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Currently #1 Okaun and Zndrsplt list by score on Tappedout! Thank you guys for all your support and help!

Special thanks to scotchtapedsleeves for coding this page. Check out his profile!

Hello everyone and welcome to my EDH deck "Insert Coin To Play".

Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom surely are not tier 1 commanders, but with this primer I hope to show you how good they can be when supported with the right cards. In my playgroup there are a lot of people who play combo, control or stax strategies on semi-competitive level and I assure you that this deck has proven to be a great threat for the table, being able to win in almost every situation if not stopped in time.

If there's something unclear or if you want to know more about why I decided to include some cards instead of others, feel free to ask in the comment section!

The coin flip mechanic was introduced to add more randomness to mtg and is always related to "chaos" but this is NOT a chaos deck. The challenge was to build a solid and optimized deck around two underestimated commanders, but still in line with the main theme. If you want to win, you have to do it by flipping coins.

According to that, I decided to not include combos like Kiki-Jiki, Mirror Breaker + Deceiver Exarch or other generic UR infinite/repeatable loops. In my opinion, it wouldn't make any sense to play something like that with these two commanders, since every other izzet general would be extremely better. Nonetheless, as I will better explain in the "End game with..." panels below, there are many infinite/repeatable combos in this list and they all require you to flip coins (or at least to activate abilities/play spells that say "flip a coin". If you want to go "infinite" or to flip a number of times where the chances involved don't really matter, I suggest you to use an app or to ask your friends to agree on using some "shortcuts". I hope you don't want to stall the game just for playing with your coins).

The main mechanic can also be used as a "value engine" to let you win without strictly relying on your combos. You can always swing with Okaun and kill your opponents one after another with combat damage, or close the game with Chance Encounter. Since there are many viable ways to play this deck, I'm aware that this list may be a bit confusing... Someone may see a deck that is not entirely focused on a few wincons and not so much "optimized". To better explain my choices and the apparent inconsistency/lack of focus, I need to talk about the reasons why I built this deck.

I love izzet decks and I love to flip coins, that's obvious. I also like to win and to play at a high level, otherwise I would have made a more "fair" and casual list. But I wanted more. I wanted a deck that could let me decide HOW to win (and in some ways, WHEN) and that could make every game different... for me and my friends. Sometimes I like to simply swing with an unstoppable Okaun and become the "archenemy"... Sometimes I just want to end the game fast, maybe because I'm playing against combo/stax/prison decks and I can't count on Okaun... Sometimes I like to enjoy what happens during the match, set my "value engine" and close the game with my favourite/craziest combos. I could have replaced some combos with more counterspells, draw spells or tutors, but this would have made my strategy much more predictable and counterable. I tried to create a compromise between consistency, flexibility, unpredictability... and of course fun.

I balanced the list to better fit my playstyle, but you can always make changes pointing in some directions more than others, according to your preferences and your meta. You can find some ideas in the DLC panel.

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- like izzet decks

- like to play the same deck in many different ways, according to your preferences

- like to have solid game winning combos but without strictly relying on them

- like being explosive and being able to win out of nowhere

- like to flip coins

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- like playing stax or prison decks

- like to have control of the board

- like to have answers to almost every situation

- like to deal with a lot of tokens and counters

- like chaos decks

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Having two commanders can be a great advantage, especially in this deck, because Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom can be used separately for different strategies (for details see the "End game with..." panels below). Be aware that you will rarely be allowed by your opponents to control them simultaneously. For this reason, choosing the right one to cast may be crucial and will affect your playstyle during the game.

I usually don't play Okaun unless I'm prepared to defend him or to kill someone the same turn I play him, because he's an easy target for my opponents' removals. I prefer to wait for the right moment, like after a boardwipe or when another player is seen as the main threat. But if you are so lucky to be able to cast him on your third or second (or even first) turn, you should probably risk. You can also flash him with Vedalken Orrery or Emergence Zone before your turn.

Zndrsplt may seem a less scarier commander and for this reason she (yes, she's a lady) is usually allowed to stay on the battlefield longer then her partner. But gaining card advantage over your opponents can be even better than attacking them, since you have many game winning combos in this deck that don't involve Okaun.

