|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Aid from the Cowl Discussion
2 weeks ago
I always wanted to make a Mayael the Anima deck, this one looks nice.
Hua Tuo, Honored Physician this guy is a recurrent noxious revival, seems perfect.
If you could get your hands on a Scroll Rack it would be great, Sylvan Library or Mirri's Guile can also help together with your Sensei's Divining Top.
When you already have top of library manipulation and big creatures Lurking Predators and Aid from the Cowl are a specially good idea.
Champion of Rhonas and Deathrender if you think you need more cheating creatures onto the battlefield.
1 month ago
triggered! The plural for Pokemon is Pokemon.
I'd recommend putting a Sensei's Divining Top in here somewhere, it will always make Aid from the Cowl into at least a cantrip. Or use the Top Tech method to get one of the top 3 cards into play.
2 months ago
As a budget deck taking on a reanimator theme, this looks like a solid start! I like Banewhip Punisher as an easy self-sec outlet that can quickly flip Journey on turn 4. To that extent, I'd consider a playset of Thrashing Brontodon, it has a solid body, is a nice maindeck answer to a lot of problem cards (including artifact based graveyard hate, forcing them to pop it early), and gives you another easy Journey to Eternity Flip flip on turn 4 (simply target the enchantment with the sac effect, resolve the enchantment first, it will flip into a land and the effect will fizzle since its now an illegal target). I'd say cut Yahenni, Undying Partisan in some number (although Yahenni does provide a nice sac outlet to dodge exile removal).
I'd say Benefaction of Rhonas would be better option over Sword-Point Diplomacy, giving you a way to fill the bin with creatures and dig through your deck to find Journey. Maybe remove Aid from the Cowl as well to round out the playset and have a flex spot since Cowl doesn't really have any noteworthy synergy with this deck.
I know this next card would push you a little past your budget limit, but I think Noxious Gearhulk as the topend is a noteworthy consideration over what you have now. It's a nice reanimation target that can stablize you in the mid to late game.
I'm not sold on the lightweight Energy package in this deck, but I don't have any real suggestions atm for replacements and I feel it would need testing on your end to see if you like it or not.
Chart a Course can give you a way to bin creatures and just be a solid card draw spell in the mid to late game when you're on the offensive. Maybe over Greenwheel Liberator since it seems a little out of place?
Cheap removal for mainboard or sideboard i'd recommend Hour of Glory, you miss out on the planeswalkers and the 2 life from Vraska's Contempt, but Hour of Glory doesn't set you back as many pennies. If Merfolk aren't in your meta Walk the Plank is reasonably cheap removal. Golden Demise gives you a cheap sweeper in the sideboard that can even help you flip Journey to Eternity Flip if you don't have ascend.
That's about all I have, hope it helps out and may your graveyard be your second hand.
3 months ago
You are correct redace10, Roon of the Hidden Realm decks are very slow and a lot of those decks do need something to speed them up, but for my meta its just as fast as it needs to be. Armillary Sphere isn't everyone's first pick, I have it in since it does perform what is a similar function to the artifacts and spells you named (and it was on hand). I used to have Rampant Growth in the deck but I couldn't ramp if I didn't have green like at all, that's probably a problem with my mana base or whatever I've kept as an opener but I'm a little more focused on playing magic. I think that you're also correct in assuming that armillary sphere isn't the best artifact, but its really not that bad, however I do like the Thaumatic Compass, I'll have to see how that one plays with my deck.
Derevi helps out quite a lot, I do understand the concern, but the ability to tap or untap things is very useful, I just need to attack with 2-3 fliers and I now have a counterspell up, or if I have more to play I can swing with more creatures. For example I want to play more spells with my flipped Itlimoc, Cradle of the Sun, I drop an Avenger of Zendikar with my cradle, produce a huge amount of tokens, play/swing with Derevi and company to play even more spells. She also combos with my birthing pod synergy, so I am still keeping her over exarch. Also if you blink flip cards they revert back to their original face, so that's slow in that department so I would rather untap than blink with Brago (if I had the original Gaea's Cradle I would have a different opinion).
