Woodland Bellower


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Related Questions

Woodland Bellower

Creature — Beast

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

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Woodland Bellower Discussion

BluemanMTG on Prime Speaker Vannifar Elfball

1 day ago

Intriguing! Just want to ask a few questions about the enchantments ( Faces of the Past , Intruder Alarm ) since I'm not sure I completely grasp 100% how it elfball infinites. I think only Thornbite Staff completely works 100% of the time since it doesn't discriminate and doesn't care what type of creature dies, only if something does die; Vannifar's ability doesn't matter and we can do whatever we want, including a Lab Man win if Pod 2 is Elvish Visionary and Pod 4 is Symbiotic Elf . My understanding is:

  • Faces of the Past : works until the second round of Pods, then you Pod Elvish Soultiller to reset the Elves like normal, untap Vannifar... but then what? If you were to pod Woodland Bellower (which came as a result of Podding the Soultiller), you wouldn't untap Vannifar since she isn't a Beast, and you wouldn't be able to find anything since there is no CMC 7 cost things here. How would the combo continue?

(I thought about it for a while when I was writing this and there is indeed an infinite as long as the Pod 2 is ALWAYS Dwynen's Elite as the Elf token can be sacrificed after Soultiller to restart the chain, then ending with a Pod into Caller of the Claw for infinite Beasts, but we need Concordant Crossroads out to win right then and there and lose to Cyclonic Rift , Propaganda and friends, etc... thoughts?)

  • Intruder Alarm : Same logic; works until the second round of Pods, you Pod the Soultiller and reset the Elves, but since there is no other 6 cmc creature here, nothing would ETB and untap Vannifar. Aside from manually summoning a creature (ramp from Wood Elves as the Pod 3 in the chain is good) or using one of the untap abilities from stuff like Quirion Ranger and Kiora's Follower etc, is there a way to make the combo self sustaining with Intruder Alarm ?

If I'm also missing something here please let me know!

triproberts12 on Wolfen Horde

5 days ago

I think the biggest thing that would improve this deck is getting some tutors for Immerwolf . Chord of Calling is the most important, since it's instant-speed, allowing you to flip your werewolves. Woodland Bellower , Green Sun's Zenith , Birthing Pod , Eldrich Evolution, Fauna Shaman , and Natural Order are all good, too. Secondly, I would put in some generic tribal stuff. Adaptive Automaton , Door of Destinies , Herald's Horn , Kindred Summons , Metallic Mimic , Obelisk of Urd , Vanquisher's Banner , Urza's Incubator , Coat of Arms , Descendants' Path , Grave Sifter , Path of Ancestry , Shared Animosity , Steely Resolve , and Tribal Unity are all cards you should consider.

SynergyBuild on Commanders by Power Level [EDH Tier List]

6 days ago

Lemme see, well you dropped some untappers 3 minutes ago according to the revisions so here is what is left: Quirion Ranger, Wirewood Symbiote, Concordant Crossroads, Vitalize, Dramatic Reversal, Scryb Ranger, Kiora's Follower, Pestermite, Deceiver Exarch, Bounding Krasis, Intruder Alarm, Thousand-Year Elixir, Archaeomancer (used with Spellseeker on 3 for Vitalize or Dramatic Reversal), Breaching Hippocamp, Disciple of the Ring, Chakram Retriever, Woodland Bellower (used to fetch a Bounding Krasis), and Great Oak Guardian for untappers/haste enablers for Vannifar, that is 18, with 2 undesirable lands excluding their untapping abilities, Minamo, School at Water's Edge and Wirewood Lodge.

Otherwise, the commander-centric cards don't end there. Cards that are otherwise generally bad outside of a strategy aiming to sacrifice creatures as fodder like Dosan the Falling Leaf (does see play in Sisay because it is legendary), Manglehorn (does see play in blood pod because of Birthing Pod) or a card like Archetype of Endurance in the deck specifically to be fetched after you sacrifice Protean Hulk to Prime Speaker Vannifar are clearly bad outside of this commander centric build. This means 23 clearly commander centric cards.

Then, because of the way this deck uses Vannifar to get hulk without sacrificing it immediately, the deck has cards like Crop Rotation to find High Market, more dead cards outside of Vannifar.

YNotBro on I Can't Believe It's Not Pod

1 week ago

d3sden0va, I've been trying to make a Vannifar combo deck for the last 2 days straight and I can tell you have seriously thought about this deck and that it is really good, so kudos to you. Even so though, I still have some questions.

Where does this deck take into the consideration the case where you draw/have in your hand one of the critical components to continue the combo? For example, other than the Backup Arcanist Line that avoids Graveyard Hate, you use Fatestitcher in every combo. What happens if you naturally draw Fatestitcher or have it in your starting hand? Many other Vannifar decks I've seen run Brainstorm, or even Scroll Rack to help mitigate that problem. What would be your solution?

