Woodland Bellower

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Mythic Rare

Combos Browse all

Related Questions

Woodland Bellower

Creature — Beast

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

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Woodland Bellower Discussion

Sarkhan_Dragonclaw348 on Vorel and his Merry Counters

1 week ago

I also suggest Altered Ego as a strict upgrade on Clever Impersonator, unless you're using the Impersonator to copy noncreature permanents.

Look at your legality section. Lumbering Falls and Kiora, Master of the Depths are both illegal, apparently.

I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.

Somehow, you're not running Master Biomancer. Do it.

Spike Weaver and Spike Tiller both enter with counters and transfer a counter for 2. The Weaver has a fog effect and the Tiller makes 2/2s, so that's also nice.

Instead of Lighthouse Chronologist, use Sage of Hours. My personal suggestion; I see you've already considered him, though.

Two enchantments I like: Bred for the Hunt and Curse of Predation. They give you counters for attacking and dealing combat damage to a player respectively.

Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.

Instead of Woodland Bellower, Genesis Hydra. Much more flavor in this deck.

You've got mostly green, so Reverent Hunter would make a good choice.

If you have tokens or lots of creatures often, play Stag Beetle.

Vastwood Hydra gives away its counters even when it dies, as does Servant of the Scale.

Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.

Minamo, School at Water's Edge lets you untap Vorel.

Gutter Grime creates increasingly large slimes. Ew.

Fog.

Garruk Wildspeaker is a useful endgame planeswalker.

Everflowing Chalice for ramp.

For adding +1/+1 counters at instant speed, Strength of the Tajuru.

Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: http://tappedout.net/mtg-decks/when-you-have-too-many-counters-blame-vorel/ . It has a card-draw subtheme, but most of the cards are related to this.

A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.

flying_toaster on Happy Tree Friends

2 weeks ago

Aranan That's some good questions. The first two questions kind of answer eachother. One of my most common targets to search for with Fierce Empath is Regal Force itself, which is also one of the reasons why I play it over Shamanic Revelation. But let's go about it one by one:

First is Fierce Empath. It can tutor for Bane of Progress when you need to wipe the board clean, Craterhoof Behemoth when you need to finish off your opponents, Regal Force if you have an established board and need to replenish your hand, Terastodon if you need to blow stuff up (usually lands) or finally, it can tutor Woodland Bellower if you need to get a utility creature like Eternal Witness, Ramunap Excavator or a wincon like Sylvan Safekeeper. OR you can even cast Woodland Bellower to fetch Fierce Empath who can then get a big creature like Regal Force! I think Fierce Empath more than pulls it's weight in this deck and combined with Woodland Bellower, provides a fantastic 1-2 punch where drawing either one of them allows you to tutor up any creature in your deck (notice i have zero 4-5 cmc creatures in the deck).

Now for Regal Force itself. Often times you'll find yourself with a nearly empty hand pretty early in the game and being in monogreen you don't have a thousand ways to replenish your hand. If you're in a position to draw a lot of cards from either Regal Force or Shamanic Revelation, you're usually also flush with mana. In this case I think the reliability of card draw being just a tutor away is much more important than the barely cheaper cost. There's also a few things to consider: You can cheat it into play with Natural Order, tutor for it with all your tutors, provides a body for Gaea's Cradle, Earthcraft, Greater Good, etc. AND don't forget it also counts itself when it enters the battlefield. So you might be paying 2 more than Shamanic Revelation but you're also drawing 1 extra card.

Now for The Great Aurora, that card is ridiculously good in Titania. You say it doesn't win you the game when you play it, but I honestly can't see how you can possibly lose when you play it. Consider this: Every token you have gets counted when you shuffle it into your library, meaning you'll typically have MANY TIMES more cards drawn from it than your opponents. Second, all lands enter the battlefield UNTAPPED, which means you can easily start casting a whole bunch of spells again immediately after it resolves. Not to mention that you could easily produce a massive amount of mana with something like Gaea's Cradle, cast The Great Aurora, keep some mana floating, shuffle shuffle, drop lands, tap them all, then cast every spell in your hand immediately before ending your turn. I almost always find myself in a position to win on my next turn after casting it. Finally there's also the benefit that it completely erases everyone's board and completely randomizes what they get back, so casting it when you're in a bit of trouble will usually be enough to save your bacon.

It's a pretty typical play for me to cast it with 3-4 mana left floating, draw 20 new cards, drop all my lands into play, tap them all, cast a whole bunch of stuff and end my turn with 60+ power on the board. I also often cast it when I'm stuck in a position where I can't do much. Say my opponent has a Linvala, Keeper of Silence in play, or an opponent just needs to untap to win and I can't get lethal damage through, or they have a Moat in play, etc. The Great Aurora will fix that for you. You COULD always replace it with Tooth and Nail but honestly just don't see it being that much better and also doesn't have the same utility. It's a cheap card, I say try it out and if it's not to your liking replace it with something else.

If you have any other questions or comment I would absolutely love to answer them!

hoardofnotions on Dungeon Keeper (Semi-Competitive Meren EDH)

3 weeks ago

How has Torment of Hailfire worked for you? Is it better or worse than Exsanguinate in your opinon? And do you need both?

Would a discard outlet be useful, Putrid Imp maybe? Discarding vorinclex (for example) early game and reanimating it seems useful

Fierce Empath is great with Woodland Bellower. It finds the bellower and protean hulk.

How has Engineered Explosives worked for you?

I assume you know you have an infinte mana combo in your deck as well. cabal coffers, 5 swamps, deserted temple and rings of brighthearth and basalt monolith and rings. The reason i ask is because it doesn't seem like you need the combo very much. Inifinte colorless is only really good in exsanguinate or torment of hailfire. If you're looking for cuts rings might be a place to look at.

KingRamz on Nothin' But Creatures Karametra

4 weeks ago

The best thing is if I hit Eternal Witness or Woodland Bellower (searching up Witness) and get the Wave back, so even if I can't win that turn and someone has a sweeper, I just do it again next turn.

The worst thing was when I had someone Plasm Capture a Genesis Wave. Oof.

epajula on Derevi Stax Technician

1 month ago

+1 from me. It gave me some ideas for my deck. Each deck is different, and I'm still tweaking mine, but if I was going to recommend anything it would be Woodland Bellower, Recruiter of the Guard, Shaman of Forgotten Ways, and Willbreaker. I felt that the cycle duals were dead in my hand, and too slow. Remember you can play the off color fetches like Scalding Tarn to grab Hallowed Fountain.

If you have some time take a look at my deck, Derevi for President!. My maybe board is stuff I've seen in other decks I've liked, but haven't yet acquired/found a spot for.

McKendry2 on Bearers of Pain

1 month ago

Dragon-Scarred Bear could be a constant threat mid/late game after you drop a strong Caller of the Claw or a Soulbonded Druid's Familiar

Gnarlid Pack is as much a bear as Woodland Bellower and could replace your Ashcoat Bear. Loss of Flash utility for the sake of late game relevance

h00n on Bearers of Pain

1 month ago

I have thought about Striped Bears, since the card draw is indeed sweet, but in comparison to other 4 mana drops (of which this deck has way too many already, look at the mana curve) they're maybe not worth it. Druid's Familiar for an instance boosts too well to be replaced, and Razorclaw Bear has greater offensive potential. Also, for actually being a weenie for 4, you can't tutor the Striped Bears with Woodland Bellower. But I'll put them into the maybeboard, card draw somehow is kinda necessary in this deck.

To be honest I haven't even played this deck yet, it's purely theory, I'll update when I've tested it a few times.

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