|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Creature — Illusion
Flash (You may play this spell any time you could play an instant.)
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
Draining Whelk Discussion
1 month ago
I have other ways to win without Battle of Wits , these are Guile , Thing in the Ice Flip, Torrential Gearhulk , Crush of Tentacles and Draining Whelk . These can win when played, especially as this is a counter/control deck opponent should have little board presence. this also means that Mystic Snake and Frilled Mystic can be very dangerous also.
While your advice to go the persist route would indeed make a better and more competitive deck, I wanted it to be a counter orientated deck, it is meant to be able to win games which i think it can, while intimidating the opponent with a massive pile of counters!
1 month ago
For some serious value (don't know why i didn't mention this before), cards like Sakura-Tribe Elder provide an inhuman amount of ramp. A simple spell like Rampant Growth accomplishes the exact same thing. As previously stated, the deck needs a bit more ramp spells. Kodama's Reach thins out next to all your basic lands if you cast it enough times. Whereas cards like Kaya's Ghostform really doesn't need to be in the deck. Another route to take is maybe including a couple counter spells on creatures. (cards like Draining Whelk . Also rules error i made. Muldrotha says permanent, you can't infintely recast extra turn spells.
1 month ago
A soul sister deck would give your friend a bit of trouble. If he's using Krovikan Mist , he's got a pretty heavy creature list. Could use more info on his playstyle. I wager he's going straight up aggro using dudes like Phantasmal Bear , Vapor Snag and Phantasmal Dragon but I could also see him doing something more control-like with Riftwing Cloudskate , Draining Whelk , meloku the cloud mirror and Counterspell since it sounds like he's pretty annoying.
A mid-range life gaining deck sounds like it will consistently give you more turns to play bigger threats and overall be winning more games. Blue has a lot of problem solving cards so I wouldn't rely on a single card to win you a game, especially if it can get countered. I'd lean more to redundancy and playing relevant cards.
2 months ago
You might find running off-color fetches like Flooded Strand or Verdant Catacombs to be helpful. These will act as secondary Tropical Island s and Breeding Pool s, and make your mana way more consistent. Waterlogged Grove is another ETB-untapped dual you may want to consider. Birds of Paradise is an excellent dork you should run. Depending on your meta, Carpet of Flowers may be worth including. In conjunction with your Arbor Elf , Utopia Sprawl and Wild Growth can be better than one-mana mana-dorks. Fyndhorn Elves is another Llanowar Elves .
Running Primal Surge puts a bit of a damper on the traditional blue side of EDH; not being able to run Ponder , Preordain or Brainstorm is difficult. However, if you run permanent-based card-draw, you can probably get around this problem -- Hydroid Krasis is a good start. Jace's Archivist comes straight to mind. Since you're running so many creatures, Edric, Spymaster of Trest could be an Ancestral Recall most turns. Slate of Ancestry in creature decks is... good.
Keeping your opponents from doing things is similar to drawing cards. Narset, Parter of Veils is excellent to keep combo-players back, and also nets a card; running Root Maze and Arcane Laboratory are similarly powerful. If you run Wirewood Symbiote and Elvish Visionary , you can produce mana and card-advantage. With your Intruder Alarm , you can go off with enough mana dorks; similarly, using Words of Wind to return the Elvish Visionary can get you infinite experience, enemy-permanent bounce, and mana. Energy Flux is really good, in the right meta. Depending on your opponents, Heartwood Storyteller can be a good draw engine. Mystic Remora is a good turn-one play if you have a slower hand.
Reclamation Sage is a good utility-creature, since you can't run Krosan Grip or Nature's Lore . Mystic Snake is a creature you can use as interaction, like Venser, Shaper Savant , Draining Whelk and Frilled Mystic . With Deadeye Navigator , you can recur this effect. Eternal Witness 's Regrowth effect is a good use of a slot, as it can recur countered threats. Walking Ballista synergizes with your general REAL good; Hangarback Walker is similar, but I think it's a little worse.
Concordant Crossroads is useful if you wanna activate Prime Speaker Zegana right away; it also enables chaining dorks together, each casting the next, while something like your Beast Whisperer acts as a draw-engine.
Right. That's all I can think of right now. Good luck!
4 months ago
5 months ago
These are going to feel like major critiques but this list needs some direction and tlc badly. I'm trying to help so take it with a grain of salt.
My 2 major problems are your avg. cmc is astronomically high and your choice of and amount of non-creature spells. Your current avg. cmc is 4.84 but you should be more like 3.8 (TOPS, your first couple of counters on Animar will be inconsistent and slow) and non-creature spells should total 15 at the most but you're currently at 24. You also have a lot of non-creatures that have easy creature replacements. I.e. Beast Whisperer , Primordial Sage , Soul of the Harvest , Garruk's Packleader should be your draw engines ( Glimpse of Nature also if it's in your budget even though it's a non-creature).
You non-creature ramp (i.e. Farseek) should be on a body also like Sakura-Tribe Elder or mana dorks like Beastcaller Savant etc. Mana untap etb's are great here also Peregrine Drake , Cloud of Faeries , and Stadium Vendors are your 3 cheapest options.
If there's a creature version of an effect it gets ran over a non-creature here is the ongoing point. Feel free to check out my list for ideas. It's not budget friendly as a whole but plenty of budget options. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
6 months ago
Hi einz_goobit, I think, you need redundancy like Cloudstone Curio for recast your morph and win via Purphoros, God of the Forge . Morph a creature in animar is more costly than cast it so Seedborn Muse and Prophet of Kruphix (I dont know what banlist you use) are a must. I'd put Draining Whelk , a counter with only 2mana from hand would be very usefull, with Cloudstone Curio , Equilibrium , Temur Sabertooth and Tidespout Tyrant it can be an everyturn counter. Lastly, you have 60 creatures....60!! I simply say Opposition .
I hope those tips were usefull.
7 months ago
okay, here are some "win-cons" I found. you could just go for a big creature like Trench Gorger , Stormtide Leviathan , Aggressive Mammoth , Aurochs Herd , Carnage Tyrant , Child of Gaea , Cloudthresher , Essence of the Wild could be fun, Force of Nature is really big, Frost Titan , Grunn, the Lonely King , Guile , Hydra Broodmaster (this is one of my all time favorites since it was one of my first cards), Nessian Wilds Ravager , Sagu Mauler (a card I wanted to play for a long time but didn't have the right deck for it, but this seems a perfect fit), Terra Stomper (of course, a classic), Gigantosaurus , Primeval Force , Thornling or maybe Vorapede
yes, I went through almost every 5 and 6 cost minion in green and blue. I'm sure there are other cards that could win you the game out there. but this is what I found
you could also use something that is very evasive ofcourse. like Sun Quan, Lord of Wu or Archetype of Imagination . or something different like a combo with Deadeye Navigator , or counter things and make Draining Whelk really big.
Draining Whelk occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%