Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Aid from the Cowl Discussion
1 week ago
So if you're looking to improve this revolt deck, you need to make it a bit more constant. I would start with getting the Greenwheel Liberator up to 4. I would also add Unbridled Growth as another 4 of. You go turn 1 Growth or Renegade Map into a turn two 4\3 Liberator. Also, even if you have to play the Liberator on turn 2 without revolt, you can block with him, have him die, and then get him back with the Renegade Rallier. That's good value.
Also, if you can, I would try and get some Tireless Tracker in here. He gives you clues which can trigger your revolt as you draw a card.
If you like playing the tusker, than I would recommend the Armorcraft Judge. He combos really well with him, but also if you add the previous the Liberator and the Tracker, both of those guys get counters so you could just play him without the tusker and draw cards from them.
Some more removal would also go a long way to helping the deck. Declaration in Stone would be an excellent option if it's available. There are tons of token builds cropping up recently with the Anointed Procession. Also, Stasis Snare and Cast Out are good choices.
If you want to go big, you can play Aid from the Cowl. Playing anything for free is great.
I really like the Revolt mechanic. I have my own g\w build so I know this can be fun.
I hope this helps.
3 weeks ago
Is the 'no rares' rule still a thing here? Because otherwise Aid from the Cowl seems very powerful here.
No matter what, a +1 from me. The more i see from your decks, the more i like your way of deck building.
4 weeks ago
I like you deck concept (+1'd for the idea), but it looks like it can still use a lot of work.
For starters, if your goal is to emerge into the Eldrazi, I think you want more targets to sac than to emerge. At the very least, I think your strategy would call for a full 4x Treasure Keeper. maybe by dropping one boar and one octopus.
I like the idea of Aid from the Cowl, but it's very disappointing in action. For example, you forfeit the cast triggers of both the Decimator and the Deep-Fiend, at which point a better deck option is Aetherwind Basker. I would recommend you consider as options to replace Aid:
Glimmer of Genius for both card filtering and advantage
Nissa, Vital Force slots nicely into the same curve spot as Aid with more flexibility and consistency.
Lifecrafter's Bestiary gives you some card filtering, and makes your little mana dorks more useful when you draw a card as they enter
Lastly, I just wanted to point out a couple additional options for mana dorks that can work nicely in this deck; you have a good selection already. All you have to do is figure out how many, and what proportion of each. I might consider swapping out the Servants, as I find it hard to keep them charged with energy consistently (although swapping in Glimmer for Aid would help there).
Beastcaller Savant can help speed out your other mana dorks and emerges, although I would probably not consider him for your deck. He is such an easy target for removal, especially with Walking Ballista lurking in so many decks.
4 weeks ago
I play an Abzan Revolt deck in Standard personally, and I can think of one or two things that may work.
First, Tireless Tracker and Thraben Inspector. Clues are amazing for revolt. Not to mention, Thraben Inspector is one of the best one-drops in Standard.It's always helpful to have a clue floating around for those times you just have no other way to trigger revolt. Plus, extra card draw never hurts.
Call for Unity is a fantastic card, in my opinion. All of your creatures get gradually stronger, and people don't pack as much artifact removal in Standard currently. Aid from the Cowl is more fun, but when the worst thing that can happen is show your next draw you can't really complain about free permanents most turns. I've had a lot of fun with it.
Implement of Ferocity I rate as the best implement, except maybe Implement of Malice. It's better than Implement of Improvement, in my opinion, but I suppose it mostly depends on meta and personal preference. (As a side note, Renegade Map is another good artifact revolt trigger and can really help with consistency and mana fixing).
You may want to consider splashing in for black. Hidden Stockpile is an amazing card, both being able to trigger revolt and having a revolt trigger itself. Another benefit is that it allows you to do things like sacrifice your own creatures so you don't get burned by any Unlicensed Disintegration, or limiting life gain from Fumigate. Shambling Vent is a really good land (I've had a lot of fun, getting it to a 12/13 lifelinker through Call for Unity). You also get access to the amazing cards that are Fatal Push and Grasp of Darkness.
Revolt decks need consistency more than anything. There needs to be a way for you to trigger it every turn. Aethergeode Miner is really good for that, but more triggers that don't depend on killing your own creatures on your opponents are nice.
Nice to see someone else playing revolt though! Have fun!
2 months ago
Does Panharmonicon make Scrounging Bandar come into play as a 4/4? I would have thought, since it says "enters the battlefield with" instead of enters the battlefield, add" that it wouldn't, but I'm not sure.
I'm not sure how your deck plays, but I would think with 20 lands that cards like Aid from the Cowl and Call for Unity would just sit there in your hand a lot, or the game would be over before you could play them. I would probably replace those with cards that you would be able to play early, since you deck looks like it gets going pretty early.
Consider adding some removal other than the 2 Immolating Glare. Stasis Snare is a reliable way to get rid of annoying cards that keep coming back, like Scrapheap Scrounger. Or else Clear Shot is a good way to take out some pesky creatures instantly, and works well with Narnam Renegade.
Looks like a fun deck! Could be a pretty fast one too!
2 months ago
Hey uh, Niblet, neither of those lands are currently in standard, although Gordin_The_Archer, if you're looking for a duel land to play for mana fixing, Tranquil Expanse is super cheap, however, you could also consider Canopy Vista or Fortified Village, slightly more expensive, but better overall. Also maybe consider Aid from the Cowl. And if you're also willing to spend a bit (a lot) more on this, play Walking Ballista, probably the best card in the format to trigger revolt.
3 months ago
Drop to 1 Yahenni's Expertise because you would end up killing your own field half the time. I don't know if I would use Rishkar's Expertise at all. Just because you want to finish your opponent fairly early and you only have a couple cards that would be worth casting after the draw.
Aid from the Cowl is slower than it looks so maybe just one of for that as well. Cool card but it doesn't play like you want. For a replacement You could try out the Lifecrafter's Bestiary for a late game card. Helps you sift through lands and cards you don't want after turn 4-5.
Now for Unbridled Growth, great card but 4 is too heavy because it's going to get in the way. I would drop to 2 and run 2 Attune with Aether instead. Best energy card there is. But it's really up to you because growth is great for revolt and it's better than the Renegade map I suggested earlier.
You have a good concept. You just need fine tuning. Good luck!
3 months ago
Welcome on T/O!
After looking at your list I came up with these suggestons:
If you would like to see other EDH decks, you can always check the ones I play which are present on my profile page. I like to play with this deck the most of the time. An upvote is always appreciated :)
Have fun on T/O and if you ever need EDH advise, you can always summon me. Glad to help out.