|Commander / EDH||Legal|
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Creature — Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
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Tempest Caller Discussion
1 day ago
Well, good for you - none of the super good merfolk are rare or mythic.
From here you have 2-3 branches - token spam with Deeproot Waters, alpha striking with Tempest Caller or low-to-the ground with protection with Swift Warden or unblockable tall with River Heralds' Boon.
I honestly think that n4 is the correct one, with a bit of number 3.
3 days ago
apj_elfman Think about the over under with Tempest Caller. It's only god when you have a bunch of creatures out. It only matters if your opponent has a bunch of creatures out. If the theme is counters, I would play Verdurous Gearhulk as a finisher.
4 days ago
5 days ago
Snowman6The6Satan6 Simic Fluxmage and Vorel of the Hull Clade aren't standard, Herald of Secret Streams was in my prior to rivals build, but I think Tempest Caller fits better as a forced tapdown gives me an alpha strike even with non counter creatures, but I see the point with herald . Definately open to testing again with Herald again.
As for Deeproot Waters that is what I had in mind, I just dont know if adding tokens will dilute the deck focus too much.
6 days ago
GullyFoyle57 thanks for the suggestion. But i think Tempest Caller is the better card here rather than Herald of Secret Streams because my opponent can just hit herald spot removal and my creatures are already blockable. While with Tempest Caller, it's gonna be a sure hit leaving me with 2 to 3 blockers depending on the number of Deeproot Waters in play that i have. Once i can attack with pumped up creatures, it's basically game over even if they do not have the +1 counters.
1 week ago
In testing Tempest Caller was vastly stornger than Herald of Secret Streams. Tempest Caller allows your entire team to swing in unblocked, which outpaced temur energy about 70% of the time. The new lords add the ability to be much faster an more aggresive with your merfolk, meaning openings in the opponents defenses are exploited much more, and lead to more consistant wins.
1 week ago
Boon gives a permenent +1/+1 or +2/+2 to a creature, allowing something like Mistbinder to get in for damage and additionally, works great with herald, allowing it to get in on the party. I think herald is a very correct choice for the deck, but you currently lack ways to put counters on your dudes - using deeproot elite correctly will be crucial for the turn you play herald. Perhaps, if you do not include Herald, Tempest Caller could be decent enough for one-shotting.
I can see that about the 1 drops and Herald not being too OP without boon to boost it.
1 week ago
Great deck, I really want to play merfolk when RIX comes out! I didn't playtest or anything, but looking at the list, I would take out the Merfolk Branchwalker and Mimic, which is essentially a worse Deeproot Elite, for more protection (Swift Warden) and /or Tempest Caller as a finisher, which would also smooth out your mana-curve. Deeproot Elite is better than Mimic because a) you choose where the counter goes, it doesn't have to be on the creature that entered, b) relevant type outside the battlefield, too (for Silvergill Adept). You could, if it doesn't hurt too much, run playsets of Hashep Oasis and Ipnu Rivulet, which tap for the same mana as Forests and Islands, respectively, but ping you for it, but they have additional effects, and you could also run Unquenchable Thirst with them for removal that would be sided out against Energy decks.
+1, great deck, you see the power in Mist-Cloaked Heralds, love this brew and the idea behind it.