal
Limited Legal
Oathbreaker Legal

Orzhov Guildgate occurrence in decks from the last year

Latest Decks as Commander

Orzhov Guildgate Discussion

multimedia on Teysa Karlov Aristocrats

1 month ago

Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.

These cards could replace:

Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.

Good luck with your deck.

Austin_Smith_of_Cards on Deathmonicon - Teysa Karlov Aristocrats EDH

2 months ago

Change log after not investing in this list in a while:

-1 Ashen Rider +1 Path to Exile

-1 Boreas Charger +1 Cruel Celebrant

-1 Sadistic Hypnotist +1 Altar of Dementia

In terms of creature swaps, Ashen Rider is incredibly strong and a hard cut, but I’d rather have the cheap efficiency of Path. Archon of Justice costs less and is about as good.

Boreas Charger has always kinda sucked even if I get double death triggers, so in goes Celebrant as an additional wincon.

Sadistic Hypnotist is pretty good, but Altar costs less, can sacrifice at instant speed, and is a wincon.

-1 Worn Powerstone +1 Talisman of Hierarchy

Just an upgrade to a mana rock. I’d rather curve into Teysa on turn two than have an extra colorless mana a turn later.

-1 Dark Prophecy +1 Village Rites

-1 Martyr's Bond +1 Bastion of Remembrance

This list really badly needed a way to just draw cards instantly; we have plenty of card draw value engines. I decided Dark Prophecy competed with Necro for its slot and got the cut.

Martyrs Bond I never really saw while playing, but I’d rather have another drain effect than something that stalls the game.

-1 Sorin, Lord of Innistrad +1 Grim Tutor

Sorry, foil original print Sorin, he’s a little slow to generate tokens for his mana cost. The deck needed a fourth tutor to more consistently pull together its combos anyway, and Grim is a spicy recent reprint.

-1 Orzhov Guildgate +1 Brightclimb Pathway  Flip

-1 Swamp +1 Silent Clearing

And just some upgrades in the manabase. Overall, can’t wait to see how this list can perform even better!

multimedia on Don't Teysa Me Bro!

5 months ago

Hey, nice budget version of Teysa with Deathmantle and Altar.

Cards to consider adding:

Any game when you have Skullclamp on the battlefield is going to be a better game than if you don't. Adding a few budget tutors that can get Clamp or one of your combo artifacts can be helpful.

Cards to consider cutting:

Good luck with your deck.

Lestat85 on Kambal EDH

6 months ago

Hello :)

You should consider adding Isolated Chapel Chapel and Caves of Koilos, they are much better than for example the Orzhov Guildgate you are playing atm. Urborg, Tomb of Yawgmoth and Cabal Coffers could also be added although they are expensive.

Talisman of Hierarchy is also better than Commander's Sphere I think.

While I didn't play this deck myself yet, I also assume you lack a bit of card draw. You only play Phyrexian Arena, Dawn of Hope and Well of Lost Dreams. All three of these cards are either slow, vulnerable to enemy spells or mana-inefficient. Therefore I suggest adding some black one-way carddraw spells like for example Read the Bones or Ambition's Cost or similar spells.

One could also consider adding Necropotence because that card is really broken.

SpoopieGhost on Teysa, Queen of Coins

9 months ago

Orzhov Guildgate over Evolving Wilds? They both come in tapped Scoured Barrens over Terramorphic Expanse? They both come in tapped Orzhov Signet over Talisman of Hierarchy? One doesn't cost life both 2 drops Urborg, Tomb of Yawgmoth over a singular Swamp? All lands now tap for a Blk mana

LordBlackblade on Karlov/Sorin Blessed

9 months ago

And it looks like spoilers don't work in comments, at least not for me! So much for keeping things neat. Anyway, here's what I wanted to say:

Cuts

Lands

Enchantments

  • Curse of Fool's Wisdom - This really screws over one opponent, but what you should be shooting for is stuff that does "splash damage" so to speak, remember, you will usually have three or more opponents in a game.

Artifacts

  • Armillary Sphere - This one is just okay. Ensures you hit land drops, but doesn't boost you

  • Bontu's Monument - I don't feel like you're running enough creatures for this effect to pay off

  • Fountain of Renewal - "On your upkeep" effects seem really powerful, but on a multiplayer format, your upkeep happens less often relatively speaking. It's not terrible for the cost, but I'm sure we can do better

Sorceries

  • Final Parting - I don't think you have enough graveyard interaction to make this better than other tutors

Creatures

Instants

  • Murder - There are definitely better kill spells we can find

  • Ray of Distortion - Not bad, you're definitely getting that choice is key in EDH; however, I think there are a couple better options to choose from

Adds

Enchantments

Artifacts

  • Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers

  • Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion

Sorceries

  • Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful

  • Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent

Creatures

Instants

  • Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles

(I've been on this site a long time and I still haven't figured out the quirks of coding on here all that well!)

LordBlackblade on Karlov/Sorin Blessed

9 months ago

I took a gander. Honestly, not bad for you first list!

Here are some adds that might be worth considering. I know multimedia already recommended some of these, but here is my take:

Adds Show

Here are my cut recommendations to make room for upgrades/changes:

Cuts Show

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