Draining Whelk

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Draining Whelk

Creature — Illusion

Flash (You may play this spell any time you could play an instant.)

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

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Draining Whelk Discussion

TaegukTheWise on Roon Blink Shenanigans

4 days ago

Dissolve, Counterspell, Dismiss, Bant Charm is a personal favorite, especially when it protects your finishers and stops the Torpor Orb menace and its creature counterparts, Cancel, Broken Concentration, Draining Whelk pairs nicely with restoration angel and Eldrazi displacer, Dream Fracture, Faerie Trickery is good in a faerie-less meta, Familiar's Ruse can put a blink target back into your hand so its not a downside per-say, Hinder, Render Silent, Rewind, Scatter to the Winds, Spell Swindle , Void Shatter are cheaper alternatives. If you're looking for cool or niche cards, or cards that you don't know/remember use Scryfall, its basically Gatherer but better that's where I found a lot of these.

My first couple of cuts would be Gilded Lotus (you're in green, you can ramp for the mana you need if you put in more basics with cards like Explosive Vegetation and Blighted Woodland) so cutting a bunch of the non fetch able lands would be where I would cut, so the scry lands and cards like Port Town (but not the pain lands, those work with your Eldrazi displacer since you don't have Wastes, which I recommend for you 2 regardless, you can fetch for them while the pain lands can provide you with fixing and colorless mana) and if you do add those basics ignore my other suggestion about taking out either farhaven or solemn. Minion Reflector, Fabricate, and Enlightened Tutor to help put the combo together, Birthing Pod and Felidar Guardian are absolutely nuts regardless of your win con, you can go from a 2 drop into a 6 drop in a turn! If you're keeping Brago then you really don't need Momentary Blink, Ghostly Flicker, or Eerie Interlude, you could put either more creatures (or counterspells, which is my suggestion) If you want to keep vorinclex you will need that birthing pod and felidar, I would also say you would need either Mirari's Wake or some way to discard it reliably and cheat it back into play with karmic guide and figure out some way to protect it, namely with counterspells, but if you want to control the table there are better ways, like with Thought-Knot Seer to remove answers as you build your board state and gain an ally with its LTB trigger. Avenger of zendikar is a fantastic late game threat but obviously you need to get more lands in play, so that's the other reason I say add more basics, its pretty inopportune to use another threat to power another threat in this specific capacity, its alright with sun titan since he can also attack to get you a fetch from your grave instead of needing to enter play.

Roon is a toolbox deck, so you need to focus on either progressing your board state rapidly as you accrue more value than all of your other opponents and/or stopping your opponents from having their board states, so for combo your finishers would be locking out the table with dead-eye, and/or creating an infinite army with reveilark, karmic guide and minion reflector, you already have mystic snake, and you already know how to go make infinite mana with karmic guide and reveilark. Later down the road I would recommend using that dead-eye with Thought-Knot Seer to take away your opponents answers.

Hopefully this gives you more than what you needed, but I would need to know how you would like to finish your games in order for me to help make other cuts, do you want to stomp your opponents into submission? Or would you like to combo out while their pants are down? Or would you like a bit of both, because each of these are possible, I just need to know what direction you would like to take this control build.

Hazankob on U/G Anti-spike Commander (EDH)

2 weeks ago

Some tweaking, was playtesting 1v1 (will do multiplay tomorrow) and while the deck certainly performs close to how it was expected, it still takes too long to kill the opponent with Teferi, Mage of Zhalfir as the biggest creature in the deck.

Cut Eternal Dominion for Bribery. Without any copy effects Epic is too much of a drawback to be worth attempting and adding copy effects would require changing the nature of the deck so its out for a card with basically the same effect at half the mana.

Sakura-Tribe Elder out Kodama's Reach in. 1/1 simply isn't relevant and its replacement generates more card advantage.

Thran Dynamo out Leyline of Anticipation in. Cutting down to 3, 6+ mana cards (one of them which would destroy the Dynamo) makes dynamo relatively useless when taking the rest of the ramp into consideration. Leyline is just solid utility in any control style deck.

Mold Adder out Draining Whelk in. While its a huge increase in mana spent, this is basically adding another win condition to the deck. Mold Adder isn't bad but without evasion its not all that great either.

Mystic Snake out Cryptic Command in. Counter + Draw is almost always preferred to counter + 2/1, the other modes are just gravy.

Plagiarize out Treachery in. While Plagiarize is potentially very powerful there are many situations especially if you end up in top-deck mode where it is '4 mand draw a card', there are few situations where Treachery simply isn't the best control magic spell.

