|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
Creature — Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
|Have (2)||metalmagic , Forkbeard|
|Want (10)||Flamadiddle , nan0man , Chunkeekong , manber101 , DEasy353 , Darkspy , dRight , Lunnderbolt , nosh78 , urahara72|
Woodland Bellower Discussion
3 weeks ago
Alrighty roo, let's spend 10 minutes fixing your deck
Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.
Add Prismatic Vista for increased deckthinning.
There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following
- Rishkar, Peema Renegade turns non-summoning sick critters into mana dorks.
- Yisan, the Wanderer Bard reusable tutor on a stick
- Azor's Gateway Flip better than Heart of Kiran because it lets you loot
- Azusa, Lost but Seeking lets you dump extra lands
- Bontu's Monument even though it isn't cost reducing creatures, still playable as a wincon that doesn't require attacking or targeting. Lets you pull the Rhonas monument combo and all the extra dead cards that go along with it (Craterhoof, Crossroads,
- Bow of Nylea swiss army bow, stops you from decking yourself by untapping with Paradox Engine while Reiki is in play on an empty deck.
- Growing Rites of Itlimoc Flip cradle 2.0, but triggers draw off Reiki on entering
- Hua Tuo, Honored Physician another way to stop you from decking out with Reiki in play, general value
- Melira, Sylvok Outcast legendary bear for drawing with combo busting effect, better than
You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest
Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.
Why are you running Strip Mine ? You run no other stax pieces and no land recursion.
1 month ago
Thanks for the suggestions, but unfortunately none of them are good enough to make the cut!
Kiora, Behemoth Beckoner is only drawing a card on 4 different creatures entering, Woodland Bellower Great Oak Guardian Terastodon , and any of those entering the battlefield means we're secure in our combo to victory, so a card isn't going to do much for us. The untap effect is nice, but paying 3 CMC for an untap we will use one time is too expensive for the deck. We also don't get synergy with Disciple of the Ring , which our instant/sorcery untaps do.
Umbral Mantle suffers from a similar situation. The idea of getting multiple untaps off one permanent is very appealing on our combo turn, but the price is simply too high. It costs 3 CMC to play, and 3 CMC for every untap after the inintial investment. Paying 6 CMC total for the first untap is simply unacceptable, even if we are able to split it into two smaller chunks on two different turns. Also doesn't combo with Disciple. Getting two or more untaps from it sounds very nice, but at the cost of 9 mana for 2 untaps we don't want to pay that price.
Fblthp, the Lost is a neat idea, but we really don't need card draw. It might have some usefulness in a future "draw your deck line" with hulk via Body Double Gigantoplasm Phantasmal Image and others, but I haven't been able to find an infinite Vannifar loop that makes it worthwhile to include all those slots in the deck. New printings in the future may make this a possibility, but it has to be better than the secondary hulk line in terms of slots and usefulness. Currently, Pili-Pala and Grand Architect are dead draws and also make us run Walking Ballista (we could cut down to only 5 different 0 drop creatures and be fine), so whatever replaces those 3 has to either be fewer slots or have higher usefulness outside combo in an actual game.
Craterhoof Behemoth looks better on paper than it is. We have to deal 120 damage (3 players x 40 life) in a swing, which means we have to have 10 other creatures without summoning sickness for Behemoth to be worthwhile (11 creatures total we can assume all 1/1's which get +10/+10, so 10 creatures x 11 power = 121 damage with some leeway as Craterhoof is a 5/5 and other creatures have higher than 1 power.) We don't have any lines that give our creatures haste, so we have to have 9 creatures that aren't Vannifar ready to swing on our combo turn. Avenger of Zendikar could possibly work, but we'd have to pass a turn before transmuting it away to make creatures combat ready. Grand Architect + Pili-Pala + Walking Ballista doesn't require a combat step, it will 100% always kill no matter if players gain life, and is an alternate wincon that fits through our Hulk package. Behemoth just doesn't make the cut.
1 month ago
Duskwatch Recruiter Flip is great for this kind of deck - draw power that never whiffs. Primordial Sage is more precious draw. I know you have Birds of Paradise and Elvish Mystic and the like, but to synergize with Nikya, you should look into creatures that give you more actual lands on the battlefield: Wood Elves , Yavimaya Elder , Sakura-Tribe Elder , Dawntreader Elk , Farhaven Elf , Frontier Guide , etc.
Woodland Bellower is a great tutor that pairs with Fierce Empath to cover nearly everything in your deck.
Ulvenwald Tracker is great removal in a creature-based deck.
2 months ago
CyborgAeon: I honestly love taking everyones' suggestions as seriously as possible. Deliberation is usually a task I take upon myself and when I'm really stumped on a decision, I consult ShaperSavant. For the most part, I spitball with Soren841 as he's followed the deck's progress up until and including its current state and is also one of the more versed players on the subject matter (seen it in action as well). He constantly challenges the build, which drives me further to keep improving it.