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First of all, Krark's Thumb is a must. With this card in play, every coin flip based effect may become extremely good. You can easily draw 8 cards in a row with your homunculus or attack with a 768/768 cyclops.

And finally, after a long wait, the legendary owner of the thumb has the card he deserves: Krark, the Thumbless. I think there's no need to explain why it's in the list.

You obviously need other good cards to make you flip again and again in order to increase your chances of winning, like Mana Crypt, Fiery Gambit, Desperate Gambit, Karplusan Minotaur, Squee's Revenge, Stitch in Time, Game of Chaos and Planar Chaos. This one can be really useful because Okaun and Zndrsplt trigger "whenever a player wins a coin flip". So when your opponents lose a flip, they waste a card. When they win, you draw a card and Okaun gets pumped.

There's also Frenetic Efreet, which is the best one in this category. This card lets you play its activated ability as many times as you want in response to itself (since the cost is just 0). You flip a coin for the first activation to see if it dies or phases out, then the remaining activations will still resolve, causing you to flip a coin each time. That's the reason why Frenetic Sliver has been worded in a different way and can't be used like the efreet.

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You need a good ramp to be able to cast your commanders really quick and, if necessary, to recast them more times. That's why you should use Mox Opal, Mox Amber, Chrome Mox, Arcane Signet, Izzet Signet, Mana Crypt, Sol Ring, Jeweled Lotus and Dockside Extortionist.

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Sensei's Divining Top, Scroll Rack, Rhystic Study, Squee's Revenge and of course Zndrsplt, Eye of Wisdom are cards that can help you draw what you need during the game.

There aren't many cards in this section because most of the time you probably shouldn't need more draw effects. This deck is full of tutors and your homunculus commander alone can be a powerful draw machine, even without any kind of support by other coin flipping cards.

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Mana Drain, Force of Will, Pact of Negation, Muddle the Mixture (only if you don't need to tutor with it), Fierce Guardianship, Deflecting Swat and Chaos Warp are here to defend your strategy and to allow you to pull off your combos.

I recommend you to use these cards only to protect your wincons or to prevent someone from winning. Don't waste your counterspells.

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You need a lot of tutors in order to choose the right strategy for every match and reach your goal the fastest way possible. You can use Imperial Recruiter, Trinket Mage, Tribute Mage, Spellseeker, Tolaria West, Drift of Phantasms, Muddle the Mixture, Fabricate, Long-Term Plans, Whir of Invention, Mystical Tutor and Gamble.

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Okaun, Eye of Chaos is your first wincon so you need to protect him with Lightning Greaves or Swiftfoot Boots and to make him unblockable/give him trample with cards like Temur Battle Rage, Shadow Rift, Leap and Footfall Crater in order to kill one player. In alternative, you can use Cyclonic Rift to clean the board for potential blockers.
Krark's Thumb can increase your chances of making Okaun big enough and you can always use Frenetic Efreet to give him infinite power.

Finishers

1 Okaun, Eye of Chaos + Kediss, Emberclaw Familiar (and luck)

Kediss, Emberclaw Familiar is Okaun's favourite pet. Swing at one single opponent to take down all the others.

2 Okaun, Eye of Chaos + Frenetic Efreet + Kediss, Emberclaw Familiar

If you don't feel lucky, just use Frenetic Efreet and all you need is one clean hit.

3 Okaun, Eye of Chaos + Soul's Fire (and luck)

Best way to get rid of one opponent without even attacking. With Krark, the Thumbless in play you could also "double or nothing" for a flavour double kill (also doubling Okaun's power).

4 Okaun, Eye of Chaos + Chandra's Ignition (and luck)

A lot of damage but you need to win at least four coin flips in the same turn to be sure to kill all your opponents.

5 Okaun, Eye of Chaos + Frenetic Efreet + Chandra's Ignition

Infinite damage to all your opponents without taking risks.

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If Okaun, Eye of Chaos is the muscle, Zndrsplt, Eye of Wisdom is the brains. This little homunculus doesn't bite, but she can hurt your opponents in other ways, helped by Frenetic Efreet and Thassa's Oracle.

