Aid from the Cowl

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Aid from the Cowl

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

vasarto77 on Potassium!!! (Kibo, Uktabi Prince)

1 year ago

Never heard of a commander deck with this thing. I never even seen this card too. Looks really cool.

Here is what Chat GPT says about it. This is the first part, then the suggestions for cards. I can't think of anything, so maybe AI could!

Here are some suggestions to improve the decklist:

Increase the number of lands: With a high mana curve, you may want to add a few more lands to the deck. A good rule of thumb is to include 37-38 lands in your Commander deck.

Add more ramp: Ramp is important in a Commander deck, as it allows you to play your spells faster. Consider adding cards like Kodama's Reach, Cultivate, Farseek, and Nature's Lore.

Add more card draw: Card draw is important to ensure that you have the resources to cast spells and stay ahead of your opponents. Consider adding cards like Harmonize, Elemental Bond, and Rishkar's Expertise.

Remove some of the weaker creatures: While having a lot of creatures can be good, it's important to make sure that each creature serves a purpose. Consider removing some of the weaker creatures, like Wily Bandar and Scrounging Bandar.

Add more interaction: Interaction cards are important in Commander, as they allow you to deal with your opponents' threats. Consider adding cards like Chaos Warp, Beast Within, and Return to Nature.

Consider adding more tribal synergy: With a lot of primates in the deck, consider adding cards that have synergy with primates, like Kongming, "Sleeping Dragon" and Hanweir Garrison.

Upgrade some of the weaker cards: Consider upgrading some of the weaker cards in the deck. For example, Liquimetal Torque could be replaced with Sol Ring, and Broken Bond could be replaced with Nature's Claim or Krosan Grip.

Consider adding a win condition: While the deck has a lot of good creatures and interaction, it may benefit from having a clear win condition. Consider adding cards like Overrun or Craterhoof Behemoth to give the deck a powerful finisher.

Here are some suggestions for cards to consider via Chat GPT.

Liquimetal Torque: This card is not very impactful and could be replaced with a more useful ramp spell like Kodama's Reach or Cultivate.

Aid from the Cowl: This card is very situational and doesn't have a big impact on the board. Consider replacing it with a card that has a more reliable effect, like Harmonize or Rishkar's Expertise.

Silverback Elder: While this card has a decent body and can gain you some life, it doesn't have a big impact on the game. Consider replacing it with a card that has a more powerful effect, like Craterhoof Behemoth or Overrun.

Kird Ape: This card is not very impactful in Commander, as it is only a 1/1 creature. Consider replacing it with a card that has a bigger impact on the game, like a ramp spell or a removal spell.

Simian Sling: While this card can deal damage to your opponent, it requires a lot of setup to be effective. Consider replacing it with a removal spell or a card that has a more reliable effect.

Towering Gibbon: This card is very situational and doesn't have a big impact on the board. Consider replacing it with a card that has a more reliable effect, like a removal spell or a card that draws you cards.

Invigorating Hot Spring: This card only gains you a small amount of life and doesn't have a big impact on the game. Consider replacing it with a card that has a more powerful effect, like a ramp spell or a card that draws you cards.

to_regatha_and_beyond on Meren Reanimaten'

1 year ago

Nice deck! I play Meren too, she's a super fun commander.

Given my experience, a couple of suggestions-

Besides that, the rest is looking really strong. I'm definitely going to steal some of your ideas. Nice deck!

seshiro_of_the_orochi on Big Green

2 years ago

This looks fun, good job. One suggestion: Maybe replace Aid from the Cowl? It just feels really slow, and you don't even have many ways to trigger it continuously. Vivien's Arkbow or Call of the Wild would both be great replacements. I'm also not too big of a fan of both Evolving Wilds and Terramorphic Expanse here. If I see it correctly, you have one landfall ability, and besides that, it'd only help you triggering Aid. Maybe just play two Forest instead?

amd64char on Kodama / Livio ETB triggers

2 years ago

I was also looking to build a Livio, Oathsworn Sentinel deck. 2 cards that I came across that looked fun were:
Call for Unity and Aid from the Cowl

StumpyIB on Vaevictis, Landscape Warper (All Permanents EDH)

3 years ago

I can't believe no one has mentioned Aid from the Cowl! Even a card like Sepulchral Primordial would be great since you are forcing people to have stuff in their graveyard. And another Jund commander that I love would also work well here is Kresh the Bloodbraided.

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