Creature — Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
|Want (3)||Cactusman , lowemal , JohnTubaina|
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Woodland Bellower occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Woodland Bellower Discussion
2 weeks ago
For carddraw action I would consider Font of Mythos. For an extra boardwhipe I would consider Wave of Vitriol. To make Multani a bigger threat I would consider Rancor, Swiftfoot Boots / Lightning Greaves. Maybe put in some tutors? Personally I love Fierce Empath and Woodland Bellower, they can look for each other, so if you have one, you practically have the other as well. Your deck has a lot of six drops and efficient three drops. I think they can make your deck more consistent.
1 month ago
Glimpse of Nature is a classic elf combo card and could be good here. Here are some others you might like: Chord of Calling, Wirewood Channeler, Viridian Joiner, Elvish Guidance, Skyshroud Poacher, Vanquisher's Banner, Solidarity of Heroes, Wren's Run Packmaster, Genesis Wave, Tooth and Nail, Woodland Bellower, Elvish Spirit Guide, Wild Growth, Shamanic Revelation, Elvish Promenade, Coat of Arms, Hardened Scales
1 month ago
Not sure I understand the minutiae of that point. Zur the Enchanter can only grab enchantments that cost 3 or less. Given that your commander may only be mono-green (and likely heavily reliant on creatures), seems like Woodland Bellower could easily have as many targets as Zur.
1 month ago
(Also, Green Sun's Zenith tutors to battlefield, not hand.)
1 month ago
Hi ShinyZ and DivineKhaos, sorry for the delayed response; things have been pretty hectic IRL, and I haven't had a chance to play much given that most game stores remain closed. Here are my thoughts on the more recent cards to come out. They're mostly theoretical, though I hope to test them soon.
Vivien, Monsters' Advocate - A powerful card with a powerful effect. The main problem with Vivien though is how she fits into your curve. She's very good on the specific turn between when you cast Freyalise and when you combo off, but she's not very good on other turns. Since this deck's goal is to cast Freyalise on-curve, she's not the first thing we'll cast on 5 mana. And on our combo turn she's not very effective, given that she's 5 mana for her tutor effect. She can still be worth it if you can cast her and a 6+ drop given that she can tutor for a Hermit and make her mana cost back, but that requires specific cards and a lot of mana. One of her upsides though is that she can provide a reach token to fend off fliers, and she obviously has a lot of value in grind games. I can see a place for her, but her clunkiness is noteworthy. The bar for noncreature spells that cost more than 2-3 mana is very high, though.
Kogla, the Titan Ape - This card is relatively good, and outshines all previous Somberwald Stag effects given the size of its body for its mana cost. The ability to toolbox into it makes Kogla actually very tempting. The other two effects are unfortunately somewhat niche; our only humans are Eternal Witness and Dosan the Falling Leaf. Looping Eternal Witness is good, but I think there's a nonzero chance Dosan gets cut (see below). As for the artifact/enchantment removal effect, it's also good, but like Vivien shines much more in grind games. It can also be tutored by Fierce Empath/Woodland Bellower via Fierce Empath, which is a relatively big deal, and it has a great base power for Greater Good
Manascape Refractor - Too slow and clunky, unfortunately. As I mentioned with Vivien, it's only good on the turn between when you play Freya and when you combo. However, unlike Vivien, it's not nearly as good in grind games. It's also very fragile, since this deck tends to dodge and blank artifact removal in a good amount of games, while this plays right into it.
Curious Herd - Again, this is a noncreature spell that costs more than a couple mana, which is almost an immediate death sentence. While it can create a decent amount of tokens, it's also conditional, and I'm not sure if the condition is better than that of Beacon of Creation, Spontaneous Generation, or Saproling Symbiosis, all of which have been tested at various points in this deck's history.
CORE 2021 There isn't much here, but Sporeweb Weaver is worth mentioning as a potential anti-flyer check, if you know you're going into a meta with a lot of flyers.
There's a lot to go over here, even though the spoilers aren't even over yet.
Llanowar Visionary is actually playable, surprisingly. This deck primarily values ramp creatures that are 1 mana, but it also values ramp creatures at 3 mana, for the 1-3-5 T3 Freya curve. Of 3-mana ramp creatures, Visionary is pretty strong given that it gives you back your card, and still cycles at minimum during your combo turn.
