Resurgent Belief

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Resurgent Belief

Sorcery

Suspend 2— (Rather than cast this card from your hand, pay and exile this with two time counters. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying this card's mana cost.)

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Exoflo on Enchantment Prison

3 months ago

Replenish and Resurgent Belief are must have in enchantment decks

It exists many enchantment tutor like Idyllic Tutor if your playgroup accept them

In any case, nice brew dude !

ToastedBagl on The Saga of Tom Bombadil

7 months ago

Arcane Adaptation could turn your praetors into gods to fetch them with The World Tree. Same with Conspiracy.

Resurgent Belief would add an endgame opponents would be afraid of.

Aether Snap would reset your saga counters.

Cleansing Meditation would be helpful in the mirror or just generally helpful against enchantments.

legendofa on How do cards returning from …

1 year ago

You get to choose which order to cast Heroes Remembered and Resurgent Belief in. If you choose to cast Resurgent Belief be the first spell out of suspend, the sequence of events is

  1. Your upkeep starts, triggering the suspend effects.

  2. You order the triggers so ResBelief's trigger resolves first, remove the last counter from it, and cast the spell. Heroes's trigger is still on the stack.

  3. ResBelief resolves, returning all enchantments (including Sanguine Bond) from your graveyard to play.

  4. Heroes's trigger resolves. You remove the last counter from it and cast it.

  5. Heroes Remembered resolves, gaining you life to trigger SBond.

  6. SBond's trigger resolves, and one of your opponents loses life.

So as long as you set it up so Resurgent Belief resolves first, you can get Sanguine Bond before gaining life from Heroes Remembered.

Whoodini on How do cards returning from …

1 year ago

i have Sanguine Bond in my graveyard. Resurgent Belief and Heroes Remembered are exiled both with 1 counter remaining. Does Resurgent Belief return Sanguine Bond before Heroes Remembered Heals me for 20?

OldSince92 on Sanguine Bond + Exquisite Blood Combo Deck

1 year ago

In my Sanguine/Exquisite deck I run Unmarked Grave and Idyllic Tutor as cheaper tutors than Diabolic Tutor. I use Unmarked Grave because then I have Resurgent Belief to play them from the graveyard so I don't have to worry about paying for them. Do you have an idea of on what turn do you usually get your combo out? I can get it out between turns 6-8. Here's a link to mine feel free to take anything you see and like or offer your own feedback White Black Enchantment Reanimator

SufferFromEDHD on [retired] Sippin On Some SyZurp

1 year ago

Solid build!

No love for Parallax Tide?

Estrid's Invocation solid swiss army knife clone effect

Extinguish All Hope one sided removal is always nice but this might be 1 colorless too much.

Dance of the Manse reanimation would be useful tech for the enchantment strategy.

Resurgent Belief would be Replenish #2

Aura Thief!!

jarncards on Stardew

1 year ago

It looks fun. I dont necessarily know if it needs any changes. If nothing else, I would strongly recommend you consider Wood Elemental and Alabaster Leech, since I will be playing against this deck.

Akroma's Will or Garruk's Uprising are good options to make sure damage gets through for mass trample/protection. Run Rancor, you get it back for multiple plays every time its enchanted creature dies

You dont have much to interact with opponent's boards. Or to protect your own outside of avacyn. given the snowball you have where each card you play will draw you 1-5 more, you might be ok without interraction since you might just overwhelm everyone if you want to play it that way, but white gives a lot of the best options for removal.

Archon of Sun's Grace is almost a direct upgrade to Ajani's Chosen. Honestly i think they are both great to run, I would reconsider using them, Avenger of Zendikar, and maybe something like Eldrazi Monument. If you intend to keep it so that you primarilly win through attacking with a couple super beefy guys, Lightmine Field is silly

Food Chain will be REALLY helpful when youve drawn too many cards. both to give mana to play them, and to kill off your card advantage engines before they get you killed. Most enchantress effects are not "may" abilities.

As usual, I consider Reliquary Tower to be a bad card. Since you are going to have even more draw than mana in this deck, personally I would ditch it so I could discard to hand size and take advantage of the mass reanimate cards for enchantments like Brilliant Restoration, Resurgent Belief, Open the Vaults, Triumphant Reckoning, and the Replenish you already run.

They are very expensive mana-wise, but Legion Loyalty and True Conviction would do silly things as wincons in this deck. legion loyalty will give you an obscene number of creatures, enchantment creature ETB triggers, and bonuses to the cards that care about the number you have like all that glitters, and

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