Master Trinketeer


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all


Master Trinketeer

Creature — Dwarf Artificer

Servos and Thopters you control get +1/+1.

: Create a 1/1 colorless Servo artifact creature token.

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Cardhoarder (MTGO)

0.01 TIX $0.04 Foil


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Master Trinketeer Discussion

JerichoDarkstar on Black/White Servo Token

3 weeks ago

This deck has some pretty great synergies that you can exploit, but I think you could streamline it to get what you want more efficiently.

3x Angel of Invention --> In the right circumstances, this card can be a great bomb. However, if you're running 4, you're probably going to see her a lot more than you want. For example, you DO NOT want this card in your opening hand. It will sit there dead in the water for 4 more turns at least. Basically, she's a good finisher you would want to see late game. I'd bring her down to 1.

2x Archangel Avacyn  Flip --> Avacyn in and of herself is a really good card, but I don't think she synergizes well with your deck. Her mana cost is a bit too high for what she can offer your deck specifically. Also, her flip ability will kill all of your servos even if you have them pumped with Metallic Mimic AND Chief of the Foundry.

3x Chief of the Foundry --> Speaking of which, he's kinda holding you back as well. He only gives a soft bonus that goes away if he does. He's a decent card, but I think you can replace him with things that give you better Synergy.

3x Master Trinketeer --> Basically the same problem that Chief has. I think there are better things you can use.

4x Restoration Gearsmith --> Essentially, it's too slow for what you want to do. Getting cards back to your hand is nice, but there are other 4 drops that would be more beneficial on Turn 4 than she can be.

3x Westvale Abbey  Flip --> One of these would probably do you well for the same reason one of Angel of Invention would. It's a great bomb card late game, but you would absolutely hate to see 2 or more of these in your hand in your opening hand because it's not giving you the colors you want. There's a few lands I'll suggest a little later that can take this spot.

3x Syndicate Trafficker --> You're going to be making A LOT of Servos in this deck. Inevitably, they are going to be destroyed. With this guy, you can get some use out of their sacrifice. Suppose someone swings at you with a 3/2. You block with a 1/1 Servo Token, interrupting the attack. Before they die, you activate Syndicate Trafficker's ability to sacrifice it. The attack doesn't go through, and you now have a 4/2 that's indestructible until end of turn. The same works if they use Yahenni's Expertise. Just sacrifice the Servo Tokens that would have died anyway and get Syndicate Trafficker beyond 3 toughness for him to survive. Ultimately, he makes use of the death of your Servos in a positive way. He also has great synergy with the next card.

3x Animation Module --> This card has an amazing combo with Trafficker and Mimic. Pay , sacrifice a Servo to make Trafficker get a +1/+1 counter. Trigger Animation Module, pay to make a 2/2 Servo Token because Mimic gives it a boost as it ETB's.

3x Hidden Stockpile --> This also has great synergy withthe above pieces. If you sac something with Syndicate Trafficker, you're guaranteed a 1/1 at the end of the turn. It's a 2/2 with Metallic Mimic. And if you have all 3 out, you would get 3 2/2's.

3x Toolcraft Exemplar --> Basically, he's a 3/2 with First Strike for in your deck. 'Nuff said.

4x Fatal Push --> Good removal, and you will almost always have the Revolt Trigger

2x Aether Hub or Spire of Industry --> It's kind of a toss up between these two. On one hand, Aether Hub doesn't hurt you, but it's only a one shot of the color you need. You don't produce in the deck, so you can't keep making colors. On the other hand, you will almost always be able to make colored mana with Spire of Industry because you have artifacts, but it hurts you to do so. Personally, I'd run Spire just because it's more reliable color fixing.

There are many other good suggestions, but those are the ones just off the top of my head. Hope I gave you some ideas! Good luck with the deck! I love to see this type do well because it's really fun to pilot and play against.

Falcon_Galeo on Double the servos, DOUBLE THE TORQUE

1 month ago

my version of this deck is Abzan Fabricate (Fabzan) take a look, i would recommend in particular: Sram's Expertise, Second Harvest, Marionette Master and Call for Unity. also, Chief of the Foundry is better than Master Trinketeer, as the trinketeer can be shocked and the servo generation will almost never help you, i used to run both so i know from experience... Oviya Pashiri, Sage Lifecrafter is also a good thought, i used to run her, but i drropped her for cards like cryptolith rite and i started going wider rather than tall wth my servos suing cards like Call for Unity and Marionette Master with Hidden Stockpile for some stupid direct and unpreventable damage. Oviya Pashiri, Sage Lifecrafter could suit you well though and its very cheap. and last i would definately recommend Heroic Intervention for your sideboard, it will protect you from Yahenni's Expertise, Make Obsolete, and Fumigate, which will ruin your day and make it hard for you to build back a board presence.enjoy the fabricate man its heaps fun.

Drag0nDude on Bow to the Dwarf Queen

1 month ago

Cool Deck!