Finishers

1 Zndrsplt, Eye of Wisdom + Frenetic Efreet + one flash enabler (Vedalken Orrery or Emergence Zone)

Draw your deck by activating infinite times the efreet's ability, flash Thassa's Oracle and win the game.

2 Zndrsplt, Eye of Wisdom + Frenetic Efreet + 3 mana available (at least one red)

Actually you could pull off the same combo even with only these two cards in play. How? Well, you'll still be able to draw your entire deck but you'll need to get rid of your homunculus before losing the game. Cast Chaos Warp targeting your commander, choose to put it in the command zone instead of your library, let resolve the remaining triggers of the efreet and then cast Thassa's Oracle.

Note that with both these combos you'll always have access to all the cards in your deck to help you cast and protect Thassa's Oracle (all your mana rocks, all your counters and even Snapcaster Mage and Underworld Breach if you need to recycle something).

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Chance Encounter is a key card in this deck but as soon as you play it, you will immediatly become the main target. You can try to win enough coin flips during the game and hope that your enchantment will still be on the battlefield for your next upkeep, but there are easier ways to win with this card.

Finishers

1 Chance Encounter + Frenetic Efreet + one flash enabler (Vedalken Orrery or Emergence Zone)

Cast Chance Encounter and Frenetic Efreet before your turn at instant speed, activate the efreet's ability, put at least ten counters on your enchantment and win the game at the beginning of your upkeep.

2 Chance Encounter + Frenetic Efreet + Final Fortune

It's the easiest way possibile to win using luck counters, since you don't need to flash any card.

3 Chance Encounter + Frenetic Efreet + Stitch in Time (and luck)

After all, this is a coin flip deck... If you want to test your luck (or if it's your only available option) you can always do it. If you succeed, you are a real man and you have all my respect, but I suggest you to stay away from your friends for a bit... I don't think thay will appreciate that.

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This section may be a bit... "unethical" for a casual EDH player. The following combos require Mindslaver so if you don't want to use this card you can just replace it with something else (if you want to focus more on Okaun, Eye of Chaos, I suggest Sword of Feast and Famine + Aggravated Assault for an easy infinite combo. You can also find other interesting cards in the "DLC" panel below).

First of all, since Mindslaver is pretty self-explanatory, let's talk for a moment about another card: Game of Chaos. You could technically kill one player with it but you should have to win at least five/six consecutive coin flips and since this is extremely hard, even with Krark's Thumb in play, most of the time you'll just get a bunch of successful flips to pump Okaun and draw some cards with Zndrsplt. Your opponent will probably choose to stop your mini game the first time you lose.

But there's a way... a mean one... to make this card really powerful. With Mindslaver you can control one opponent's turn, forcing him to choose to repeat the process everytime you want. Also you can dispose of his cards as you will, damaging the remaining players or helping yourself.

Finishers

1 Mindslaver + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Activate Mindslaver to control the next turn of target opponent, cast Game of Chaos during his turn, force him to bet his life until you want to stop, kill him and gain a lot of life. You will still have to face the remaining players, so try to make the most of the stolen turn.

2 Mindslaver + Zndrsplt, Eye of Wisdom + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Same combo that involves another combo. You can win as many coin flips as you want, which means that you will be able to draw your entire deck thanks to your homunculus, flash Thassa's Oracle after drawing the last card in your deck and win the game.

3 Mindslaver + Chance Encounter + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Put a minimum of ten counters on your enchantment... and gain a lot of extra life. Wait until your upkeep to win the game.

With the next two combos (which are absolutely my favorites) I've succeeded in making Karplusan Minotaur extremely good (I'm proud of myself)! Since I found nothing like that on the internet, I think I can take credit for both of these combos.

4 Mindslaver + Karplusan Minotaur + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

With this creature in play you will deal damage to... pretty much everything, regardless of the outcome of your coin flips. Everytime you lose, you can force the opponent controlled by Mindslaver to choose any target you want for your enraged minotaur. You'll just need to win the last coin flip before deciding to stop, in order to at least regain the life lost with Game of Chaos.

5 Mindslaver + Karplusan Minotaur + Frenetic Efreet

Same as above, but for this one you don't need any flash enabler since you can simply cast the efreet and activate its ability as many times as you want during your opponent's turn.

