Creature — Illusion
Flash (You may play this spell any time you could play an instant.)
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
Printings View all
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Draining Whelk occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Draining Whelk Discussion
2 weeks ago
Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.
Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.
Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.
Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.
Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.
Specific to your deck, Vivien, Champion of the Wilds just seems lovely.
Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.
I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.
That shall be all from me!
Good luck and happy casting.
1 month ago
Cool idea! You might like these: Somberwald Sage , Draining Whelk , Venser, Shaper Savant , Flametongue Kavu , Balefire Dragon , Ulvenwald Tracker , Teferi, Mage of Zhalfir , Seedborn Muse , Stunt Double , Master Biomancer , Riku of Two Reflections , Wild Beastmaster , Ogre Battledriver , Cauldron of Souls , Colfenor's Urn , Storm the Citadel
1 month ago
Cut Spellbook , you dont need the redundancy
Add Riptide Laboratory - Re-use snapcaster, protect arcanis and memnarch.
Cut Draining Whelk - Holding up 6 mana is a lot. Its a nice fun, pet card of mine, but I had to cut it from my steal list for efficiency.
Cut Gather Specimens - Holding up a lot of mana is not what you want. Replace with interaction such as Misdirection as people will hate you targeting their commander, you can use this to redirect their removal, counter counterspells, and redirect some extra turn cards. All around good card, plus it costs less to hardcast if you are so inclined.
The list is a 6.5 or so out of 10 IMO. Add more ramp and cheaper interaction to ensure that you can protect your commander.
Magewright's Stone - Could be useful
Thousand-Year Elixir - Potential as well
3 months ago
Why not pick any of these:
Draining Whelk , Glen Elendra Archmage , Stratus Dancer or Willbender
Instead of Counterspell ?
The synergy of the list above will be higher with your commander than with counterspell.
5 months ago
I have other ways to win without Battle of Wits , these are Guile , Thing in the Ice Flip, Torrential Gearhulk , Crush of Tentacles and Draining Whelk . These can win when played, especially as this is a counter/control deck opponent should have little board presence. this also means that Mystic Snake and Frilled Mystic can be very dangerous also.
While your advice to go the persist route would indeed make a better and more competitive deck, I wanted it to be a counter orientated deck, it is meant to be able to win games which i think it can, while intimidating the opponent with a massive pile of counters!
5 months ago
For some serious value (don't know why i didn't mention this before), cards like Sakura-Tribe Elder provide an inhuman amount of ramp. A simple spell like Rampant Growth accomplishes the exact same thing. As previously stated, the deck needs a bit more ramp spells. Kodama's Reach thins out next to all your basic lands if you cast it enough times. Whereas cards like Kaya's Ghostform really doesn't need to be in the deck. Another route to take is maybe including a couple counter spells on creatures. (cards like Draining Whelk . Also rules error i made. Muldrotha says permanent, you can't infintely recast extra turn spells.
5 months ago
A soul sister deck would give your friend a bit of trouble. If he's using Krovikan Mist , he's got a pretty heavy creature list. Could use more info on his playstyle. I wager he's going straight up aggro using dudes like Phantasmal Bear , Vapor Snag and Phantasmal Dragon but I could also see him doing something more control-like with Riftwing Cloudskate , Draining Whelk , meloku the cloud mirror and Counterspell since it sounds like he's pretty annoying.
A mid-range life gaining deck sounds like it will consistently give you more turns to play bigger threats and overall be winning more games. Blue has a lot of problem solving cards so I wouldn't rely on a single card to win you a game, especially if it can get countered. I'd lean more to redundancy and playing relevant cards.
6 months ago
You might find running off-color fetches like Flooded Strand or Verdant Catacombs to be helpful. These will act as secondary Tropical Island s and Breeding Pool s, and make your mana way more consistent. Waterlogged Grove is another ETB-untapped dual you may want to consider. Birds of Paradise is an excellent dork you should run. Depending on your meta, Carpet of Flowers may be worth including. In conjunction with your Arbor Elf , Utopia Sprawl and Wild Growth can be better than one-mana mana-dorks. Fyndhorn Elves is another Llanowar Elves .
Running Primal Surge puts a bit of a damper on the traditional blue side of EDH; not being able to run Ponder , Preordain or Brainstorm is difficult. However, if you run permanent-based card-draw, you can probably get around this problem -- Hydroid Krasis is a good start. Jace's Archivist comes straight to mind. Since you're running so many creatures, Edric, Spymaster of Trest could be an Ancestral Recall most turns. Slate of Ancestry in creature decks is... good.
Keeping your opponents from doing things is similar to drawing cards. Narset, Parter of Veils is excellent to keep combo-players back, and also nets a card; running Root Maze and Arcane Laboratory are similarly powerful. If you run Wirewood Symbiote and Elvish Visionary , you can produce mana and card-advantage. With your Intruder Alarm , you can go off with enough mana dorks; similarly, using Words of Wind to return the Elvish Visionary can get you infinite experience, enemy-permanent bounce, and mana. Energy Flux is really good, in the right meta. Depending on your opponents, Heartwood Storyteller can be a good draw engine. Mystic Remora is a good turn-one play if you have a slower hand.
Reclamation Sage is a good utility-creature, since you can't run Krosan Grip or Nature's Lore . Mystic Snake is a creature you can use as interaction, like Venser, Shaper Savant , Draining Whelk and Frilled Mystic . With Deadeye Navigator , you can recur this effect. Eternal Witness 's Regrowth effect is a good use of a slot, as it can recur countered threats. Walking Ballista synergizes with your general REAL good; Hangarback Walker is similar, but I think it's a little worse.
Concordant Crossroads is useful if you wanna activate Prime Speaker Zegana right away; it also enables chaining dorks together, each casting the next, while something like your Beast Whisperer acts as a draw-engine.
Right. That's all I can think of right now. Good luck!