Fists of Flame

Fists of Flame


Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Latest Decks as Commander

Fists of Flame Discussion

Saccox on Why Can't I Hold All These Wolves?

3 weeks ago

Hi Space_Jam,Fists of Flame and Season of Growth? thank you for letting me know Silverfur Partisan^^. i have created two decks with zada,The zada's death touch Pezzent and Beam n' Zada Bad Boys Pezzent!.

nicochulo on Weird Storm (Temur-ish)

1 month ago

Grubbernaut Well, maybe I'm worrying too much about the fizzle possibility, but due to the fact that this deck aims to be almost 100% optimized towards the combo, any chances to make it fizzle require much attention.

As it is right now, the deck doesn't have much use for the added mana. If you used this cantrip, you'd require one extra source of mana and you'd cantrip as usual and get 1 more mana as a bonus. This'd mean that, with the 2 mana in the pool and the 1 mana the Blistercoil Weird taps for, you'd be able to cast a 3-mana cantrip, or two 2-mana cantrips as the chain progresses. I could see a build where this is benefitial, maybe you go for a storm backup with Grapeshot , or want to get more power with Fists of Flame , or maybe you really wish to make sure you don't fizzle with Ideas Unbound , but otherwise idk what the idea would be

Grubbernaut on Runaway Scales

2 months ago

I like the idea; I'd cut Banefire , Simic Ascendancy , Fists of Flame , Warlord's Fury , and maybe some of the cantrips - you definitely need more creatures to ensure having 1, or preferably 2 in the early game (probably 12ish), and probably want an absolute minimum of 16 lands (or more likely, 18, especially if you use some Canopy lands). I also think Strike it Rich is pretty medium, though probably worth it if you stick with 3 colors.

Some options to consider: Lava Dart , maybe Mutagenic Growth (though it isn't red), and the usual suspects of prowess creatures; cutting blue could let you play white for Clever Lumimancer , though keeping blue for Sprite Dragon would let you stay on-theme with Hardened Scales and counters. Honestly, Dragon is absolutely perfect for this deck.

I think 2 or 3 of any given mana sink will be sufficient, since your main plan will probably be to win via combat damage (and not the mana from Steam Kin), which could be something like Hexdrinker or Fury . Maybe even Pact of the Titan if you want to go all-in; exile it if you're in on Nivmagus, or let it resolve if you have mana from Steam-kin.


Gelectrode95 on Insert Coin To Play - [Primer]

3 months ago


I totally agree! Some new izzet cards gave me inspiration for new strategies and new decks (I'm building a Zaffai "cheating big spells" deck) and I think WotC is giving us a lot of new interesting toys... This is what edh players really want, not new unavoidable staples like Fierce Guardianship , Jeweled Lotus ecc.

Thank you very much! Ironically I just added Fists of Flame because I found new combos and synergies with this card. Yusri already brought me luck.

Saccox on Beam n' Zada Bad Boys Pezzent!

4 months ago

Hi nathanielhebert,thanks for your comment! The problem of this deck is the lack of control,if you use Slip Through Space and Fists of Flame on Beamsplitter Mage draw a lot of cards and the opponent can’t keep up. But it cannot do control and draw :(

multimedia on Kalamax Kopy

4 months ago

Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.

Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet  Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.

If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.

More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.

Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.

Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.

With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.

I offer more advice in another comment about how you could add more complexity to your deck with Forks.

multimedia on Calamitous Storms

4 months ago

Hey, interesting budget version of Kalamax and creative deck name :)

When Dramatic Reversal is imprinted with Isochron Scepter along mana rocks or Rattleclaw Mystic can make infinite mana and infinite casts of Reversal. Harrow and Roiling Regrowth are upgrades for land ramp spells because they're instants that interact with Kalamax. Each one gets four basic lands and the basics ETB untapped with Harrow.

Shadow Rift , Fists of Flame and Leap are instants for the voltron theme that give evasion and also draw a card. Unleash Fury with Kalamax can one swing kill an unexpected defenseless opponent with Commander damage or combine it with evasion.

Storm-Kiln Artist is amazing ramp with Kalamax since he creates two treasures by casting your first instant on a turn. Artist can be infinite mana with treasures with a Fork and Kalamax. Archmage Emeritus draws two cards by casting your first instant on a turn.

With Archmage you can draw your entire library with a Fork and Kalamax which can be risky, but you can control how many copies of the Fork is made to not deck yourself. Kalamax won't have infinite power, but he will have enough to still do potential lethal Commander damage. More magecraft with Kalamax is really good with Narset's Reversal since it copies a spell and returns to your hand to cast again.

Good luck with your deck.

bushido_man96 on Lightning-Butt Strikes Back!

7 months ago

multimedia, thanks again for the suggestions. Would you believe that I bought a box of Commander Legends and didn't pull a copy of Fists of Flame ? I like it, and I'll get it eventually.

I'm wavering a bit on the Inscription of Abundance . I do like the idea of removal like that, but worry about the spell being copied doing lethal damage to Kalamax. It's nice to be able to hit two creatures, but often Kalamax will be my only creature. Is this an issue that you have noticed?

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