Creature — Illusion
Flash (You may play this spell any time you could play an instant.)
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
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Draining Whelk Discussion
3 weeks ago
Thanks for the suggestions! I actually didn't look at Whitemane Lion well enough and thought it was another target creature, yeah that's insane. I'm mostly playing 1v1, so having big flashy creatures and/or avoiding hate isn't a priority, the deck generally has plenty of control and card advantage to start pecking away with fliers/ephara, or getting other win con synergies like Deadeye Navigator and Draining Whelk or some of the other nasty synergies. Definitely including Detention Sphere as a great control option and devotion booster. Voidmage Husher has been on the chopping block for a while, so that's probably going to go. It's great occasionally but sometimes is a dead card. I've found a bunch of success with Meddling Mage, particularly since I have Thought-Knot Seer, Vendilion Clique, and some bounce cards, but Phyrexian Revoker could also go. Tried Brago, King Eternal originally but ended up disliking him a lot, he's occasionally awesome but the stars have to align a bit.
Thank you both for the thoughts! Definitely helpful
1 month ago
As mentionned in the article, Talrand, Sky Summoner is more versatile in the way you build him.
To me Baral, Chief of Compliance is a combo machine that plays counters to protect his combo and digs deeper to find the pieces. I'd definitely run Guile, Deadeye Navigator, Draining Whelk and probably also Palinchron and Peregrine Drake. The rest of the deck would be stuff that bounces whatever you don't counter, counters and draw spells.
1 month ago
Draining Whelk could be very nice card advantage too
1 month ago
I got a few recommendations for you. Draining Whelk can counter a spell for you on its ETB, similar to the Mystic Snake you're already using, but Whelk gets buffed for countering spells, so the bigger the spell you counter, the better your Whelk gets. Another card I'm thinking of is probably a little obvious, but it's Cathars' Crusade. I don't know how inclined you are to go for a commander damage kill with Rune, but Cathar's Crusade could definitely get you there. Would you also consider Azorius Justiciar? He can hold down two of your opponents' threats for a whole turn every time his ETB triggers, and detain even cuts out activated abilities.
Props for running Aura Shards. I feel like that card is underused.
2 months ago
Winding Canyons is sweet
Thawing Glaciers is good value over a long game
Terrain Generator can get ramp basics from your hand
how has Condemn been for you? strong enough?
How has Master Thief worked out for you?
still think Gargoyle Castle is the stronger land
2 months ago
Seeing this reminds me of one of my favorite things about EDH. There are so many ways of doing things; I have a completely different take on Animar, and there are so few cards in common here that it is awesome. Bouncy EDH 2.0
First thing, Ancestral Statue is key to most Animar decks as it quickly yields an infinitely large Animar. Other than that, consider some bounce tech. I use it in mine to combo off, but for you it would be just as good with all the ETB effects you have. Something like Conjurer's Closet could be really clutch.
3 months ago
Looks like an interesting deck! Some of the cards that I don't think are pulling their weight includeSpellbook, Condescend, Ertai's Meddling, Serum Visions, Horribly Awry, Hedron Alignment, Damping Engine and Ransack
Your list doesn't have Peregrine Drake or Deadeye Navigator in it right now. Though if you wanted that combo you could do the pauper version with Peregrine Drake/Great Whale, Archaeomancer/Mnemonic Wall and Ghostly Flicker/Displace/Illusionist's Stratagem.
Lullmage Mentor seems tailor made for this deck!
Hope i could suggest some off the wall cards for you to think about, have fun being the control player!!
3 months ago
Nice build! I have been struggling to create an Intet list that I can call finished for a while now, there are just so many different ways to take it. Dragons, Spells, Big Creatures, Control, the possibilities are endless.
With the budget in mind, there are actually some pretty playable lesser-known library manipulation cards out there you can run. You don't need to add all of them, but even just adding one or two could make a big difference in the games they are out.
The prices I am listing are what you can get them for on tcgplayer right now.
Cream of the Crop $5 - While not having an impact on its own, it has a low cmc and ensures that once you start dropping gas you will not miss your Intet flips ever again.
Ancestral Knowledge $1 - Extremely underrated. Few cards let you dig this deep with so little mana invested, and when you're done with it you get a free shuffle to get rid of the unwanted garbage. I'll usually only pay for the cumulative upkeep once or twice, or even not at all if there's nothing good in the top 10. It gets even better if you have ways to blink/return it to hand. Just don't make the mistake of sitting there for 5 minutes thinking about how to stack the 10 cards, keeping in mind that you probably will only draw 1-3 cards before you sac it.
Crystal Ball $0.30 - If you aren't running fetchlands this is honestly better than Sensei's Divining Top in how many cards it lets you see. I find myself running this in decks that don't even need the library manipulation just because of how sweet scry 2 every turn is.
Halimar Depths $0.50 - Helps with deck stacking, with the added bonus of not taking up a spell slot.
Soothsaying $2 - While it is more mana intensive than some of the other options, it comes down early and gives you something to do with mana when you're running out of gas or holding up an instant end of turn.
Darksteel Pendant 8 frickin cents - It's cheap, it lets you scry every turn, and thanks to indestructible it's not going anywhere (screw you Aura Shards). Pretty much any budget deck should at least consider this card in my opinion.
Sigiled Starfish $0.21 - No, this is Patrick. Blocks stuff and gives you more scry, yay!
Orcish Librarian - I'm not gonna lie this one is kinda bad. But you gotta admit it's kind of hilarious.
Hopefully some of those help you out!
All in all, this is very impressive given the budget. Some other cards you might consider:
Insidious Will $0.15 - The flexibility is great, and holding this under Intet is delightfully evil. Copy or redirection when you want it, a counter when you need it.
See the Unwritten $0.64 - You have big creatures. This gives you more big creatures.
Dragon Mage $0.22 - People will literally let you swing at them with this to get the hand refill, and sometimes it screws over the blue mages at the table. Plus it's a Dragon Wizard, which is a win.
Djinn of Wishes $0.29 - It kind of acts as a backup Intet, except you don't even need to connect to activate. I wouldn't run this without some of the library manipulation I suggested earlier though.
Riptide Shapeshifter $0.15 - It's a big mana investment, but he can act as a kind of silver bullet if you build around him. For example, if you name "Ooze", you can go grab Acidic Slime. Other ideas: Elephant - Terastodon, Illusion - Draining Whelk, Wurm - Worldspine Wurm. Have fun with it!
There are loads of other cards I suggest but I think I've already thrown enough out there as it is. I wish you the best of luck piloting the coolest and definitely underrated RUG commander!