I believe some suggestions fall flat because they haven't put in the hours I have into playing it, so it's up to me to explain my reasoning for card choices.
As for testing, it has its lulls where cards I want to see never show up, but that's just the nature of EDH. I almost never see Sylvan Library , but we know damn sure that cards hella good and never leaving.
Now, to address your suggestions:
Viridian Joiner : this is strictly worse than Marwyn, the Nurturer , as they cost the same and have the same base power, whereas Marwyn has a way of buffing her self. It's easy to buff with minor bounce effects like Wirewood Symbiote and unfortunately Viridian Joiner is stuck unless you play Umbral Mantle or Great Oak Guardian . Umbral Mantle being the reason to consider it makes it a very narrow pairing that's unlikely to happen as much as you'd want it since it's reliant on drawing into it. Only other card that works with it is Great Oak Guardian and only makes it worth it while looping. Last but not least, it's feasibly possible to make Marwyn, the Nurturer storm off at instant speed or go infinite with Staff of Domination .
Vitalize : This was a preference thing, since Yeva needs card advantage from everywhere it could possibly get it. Feel free to swap if your meta benefits from draught. Lately my internal struggle has actually been my want for Emerald Charm as it can even untap Gaea's Cradle and destroy problem enchantments at one mana, but I digress, Vitalize works as well as you'd expect it to with its lower cost and asymmetrical effect.
Fierce Empath : This card is unbelievably integral to the deck to date, I can't stress this enough. It's a pseudo outlet that's ridiculously flexible and it being a creature can easily start tutor chains. Ex: Woodland Bellower , Fierce Empath , Regal Force , or Great Oak Guardian . You can also lead with Fierce Empath into Woodland Bellower into any three drop you could possibly need to keep the ball rolling. Tutors on a body in this context are ridiculously strong and not to be disregarded. Also an elf
Vivien's Arkbow : Now, despite making Fierce Empath a non-option as a swap for the bow, that's not to say I'm currently wracking my brain on what to remove for it (looking like Growing Rites of Itlimoc Flip, though not definite). Both Shaper and Soren have told me to consider it as well and in my opinion, it's a hell of a card, especially since it doesn't reveal and my curve is so low. I will be posting a HUGE update soon, with a new kill line and improvements with deep implications to the deck, however, testing is everything and I vowed to never post some update with arbitrary changes unless it changes the deck fundamentally for the better. Expect the bow in the deck eventually.
Ravenous Slime : Is only run against known flash hulk decks, if I'm blindsided, I insert it after since it's so narrow in every other situation.
Thank you so much for contributing to this discussion, as alway your feedback is appreciated.
2 months ago
CyborgAeon: Currently he's a clampable elf body that looks for Woodland Bellower , GoG , or Regal Force . Also comes in with Woodland Bellower to get either of the other two as we see fit. I have found Empath to be invaluable in the grand scheme of things.
Soren841 is trying to convince me to run Kozi, but that's very questionable and would require loads of testing before I even remotely consider it. I'd really hate to draw into that card when I could get anything else.
The new GSZ will be going in, I just don't know in place of what yet. I've been barely sleeping wracking my brain on this deck. Though I think it's at the brink of becoming substantially stronger, which I didn't know it could be possible (ha! that's been the recurring mantra since I made this deck).
2 months ago
What's the main utility with fierce empath? I know he fetches Woodland Bellower (random btw: bellower looks so cute in foil), who then fetches a different card; he also grabs Great Oak Guardian . Maybe he's an option? Swapping out instant-speed tutor that's quite limited for sorcery speed tutor with less restriction and can win the game seems... reasonable.
2 months ago
S1ayerMonkey My life has been changed. Never even considered floating the doubled mana and then bouncing Nikya.
Yeah, I have been slowly adding in more mana dorks since the conception of this deck since the colors have access to lots of them. All good suggestions, I'll see if I can add in Satyr Hedonist , Generator Servant , and Arbor Elf
I really like Elderscale Wurm because it pretty much has to be answered barring alternate win conns.
I ended up cutting Gruul Ragebeast because it would always come into too late in the game to make a big impact.
Yisan, the Wanderer Bard is interesting, I've never seen him before. Tutoring is great, but it's a slow build up. I'll have to experiment with him and see how it works.
2 months ago
You want utility creatures?
Elderscale Wurm , Stalking Vengeance (makes a nice pair with Warstorm Surge ), Gruul Ragebeast , Runic Armasaur , Yeva, Nature's Herald , Seedborn Muse , Woodland Bellower , and, best of all, Yisan, the Wanderer Bard .
Woodland Bellower occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%