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Currently #1 Okaun and Zndrsplt list by score on Tappedout! Thank you guys for all your support and help!

Special thanks to scotchtapedsleeves for coding this page. Check out his profile!

(There may be some grammar errors, english it's not my first language)

Hi guys! This is my EDH deck "Insert Coin To Play".

Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom may not be tier 1 commanders, but I assure you that they can be lethal if supported with the right cards.

This deck embodies the Izzet philosophy: is explosive, unpredictable, really versatile and also super fun to pilot because of the coin flip theme.

- like izzet decks

- like voltron decks

- like to have solid combos that can secure your victory, but without strictly relying on them

- like to have always something to do and to be proactive during the game

- like being explosive and being able to win out of nowhere

- like to take risks

- like to flip coins

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- like to deal with a lot of tokens and counters

- like to attack with many creatures

- like playing stax or prison decks

- like to have control of the board

- like to have answers to almost every situation

- like chaos decks

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Important note: the coin flip mechanic was introduced to add more randomness to mtg and is always associated with "chaos" but this is NOT a chaos deck.

On the contrary, the challenge was to build a solid deck around two underestimated commanders.

Let's talk about the list!

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Having two commanders can be a great advantage, especially in this deck, because Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom can be used separately for different strategies (for details see the "End game with..." panels below). Be aware that you will rarely be allowed by your opponents to control them simultaneously. For this reason, choosing the right one to cast may be crucial and will affect your playstyle during the game.

I usually don't play Okaun unless I'm prepared to defend him or to kill someone the same turn I play him, because he's an easy target for my opponents' removals. I prefer to wait for the right moment, like after a boardwipe or when another player is seen as the main threat. But if you are so lucky to be able to cast him on your third or second (or even first) turn, you should probably risk. You can also flash him with Vedalken Orrery, Leyline of Anticipation or Emergence Zone before your turn.

Zndrsplt may seem a less scarier commander and for this reason she (yes, she's a lady) is usually allowed to stay on the battlefield longer then her partner. But gaining card advantage over your opponents can be even better than attacking them, since you have many game winning combos in this deck.

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First of all, Krark's Thumb is a must. With this card in play, every coin flip based effect may become extremely good. You can easily draw 8 cards in a row with your homunculus or attack with a 768/768 cyclops.

You obviously need good cards to make you flip again and again in order to increase your chances of winning, like Mana Crypt, Fiery Gambit, Squee's Revenge, Karplusan Minotaur, Stitch in Time and Planar Chaos. This one can be really useful because Okaun and Zndrsplt trigger "whenever a player wins a coin flip". So when your opponents lose a flip, they waste a card. When they win, you draw a card and Okaun gets pumped.

There's also Frenetic Efreet, which is the best one in this category because you can flip infinite times with his ability and do some crazy stuff.

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You need a good ramp to be able to cast your commanders really quick and, if necessary, to recast them more times. That's why you should use Mox Opal, Chrome Mox, Arcane Signet, Fellwar Stone, Izzet Signet, Mana Crypt, Sol Ring, Thought Vessel, Solemn Simulacrum and Dockside Extortionist.

Artifacts are the best source of mana in this deck because we don't have access to green. Remember that even if Krark's Thumb can be a great target for your tutors, like many other useful artifacts, mana comes first. Sometimes tutoring for Mana Crypt or Sol Ring is not a waste.

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You need artifacts for mana, utility, defense or as a piece for a combo. Academy Ruins, Reconstruction and Goblin Welder can recycle your Sword of Feast and Famine, Lightning Greaves, Mana Crypt, Vedalken Orrery or Krark's Thumb.

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Mana Drain, Force of Will, Disallow, Pact of Negation, Muddle the Mixture (only if you don't need to tutor with it), Swan Song and Chaos Warp are here to defend your strategy and to allow you to pull off your combos.

I recommend you to use these cards only to protect your wincons or to prevent someone from winning. Don't waste your counterspells.

