Strixhaven Stadium

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Strixhaven Stadium

Artifact

: Gain . Put a point counter on Strixhaven Stadium.

Whenever a creature an opponent controls deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten of more point counters it, remove them all and that player loses the game.

cebel3 on Kyler, Sigardian Emissary

8 months ago

Some possible additions would be:

Flowering of the White Tree for buffing everything and giving your legendary creatures some protection.

Windbrisk Heights to help cheat out hopefully something big for doing what you're already doing.

Frontline Medic to help when you swing wide.

Boromir, Warden of the Tower to stop others from getting to cheat out spells in general.

Door of Destinies and Coat of Arms to make your army swol.

Vanquisher's Banner Path of Ancestry and Sylvan Library for some card advantage.

Maybe putting in Throne of the God-Pharaoh and Strixhaven Stadium as additional win conditions to take out players that can guard against you or pillow fort.

It looks like you're also running a counters matter sub theme so maybe Opal Palace has a place too.

griffstick on Kenessos, Priest of Thassa

11 months ago

Besides artifact ramp has become really good these days. Most of them add additional effects. Cards like

I'm gonna stop there.

DreadKhan on Coveted Jewel deck ideas

11 months ago

If you've got the colours for both, War Tax and War Cadence are deceptively powerful, either is great on it's own, but both together can hold the whole board hostage very easily. You can get a ton of political leverage out of either, but having both is even better. They're two of my favorite politics cards, and both are very good with the Jewel/similar effects. There is also the whole Propaganda/Ghostly Prison family of cards, including several attached to creatures (Windborn Muse for example).

If you're in White, there is a smattering of creatures that tap to blow up an attacking creature, there are also great Shadows out there if you want some super evasive creatures, I think there are 2 or 3 truly great Shadows in Esper colours (and one very solid Boros Shadow), but lots of bad ones.

Strixhaven Stadium is a great card that cares about getting in vs opponents, and if you want a weird game, you can use Fractured Identity on it and watch people struggle.

DreadKhan on

1 year ago

I can't really decide if you've got enough Evasives so I'll leave it up to you, but I run Strixhaven Stadium without a great deal of them as a closer. I feel like the potential to end a player if you can sneak in with a bunch of weenies is pretty reasonable upside on a mana rock.

Mesmeric Orb is a pretty good way to mill a ton of cards potentially, which should hurt other people more than you. Court of Cunning synergizes with the evasive Rogues you have while also potentially milling people a bunch. Also, if you're going to Mill people a lot, maybe Coffin Queen? Free bodies that you can afford to throw away every turn might work.

I could be wrong, but with this many relatively small creatures, would War Tax or Propaganda fit? War Tax is probably the stronger card, since you can use it on anyone's turn to just stop attacking if they won't agree to your terms, it's very easy to make it impractical to swing for most decks. Propaganda has a higher floor I'd say, but a much lower ceiling is my issue, it does one thing very well, War Tax can protect anyone, or hinder any deck reliant on attacking.

DreadKhan on Keep Out of my Castle

1 year ago

Baird, Steward of Argive offers protection for your Planeswalkers, which is handy.

Since you've got Dawnbreak Reclaimer, I feel like you might have an interest in some of the Advocates, I use Spurnmage Advocate, which can be used to help one player while hindering another, and Pulsemage Advocate, which can help you directly while making a presently allied opponent a bit stronger. Mass Diminish is a really surprising effect, there is very little some decks can do other than lose when their creatures become 1/1s for an entire turn cycle, while also having Flashback is just unreasonable value sometimes. War Cadence might be interesting if you want to force damage on an opponent from attackers, it makes it very hard to block, which also complicates things for your opponents who never know if you're going to use it on them. Flumph is a funny card, but you get to chose who gets the card at least.

A bit out there, but Strixhaven Stadium has a lot of synergy with stuff that makes it hard for people to attack you, especially since you have lots of flyers/evasives to sneak in with, this will speed things up if it sticks around.

DreadKhan on

1 year ago

Soltari Champion and Soltari Visionary are pretty solid Shadows to throw into an evasive deck, Thalakos Deceiver and Thalakos Dreamsower are both utility creatures that have Shadow, and Dauthi Voidwalker is unheard of value for BB. You might care enough about an unblockable pirate for Changeling Outcast to be interesting.

Strixhaven Stadium is pretty good if you expect to sneak in more often than opponents can hit you, synergizes well with stuff like War Tax or Propaganda/Ghostly Prison type stuff. You could even throw in a source of lifelink, Whip of Erebos is low to the ground, Noble Purpose stacks with Lifelink and True Conviction also doubles your power while offering lifelink. I find I love having lifelink on my evasives, as they tend to be smaller. Another payoff might be Grim Hireling, which can generate plenty of treasure, which can either help with your high levels of card draw or remove things if you're desperate. Even obvious Smothering Tithe is a pretty solid card in a deck with this much card draw built in, but it is annoying to play/play against.

Dowsing Dagger  Flip and Sword of the Animist are good ramp with evasives.

Must be nice playing games with this much access to card advantage!

DreadKhan on Purge the Weak! Burn the Strong!

1 year ago

If you're going to run evasive creatures, have you considered Bident of Thassa, Reconnaissance Mission, and even Coastal Piracy to add payoffs to your damage? There are also treasure makers like Professional Face-Breaker and Grim Hireling that make a bunch of treasures from evasive creatures. You might even sneak a Strixhaven Stadium in for a laugh, not sure it'll work out, but fun if your deck can either sustain attention or discourage it somehow.

Since artifacts die pretty easily, maybe Telepathy is of interest? It gives you everyone's hands to see, which is nice, so you and everyone else are aware of any of your opponents that are ready to combo off. Not sure if you want both, or just one, but if one I think the Enchantment is better, unless I'm missing something.

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