Going off on that, I'm a big fan of contingency plans, and I know that there is always a chance to have a combo piece somewhere where you don't want it to be (i.e. GY, exile, hand, stolen, etc.). Due to this I feel that there should be someway to include Pestermite/Deceiver Exarch/Bounding Krasis/Breaching Hippocamp/Disciple of the Ring/Tidewater Minion/Chakram Retriever->(the last one you didn't mention) in order to combo off. (I understand that after Disciple of the Ring/Tidewater Minion/Chakram Retriever you pod into Woodland Bellower/Great Oak Guardian, and although you can pod into Protean Hulk without a way to sac it after, at least you can get a Palinchron instead.)

You might want to look at this combo: https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/803528-prime-speaker-vannifar-the-birthing-pod-commander#c5

It uses a lot of the cards that you already have, and it's just another way to get infinite mana by getting Palinchron and Deadeye Navigator out. Just a suggestion.

Pscioed on Bant Flicker

1 week ago

Thanks for the comments!


I've seen Phyrexian Ingester and Duplicant, and they certainly do work. The reason they aren't in is because I already have 7 removal cards which can only affect creatures, 3.5 of which kill all of them anyway (Luminate Primordial is the .5).

I didn't think of Trostani's Summoner as a finisher, but she's probably better than Call for Unity. In she goes.

Stonehorn Dignitary is definitely powerful. It's maybe one to try out, I'm worried about maybe it being too powerful.

I was originally designing the deck to be mostly functional without relying on Roon, so I left out his specific enablers like Swiftfoot Boots, Lightning Greaves, Thousand-Year Elixir, and Illusionist's Bracers. Some of these may find a way in if there are blink cards that don't pan out (I'm looking at you Mistmeadow Witch).


I tried to get a mix of green land ramp and artifacts, since there are some possible synergies with the artifacts (Brago, King Eternal especially, but also Felidar Guardian, Flickerwisp, Glimmerpoint Stag, Ghostly Flicker might rarely untap a signet). Maybe Explosive Vegetation/Circuitous Route might make it in later with Azorius Guildgate.

I wish I could play Soul of the Harvest, Sphinx of Uthuun, AND Prime Speaker Zegana. But then I start to worry about consistency and curve, 1 out of 3 sounds like a fair compromise. And you've changed my mind about which one, I'll put Prime Speaker in and pull Soul out.

Planar Guide is very unique. One shot telegraphed instant speed delay flicker for ALL creatures. Can work like a fog. Can backfire against other ETB creatures. Also does Homeward Path. Wraths tokens. Undoes Ixidron. I'm having a hard time evaluating this, cool card.

Mnemonic Wall is what I would consider a core card in the deck *facepalm. Now I just have to make room. I'm very surprised it does not appear on the EDHREC page.

I'm avoiding tutors on purpose, otherwise Fierce Empath and Woodland Bellower are an excellent pair.

Minion Reflector I like, and also the new Bramble Sovereign. Sort of like Panharmonicon, but for 2 mana each time. It's just unclear how to make room (and also I'm already over budget, sorry Bramble Sovereign).

Thanks again for the kind words :)

DiverDown on The Deckwatch [Home Base]

1 week ago

Thinking of a Vannifar line has been tricky. If we use her as the commander alone, assuming we sac a 0 drop, we could use her to pod into Quirion Ranger => Scryb Ranger => Deceiver Exarch OR Pestermite => Breaching Hippocamp => Chakram Retriever OR Disciple of the Ring and cast or exile something respectively (wish Body Double worked here though and retained 5CMC) => Great Oak Guardian OR Woodland Bellower grabbing Bounding Krasis => Protean Hulk BUT our line stops there if we can't sac Hulk. If we do find a way to sac Hulk, we can grab Ezuri, Claw of Progress and Sage of Hours with a bunch of 0 drop creatures and win from there, but we can't untap Vannifar to sac Hulk on her own. I'm stumped. I mean we do have stuff like High Market to sac and even Minamo, School at Water's Edge to untap, but that doesn't feel as streamline. Thoughts Deckwatch crew?

Currently helping with brewing this list here.

hkhssweiss on Tasigur's Combo Buddies!!!!

2 weeks ago


Worldly Tutor there are not much cards similar to it aside from other tutors, Fauna Shaman got recently reprinted in UMA so it should be on the cheaper side. Woodland Bellower is a good tech card, but at 6 cmc and limited to non-legendary green creatures. Summoner's Pact was reprinted awhile back but limited to only green creatures as well. Green Sun's Zenith is also another tutor limited to also green as well. Yisan, the Wanderer Bard is a bit slow but has no restriction on what to grab except by the verse counters. The last one I can think of is also Buried Alive to get your pieces in the yard.

For TnT, the only other card that does something similar in bringing it out to play is Defense of the Heart, a bit slower but also brings in 3 creatures and dependent on your opponent's board state. So you might be better off on obtaining TnT.

That's a hard one for Maze of Ith, the only thing that comes to mind is Thaumatic Compass  Flip and Mystifying Maze but that doesn't work for your combo, so unfortunately no.

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