Creature — Dwarf Artificer
Servos and Thopters you control get +1/+1.
: Create a 1/1 colorless Servo artifact creature token.
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Master Trinketeer Discussion
1 day ago
my version of this deck is Abzan Fabricate (Fabzan) take a look, i would recommend in particular: Sram's Expertise, Second Harvest, Marionette Master and Call for Unity. also, Chief of the Foundry is better than Master Trinketeer, as the trinketeer can be shocked and the servo generation will almost never help you, i used to run both so i know from experience... Oviya Pashiri, Sage Lifecrafter is also a good thought, i used to run her, but i drropped her for cards like cryptolith rite and i started going wider rather than tall wth my servos suing cards like Call for Unity and Marionette Master with Hidden Stockpile for some stupid direct and unpreventable damage. Oviya Pashiri, Sage Lifecrafter could suit you well though and its very cheap. and last i would definately recommend Heroic Intervention for your sideboard, it will protect you from Yahenni's Expertise, Make Obsolete, and Fumigate, which will ruin your day and make it hard for you to build back a board presence.enjoy the fabricate man its heaps fun.
1 day ago
I personally would take out Master Trinketeer. It is a good card, but I do not think that you have enough servos or thopters to really make it useful. I would replace it with Veteran Motorist or Speedway Fanatic if you are more budget.
2 days ago
I'd recommend putting some more Servo Exhibition and adding Sram's Expertise for servo creation, also look at Chief of the Foundry for giving servos +1/+1 its just as good as Master Trinketeer and costs the same, but it has the affect for all artifacts so if you have multiple Chief of the Foundry they buff each other ass well and any other artifacts, I only play casual as well so there are probably others who can give bit better advice but i gave you a start
2 days ago
Hey friend! Love the deck idea; it's super original. However, your deck suffers from being a tad unfocused. You've got a lot of ideas rattling around here at once, and so as a whole your deck will not be as effective. For casual builds, that's fine, but if you're interested in taking it to the next level, I'd focus the deck a bit more.
Hope that helps! The direction the deck goes is up to you, but maybe that will help focus your efforts. Let me know if I can help in any other way! Good luck.
6 days ago
mack10k the maybe board and sideboard i don't have yet, sideboard I'm mostly sure of maybeboard not so much, still buying and stuff, everything in the main i already own, Master Trinketeer wouldn't be my top pick, and i might replace Skywhaler's Shot with Stasis Snare and do you have any replacements for Scoured Barrens?
Also i was looking at my maybe board cards with fabricate, and am trying to get a cheap fabricate card and i think Weaponcraft Enthusiast would be my best bet
6 days ago
Sram's Expertise is fantastic and needs to be in all servo decks, in the main that is. Metallic Mimic + Animation Module lets you dump all your mana for servos every time you can play one. I don't think Scoured Barrens is standard legal. Skywhaler's Shot isn't really good enough for a main deck slot. For standard, replace it with Fatal Push, Immolating Glare, or Stasis Snare. Master Trinketeer deserves a slot as well.
Here is a good aggro list to look up and tool out.
1 week ago
first off, i would take out the 2x Felidar Guardian. they're great in a deck that relies heavily on revolt, or that has permanents that kill when re-casted for nothing, but the ONLY real benefit i could see from them would be triggering Hidden Stockpile when you have them out.
which brings me to Hidden Stockpile: i would suggest either running 4x of them (or at least 3x), or cutting them entirely. reason being, you would want to make sure you're hitting them consistently to make combos like Felidar Guardian worth including. personally, i think there are better options at the 2-spot. some suggestions: Servo Exhibition (more servos), Syndicate Trafficker (another outlet for sacrifice), Grasp of Darkness (kills most vehicles you will see, like heart), Collective Brutality or Blessed Alliance (both great for control/variety).
tho i do like the added benefit of adding a servo, Renegade's Getaway doesn't seem strong enough as a removal option. same goes for Live Fast & Die Young. they aren't bad necessarily, but you have no need for energy in this deck so i'd cut them. i'd rather run Ruinous Path, Anguished Unmaking, Fatal Push, Grasp of Darkness, & even Battle at the Bridge considering all the artifacts you'll be getting out easy. my working FNM deck (W/B Control) has the following for removal: 2x Ruinous Path, 3x Anguished Unmaking, 4x Fatal Push, 2x Grasp of Darkness, 2x Battle at the Bridge, & 1x Fumigate. since you're running less of a control deck & more of an aggro-servo, you would prob wanna tweak those numbers a bit (less not more), but those are all good options depending on your FNM meta.
overall, this is what i would add/subtract from your build:
hope this helps!!
1 week ago
i just picked up a playset of Stromkirk Occultist. seems like a good choice at the 3-drop, & the top-decking ability is an added plus if you're drawing dead.