I personally would take out Master Trinketeer. It is a good card, but I do not think that you have enough servos or thopters to really make it useful. I would replace it with Veteran Motorist or Speedway Fanatic if you are more budget.

x4drianx on Servosplosion

1 month ago

I'd recommend putting some more Servo Exhibition and adding Sram's Expertise for servo creation, also look at Chief of the Foundry for giving servos +1/+1 its just as good as Master Trinketeer and costs the same, but it has the affect for all artifacts so if you have multiple Chief of the Foundry they buff each other ass well and any other artifacts, I only play casual as well so there are probably others who can give bit better advice but i gave you a start

landofMordor on U/G Servo

1 month ago

Hey friend! Love the deck idea; it's super original. However, your deck suffers from being a tad unfocused. You've got a lot of ideas rattling around here at once, and so as a whole your deck will not be as effective. For casual builds, that's fine, but if you're interested in taking it to the next level, I'd focus the deck a bit more.

Firstly, if you're going to Servo tribal specifically, I'd add in W. Master Trinketeer, Angel of Invention, Servo Exhibition, and Sram's Expertise are all auto-includes in a Servo tribal build.

On the other hand, if you want to go UG AEtherflux Storm, I'd suggest something like Paradoxical Outcome and a lot of Ornithopters!.

Finally, if you're wanting UG aggro, go with Metalwork Colossus and a Overrun effect.

Hope that helps! The direction the deck goes is up to you, but maybe that will help focus your efforts. Let me know if I can help in any other way! Good luck.

x4drianx on B/W servo

1 month ago

mack10k the maybe board and sideboard i don't have yet, sideboard I'm mostly sure of maybeboard not so much, still buying and stuff, everything in the main i already own, Master Trinketeer wouldn't be my top pick, and i might replace Skywhaler's Shot with Stasis Snare and do you have any replacements for Scoured Barrens?

Also i was looking at my maybe board cards with fabricate, and am trying to get a cheap fabricate card and i think Weaponcraft Enthusiast would be my best bet

mack10k on B/W servo

1 month ago

Sram's Expertise is fantastic and needs to be in all servo decks, in the main that is. Metallic Mimic + Animation Module lets you dump all your mana for servos every time you can play one. I don't think Scoured Barrens is standard legal. Skywhaler's Shot isn't really good enough for a main deck slot. For standard, replace it with Fatal Push, Immolating Glare, or Stasis Snare. Master Trinketeer deserves a slot as well.

Here is a good aggro list to look up and tool out.

DanaBarrosReincarnate on Black and White Servos

1 month ago

first off, i would take out the 2x Felidar Guardian. they're great in a deck that relies heavily on revolt, or that has permanents that kill when re-casted for nothing, but the ONLY real benefit i could see from them would be triggering Hidden Stockpile when you have them out.

which brings me to Hidden Stockpile: i would suggest either running 4x of them (or at least 3x), or cutting them entirely. reason being, you would want to make sure you're hitting them consistently to make combos like Felidar Guardian worth including. personally, i think there are better options at the 2-spot. some suggestions: Servo Exhibition (more servos), Syndicate Trafficker (another outlet for sacrifice), Grasp of Darkness (kills most vehicles you will see, like heart), Collective Brutality or Blessed Alliance (both great for control/variety).

tho i do like the added benefit of adding a servo, Renegade's Getaway doesn't seem strong enough as a removal option. same goes for Live Fast & Die Young. they aren't bad necessarily, but you have no need for energy in this deck so i'd cut them. i'd rather run Ruinous Path, Anguished Unmaking, Fatal Push, Grasp of Darkness, & even Battle at the Bridge considering all the artifacts you'll be getting out easy. my working FNM deck (W/B Control) has the following for removal: 2x Ruinous Path, 3x Anguished Unmaking, 4x Fatal Push, 2x Grasp of Darkness, 2x Battle at the Bridge, & 1x Fumigate. since you're running less of a control deck & more of an aggro-servo, you would prob wanna tweak those numbers a bit (less not more), but those are all good options depending on your FNM meta.

altho i LOVE love love Ayli, Eternal Pilgrim, i think YOUR deck would be better served running more Master Trinketeer's or Metallic Mimic's, & maybe another Angel of Invention.

overall, this is what i would add/subtract from your build:

TAKE OUT: 2x Ayli, Eternal Pilgrim, 2x Felidar Guardian, 2x Bone Splinters, 2x Die Young, 2x Live Fast, 2x Swarm Surge, 2x Renegade's Getaway, 1x Weaponcraft Enthusiast

ADD IN:1x Hidden Stockpile, 2x Ruinous Path, 2x Anguished Unmaking, 2x Syndicate Trafficker, 4x Fatal Push, 1x Master Trinketeer, 1x Metallic Mimic, 1x Angel of Invention, 1x Animation Module

hope this helps!!

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