Draining Whelk

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Draining Whelk

Creature — Illusion

Flash (You may play this spell any time you could play an instant.)

Flying

When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

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Draining Whelk Discussion

greyninja on Animar's Communistic Reign

1 week ago

Animar is my favorite! +1 from me

One sure-fire way to build up +1/+1 counters on animar is to bounce your own creatures and play them again. Shrieking Drake is an all-star. It can target itself then be played again. Rather than playing a 4cmc creature and giving animar only one counter, instead play Shrieking Drake three times then the 4cmc creature and animar has 4 counters! Dream Stalker and Man-o'-War are good for redundancy. Cloudstone Curio is by far the best artifact you can run in animar for the same reason. Ancestral Statue is the #1 artifact creature; once you have four counters on animar this lil guy goes infinite!

Purphoros, God of the Forge (which you have) and Impact Tremors take advantage of rapid fire creature casting. As does Soul of the Harvest and the like

I'd shoot to get your creature count up to 35+. Once animar gets huge you likely won't need the artifacts that make things cheaper. Chlorophant I'd take out since it's kinda slow, as is Argentum Armor, Goblin Game, etc

You have a decent amount of instants and sorceries. Maybe swap those into creatures that do similar effects? Mystic Snake, Draining Whelk, Inferno Titan, Flametongue Kavu, Duplicant, Phyrexian Ingester, etc. Shock and Lightning Strike can be underwhelming in multiplayer, but are decent in 1v1. Depends on what you're going for. If you're truly going for counterspells and burn; Riku of Two Reflections might be the better commander, but I personally love animar beatdown tactics

Here's my animar deck for you to check out for ideas. If you get a chance please upvote and tell me what you think! It's not perfect; but it's fun af and can outright win turns 3-4.

Cheers!

luin on Air Force 1/1

3 weeks ago

Thanks for your feedback! Honestly, Draining Whelk is one of the reasons I made this deck so I wouldn't get rid of it for now. I'll do some tests, anyway here's the first changes:

-2 Slith Ascendant

-2 Countermand

+3 Mana Leak

+1 Favorable Winds

and maybe:

-2 Slith Ascendant

+2 Judge's Familiar or Spiketail Hatchling

I would replace Mindshrieker too, but then I think I'd need some other sort of mana sink. I came up with Sacred Mesa but I'm not sure. What do you think?

SteelSentry on Air Force 1/1

3 weeks ago

Countermand is pretty bad in this deck, a 4 mana counterspell that maybe turns on Jace's Phantasm probably isn't worth it. I see what you're doing with Draining Whelk, but you should probably just curve out at 5 with your Godheads and play more aggressive creatures.

Here's what I would do:

-2 Countermand

-2 Draining Whelk

-2 Mindshrieker

-4 Slith Ascendant

+4 Faerie Miscreant

+2 Favorable Winds

+4 Some 2-mana counterspell, Mana Leak and Remand are pretty good.

theMarc on Souless Animar

1 month ago

Caller of the Claw and Soul of New Phyrexia can help against boardwipes, or you can just counter them with guys like Mystic Snake, Draining Whelk, or Glen Elendra Archmage. Genesis or Greenwarden of Murasa can help you recover from wraths.

Also, I recommend running fewer mana rocks, and more creatures that fetch lands. Farhaven Elf, Wood Elves, Sakura-Tribe Elder, and so on. Most green ramp is just as good as, if not better than, most mana rocks, and the ramp attached to creatures works better with your commander, anyway.

P.S. Sun Quan, Lord of Wu makes people die.

Shimtalia on Bwystfil

1 month ago

Since I can't figure out how else to display them, here is my "acquire" list that will replace other cards in the deck:

Draining Whelk - Hangarback Walker - Vigor - Hinterland Harbor - Sulfur Falls

EternalBrewmaster on Temmet, Vizier of Clones

2 months ago

Stolen Identity, Sphinx's Revelation, Cackling Counterpart, Batterskull and Tempt with Reflections would all be solid, especially the first two. I would cut All Is Dust as I don't know why you would play it in the first place since you have so many colored permanents. Clone Legion, and Followed Footsteps would also be sweet. Personally I would cut cards like Grasp of Fate amd Counterspell and use creatures that you want to make tokens of anyways to do those sorts of things, like Angel of Serenity and Draining Whelk. Geist-Honored Monk would be sweet too.

Adorned Pouncer probably isn't good enough for EDH; I would also cut Enlightened Tutor, Secure the Wastes, and White Sun's Zenith. Play cards that actually do things like the ones I mentioned above instead of ones that late game make you a ton of tokens. Temmet is different from any other token general in that he wants you to have 1 big token rather that a massive token army. To that end, play Medomai the Ageless since this is a combat-focused Azorius deck and Blade of Selves for obvious reasons, but also for Anointed Procession shenanigans. I would also cut Sword of Fire and Ice, Phyrexian Processor, and Quietus Spike to make room for more creatures and tokenization cards. The sword is great and all, but just because you can play it in every deck doesn't mean you should, and there's plenty of card draw available to this deck without it. The processor is just off-flavor for me and there's not a lot of obvious ways to gain back the life, and Quietus Spike will certainly kill people quickly, and make them want to kill you quickly too, all of them. So again, I would suggest playing more token-producing value cards in those slots. Lightning Greaves is actually sub-optimal in this deck as the shroud will prevent you from targeting the equipped creature with Temmet's ability.

Onall_Tarbal on Derevi, Master of Becoming

2 months ago

Finally I got a working Derevi deck.

Relies on some combos:

Xenograft + Turntimber Ranger

Deadeye Navigator+Derevi, Empyrial Tactician+Gilded Lotus

Kismet+Stasis

Kismet+Stasis+Eon Hub

Sage of Fables+Lorescale Coatl

Deadeye Navigator+Draining Whelk/Mystic Snake

Vedalken Mastermind+Stasis

There are lots of synergies in the deck, so basically you can control the board soon and win choking and restraining your opponents in the mid-term game.

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