Woodland Bellower

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Mythic Rare

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Related Questions

Woodland Bellower

Creature — Beast

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

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Woodland Bellower Discussion

Beezy on Karador, Ghost Chieftain: The Primer!

1 day ago

Woodland Bellower is probably the card to take out, I've been looking at it for a while now since the deck's curve has been getting lower and lower, and as much as I love the card, it hasn't really proven itself to be worth a slot. I WAS saving cutting it for when I eventually acquire a Mana Crypt masterpiece, but adding a Nature's Claim makes a lot of sense. I might want to also add something like Diabolic Intent in the future as well.

asasinater13 on The three best words in Magic

1 week ago

I haven't checked all of the history logs, but have you ever tried Woodland Bellower? I've had a lot of good luck with him in my zegana build. Always good for either a land, rec sage, or eternal witness.

skoobysnackz on [EDH][PRIMER] Karametra's Garden of Eden

1 week ago

Maybe consider taking something else out for Mirari's Wake? The +1/+1 effect could possibly help you close out the game without having to find other finishers. If you don't want to go down that road, I would suggest Rampaging Baloths and Avenger of Zendikar as they have some good synergies with Karametra, God of Harvests. Lastly, Woodland Bellower seems like a nice fit in this deck as it can tutor most of your utility creatures directly to the battlefield.

The_2ndpanda on Meren Jane's Last Dance - Meren $40 Budget Recur

1 week ago

Woodland Bellower is a good include into the deck. Tutor's up the creatures you need.

epajula on Mayael's Wild Pair-ty

2 weeks ago

I saw someone recommend Deathless angel, but also Spearbreaker Behemoth, and Gaddock Teeg work well against removal. It may be worth your time to add in Woodland Bellower, and Recruiter of the Guard just to make sure you are able to get him out to stop wraths.

Trveheimer on Surrak Aggro

3 weeks ago

hab noch was vergessen :D

Fierce Empath um die teuren kreaturen zu bekommen, den behemoth uswFires of Yavimaya und Hammer of Purphoros fuer boardhaste Coastal Piracy zsm mit dem Thassa Artefakt fuer den draw

die Savage Ventmaw+Atarka, World Render+Dragonlord Atarka geschichte lohnt sich selbst wenn nur diese drei drachen gespielt werden, vor allem eben mit haste bzw der dragonlord ist auch nice fuer blink, wenn auch teuer. Utvara Hellkite ist dann auch noch ein netter drache, passt ja zum thema von Surrak.

viele Kopien a la Clever Impersonator, Stunt Double, Phyrexian Metamorph, Sakashima the Impostor und Clone spielen sich cool mit den etb triggern oder eben auf nen hellkite oder ventmaw

Manglehorn scheint ne nuetzliche neuere karte zu sein,um den gegner zu behindern, und natuerlich ist ein Teferi, Temporal Archmage mega gut

Shaman of the Forgotten Way und Somberwald Sage sind gute manadorks und ziele fuer Woodland Bellower

Trveheimer on Surrak Aggro

3 weeks ago

also lass mal davon ausgehen dass es sich darum drehen soll, etb trigger auszunutzen und zu missbrauchen. ich versuche hier aufzulisten was in den jeweiligen bereichen an kreaturen mit etb gespielt werden kann, und karten die das ganze begnstigen und davon gebrauch machen.

for rampingstatt eigentlich karten wie Cultivate usw waeren also kreaturen wie Farhaven Elf, Wood Elves, Yavimaya Dryad, Ondu Giant, und Solemn Simulacrum besser, wg interaktionen mit panharmonicom, dem navigator usw. Sword of the Animist hatte ich kurz berlegt euch zu geben, ist auch interessant und nen blick wert. dasselbe gilt fr Nissa, Vastwood Seer  Flip. auch dran denken; viel ramp heit auch, dass man sein deck schnell ausduennt und dann es auch wahrscheinlicher ist, zb den craterhoof zu spielen usw.

laendertechnisch wirds nochmal noetig, aber auch nicht gaaanz billig.

