|Commander / EDH||Legal|
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Creature — Illusion
Flash (You may play this spell any time you could play an instant.)
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
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Draining Whelk Discussion
10 hours ago
Any advice on potential substitutions against stax-y decks? Had an interesting game yday with an Aminatou, the Fateshifter, Gisela, Blade of Goldnight, Roon of the Hidden Realm. The Roon deck quickly tutored for a soft board lock with Teferi, Mage of Zhalfir, Seedborn Muse, Draining Whelk + some other removal/recursion (Eternal Witness, Duplicant) all with Roon blink and Thousand-Year Elixir making it near impossible to interact with. Even playing basically archenemy we couldn't stop the lock on board. Any ideas on some good card substitutions to stop it?
15 hours ago
NeonEndymion: Sounds good...hopefully you'll get some good results from testing.
gonz0pl: Interesting idea about mana vault/monolith...the only caveat is that you'll be using Aminatou's -1 ability on them instead of another potential ETB permanent often. I'm still not sure about Draining Whelk as holding up 6 mana is not ideal for me, I guess I'll have to sleeve it up to test it myself. I might have to add my Mystical Tutor back since it works so well with entreat the dead and terminus. Thanks for the report writeup!
Sh1ftyL0ck3 You deck looks pretty good overall. My only suggestion is to cut some of your sorcery removals like Vindicate. I think Mortify can be cut too. This is because you already have removal on a stick like Ravenous Chupacabra. You should add Ghostly Flicker since it works so well with Archaeomancer.
1 day ago
More testing done tonight.
New favourite unfair interaction: Aminatou, the Fateshifter on 1 loyalty using -1 ability to flicker a (basic or not) Plains with Emeria Shepherd on the field only to let Aminatou go to the yard and bring her back on 3. I loved every single spiteful gaze my opponents gave me, lol!
Swapped a few things around: Mana Vault in, Mana Crypt out. Really happy with the result of this swap. Helps me progress the board much faster, especially after flickering it for extra 3 mana. The 1 life loss is much more manageable than 3, in my opinion. No Thran Dynamo as of yet, but I'm considering it or Basalt Monolith though.
Can't express how good both Draining Whelk and Mystical Teachings are. The first one is simply unexpected and helped me get around an Akroma's Vengeance and was quickly followed by a tutor for Eldrazi Displacer to deflect further disruption. The spell has proven its worth vs. Cat Tribal Voltron getting Venser, Shaper Savant to bounce a well-equipped Nazahn to hand. Having it as the only card in my hand, at the end of my opponent's turn and chaining it into Entreat the Dead via Mystical Tutor to rebuild my board in my upkeep was sweet, too.
Unlike you, I have less colourless land sources and it wasn't enough to succesfully chain Peregrine Drake and another creature for flicker shenanigans with Eldrazi Displacer, so I removed the Halimar Depths I was playing, and added Adarkar Wastes.
My current iteration of the build Show
Aminatou, the Fateshifter
- 1x Adarkar Wastes
- 1x Ancient Tomb
- 1x Arcane Sanctum
- 1x Ash Barrens
- 1x Bojuka Bog
- 1x Caves of Koilos
- 1x Command Tower
- 1x Concealed Courtyard
- 1x Drowned Catacomb
- 1x Exotic Orchard
- 1x Fetid Pools
- 1x Flooded Strand
- 1x Glacial Fortress
- 1x Godless Shrine
- 1x Hallowed Fountain
- 1x Irrigated Farmland
- 3x Island
- 1x Mana Confluence
- 1x Marsh Flats
- 1x Morphic Pool
- 1x Piranha Marsh
- 2x Plains
- 1x Polluted Delta
- 1x Reflecting Pool
- 1x Reliquary Tower
- 1x Scrubland
- 1x Sea of Clouds
- 2x Swamp
- 1x Underground Sea
- 1x Volrath’s Stronghold
- 1x Watery Grave
- 1x Winding Canyons
- 1x Archaeomancer
- 1x Ashen Rider
- 1x Baleful Strix
- 1x Clever Impersonator
- 1x Cloudblazer
- 1x Deadeye Navigator
- 1x Draining Whelk
- 1x Eldrazi Displacer
- 1x Emeria Shepherd
- 1x Felidar Guardian
- 1x Gilded Drake
- 1x Glen Elendra Archmage
- 1x Gonti, Lord of Luxury
- 1x Hostage Taker
- 1x Knight-Captain of Eos
- 1x Magister Sphinx
- 1x Massacre Wurm
- 1x Peregrine Drake
- 1x Ravenous Chupacabra
- 1x Recruiter of the Guard
- 1x Reflector Mage
- 1x Reveillark
- 1x Salvager of Secrets
- 1x Solemn Simulacrum
- 1x Spellseeker
- 1x Venser, Shaper Savant
- 1x Kaya, Ghost Assassin
- 1x Venser, the Sojourner
- 1x Sorin, Grim Nemesis
- 1x Azorius Signet
- 1x Chromatic Lantern
- 1x Conjurer's Closet
- 1x Dimir Signet
- 1x Fellwar Stone
- 1x Gilded Lotus
- 1x Mana Crypt
- 1x Orzhov Signet
- 1x Panharmonicon
- 1x Sensei's Divining Top
- 1x Sol Ring
- 1x Talisman of Dominance
- 1x Talisman of Progress
- 1x Thought Vessel
- 1x Act of Authority
- 1x Oath of Liliana
- 1x Oath of Teferi
- 1x Anguished Unmaking
- 1x Arcane Denial
- 1x Cyclonic Rift
- 1x Disallow
- 1x Enlightened Tutor
- 1x Ghostly Flicker
- 1x Mana Drain
- 1x Mystical Teachings
- 1x Mystical Tutor
- 1x Path to Exile
- 1x Swords to Plowshares
- 1x Vampiric Tutor
- 1x Demonic Tutor
- 1x Entreat the Dead
- 1x Supreme Verdict
- 1x Terminus
- 1x Time Warp
3 days ago
First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!
