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Orzhov Guildgate
Land — Gate
This enters tapped.
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zachz on
Orzhov Sacrifice
2 years ago
For budget sacrifice options, I would recommend Grafted Wargear and Culling Dais.
The Wargear allows you to attack with any of your creatures blindly, as they will either hurt your opponent, die getting blocked, or die after you re-equip the armor to someone else.
Culling Dais is slow but another cheap draw mechanic.
As options to maximize efficiency, cards in your graveyard could become fodder with Beckon Apparition or Rise from the Grave.
If you want to add more White to the deck, you could consider Soul Tithe and Celestial Flare. Both are protections while you decide what terms your creatures die on.
Some budget orzhov lands you could add are Temple of Silence, Scoured Barrens, and Orzhov Guildgate.
Phule451 on
Athreos Commander Attempt #1
2 years ago
I get that you were building off what you had on hand and mana bases can eat up budgets, but unless you’re playing a gate deck, or maybe a five color deck there’s no real reason to play Gateway Plaza, in a two color deck it’s essentially a bad Orzhov Guildgate which itself is a bad land outside a gate deck. For just Pennie’s, Scoured Barrens at least gives you a life to come in tapped and Command Tower is really cheap because it was just massively printed. Some game stores will just give you these cards as they have no real inherent value. Orzhov Basilica would be another option. For less than a dollar you can really bolster your mana base.
BrassLord on
Necromancy
3 years ago
(Forgot to add, a bit of mana fixing might help smooth out stuff so you can play on curve! Lands that can produce two mana like Orzhov Guildgate or even good ol' Evolving Wilds can help if you find your getting mana screwed!) (Also consider cutting some of the equipment. In my experience, the static auras and equipment that only give +1/+1 or something similar are quickly overpowered and don't stay useful for long!)
Spirits on
Undying Persistence
4 years ago
Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.
Topic: Ramp
You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.
Sol Ring (CMC1 for 2 = +1 mana) is a must include.
Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.
Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .
Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .
Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .
I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).
On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)
Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.
Some potential cuts for these:
Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)
Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.
Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.
Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).
Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.
Topic: Lands! (Umm!)
Average Distribution Build: 38 lands
Average Budget Build: 36 lands
Average Expensive Build: 37 lands
Average Aristocrats Build: 35 lands
Average Reanimator Build: 31 lands (closer)
Your Build: 30 lands (Umm!)
No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.
Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.
Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.
Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:
Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway Flip ($4), Tainted Field (<$1)
Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).
Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.
Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!
multimedia on
Teysa Karlov Aristocrats
4 years ago
Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.
- Arcane Signet
- Talisman of Hierarchy
- Viscera Seer
- Archon of Justice
- Sun Titan
- Court of Grace
- Demon's Disciple
- Woe Strider
- Solemn Simulacrum
- Kaya's Wrath
- Generous Gift
- High Market
- Tainted Field
- Temple of Silence
These cards could replace:
- Vivid Marsh
- Vivid Meadow
- Orzhov Guildgate
- Gavony Unhallowed
- Dauntless Cathar
- Voracious Null
- Unruly Mob
- Countless Gears Renegade
- Thallid Omnivore
- Bone Splinters
- Elixir of Immortality
- Fellwar Stone
- Thallid Soothsayer
Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.
Good luck with your deck.
Austin_Smith_of_Cards on
Deathmonicon - Teysa Karlov Aristocrats EDH
4 years ago
Change log after not investing in this list in a while:
-1 Ashen Rider +1 Path to Exile
-1 Boreas Charger +1 Cruel Celebrant
-1 Sadistic Hypnotist +1 Altar of Dementia
In terms of creature swaps, Ashen Rider is incredibly strong and a hard cut, but I’d rather have the cheap efficiency of Path. Archon of Justice costs less and is about as good.
Boreas Charger has always kinda sucked even if I get double death triggers, so in goes Celebrant as an additional wincon.
Sadistic Hypnotist is pretty good, but Altar costs less, can sacrifice at instant speed, and is a wincon.
-1 Worn Powerstone +1 Talisman of Hierarchy
Just an upgrade to a mana rock. I’d rather curve into Teysa on turn two than have an extra colorless mana a turn later.
-1 Dark Prophecy +1 Village Rites
-1 Martyr's Bond +1 Bastion of Remembrance
This list really badly needed a way to just draw cards instantly; we have plenty of card draw value engines. I decided Dark Prophecy competed with Necro for its slot and got the cut.
Martyrs Bond I never really saw while playing, but I’d rather have another drain effect than something that stalls the game.
-1 Sorin, Lord of Innistrad +1 Grim Tutor
Sorry, foil original print Sorin, he’s a little slow to generate tokens for his mana cost. The deck needed a fourth tutor to more consistently pull together its combos anyway, and Grim is a spicy recent reprint.
-1 Orzhov Guildgate +1 Brightclimb Pathway Flip
-1 Swamp +1 Silent Clearing
And just some upgrades in the manabase. Overall, can’t wait to see how this list can perform even better!
multimedia on
Don't Teysa Me Bro!
4 years ago
Hey, nice budget version of Teysa with Deathmantle and Altar.
Cards to consider adding:
- Scheming Symmetry: great causal tutor, you get something and an opponent of your choice does too.
- Open the Armory: tutor for Skullclamp or Nim Deathmantle, two important cards to have more access too.
- Phyrexian Reclamation: Mystery Booster Set version, repeatable creature recursion.
- Viscera Seer: Core Set 2011 version, one drop sac outlet and scying is helpful.
- Doomed Traveler: one drop who creates a flying token.
- Mirror Entity: Mystery Booster Set version, pump Teysa and tokens. With a lot of tokens and mana this can be a win condition especially with flying tokens.
- Skirsdag High Priest: creates 5/5 Demon tokens and morbid can be triggered on any players turn if any creature died that turn. It's good in multiplayer and with tokens with vigilance.
- Fetid Heath: Double Masters version.
- Silent Clearing
- Shambling Vent
Any game when you have Skullclamp on the battlefield is going to be a better game than if you don't. Adding a few budget tutors that can get Clamp or one of your combo artifacts can be helpful.
Cards to consider cutting:
- 1x Plains
- 1x Swamp
- Temple of the False God: it can't make mana until turn five or after.
- Forsaken Sanctuary
- Orzhov Guildgate
- Final Payment
- Burnished Hart: too slow for ramp and doesn't trigger Teysa when it sacs itself.
- Butcher of Malakir: you have Pact and Dictate, don't also need this seven drop.
- Doomed Dissenter: Traveler is an upgrade because he creates a 1/1 flying token when he dies.
- Vindictive Vampire: the other aristocrats are better.
Good luck with your deck.
TDemers on
No Time to Die Teysa
4 years ago
In: Arcane Signet, Out: Dark Prophecy
In: Myriad Landscape, Out: Orzhov Guildgate
Have (1) | reikitavi |
Want (3) | Jayce_Ran , jw560211_magic , C0LDE |