Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx

Flying

Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

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Trade

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
MTG: Commander (CMD) Rare
2011 Core Set (M11) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Conundrum Sphinx occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Conundrum Sphinx Discussion

BMHKain on Sevinne Flashback (& more!), Mass ...

1 month ago

Well, names renamed, &... nothing. This isn't entirely Spellslinging. Nor is it straight out Disco Inferno of 1979, or self-protection from harm. It's all 3 at one time. Sorry, TypicalTimmy, but that's how I devised this deck to be. Maybe you can help from this aspect from here? 3 qualities that make this deck what I wanted it to be. If you wanted me to just do Spellslingers, I had a deck like that awhile back, but I'd rather a Variety of Deck Types, & not too much of the same typical kind of thing; this is why nobody wants to help with my Jhoira #1 CHAOS deck; nobody seems to know the following Goldilocks Effect of MTG I'll mention as a scale: Grip of Chaos : Too HOT! -> (Just Right.) <- Too Cold... Conundrum Sphinx

So, if the deck can't be all three types listed, & my Melek Superstorm deck is basically the same thing as a Spellslinger Deck, what would you replace/cut? Sorry again for derailing this to my Jhoira CHAOS deck...

TurtleLordMTG on Aminatou's Time Friends - Temporary

7 months ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

mrdehring on Top O' the Mornin' To Ya

1 year ago

I like that you removed the red from this and went with Aminatou, the Fateshifter .

Not sure how competitive you want to make this but here are some cards to think about:

Arbiter of the Ideal

Augury Adept

Bone Harvest

Candles of Leng

Conduit of Ruin

Conundrum Sphinx

Deceiver of Form

Djinn of Wishes

Timesifter

Also you might want to look into the possibility of snow lands and Scrying Sheets

Icbrgr on Random Favorite Cards

1 year ago

I love these kinds of posts!

I am gonna say Conundrum Sphinx for my post. When I first started to actively collect/deckbuild on my own; this was one of the fist cards that I truly tried to build around from the bottom up. I was CONVINCED that if I had a 4/4 Flying "draw engine" in I would be unbeatable...Granted that wasnt the case but I really had fun building around it with all of the scry and such out there.

TwelveOpossum on Odd Fate

1 year ago

Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey  Flip.

You might also consider these cheap spells: Preordain, Telling Time and Serum Visions. Truth or Tale also seems hilarious, especially with a little politicking.

I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).

I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.

Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).

Grave Betrayal, Entreat the Angels, Terminus, Overflowing Insight, are good bigbois that work (in different ways) with Yennett.

Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.

A few cards that I think would be good cuts: Dowsing Dagger  Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.

Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?

Icbrgr on Sphinx

1 year ago

I love Conundrum Sphinx and highly recommend running Aqueous Form for essentially having him allow you to draw with every attack.

Juha on Skill Borrower 3.2

1 year ago

Thanks for the upvote JKRice !

Necrotic Ooze sure is a strong candidate for this deck! I think I'll have to squeeze at least one into it.

Too bad it doesn't benefit from: 3x Conundrum Sphinx, 3x Sage of Epityr and 4x Skill Borrower. I also have an idea that this deck should not be hurt too badly by sideboard gravehate... But it's definently something I need to sit down with a stout and think about!

Mortiferus_Rosa on Aminatou

1 year ago

Im going to make these suggestions under the assumption that price is not an issue.

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