Strixhaven Stadium

Strixhaven Stadium


: Gain . Put a point counter on Strixhaven Stadium.

Whenever a creature an opponent controls deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten of more point counters it, remove them all and that player loses the game.

Latest Decks as Commander

Strixhaven Stadium Discussion

zapyourtumor on The Infestation

2 days ago

I would probably make the deck more focused on a specific theme/synergy. I think currently the most synergy is tokens and -1/-1 counters, so I'd cut Winding Constrictor.

Sedgemoor Witch makes a bunch of tokens and has a nice interaction with Plumb the Forbidden... but you only have 8 instants and 2 sorceries. To make Sedgemoor good you need at least 20 total. I'd just cut it.

Strixhaven Stadium is kind of useless. At that point you should be able to win through combat damage anyways.

Going along with a -1/-1 counter + tokens theme, there's definitely one card I believe you should definitely add: Hapatra, Vizier of Poisons. Even though its legendary I think she deserves the full playset. For only 2 mana, it places -1/-1 counters and creates a ton of deathtouch snakes which clog up whatever non fliers the opponent has.

Obelisk Spider is another good one, similar to Hapatra: it makes -1/-1 counters and also drains the opponent.

It's too bad you can't play Black Sun's Zenith because the card is kind of bonkers in this sort of deck.

For removal, Eaten Alive is strictly better than Splinters. Honestly I don't recommend running either though. I'd just straight up run Fatal Push.

Land count looks a little high, I think 22 seems like a better number since your curve is pretty low. Cards like Heroic Intervention are generally not worth running just to save your creatures from wipes.

legendofa on Pursuing Perfection, Part 11: Simic …

1 month ago

I might revisit an Experiment Kraj idea I had some time ago. Basically, Kraj with a counter on Gilder Bairn and any creature that can produce or better as a tap effect instantly gives everything with a counter as many of those counters as it wants. With Llanowar Tribe, Canopy Tactician, some new planeswalkers, Sage of Hours, Strixhaven Stadium, and other fun bits and pieces, this might be doable.

DawnsRayofLight on Kozilek, the Demon Butcher of Zendikar

1 month ago

Strixhaven Stadium can give you an alternate win con, worse case scenario it is a three CMC mana rock, it can go off fast with all the untap mechanics these decks usually run

As expensive as it is" Metalworker is hilarious, I have put out a T2 Kozilek in my list. Totally worth it

DawnsRayofLight on Urza's Gamble [Stax EDH]

1 month ago

Hey! This is a really fun looking deck! I'd like to make a few suggestions if that is cool:

Stoic Rebuttal: there is no reason to run this over Counterspell or really any other counter spell

AEtherize. Aetherspouts, Propaganda, and Dissipation Field are great for protection.

Strixhaven Stadium: can act as an alternate win con

Lotus Field, Lotus Vale, and Manascape Refractor can help if you are unable to keep Winter Orb untapped for your turn so you can play what you need to.

Maybe add some big bois like Ulamog, the Ceaseless Hunger and Blightsteel Colossus as other win cons and utilize the large amounts of mana you generate.

Metalworker: I know he is pricey but it is hilarious to Turn 2 a Kozilek, Butcher of Truth

spectre3353 on Rhys's pieces

2 months ago

Some recommendations:

I've got a similar list over here if you want other ideas:

Mortlocke on The Song of Phyresis

2 months ago


Thanks for bringing up Strixhaven Stadium. It's a card I've considered in the past, and is worth revisiting. It's initial impression is fairly lack luster - drop mana rock that only generates ? No thanks. However, the alternate "lose-con" ability gives me pause. It can gain counters when I deal combat damage (something this deck likes to do) and has counters that can be proliferated (also something that deck likes to do). Unfortunately the "but" (x loses counters for each creature that deals combat damage to me) makes me hesitant at best to include this card as it encourages my opponents to target and attack me to keep the number of counters below the activation threshold.

Infect decks are weak enough politically, playing a strictly worse mana rock that paints a big target on me will only make things worse. I think this card might perform well in a casual, token focused deck though.

Load more