|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Dwarf Artificer
Servos and Thopters you control get +1/+1.
: Create a 1/1 colorless Servo artifact creature token.
Price & Acquistion Set Price Alerts
|Have (39)||, Tiddilywinkus , ZombieFood , Hootiequack , Lindough , YossarianLives , Tstainbrook , acbooster , Dr_Jay , Famicomania , joshw335 , Atroxreaper , tsirides , KB2187 , darthnuchi , ecurps , GoldGhost012 , VGJustice , Wolfebladeelite , Va1mar , Vasbear1 , , gildan_bladeborn , Spinalripper , Zhorus_The_Bauqret , Candyman949 , lava_lava , duff87 , orzhov_is_relatively_okay819 , bakeraj4 , AlucardZain , philktoken8998 , rakdos24 , GeminiSpartanX , ShishkyBob , PTsmitty , firemind12 , golgarigirl , Suns_Champion|
Master Trinketeer Discussion
2 weeks ago
I would take out start//Finish and add in Master Trinketeer or Pride of Conquerors. Both are ways to pump up your servo's which the deck primarily makes. Then I would take out the Fumigate entirely to add in Vona's Hunger. Your going to trigger ascend relatively quickly and it gets through hexproof/Indestructible shenanigans.
3 weeks ago
I would put Weaponcraft Enthusiast over Syndicate Trafficker. The reason being that you wan to be reaching a critical mass of Servo's, not eating them to save a non-servo. Also with Vraska's Contempt, Settle the Wreckage and Cast Out being popular removal that exile, his ability is less good these days. Throwing out 7 Permanents with 4 mana by going Expertise into Enthusiast is worth the look on your opponent's face.
Is Master Trinketeer on your radar?
1 month ago
Master Trinketeer is too slow and clunky for modern. 4 mana to make a 1/1 isn't good enough, and if you want a lord effect, look no further than Signal Pest. Notably, he even buffs your remaining non-artifact creatures.
Sideboard, you can run a very cheap suite of reasonable things that'll help in a big way, including...Dragon's Claw, Tormod's Crypt, Wear, Eidolon of Rhetoric, etc. You can acquire a decent selection of all of them up to 15 cards for under $5, and they should vastly improve your burn, dredge, storm, and artifact matchups.
2 months ago
I have been looking at a very similar list for a modern deck. The starting point would be your deck with Day of the Dragons in place of 2 Master Trinketeer, and Essence Scatter in place of Censor. I also need to find some added card-draw and like the idea of adding Narset Transcendent
2 months ago
I've been spending wayyy too much time building a 5 color EDH Mirror Entity deck with General Tazri at the helm (it's really dope, actually). Gonna just spampost a list of good white cards from my list that might fit.
Adanto Vanguard (a side objective of my EDH deck is to make sure I get/keep Odric, Lunarch Marshal out
Bonds of Faith excellent because it can be removal for almost all your opponent's creatures, but pumps yours after mirror entity's ability kicks in.
Mentor of the Meek
Spear of Heliod
Worth stating the obvious that any "lord" that gives +1/+1 to a particular creature type will be pumping your whole team after mirror entity.
Could be nice for your deck to splash green for ramp, creatures Llanowar Elves and the one that is the same but taps for white (i forget what it's called) would do double duty here, and things like Elvish Harbinger would be nice
3 months ago
+1 Interesting deck idea. Not sure what suggestions might help unless you tell us what you're having issues with during playtesting.
A little bit of criticism I could give you would be that your Vessel of Volatilitys are too slow to be considered decent "mana ramp", I mean hell, if you wanted that mana in one turn it would be pointless.. you'd pay four mana just to get four mana.
Also, obviously having any Artifacts or Creatures other than big hitters in the deck can possibly hurt it since Indomitable Creativity is in the deck to be your win con. So, as nice as your four Artifacts are in the mainboard right now, they WILL get you killed on occasion.
But then, you could just bite the bullet and build around that fact. So personally, I would probably drop the Vessels, the Panharmonicons (since they dont even trigger ANY ETB effects for you until after you get a big hitter out) and the Browbeats for 8 more creatures that will also help you get out more servos. I would suggest something like Master Trinketeer or Countless Gears Renegade (Revolt would trigger off of many things, for instance Evolving Wilds or even your Indomitable Creativity). Would you be sacrificing the consistent win con of 'Creativity into Stompy Creature'? Yes, a bit.. But it would give you better consistency throughout the early-mid game, and give you more use out of your Inspiring Statuary.
4 months ago
backinajiffy I would agree that Hope Tender normally is not a strong ramp card and your suggestion makes sense. I am however running this creature because of a silly combo option that can occur (admittingly not that likely). The combo was stated in the description of using Hope Tender with Itlimoc, Cradle of the Sun (flipped form of Growing Rites of Itlimoc ). The idea was that I could tap the land for mana to generate a lot of green mana for all the tokens we have, then use the Tender to untap it and generate even more mana and sink it into cards like Master Trinketeer or Sanguine Sacrament.
I admit the combo seems a bit lack luster because I do not posses many cards to sink the mana into. Going to see what else I might be able to add to justify the cards inclusion.
4 months ago
This is a good start and some good suggestions from Oloro_Magic however currently looking at the deck there are a few things needing to be fixed.
1). Currently you have no 3 drops, so you can never curve out and can be important to keep advantage
I would suggest Never / Return as a good 3 drop removal, Aethersphere Harvester is a good way to make use of all your 1 power creatures, Master Trinketeer can help make tokens and also boost them if you need additional damage and finally Weaponcraft Enthusiast is another good token producer which has an option to become a bigger creature if needed. I would personally choose Master Trinketeer as x4 and Aethersphere Harvester as x2.
2). You can drop some lands, currently you have 26 lands but only have 4 drops at your top end, this is too many and you can easily go down to 23 without being effected by not hitting your lands drops. This will also help you see more creatures or spells in your deck.
3). Personally i would drop the blue in your deck. This will enable you to have more consistent mana base by dropping the blue lands. and swapping Opt for a card like Hidden Stockpile or the 3 drops mentioned above.
Overall the deck is looking good though.