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Curse of Opulence can distract the other players and give you more mana during the game. I love this card because adds more politics to the table and perfectly matches the coin theme of this deck.

Snapcaster Mage can recycle your instants and sorceries and Underworld Breach is a sort of snapcaster but for every nonland card, which means that your Frenetic Efreet is still useful even in your graveyard.

Academy Ruins and Goblin Welder are here to repair your broken artifacts... and the goblin can also mess with those of your opponents.

Copy Artifact can get you another Mana Crypt or copy an opponent's artifact. Sakashima the Impostor and Sakashima of a Thousand Faces act like a second Zndrsplt, Eye of Wisdom or Okaun, Eye of Chaos. The new Sakashima can also let you copy your legendary artifacts with Copy Artifact, included Krark's Thumb. Just to be clear: with two thumbs in play you get to flip four coins instead of one.

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I put here the "maybeboard" section to clean the decklist and make it more readable. These are cards that I'm testing/I tossed for better options/I can't afford/don't fit my playstyle/could be good but I can't find something to remove for them/may be an interesting choice for those players who want to take a different approach to their coin flip deck.

Suggestions are welcome!

Maybeboard List

Creature: Gilded Drake, Goblin Archaeologist, Consecrated Sphinx, Clever Impersonator, Spark Double, Dire Fleet Daredevil, Tidal Barracuda, Thieving Skydiver, Hullbreacher

Planeswalker: Dack Fayden, Tezzeret the Seeker, Jeska, Thrice Reborn

Sorcery: Transmute Artifact, Thud, Slip Through Space, Expropriate, Finale of Promise, Seize the Day, Fury of the Horde, Last Chance, Warrior's Oath, Vandalblast, Role Reversal

Instant: Puppet's Verdict, Fighting Chance, Pyroblast, Red Elemental Blast, Radiate, Fling, Fatal Frenzy, False Orders, Expedite, Reset, Sudden Substitution, Quicken, Stifle, Trickbind, Narset's Reversal, Disallow, Force of Negation, Tale's End, Valakut Awakening  

Enchantment: Goblin Bomb, Impulsive Maneuvers, Mystic Remora, Blood Moon, Leyline of Anticipation, Aggravated Assault

Artifact: Mox Diamond, Lotus Petal, Mana Vault, Grim Monolith, Basalt Monolith, Thran Dynamo, Gilded Lotus, Thought Vessel, Talisman of Creativity, O-Naginata, Haunted Cloak, Helm of the Host, Shadowspear, Sword of Feast and Famine, Aetherflux Reservoir

Land: Gemstone Caverns, Cavern of Souls, Desolate Lighthouse, Izzet Boilerworks, Temple of Epiphany, Spirebluff Canal, Volcanic Island

Finishers

1 Okaun, Eye of Chaos + Sword of Feast and Famine + Aggravated Assault

Infinite combat phases. I used this combo for a while but I don't like it and I'm not quite voltron oriented.

2 Mindslaver + Aetherflux Reservoir + Game of Chaos + one flash enabler (Vedalken Orrery or Emergence Zone)

Play with an opponent controlled by Mindslaver using Game of Chaos and then kill the remaining players using the life gained with it (for details see the "End game with Mindslaver" panel). In my opinion, this combo requires too many pieces and too much mana to justify Aetherflux Reservoir.

3 Final Fortune or Pact of Negation + Sudden Substitution

Really mean way to kill one player, but it doesn't make me flip any coin so I didn't include it in the deck.

4 Fiery Gambit + Radiate + a lot of creatures on the board

Flip A LOT of coins (copying Fiery Gambit for every legal target) and hopefully kill your opponents dealing six damage at least 6/7 times. Fun combo but you need the right context to use it, can be easily stopped (bounce spells, sac outlets to get rid of the targets, creatures with hexproof...) and can also be very frustrating for your friends to wait for all your coin flips.

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Click +1 if you like this deck and leave your opinions in the comments below. Thank you and have fun!

When faced with two choices, flip a coin. When it's in the air, you'll know which side you're hoping for

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Revision 35 See all

3 weeks ago)

+1 Sakashima of a Thousand Faces main
-1 Spark Double main