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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Pyramid of the Pantheon
Artifact
, : Add one mana of any colour. Put a brick counter on Pyramid of the Pantheon.
: Add three mana of any one colour. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.
77hi77 on Restrictions to make commanders interesting?
6 months ago
I've been looking through my decks lately, and it's really hitting me how weird my deckbuilding style is. So while I don't consider myself an experienced player by any stretch of the imagination, I might have some perspectives to share.
Similar to what legendofa said, I'm a huge fan of messing with the colour pie. So, one deck I'm working on is Evra, Halcyon Witness, which most people would see as a life gain commander, I see it as a really specialized version of Hatred, but instead of "Pay X life", X is set for you. So that made me think, can I build a mono-white deck that plays like a mono-black? How many options does white have for paying life and sacrificing your own creatures? I'd like to do something similar with the other colours, like how many one-drops can I use to make a funky aggro deck?
A deck I'm still in the theorizing process for is the answer to the question "how funny would it be if I built a deck where I can't cast the commander?". Right now I'm thinking Inalla, Archmage Ritualist but build the deck in mono-blue and just go blue wizard tribal. Maybe I'd allow myself a Fellwar Stone and one card that can let me steal another player's mana rock, so that casting my commander becomes an achievement to celebrate. From there it's a balance of building a viable 99 that has a chance to win the game, while sticking to the idea that I want this deck to be funny. This was very much inspired by watching Commander at Home whenever Olivia gets incoherent from laughing so hard at her own shenanigans.
My favourite deck I've built yet, which still needs quite a bit of work, is Defile Me Daddy Rakdos. Rakdos the Defiler is the commander, and most decks I've seen with him as the commander focus on how painful it is to be hit by him, then double down on that pain. I thought, it'd be more fun if I were to lean into the politics of a commander like that. So I put in a whole bunch of cards that demand deals: Scheming Symmetry, Infernal Offering, Sower of Discord, and other effects that either say "two of us will get a very nice thing" or "two of us will get a very bad thing". I see it as forcing you to get in character, you kind of have to play like a demon to pilot this demon deck.
I've also been eyeing proliferating commanders, mostly because the lands and mana rocks that use counters of some sort are really cool. Peat Bog, Altar of Shadows and Pyramid of the Pantheon, for example. Then balance it with non-standard proliferating wincons, so instead of +1/+1 counters and infect, I've been thinking of cards like Strixhaven Stadium, or the ult on a few planeswalkers (Vraska, Scheming Gorgon immediately comes to mind).
Hope that gave you some ideas! I'm on the exact opposite journey, because I'm too good at restricting myself, and whenever I try to bring friends into the game I can't really lend them any of my decks.
lagotripha on $10 Controlled Burn, Arcane Edition! [UltraBudget]
2 years ago
I'm used to my modern games getting grindy with a lot of hand disruption and lifelink, especially in budget matches - a lot of 'Mindstab, removal and stall'. Sea gate is neat there because it + 2 mana spell is usually enough to close out a game, and veil's splice cost sets it up to be repeated as a draw engine in that environment.
If speed is the problem and your meta demands it, Goblin Electromancer type creatures can do a lot even if they aren't shrinking splice costs massively.
The big mana might also be managable by leaning on either 'burst' mana like Pentad Prism or sticking a Khalni Gem / ticking up a Pyramid of the Pantheon but yeah, it would change the style of the list. I normally run through about 8-10 drafts of a budget list before I find something I like enough to play with.
Emphroy on Nicol Bolas dragon god
2 years ago
Pyramid of the Pantheon
Iceberg
Midnight Clock
The Magic Mirror
Myojin of Seeing Winds
Myojin of Cryptic Dreams
Myojin of Roaring Blades
TefflonDice on Let's See
3 years ago
edit to previous Thran Dynamo was replaced by Pyramid of the Pantheon
TefflonDice on Let's See
3 years ago
Things are about to start getting fun. Some of the changes, new and upcoming:
Some ramp upgrade:
Birds of Paradise for lesser mana dork,
Pyramid of the Pantheon for Mana Geode - better synergy with this commander since the mana generated on the 1st 3 turns are virtually free.
Creatures out Sharktocrab and Shambleshark Way to many sharks ... if no one likes shark, why the heck do those smelly sons of bitches get their own week??? Apex Altisaur, Protean Hulk and Meteor Golem in (just to name few)
Set to arrive in the next couple weeks are some from my MTGA brawl deck that have very nice synergy Kogla, the Titan Ape Tanazir Quandrix Volo, Guide to Monsters along with some more supprises!
Let's see how it will all come together!
Snickles@EDH_only on Lathliss, Ramp Queen
3 years ago
some other dragons you might consider:
Nesting Dragon - Pricey, but gives decent return for otherwise dead draws late game
Scourge of Kher Ridges - personally love this guy - built-in Pyroclasm, plus an anti-air effect in red if needed
Steel Hellkite - colorless enchantment removal. often overlooked
Territorial Hellkite - 6/5 flying haste for 4. aim is a bit wonky, but still a solid card for its cost
odd ramp to consider: Mana Geyser, Corrupted Grafstone,Foriysian Totem, Pillar of Origins, Star Compass, Heart of Ramos, and / or Pyramid of the Pantheon.
fun deck, keep us posted with how it does!
colieqqqq on infected with Atraxa
3 years ago
you need more interactions. and draw. Beast Whisperer, Phyrexian Rebirth, Smothering Tithe, Rhystic Study, Simic Ascendancy, Phyrexian Arena, Empowered Autogenerator, Cleansing Nova, Krosan Grip, Evolution Sage, Forgotten Ancient, Kodama's Reach, and Farseek, Herald of Secret Streams, and Fathom Mage need to go in. maybe Rampant Growth. maybe Pyramid of the Pantheon or Chromatic Orrery this speeds and mana fixes you. draws you cards, helps speed the game up for you. gives you some artifact and enchantment destruction. because you will need it. add in Peregrine Drake and Temur Sabertooth for infinite colored mana? take out Tezzeret's Gambit, Chord of Calling, Howl from Beyond.
Simerix on Boros
4 years ago
Low CMC cards to add: Feldon of the Third Path Swords to Plowshares Path to Exile Wayfarer's Bauble Angelic Renewal Oblivion Ring Banishing Light Worn Powerstone Pyramid of the Pantheon (This card is pretty interesting)Ghostly Prison Authority of the Consuls Skullclamp Dockside Extortionist (Ashley has a copy of this) Talisman of Conviction Sunforger (I have this)
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