Creature — Dwarf Artificer
Servos and Thopters you control get +1/+1.
: Create a 1/1 colorless Servo artifact creature token.
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Master Trinketeer Discussion
1 week ago
I'm not sure about Fatal Push because i didn't had that much of a problem with creature based decks. Hope you don't mind if i put it into Maybeboard until i know which cards to cut for it? :)
1 week ago
Thanks for the suggestions !You're right about Herald of Anguish but Razaketh, the Foulblooded was my HOU Prerelease promo and i would have to purchase Herald of Anguish :/Marionette Master and Master Trinketeer seem great !I'll add a couple of Renegade Maps that I have lying around.I won't add Fatal Push but i do have Cast Out and Dusk / Dawn
1 week ago
I run a similar deck to what you're going for here.
Personally, I go with Herald of Anguish rather than Razaketh as it's far easier to get out, and it's ability would be far more useful to you.
Without dual lands, you'll probably want to put in some Evolving Wilds and a couple of Renegade Map to search for a specific colour you need, and these can also trigger revolt for the Stockpile, and the map is an artifact as well, which works with the Herald and Marionette Master.
You could also do with more removal... Fatal Push would be great, but is expensive (it's next month's FNM promo, so you could try to get one there)... Cast Out would also be handy if you can get it... Battle at the Bridge is a very strong card with servos... you could also try a copy of Dusk / Dawn as a bit of boardwipe that avoids your servos.
2 weeks ago
28 lands seems too high, cut some of these. Cut trial of ambition and run Doomfall over it. Run 4 Anointed Procession, it's good with all the tokens your making. Run Concealed Courtyard and probably a 2 of Cradle of the Accursed, along with your playset of Aether Hub. Also run a playset of Evolving Wilds for revolt shenanigans, this leaves you with 10 basics for a list with 24 lands. Run a playset of Fatal Push, they're too good in this deck not to run. Cut 2 Cast Out, you probably won't need these two extra with the playset of push. Cut the Bone Pickers, they don't do enough to win the game for you. Run 2 Master Trinketeers, they make sac fodder and pump all your servo's. Add 2 Adorned Pouncers, they are early game sac fodder that can block x/1's for days then come back as a win con. In the sideboard I'd run 3 Sunscourge Champion, go down to 2 of each of the defeats, add 2 Doomfall, cut 2 Lay Bare the Heart, run 2 Dispossess and 2 Never//Return.
3 weeks ago
I see where your coming from with adding Collective Effort; however, Animation Module already runs well with Master Trinketeer, Glint-Sleeve Artisan, and Chief of the Foundry. The reason I am considering putting in Collective Effort with all that said is because I it would be nice to have at least 1 card that can get rid of enchantments, but I don't know where I'd fit it in. The only way I see it happening is getting rid of Oketra's Monument, Glint-Sleeve Artisan, or Dusk / Dawn. If I were to put in Collective Effort that would mean I should have 4 of them, so it would take out some solid cards all be it not necessary cards, but those cards have a good reason of being in the deck
4 weeks ago
Hi, theres a couple points you might want to consider.
First, I think you should review your land count, 20 is low. Also, you should try to play the least "enters the battlefield tapped" as possible if you are going for an early board presence strategy. if your budget is tight, I would probably go for a Needle Spires or two, and 2 or 3 Evolving Wilds and fill the rest for 23 lands with basics. If you can trade for them, Inspiring Vantage is definitly a good land here. If you dont mind going "in-meta" you can jam in 4 Aether Hub and a set of Harnessed Lightning as removal also.
Second, your strategy is going too much all over the place. I see a aggro-token strategy with alot of utility cards that delude the deck to a point where its hard to hit the pieces together with no card draw. You might want to consider to focus on either the artifact tokens or the zombies. Considering that your list is the cards you have access, I think the servo strat is better.
Another thing to consider is to remove most of the non-creature spells, pack the standard red removal, like Abrade and Magma Spray and play Oketra's Monument altho I would not recommend that if going with the servos. Blessed Alliance is pretty good also.
For testing I would start by removing all the enchantments as they are underwelming unless you want to keep the cartouche/trial package but then remove the Collective Effort to get to 60 cards with 23 lands and try to end your curve with 4 mana cards like oketra and sram's expertise.
Note that this kind of strategy with no hand refill is weak to board wipes without Selfless Spirit and this card price is going up these days because of UW monument.
Good luck and I hope it was helpful!
1 month ago
Done some more extensive playtesting and I found that I often wanted to play a 2 drop, and had none in hand.
I would suggest adding some Metallic Mimics to the deck. Most of the time you will choose "Servo" when you play them, but there may be occasions in the end game where chosing something else will let you push through the last bit of damage you need.
They are all sort of good when they work, but not so great if there are no Servos on the field.
1 month ago
Would pull out Elegant Edgecrafters and likely replace with Heroic Intervention. Edgecrafters are a very slow card that are not very strong. I suggest Intervention because it can help protect your ever important Master Trinketeer and Angel of Invention while also protecting all the tokens from most sweepers.
Nice base for the deck. +1