Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Latest Decks as Commander

Fists of Flame Discussion

enpc on Gold Medal in Hammer Throw, 2022 Olympics

1 month ago

How would Fists of Flame sit in the deck? gives trample, stat buff and card draw which are all relevant here.

Gage18 on Birgi Storm cEDH

3 months ago

WotanubisReturned My list doesn’t ever win by attacking and Fists of Flame can’t be a win con in a multiplayer format.

WotanubisReturned on Birgi Storm cEDH

3 months ago

Fists of Flame is an alternate wincon in my Historic TreasureStorm and it might be a good addition to your list.

QuestionMarc on Vadrik's Discount Spell Emporium

3 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

Saccox on Why Can't I Hold All These Wolves?

5 months ago

Hi Space_Jam,Fists of Flame and Season of Growth? thank you for letting me know Silverfur Partisan^^. i have created two decks with zada,The zada's death touch Pezzent and Beam n' Zada Bad Boys Pezzent!.

nicochulo on Weird Storm (Temur-ish)

5 months ago

Grubbernaut Well, maybe I'm worrying too much about the fizzle possibility, but due to the fact that this deck aims to be almost 100% optimized towards the combo, any chances to make it fizzle require much attention.

As it is right now, the deck doesn't have much use for the added mana. If you used this cantrip, you'd require one extra source of mana and you'd cantrip as usual and get 1 more mana as a bonus. This'd mean that, with the 2 mana in the pool and the 1 mana the Blistercoil Weird taps for, you'd be able to cast a 3-mana cantrip, or two 2-mana cantrips as the chain progresses. I could see a build where this is benefitial, maybe you go for a storm backup with Grapeshot , or want to get more power with Fists of Flame , or maybe you really wish to make sure you don't fizzle with Ideas Unbound , but otherwise idk what the idea would be

Grubbernaut on Runaway Scales

6 months ago

I like the idea; I'd cut Banefire , Simic Ascendancy , Fists of Flame , Warlord's Fury , and maybe some of the cantrips - you definitely need more creatures to ensure having 1, or preferably 2 in the early game (probably 12ish), and probably want an absolute minimum of 16 lands (or more likely, 18, especially if you use some Canopy lands). I also think Strike it Rich is pretty medium, though probably worth it if you stick with 3 colors.

Some options to consider: Lava Dart , maybe Mutagenic Growth (though it isn't red), and the usual suspects of prowess creatures; cutting blue could let you play white for Clever Lumimancer , though keeping blue for Sprite Dragon would let you stay on-theme with Hardened Scales and counters. Honestly, Dragon is absolutely perfect for this deck.

I think 2 or 3 of any given mana sink will be sufficient, since your main plan will probably be to win via combat damage (and not the mana from Steam Kin), which could be something like Hexdrinker or Fury . Maybe even Pact of the Titan if you want to go all-in; exile it if you're in on Nivmagus, or let it resolve if you have mana from Steam-kin.

Cheers!

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