Orzhov Guildgate

Orzhov Guildgate

Land — Gate

Orzhov Guildgate enters the battlefield tapped.

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Printings View all

Set Rarity
War of the Spark (WAR) Common
Ravnica Allegiance (RNA) Common
Commander 2018 (C18) Common
Commander 2017 (C17) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Legality

Format Legality
Arena Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Duel Commander Legal
Pauper EDH Legal
Pauper Legal
Casual Legal
Commander / EDH Legal
Limited Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Leviathan Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Highlander Legal

Latest Decks as Commander

Orzhov Guildgate Discussion

multimedia on Don't Teysa Me Bro!

1 month ago

Hey, nice budget version of Teysa with Deathmantle and Altar.

Cards to consider adding:

Any game when you have Skullclamp on the battlefield is going to be a better game than if you don't. Adding a few budget tutors that can get Clamp or one of your combo artifacts can be helpful.

Cards to consider cutting:

Good luck with your deck.

Lestat85 on Kambal EDH

2 months ago

Hello :)

You should consider adding Isolated Chapel Chapel and Caves of Koilos, they are much better than for example the Orzhov Guildgate you are playing atm. Urborg, Tomb of Yawgmoth and Cabal Coffers could also be added although they are expensive.

Talisman of Hierarchy is also better than Commander's Sphere I think.

While I didn't play this deck myself yet, I also assume you lack a bit of card draw. You only play Phyrexian Arena, Dawn of Hope and Well of Lost Dreams. All three of these cards are either slow, vulnerable to enemy spells or mana-inefficient. Therefore I suggest adding some black one-way carddraw spells like for example Read the Bones or Ambition's Cost or similar spells.

One could also consider adding Necropotence because that card is really broken.

SpoopieGhost on Teysa, Queen of Coins

5 months ago

Orzhov Guildgate over Evolving Wilds? They both come in tapped Scoured Barrens over Terramorphic Expanse? They both come in tapped Orzhov Signet over Talisman of Hierarchy? One doesn't cost life both 2 drops Urborg, Tomb of Yawgmoth over a singular Swamp? All lands now tap for a Blk mana

LordBlackblade on Karlov/Sorin Blessed

6 months ago

And it looks like spoilers don't work in comments, at least not for me! So much for keeping things neat. Anyway, here's what I wanted to say:

Cuts

Lands

Enchantments

  • Curse of Fool's Wisdom - This really screws over one opponent, but what you should be shooting for is stuff that does "splash damage" so to speak, remember, you will usually have three or more opponents in a game.

Artifacts

  • Armillary Sphere - This one is just okay. Ensures you hit land drops, but doesn't boost you

  • Bontu's Monument - I don't feel like you're running enough creatures for this effect to pay off

  • Fountain of Renewal - "On your upkeep" effects seem really powerful, but on a multiplayer format, your upkeep happens less often relatively speaking. It's not terrible for the cost, but I'm sure we can do better

Sorceries

  • Final Parting - I don't think you have enough graveyard interaction to make this better than other tutors

Creatures

Instants

  • Murder - There are definitely better kill spells we can find

  • Ray of Distortion - Not bad, you're definitely getting that choice is key in EDH; however, I think there are a couple better options to choose from

Adds

Enchantments

Artifacts

  • Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers

  • Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion

Sorceries

  • Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful

  • Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent

Creatures

Instants

  • Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles

(I've been on this site a long time and I still haven't figured out the quirks of coding on here all that well!)

LordBlackblade on Karlov/Sorin Blessed

6 months ago

I took a gander. Honestly, not bad for you first list!

Here are some adds that might be worth considering. I know multimedia already recommended some of these, but here is my take:

Adds Show

Here are my cut recommendations to make room for upgrades/changes:

Cuts Show

multimedia on Teysa Karlov's Death Engine

6 months ago

Hey, you're welcome.

In my opinion the reason to add Guide is give you a combo win with aristocrats. You're right, Guide doesn't trigger Teysa, but the interaction of Guide + Lark creating a dying loop is one of the best interactions with aristocrats. I agree with you, tokens and dying effect strategies are good with Teysa Karlov as Commander. These strategies are much better with her as Commander than aristocrats strategies because Teysa herself is not a combo piece for aristocrats.

My advice is expand on the token theme and dying effects that interact with tokens and reduce the aristocrat strategies. Mirror Entity is a card to consider adding since it can pump tokens and Teysa to huge amounts or be a sac outlet to trigger a lot of dying effects.

I played Teysa Karlov aristocrats for a while, but switched to Teysa, Orzhov Scion as the Commander because Scion is an actual combo piece with aristocrats.


Cards to consider cutting:

DemonDragonJ on Time to pay your tithe!

7 months ago

32 lands is a very low number of lands for an EDH deck; are you certain that you shall be able to reliably cast all of your spells? Also, on the subject of lands, I would strongly recommend Godless Shrine over Orzhov Guildgate, unless you have a limited budget.

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