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September 30, 2020 10:32 p.m.
Lithoform Engine can do great things in this deck. Other than copying Nyxbloom Ancient, or doubling up on Kinnan’s ability, it has a hidden ace in the hole. It’s counter spell protection. You can copy any spell that anyone tries to counter. You’ve got the mana to abuse it.
September 30, 2020 12:55 a.m.
I've played K'rrik, too. Draw is so crucial because he's so good at playing cards that you end up with an empty hand really easily. That's why Night's Whisper, Read the Bones, and Syphon Mind are great for him. I also really like Demonic Embrace for gaining life by slapping it onto K'rrik. It's replayable, too. Attacking with K'rrik can get you the life you need, and having flying means you'll always be able to attack someone every turn.
September 29, 2020 11:41 p.m.
There's also Bring to Light which works well with lots of colors.
September 28, 2020 1:51 p.m.
It’s stronger than Canopy Cover for sure. It gives more power, is cheaper, and trample is still a form of evasion more or less. Killing their stuff off is a plus.
September 26, 2020 9:46 a.m.
I'd just suggest to have more card draw. It's essential in commander to draw cards, mostly because of the prevelance of boardwipes and the fact that 3 people are killing off your stuff at most points in the game. You've got to get enough cards out to overwhelm several people around the same time. Card advantage is half of it. The other half is mana ramp.
September 26, 2020 1:52 a.m.
Cool deck. Progenitus is a difficult card to handle. Since you're new to the commander format, I'll just give some general tips before saying more specific stuff.
The kings of EDH are card advantage and mana ramp. If you can do both, you'll probably win. Because a large portion of decks go towards these two categories, as well as spot removal and boardwipes and other interaction, commander decks don't have as many creatures as other formats do. Yes, your deck is creature light, but not terribly light either.
I would get rid of the curse cards altogether. They're only able to affect one opponent, which is an inefficient way to hurt people in a multiplayer format. The way I build my decks is with the intent to face off multiple people at once. Sometimes, I build my decks knowing that I'll be targeted by several opponents, so I just make my deck explosive enough to kill 1 opponent out of nowhere. Dealing with 2 enemies is easier than 3, anyway. But with a less cutthroat build, you'll be looking towards your opponents for help with a common enemy, so politics are important. Curses don't mesh well with that.
Niv-Mizzet Reborn just won't get you many cards. You don't have many 2 color cards, so he'll almost always get you nothing.
Bearer of the Heavens will hurt you as much as everybody else. It'll still kill your commander. It's no fun to restart a game from scratch like that.
Some great cards on a budget I would recommend are Faeburrow Elder, Firemind Vessel, Hedron Archive, Painful Truths, and probably some more creatures. Since you're running 5 colors, you can run whatever you want as long as it doesn't have too many pips of a single color. Unless it's Fiery Emancipation. That card's busted. One hit kill with your commander.
September 26, 2020 1:49 a.m.
How about Rancor? It's super strong and is hard to get rid of.
September 25, 2020 11:42 p.m.
It’s true you wouldn’t be able to interact with instants, but you can still activate Zirilian’s ability. The oracle text is more clear about that. Zirilian is just an old card that used old terminology.
September 25, 2020 5:27 p.m.
I meant to say I second what Optimator said.
September 25, 2020 12:44 a.m.
I definitely second what Metroid_Hybrid says about Xenagos, God of Revels being one of the strongest big stompy commanders. I'm a green player at heart, so I've always searched for a commander to satisfy my Timmy urge to curb-stomp people in a single combat step. Repeatedly if necessary. Xenagod was the only one that did it good enough for me (not even Atarka, World Render dragon tribal was enough).
Xenagos, God of Revels is strong because 1. He gives haste (that's HUGE), 2. He gives +X/+X, 3. Most of cards worth running in this deck have trample anyway. Nyxbloom Ancient, Blightsteel Colossus, Emrakul, the Promised End, Ghalta, Primal Hunger, Pathbreaker Ibex, and Vorinclex, Voice of Hunger to name a few. As for Eldrazi, what more could you ask for than having haste on Kozilek, Butcher of Truth? That's why I love this commander.
September 25, 2020 12:44 a.m.
I've run a Feldon of the Third Path deck and it's honestly really similar to Zirilian. So I'll suggest cards that should work just as well for your commander as for mine. Illusionist's Bracers is definitely a strong card when your commander has a strong ability to copy. Fires of Invention is one of the strongest ramp spells you can run. It lets you only spend commander tax when recasting your commander, it lets you cast spells while also keeping mana to use your commander's ability, or you can just cast 2 dragons. It's the kind of ramp mono-red needs.
September 24, 2020 11:50 p.m.
Of course, Megalomania. The dryad, or Prismatic Omen, would make it much easier (which is why it's banned in commander), but that wouldn't be as legendary. I was just trying to make the win condition as complicated as possible to add to the discussion.
September 20, 2020 12:22 a.m.
Now, I'm not personally a fan of lifegain, so I would suggest you remove the lifegain subtheme. I could just be biased, though. Outside of decks that can use lifegain as a resource (like Heliod, Sun-Crowned), lifegain just becomes a card that delays your death without giving you any real tools to overcome whatever situation may be killing you. Now, if a card can gain you life AND do something else, then it's much better. This includes cards like Archangel of Thune. But if a card ONLY gains you life and does nothing else, it's probably not the best. These include Resolute Archangel, Beacon of Immortality, Angelic Chorus, Shattered Angel, Boon Reflection, Rhox Faithmender, and more.
Since lifegain strategies require both cards that gain life as well as cards that use life, in order to make the strategy as viable as possible, the commander should fill one of those 2 roles. Otherwise, you end up using a lot of deck space to put in cards that individually have little impact. Trostani, Selesnya's Voice, for example, is a good lifegain commander since she provides all the life you need to make use of cards like Aetherflux Reservoir. But I could just be biased since I don't have much experience with lifegain outside of my own Trostani deck I used to have. Good luck making cuts!
September 20, 2020 12:20 a.m.
I would build a ramp deck. You use efficient ramp cards to play into big payoffs. But, I’m a green player at heart, so I pretty much always do this kind of thing with my decks one way or another.
September 19, 2020 9:10 p.m.
Short answer, no. Here's why.
Rule 706.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated
September 19, 2020 4:58 p.m.
ToxicHawk, it does depend on what you want to do. I will say, though, that Unwinding Clock is bad because you lack a way to flash in your creatures, and adding a sufficient infrastructure to do that would dilute the deck and make it less consistent. Paradox Engine has the same issue of getting you mana you can’t necessarily use since it needs card draw to work well.
If you have any Mystical Tutor, they go great with Tinker. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Even Darksteel Citadel would be good as a playset. Another decent card to run is Ensoul Artifact
September 19, 2020 2:46 p.m.
September 19, 2020 1 p.m.
September 19, 2020 1:02 a.m.
I guess I should mention you can't use triomes, shocks, or any kind of dual land. You'll have to play your spells in the correct order to pull it off. Something about layers. I don't know if it's entirely possible, but if it is, it's probably impressively difficult.
September 19, 2020 12:16 a.m.
Commander / EDH
SCORE: 77 | 90 COMMENTS | 10784 VIEWS | IN 26 FOLDERS
Commander / EDH*
SCORE: 3 | 3 COMMENTS | 922 VIEWS | IN 3 FOLDERS
|Playing since||Rise of the Eldrazi|
|Avg. deck rating||13.43|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||833|
|Last activity||13 hours|