Clone out Phyrexian Metamorph in. Better card. Devastation Tide out Cyclonic Rift in. Better effect. I'll probably try to fit tide back in in the future but for now I'll settle for swapping it for a better version.

Addendum: I'm toying around with adding Empress Galina but so far it seems like she'd be too slow compared to relying on clone/control magic effects.

ClockworkSwordfish on Squidward's Horrorble Drawings

1 month ago

I've never heard of clockwork playstyle! I was just referring to the various Clockwork creatures, such as Clockwork Swarm or Clockwork Steed.

I'm mostly here for the latter, but I'm happy to help, too. Having a creature you don't mind being bounced would be an interesting vector - Snapcaster Mage is probably the most obvious example, but I'm not going to pretend there's any universe in which he's a "budget" choice. Something like Mulldrifter or Draining Whelk might do the trick.

The other option isn't very creative, but Delver of Secrets is bound to get results in a deck this spell-heavy. While you'd have to transform him again if he's bounced, he's only one mana so it's not a huge loss.

KumaBozu on Enough Lands...Or Need More?

1 month ago

Your deck has a lot of tools, but the thing is, I don't see a visible win condition. I can see the idea of chipping someone out kinda working in 1v1, but in multiplayer, I expect you to have a bad time. To make up for this, you have some options, and they all focus around the spells you cast.

Damage based cards like Guttersnipe, Faerie Tauntings and Aetherflux Reservoir, etc.Counter-based cards like planeswalkers, infect and Inexorable Tide, etc.Theft cards like Bribery, Insurrection, Slave of Bolas, Hostage Taker and even Rite of Replication.You could even mill with Memory Erosion, Leyline of the Void, and cards like Circu, Dimir Lobotomist Also, just dumb good cards like Draining Whelk, Venser, Shaper Savant and Kaervek the Merciless

Not to say what you're doing is bad, it's totally not. You just gotta squeeze that sweet value out of everything you do.

As for the cards you mentioned, I'd say Arcane Denial, Nicol Bolas, Planeswalker, neither but put Dark Petition in that slot, Duplicant because it's a body, Liliana of the Veil, Word of Seizing, and neither, kinda.

All that said, I don't really play control, I'm a Timmy at heart. I play against it enough to know that you want to use every part of that orange, not just the juice

greyninja on Animar's Communistic Reign

2 months ago

Animar is my favorite! +1 from me

One sure-fire way to build up +1/+1 counters on animar is to bounce your own creatures and play them again. Shrieking Drake is an all-star. It can target itself then be played again. Rather than playing a 4cmc creature and giving animar only one counter, instead play Shrieking Drake three times then the 4cmc creature and animar has 4 counters! Dream Stalker and Man-o'-War are good for redundancy. Cloudstone Curio is by far the best artifact you can run in animar for the same reason. Ancestral Statue is the #1 artifact creature; once you have four counters on animar this lil guy goes infinite!

Purphoros, God of the Forge (which you have) and Impact Tremors take advantage of rapid fire creature casting. As does Soul of the Harvest and the like

I'd shoot to get your creature count up to 35+. Once animar gets huge you likely won't need the artifacts that make things cheaper. Chlorophant I'd take out since it's kinda slow, as is Argentum Armor, Goblin Game, etc

You have a decent amount of instants and sorceries. Maybe swap those into creatures that do similar effects? Mystic Snake, Draining Whelk, Inferno Titan, Flametongue Kavu, Duplicant, Phyrexian Ingester, etc. Shock and Lightning Strike can be underwhelming in multiplayer, but are decent in 1v1. Depends on what you're going for. If you're truly going for counterspells and burn; Riku of Two Reflections might be the better commander, but I personally love animar beatdown tactics

Here's my animar deck for you to check out for ideas. If you get a chance please upvote and tell me what you think! It's not perfect; but it's fun af and can outright win turns 3-4.

Cheers!

luin on Air Force 1/1

2 months ago

Thanks for your feedback! Honestly, Draining Whelk is one of the reasons I made this deck so I wouldn't get rid of it for now. I'll do some tests, anyway here's the first changes:

-2 Slith Ascendant

-2 Countermand

+3 Mana Leak

+1 Favorable Winds

and maybe:

-2 Slith Ascendant

+2 Judge's Familiar or Spiketail Hatchling

I would replace Mindshrieker too, but then I think I'd need some other sort of mana sink. I came up with Sacred Mesa but I'm not sure. What do you think?

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