Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Aid from the Cowl Discussion
2 days ago
@PumpkinMuffins I like Aid from the Cowl seems like a card I could test out. I have also been meaning to test Indomitable Creativity since it could very well be a better Descent of the Dragons. I originally had Sprout Swarm style of cards in the deck but ultimately took them out for higher impact cards. I have always enjoyed Burn at the Stake as it was also in the original deck, but most of the time the game ends with me killing everyone at once so I felt it was a bit of a redundant card.
2 days ago
@PumpkinMuffins I like Aid from the Cowl seems like a card I could test out. I have also been meaning to test Indomitable Creativity since it could very well be a better Descent of Dragons. I originally had Sprout Swarm style of cards in the deck but ultimately took them out for higher impact cards. I have always enjoyed Burn at the Stake as it was also in the original deck, but most of the time the game ends with me killing everyone at once so I felt it was a bit of a redundant card.
3 days ago
I usually get that combo with Fires of Yavimaya as I don't have an urabrask. Have you considered Aid from the Cowl? It's pretty easy to trigger! Release the Gremlins is great artifact removal for us. Indomitable Creativity lets us upgrade tokens? I cast one last night on a single goblin. Turned it into an Avenger of Zendikar. Sprout Swarm is just nuts. So many free saprolings off of it. Essence Warden usually skyrockets our life. And lastly, I think you'll love this one. Burn at the Stake. To us, this says "Remove target player from the game" which is really powerful.
6 days ago
I've been looking at using Aid from the Cowl in sacrifice decks recently, the scions help ramp it out turn 4 and you'll be getting a free permanent per turn.
1 week ago
ONSLAUGH7 Ajani, Valiant Protector would suffice in this deck, I ultimately went with Ajani Unyielding because he refills my hand more and acts as removal. As far as Ajani's Aid I feel like it doesn't really add that much to the deck. Aid from the Cowl however I actually wanted to put in this deck, just didn't know what to take out for it. I'll weigh the possibility of more Evolving Wilds however
1 week ago
I am interested in this deck, but I would recommend the following cards:
Ajani, Valiant Protector <- Provides additional +1/+1 counters while giving your opponent something to worry about
Aid from the Cowl <- Cast new permanents every time something else dies
Hope of Ghirapur <- Free sacrifice and stops any instants they might want to play
Alley Evasion <- Cheap bounce, or buff, whichever is necessary
Also, I would recommend adding more Evolving Wilds and Renegade Maps for the bonus trigger of the Revolt effect.
2 weeks ago
Hi berryjon, I think you have a point here. I think some other thing is eternal as well: the way WotC regards the different colours.
In the section below, I picked some randon examples, others could be listed. I started thinking, and that soon shifted to melancholia, about the different colours. I was wondering: why is Red always the underdog? I love Red: love the feel, the aggresiveness, the passion. I love that people don't expect you to win. And they have a point: Red certainly has direct damage, but no card draw (and, arguably the Wheel effects aside, not without some draw back) and even green has Aid from the Cowl. No Wipes (trust me, tapping a lot a mana and dealing damage to get rid of creatures is not the same as Wrath of God or its dark side version Damnation). Or, alternatively, no bounce effects (yep, those enchantments are here to stay). And now, look at the new Kaladesh / Aether Revolt sets: Padeem, Consul of Innovation vs Kari Zev, Skyship Raider or card draw and hexproof vs a 2/1 monkey? It is clear who will win a match up I think. Sram, Senior Edificer vs Pia Nalaar, or massive card draw vs a thopter (and some boosting) Sram should be able to win any day...and that's Pia of the revolution we're talking about. Red has Incendiary Sabotage sure, but white has Fumigate, Black has Yahenni's Expertise, a way around indestructability, and point removal. Green has the opposite of destruction: boosting the own creatures to be bigger and better via +1/+1 counters and Durable Handicraft. The Implements cycle? I'm not even going there, forcing an opponent to discard, drawing cards, handing out +1/+1 counters is virtually better than doing one damage (yep, unless he is resting there at one). I know, I know, there are exceptions. But those are precisely that: exceptions.
But hey, that's where some crafty deckbuilding comes into play, right? ;)
2 weeks ago