Allosaurus Shepherd - On to the big one. This card is absolutely absurd. For 1 mana, you get a creature in an extremely relevant creature type that can't be countered, and prevents all our other power spells from being countered as well. Additionally, the 6-mana effect is relevant with Greater Good, since it gives all your elves an effective +3 to +4 power. Immediate comparisons will be drawn with Dosan, and I don't think there is room for both given tight deck space. Shepherd has several benefits over Dosan; it's in a better creature type, it has far more relevant text in games where you don't need the interruption protection, it costs far less mana, and its inability to be countered is key in games where the opponent has multiple counterspells. It's also not legendary, which means that it's a valid part of the Woodland Bellower toolbox. It's also easier to play on turns you don't go off, given that it doesn't shut down other players' abilities to interact with other players' combos. The downsides are worth mentioning though, in that Shepherd only stops counterspells. That means it's weaker against opposing counters + removal, since the Shepherd can be removed and counterspells can be turned online. It also still allows opponents to interact with removal at key chokepoints in certain combo lines, even with a lack of counterspells. However, I think the benefits of Shepherd far outweigh the negatives, and I fully expect to replace Dosan upon release.
Takeaways - Takeaways - Vivien, maybe. Kogla, strong maybe. Refractor, no. Herd, no. Visionary, maybe. Shepherd, yes. No other cards worth discussing. Potential cuts:
Ramunap for Kogla - Depends on which toolbox you value more; creature removal or land recursion.
Song for Vivien - The problem with this cut is that Song is much easier to cast and is one of our few answers. Vivien's strong, but it's really hard to find a noncreature to replace. You can replace Carpet if you're going into games where you know that you're not playing against blue, but I think the potential cuts are low.
Ramunap for Visionary. I think if you don't cut Ramunap for Kogla, cutting Ramunap for Visionary is very tempting. While Ramunap is an additional recursion piece for Cradle and Nykthos, Visionary is simply far more proactive, and the more I play this deck, the more I value proactive cards.
Dosan for Shepherd. Unfortunately, I think Dosan's time is up. He's a pet card of mine, and he's served his purpose well over the years. However, Shepherd is extremely powerful, and I don't think there's room in this deck for two cards with this same effect.
2 months ago
Since lands are harder to interact with than mana rocks and most casual groups outlaw mass land destruction, I'd switch a few of the mana rocks for more Cultivate, Rampant Growth, Into the North, Nature's Lore, etc... It also produces more landfall triggers and thins your deck.
I see a real lack of tutors here. Being able to fetch what you need is extremely important. Rune-Scarred Demon, Demonic Tutor, and Finale of Devastation are the great ones for this deck. Creature tutors specifically that do a bunch for the deck are Birthing Pod and Prime Speaker Vannifar.
Lotus Cobra would help accelerate your deck early. Playing a fetchland on T3 would accelerate you to 5 mana with 3 lands out, letting you cast Acidic Slime on 2 opponent's lands / mana rocks. That's a serious tempo boost.
2 months ago
Before I make card suggestions, bounce lands require 2 lands return to hand with Yarok. They don't belong in this deck. Get them out!
Farseek, Rampant Growth, and Kodama's Reach in favor of Circuitous Route, Explosive Vegetation, and Grow from the Ashes would speed your land acceleration up by 2 turns and giving you more early turn stuff to do, which is always relevant.
2 months ago
Sire of Stagnation fits the landfall theme. He's straight gas and draws 8 cards off 1 opposing fetchland.
Thassa, Deep-Dwelling will further help you abuse ETB effects each turn. Bounce Ravenous Chupacabra each turn to keep the battlefield clear, draw 2 extra cards per turn with Baleful Strix, put 2 more lands in play with Wood Elves, or continuously wipe the opposing board with Massacre Wurm.
I'm seeing a lack of tutors with this deck. I imagine some are too expensive like Demonic Tutor and Vampiric Tutor, which are amazing. Others in the form of Rune-Scarred Demon, Fierce Empath, Woodland Bellower really help the deck find pieces and continue to accelerate their board state without sacrificing anything. Btw, Bellower can find Empath.
Bojuka Bog provides graveyard interaction without affecting consistency. Swap it out for a swamp.