Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Aid from the Cowl Discussion
8 hours ago
You might be able to take some inspiration from Saffron Olive's latest list on MTGgoldfish. It is a Naya ramp deck focused on generating value from Aid from the Cowl, which combos with Trove of Temptation.
1 day ago
I was thinking more along the lines of cards like Mulch, Benefaction of Rhonas, and Harrow with Crucible of Worlds or Ramunap Excavator or Splendid Reclamation to sift through the deck faster and potentially abuse some land hate.
1 week ago
1 month ago
If you're looking for a spot for Aid from the Cowl, perhaps you could take out Essence Warden, unless lifegain is an essential element of the deck, but that doesn't appear to be the case. I'd also say you should try to work Deadeye Navigator into the mix, too, especially to make Aid from the Cowl work when you want it to.
Do you find yourself discarding a lot of land? With Kruphix in the board, it shouldn't be an issue. Is there a specific reason you want to run Splendid Reclamation?
1 month ago
So, here's my favorite deck, and I'm looking for a way to work in Aid from the Cowl and Splendid Reclamation, to get back some lands from time to time. I'm also always willing to take other suggestions.
Commander / EDH*
SCORE: 7 | 14 COMMENTS | 549 VIEWS | IN 1 FOLDER
1 month ago
I have a similar deck using Kresh the Bloodbraided. I normally just play casual so I don't know how competitive these will be. I love utilizing cards like Act of Treason, Limits of Solidarity, or even better Kari Zev's Expertise to use my opponents creatures for my sacrificing needs. Gain control then use a sac engine like Bontu the Glorified to get rid of their stuff while making my board state better.
I also utilize Aid from the Cowl a ton in that deck and it might be helpful for you as well.
+1 from me for a great start!
1 month ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
2 months ago
Trick creatures into play:
Animal Magnetism, Aid from the Cowl, Briarbridge Patrol, Call of the Wild, Defense of the Heart, Gamekeeper, Foster, Hibernation's End, Lure of Prey, Lurking Predators, Oath of Druids, Reincarnation, Rishkar's Expertise, Selvala's Stampede, Zoologist and Wild Pair