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You need a lot of tutors in order to choose the right strategy for every match and reach your goal the fastest way possible. You can use Imperial Recruiter, Trinket Mage, Tribute Mage, Spellseeker, Tolaria West, Drift of Phantasms, Muddle the Mixture, Fabricate, Long-Term Plans, Tezzeret the Seeker (more than just a tutor), Whir of Invention, Mystical Tutor and Gamble.

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Okaun, Eye of Chaos is a potential wincon so you need to protect him with cards like Lightning Greaves and Swiftfoot Boots and to make him unblockable/give him trample with cards like Temur Battle Rage, Shadow Rift and Thassa, God of the Sea in order to kill one player just by winning three coin flips in a turn. In alternative, you can use Cyclonic Rift to clean the board for potential blockers. Soul's Fire is another good card if you need to kill a player without attacking him. Krark's Thumb can increase your chances of making Okaun big enough and you can always use Frenetic Efreet to give him infinite power and toughness.

Okaun, Eye of Chaos + Chandra's Ignition = end of the game, but you need to win at least four coin flips in the same turn.

Okaun, Eye of Chaos + Sword of Feast and Famine + Aggravated Assault= infinite combat phases. Attack with Okaun, maybe after a Cyclonic Rift or supported by Shadow Rift, Temur Battle Rage or Thassa, God of the Sea, deal damage to a player, untap all your lands and activate the ability of Aggravated Assault. Repeat until you win.

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If Okaun, Eye of Chaos is the muscle, Zndrsplt, Eye of Wisdom is the brains. This little homunculus doesn't bite, but she can hurt your opponents in other ways.

Zndrsplt, Eye of Wisdom + Frenetic Efreet = instant win. Draw your deck by activating infinite times the efreet's ability, cast Flash and put Thassa's Oracle onto the battlefield at instant speed.

Zndrsplt, Eye of Wisdom + Frenetic Efreet + Vedalken Orrery, Leyline of Anticipation or Emergence Zone = cast Thassa's Oracle at instant speed without using Flash. In this way you can also play moxes at instant speed if you need more mana to cast the oracle.

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Chance Encounter is another card that you must put in this deck but as soon as you play it, you will immediatly be seen as the main threat by the other players. You can try to win enough coin flips during the game and hope that your enchantment will still be on the battlefield for your next upkeep, but there's an easier way to win with this card.

Cast Chance Encounter and Frenetic Efreet before your turn at instant speed thanks to Vedalken Orrery, Leyline of Anticipation or Emergence Zone, activate the efreet's ability, put infinite counters on your enchantment and win at the beginning of your upkeep.

You can also play Chance Encounter and Frenetic Efreet during your turn and try your luck with Stitch in Time (maybe with Krark's Thumb in play).

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Snapcaster Mage can recycle your instants and sorceries and Underworld Breach is a sort of snapcaster but for every nonland card, which means that your Frenetic Efreet is still useful even in your graveyard.

Copy Artifact can get you another Mana Crypt or copy an opponent's artifact. Sakashima the Impostor and Spark Double act like a second Zndrsplt, Eye of Wisdom or Okaun, Eye of Chaos.

Curse of Opulence can distract your opponents and give you more mana during the game. I love this card because adds more politics to the table and perfectly matches the coin theme of this deck.

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This is the "maybeboard" section. I put it here to clean the decklist and make it more readable. I'm actually testing some of these cards, others are here because I see some potential in them but I can't find a room in the main list. Suggestions are welcome!

Creature: Clever Impersonator, Godo, Bandit Warlord, Marchesa's Smuggler, Laboratory Maniac, Tidal Barracuda

Planeswalker: Dack Fayden

Sorcery: Expropriate, Finale of Promise, Fury of the Horde, Game of Chaos, Last Chance, Role Reversal, Warrior's Oath

Instant: Electrodominance, Final Fortune, Narset's Reversal, Sudden Substitution, Deflecting Swat, Fierce Guardianship

Enchantment: Mystic Remora, Messenger's Speed, Mirror March, Storm the Vault  , Footfall Crater

Artifact: Helm of the Host

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Please upvote if you like this deck and leave your opinions in the comments below. Thank you and have fun!

When faced with two choices, flip a coin. When it's in the air, you'll know which side you're hoping for

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