Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
- Aid from the Cowl + Enigmatic Incarnation
- Aid from the Cowl + Enigmatic Incarnation + Starfield of Nyx
|Commander / EDH||Legal|
Aid from the Cowl occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Aid from the Cowl Discussion
3 weeks ago
Nice deck! I think the hideaway lands could work well here, especially Windbrisk Heights. Other land options that might help are Gavony Township, Kessig Wolf Run, Ancient Ziggurat, and Thran Quarry. Some other synergistic cards that come to mind are Aid from the Cowl, Rhythm of the Wild, Keeper of Fables, Temur Sabertooth, Bear Umbra, Path of Discovery, and Champion of Lambholt. Triumph of the Hordes and Gratuitous Violence could be a wincon. As for good counterspell options, I'd recommend Avoid Fate and Rebuff the Wicked. You could also always just go with Price of Glory.
2 months ago
grievances Always do my best to help. The deck is a difficult one to build, for sure. I will say, a viable build that I think could be interesting, although I'm not sure how good, is a Chaos stax build. I'm not sure how good it would be, but the general idea would be destroy lands, play more cards like Vaevictis Asmadi, the Dire, Lurking Predators, Aid from the Cowl, Contamination, Infernal Darkness, Keldon Firebombers, Pandemonium, and a few others and just play top deck chaos stax. Use your commander for card advantage and shut the board down with jund hate. Take a look at this deck to get a general idea of what I'm hinting at.
Just an idea. Best of luck!
2 months ago
You know I built this deck myself and had the exact same problem. The thing is with Korvold, you want to do two things. You want to sacrifice things so you can draw cards for advantage, and you want to, of course, win. The problem being the amount of pieces it takes to create tokens to sac is simply... Too much. By the time you have your draw engine in the deck you hardly have enough room for, yeknow, your win con that you need.
When the deck does go off, it gets to going pretty quick. The problem is, in that power level, by the time it does get to going off, or when it's getting close, all your opponents have already done went and finished the race. There's some weird aspect about Korvold that just makes him too slow. Believe you me, I had a hell of a time with this deck. Unless you go just straight combo win, it can be really difficult to get a deck build that's cohesive, just because, or at least I felt this way, it's hard to find good cards to create a sustainable amount of tokens for a sustainable amount of card draw quickly and easily.
So I think you have two options. Do what I failed to do and make this deck better, or consider some different avenues for Korvold. Jund Card Draw Advantage is... Well it's a thing that shouldn't exist. I mean it's JUND! Tokens toolbox win, right? Surely if someone tries hard enough they can make a viable deck. Maybe it's missing the Lurking Predators alongside your Aid from the Cowl. Perhaps some additional top deck cards would help. There are a few others that do this although none of them would probably fit the needs of this deck. Try some stax cards to slow the game down? Defense Grid is a bad example. If you can get to drawing enough cards, I'm sure you can get the value engine you need going. Necropotence could be good, help get that extra card draw in until your engine is up and running.
Other than that? Maybe consider a Landfall Deck. Korvold LOVES lands. Creating Jund Landfall could be an interesting spin, although it would play on a less loved playstyle in commander, big creature beatdown. Play lands, sac them, draw off of them, get two landfall triggers, create tokens, perhaps that you can sac on combat step if need be, sac some lands here and there with Korvold, create 5/3's off of Titania, Protector of Argoth and just go ham. Sorry, I know recommending an entirely different deck build is hardly a good recommendation but the trouble is...
The problem with Korvold is, he either wants to be a casual deck, and I mean SUPER casual, orrrrr infinite combo win turn 4, super competitive. He doesn't transition well in between those points in my experience, and it makes me very sad, as Jund Card Advantage just sounds like something that should be so good! But the package you have to include in the deck to take advantage of that card draw is just too large. I hope this helped :/ hopefully someone else will come along that has some ideas for this deck and can pull off the thing that I could not.
2 months ago
I wonder if Birds of Paradise and Somberwald Sage are more useful than ramp that doesn't require you to tap (unless you're granting haste). Does something like Wall of Roots synergize more by adding mana on each player's turn each round or Eyeless Watcher who makes a supply of immediate or bankable mana whenever it enters?
2 months ago
Sounds like a job for Insurrection.
It also kinda looks like you're trying to build a combo deck, what with the Congregation at Dawn and specific 3 creatures you want out, in which case Genesis Wave, Genesis Hydra, Lurking Predators, Kamahl's Druidic Vow, Vaevictis Asmadi, the Dire, See the Unwritten, Atla Palani, Nest Tender, Aid from the Cowl, Warp World, Divergent Transformations, Indomitable Creativity, Reality Scramble, and Genesis Storm are your options for cheating out multiple creatures off the top of your deck. You'd then want to shore up your tutors (not having blue hurts here, but black is king) to be able to consistently grab Congregation at Dawn.
The other option (or perhaps in addition to) is to go reanimator. Buried Alive+Balthor the Defiled, Champion of Stray Souls, All Hallow's Eve, Immortal Servitude, Pyrrhic Revival, or Rise of the Dark Realms.
Tutors can serve each plan equally, and it keeps the deck from doing the same thing every time, which is good for casual play. Also, if you throw in Footbottom Feast, Gravepurge, Forever Young, and/or Bone Harvest, Buried Alive interacts with Genesis Wave and friends.
9 months ago
I'm curious on what I should replace those cards with. I definetely want more consistency with a few cards, like Larger Than Life but also some removal, which would help this deck out tremendously.
Thanks for any help!
1 year ago
TypicalTimmy Great suggestions! I have a deep love for Coat of Arms, and when I acquire another that's the plan! :)
I've never seen Flameshadow Conjuring before, but I think I'll try that too! Free triggers for Omnath's second ability feels really good! I have a Kresh the Bloodbraided deck that would love this card!
1 year ago
Not entirely sure if Flameshadow Conjuring will help, but it's worth a look into depending on how you want to play.