Aid from the Cowl seems pretty awesome, but I don't know what I would cut, if I wanted to cut anything that is, especially for Sensei's top. It seems like the most beautiful nut draw in a creature based deck, which mine is but I do have counterspells and other removal, so that reveal bit on the card is a real turn off since the revolt trigger isn't a "may" that and its "at the beginning of your end step" so its really slow and can only be triggered once, so I can't get a Craterhoof Behemoth trigger out of nowhere (which is fair, but I'm not looking for fair :3). I can see Aid being put in Meren decks however. Rishkar's Expertise relies heavily on the fact that I have a creature in play like Prime Speaker Zegana (a big creature I might add), but unlike zegana it can't block or attack if I need it. But my last problem is that it isn't a blink target, I understand it can get me a blink target but its not going to get me card draw like that repeatedly unless I have an eternal witness to do so, and by that point I would be better off continually blinking zegana for immediate 2-3 card value instead of needing 3-4 cards to keep up the engine.
On a side note, you could make Roon faster by implementing a Tron theme with blink support. Add cards like Assault Suit and Umezawa's Jitte since Roon is a 4/4 vigilance trampler. Stoneforge Mystic is an ETB so you can keep doing that, but then why wouldn't you run Nazahn if you wanted a better and condensed equipment package, or Rafiq if you wanted blue and almost as good Tron as Nazahn. I am sad to say that I don't think you can make Roon faster unless we got cheaper and more efficient threats and draw options in bant.
3 months ago
Impressive deck, it's more controlling than what I've seen from other Roon builds. Grindy deck, I dig it.
I'm not a fan of armillary sphere, like at all. Wayfarer's Bauble, Fellwar Stone, Mind Stone, Thaumatic Compass Flip the other signets, or other one shot spells like Sylvan Scrying would be a lot better.
Derevi is a weird choice in a deck, I think switching for Brago, King Eternal makes sense. Tapping/untapping things doesn't seem like a much of a theme at all in the deck. Blinking on the other hand...
I really like Aid from the Cowl and Rishkar's Expertise. The former rewards you for doing what your deck wants to do, and works wonders with Sensei's Top. The latter is just one of the better green value spells out there. Roon decks tend to run out of steam, or get stuck flickering the same creatures that offer lesser and lesser value. Refueling your hand and dropping a decent size spell for free can really swing the tide of a game.
+1 from me, this deck looks like it just wears opponents down till they get overwhelmed in value. I do have a Roon deck but haven't found time to put it online. Making Roon faster is my current agenda for it, its what a lot of his decks struggle with I think.
3 months ago
Thanks for the help! I definitely needed to find a way to revamp my land base to support Cultivate/Kodama's Reach. I'm not a huge fan of Rancor for the reasons listed above, and I'm not sure paying 4 is all that different from paying 5 to remove an enchantment. I love Goblin Sharpshooter/Deathbringer Thoctar, they just do so much for so little investment! I haven't really gotten the chance to play much with Aid from the Cowl, it was more of just another card draw engine I threw in because I felt I was a bit short on draw. However, I think it probably just comes down too late, and is often, as you mentioned, a do nothing enchantment for 5.
3 months ago
Deck looks solid! +1
In regards to the mana base, the land distribution looks good but I would run more of the sorcery or creature ramp spells such as Cultivate/Kodama's Reach/Wood Elves/Viridian Emissary. And if you do so I'd play more basic land in favor of some of the colorless only producing lands or "enters that battlefield" tapped lands. Another thing you could try is to shift towards using 2 of you colors more than the third. So fewer spells with double symbols or just cutting some those cards. Of course, shock and fetch lands alleviate the mana fixing issues but they might be out of your budget.
I run Rancor because of its mana cost. It's only 1! In my experience whenever there's troublesome enchantments casting it repeatedly the sacrificing with the Bros ability is great. Aspect of Mongoose is quite helpful with protecting things and is still pretty cheap mana wise so I might add it back in if I need more enchantment hate.
How has Aid from the Cowl worked for you? It seems good but might lead to overextending and is a bit of a do nothing enchantment for 5 if you don't already have a decent boardstate.
If you'd like you can check my list out at: Shattered Glass and Shattered Dreams