I’ve recreated most of the deck with some minor changes.
I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.
I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.
I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!
I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.
Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.
Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.
Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.
Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!
4 weeks ago
If you are looking for a winning condittion, Torment of Hailfire is also a good alternative, I have a very similar deck "The Scarab and the Forty Thieves" that you can get good ideas. The difference is that I have nothing to feed zombies because I have more control cards and cards that steal from opponents. Praetor's Grasp and Memory Plunder are excellent cards to have alternatives where the dimmer decks are weak like destroying enchantments or artifacts ... (against me they play very enchantments and artifacts of exiling cemeteries) I also really enjoyed your Meteor Golem ... About counters when you play Draining Whelk you will not want anything else ... And you even need a Phyrexian Metamorph or better, Clever Impersonator ... They make a difference ...
Hope to help you how you have helped me!
4 weeks ago
you may want to consider Revel in Riches as an alternate win con. it will punish your opponent's for wiping the board as it could give you victory. I generally don't like alternate "you win the game" cards but I have to admit
1 month ago
Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.
Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.
Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:
- Ramp up to Animar.
- Protect Animar.
- Place counters on Animar.
- Cast game ending creatures for cheap or free.
- Draw cards to allow us to do 1 through 4.
Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.
Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.
Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.
Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)
Unnecessary on a computer, very helpful on a phone.
- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.
- Zhur-Taa Druid creature ramp & burn. $
- Bloom Tender creature ramp. !$!
- Coiling Oracle ramp or card draw. $
- Cyclonic Rift removal or 1-sided board wipe. $$$$
- Explore ramp and card Draw. $
- Sakura-Tribe Elder creature ramp and color fix. $$
- Sylvan Caryatid creature ramp and color fix. $$
- Beastcaller Savant creature ramp and color fix. $$
- Kiora's Follower creature ramp or vigilance on a stick. $
- Rattleclaw Mystic creature ramp and color fix. $
- Walking Atlas potentially free creature ramp. $
- Simic Charm so versatile. $
- Lightning Greaves Protection and quick haste for a large creature. $$
- Spellskite For those , & removals. $$$
- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $
- Sage of Fables Emergency card draw. $$
- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $
- Guided Passage One of the best card draw and pick your poison spells ever. $$
- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$
- Cloudstone Curio An auto include if you can afford it. $$$$
- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $
- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$
- Solemn Simulacrum Free ramp, chump blocker and card draw. $$
- Faerie Artisans It doesn't look like much, this is card can get crazy. $$
- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$
- Silent Arbiter Protection against swarm decks. $$
- Xenagos, God of Revels Game ender. $$
- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $
- Deepglow Skate Potential huge ramp for just . $$$
- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$
- Consecrated Sphinx All the card draw. $$$
- Deadwood Treefolk Repeatable creature recusion. $
- Steel Hellkite Situational, but very deadily against token decks. $
- Great Oak Guardian Great, quick surprise block when tapped out. $
- Pathbreaker Ibex Quick, game ender. $$
- Thunderfoot Baloth Setup for getting past defenses. $$
- Scourge of the Throne Depending on the situation, can be deadly. !$!
2 months ago
Extensively updated the description, as well as the decklist which hasn't been updated since the year Breed Lethality was released. For posterity I uploaded my current decklist, though there are plenty of cards I want to cut already, for instance Primal Vigor, Render Silent, and Juniper Order Ranger
The first of which just being really just redundant and a worse version of Doubling Season, not want I want to be playing when there are other cool things available, like Mirari's Wake or Abzan Ascendancy.
As far as Render Silent is concerned, it's just bad. It just is. I have enough off-theme counter spells in the deck as it is. There are far, far better things to be playing that are on theme, such as Draining Whelk that I'd love to play.
And for the last card, it's just boring. And it just sits there costing five mana and waiting to get removed. Don't get me wrong, Juniper Order Ranger is great and it's good in our deck, but there's a lot of other cards in the list that are already putting in that work better, at lower cost, such as Corpsejack Menace and Atraxa, Praetors' Voice.