control / removalCyclonic Rift (ist einfach enorm wichtig und gut, auch wenn's keine kreatur ist, weil es nicht so viele boardwipes gibt in temur)Acidic Slime, Reclamation Sage, Terastodon, Woodfall Primus, Venser, Shaper Savant

ETB Trigger Abuse / BlinkingDeadeye Navigator, Conjurer's Closet, Flameshadow Conjuring, Blade of Selves

TutoringWorldly Tutor ist es immer wert, alternativ Fauna Shaman oder Traverse the Ulvenwald, Mystical Tutor fr zb Tooth and Nail, Green Sun's ZenithWoodland Bellower - holt zb nen Reclamation Sage oder ne WittyFabricate um gut ans panharmonicon zu kommenGamble

Draw/ Card AdvantageMulldrifter, Rhystic Study, Garruk's Packleader, Shamanic Revelation

allgemeinLightning Greaves, Conqueror's Flail, Siege Behemoth, Triumph of the Hordes, Elvish Piper, Xenagos, the Reveler - dieser Planeswalker ist der shit, gibt euch viel mana und seine letzte ability bringt euch extrem weiter, er wird den gegner einfach zwingen seine removals zu spielen.

was ich jetzt weggelassen habe ist Kiki-Jiki, Mirror Breaker und alles was mit seiner combo zu tun hat. wenns dann doch combo sein soll und irgendwann mal bissl kohle da ist, kann ich noch weiter helfen. dasselbe gilt fr alles was mit dem Navigator infinite geht so wie in meinem deck zb.

PookandPie on Rashmi EDH

1 month ago

So, few quick things on this deck that probably aren't worth it:

Briarhorn: giant growth is meh in multiplayer, needs Deadeye + Peregrine Drake to be lethal at which point any mana sink or ETB would work, like Prime Speaker Zegana or anything that makes tokens.

Horizon Chimera : life gain is weak, not a strong beater

Downpour

High Tide: you don't run enough Islands, nor do you have any untap spells like Reset, Turnabout, or Candelabra of Tawnos.

Explorer's Scope: seems okay on paper, but it'll whiff 63% of the time because only 37% of your deck is lands, so 2:1 that card won't trigger.

Witchbane Orb: I mean, it's useful, but a lot of combos don't target players and burn isn't that big of a thing. Also, most burn in multiplayer doesn't target the player either, such as Earthquake, Pyrohemia, etc., if you added that for when you play versus a Gisela deck.

Artful Dodge: One shot effects are not good in multiplayer unless that one attack can kill. Rafiq of the Many can use this, while most other decks in Commander don't care for it and would prefer Trailblazer's Boots which offers the evasion over multiple turns.

Diplomatic Immunity: It's basically awful in this format unless your commander is Bruna, Light of Alabaster.

Your deck doesn't really generate one singular, big creature so I'm not sure about Whispersilk Cloak, Artful Dodge, Diplomatic Immunity, etc.. Of the big guys you run, also, a few of them already have trample or some other kind of evasion already, too, so doubling up on it seems kind of pointless.

Recommendations:

Coiling Oracle is always beneficial. You either "draw" a card or ramp, so it's a solid thing to use with Deadeye.

Fierce Empath lets you find your Deadeye Navigator or Realm Seekers for when you want to end games. Highly recommended.

Woodland Bellower finds your Fierce Empath for when you want to find Deadeye. Also finds Sylvok Replica to remove enchantments/artifacts.

Eternal Witness- I hear recursion is nice to have sometimes. Probably better than Reclaim because you get a body that can be blinked. Greenwarden of Murasa is also fun.

Reclamation Sage

Rite of Replication is something you should probably look into. It's a great win con if you hit 9 mana as you can make tons of copies of the biggest thing on field, and then bring it back with Eternal Witness/Greenwarden (making copies of Greenwarden makes it very hard to stop the Replication train, as any time they die, you get Replication back to keep making more copies of stuff. It tends to make people think twice about casting board wipes).

Stunt Double is cute.

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