Fists of Flame

Fists of Flame


Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Fists of Flame Discussion

Gelectrode95 on Insert Coin To Play - [Primer]

4 weeks ago


I totally agree! Some new izzet cards gave me inspiration for new strategies and new decks (I'm building a Zaffai "cheating big spells" deck) and I think WotC is giving us a lot of new interesting toys... This is what edh players really want, not new unavoidable staples like Fierce Guardianship , Jeweled Lotus ecc.

Thank you very much! Ironically I just added Fists of Flame because I found new combos and synergies with this card. Yusri already brought me luck.

Saccox on Beam n' Zada Bad Boys Pezzent!

1 month ago

Hi nathanielhebert,thanks for your comment! The problem of this deck is the lack of control,if you use Slip Through Space and Fists of Flame on Beamsplitter Mage draw a lot of cards and the opponent can’t keep up. But it cannot do control and draw :(

multimedia on Kalamax Kopy

1 month ago

Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.

Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet  Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.

If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.

More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.

Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.

Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.

With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.

I offer more advice in another comment about how you could add more complexity to your deck with Forks.

multimedia on Calamitous Storms

1 month ago

Hey, interesting budget version of Kalamax and creative deck name :)

When Dramatic Reversal is imprinted with Isochron Scepter along mana rocks or Rattleclaw Mystic can make infinite mana and infinite casts of Reversal. Harrow and Roiling Regrowth are upgrades for land ramp spells because they're instants that interact with Kalamax. Each one gets four basic lands and the basics ETB untapped with Harrow.

Shadow Rift , Fists of Flame and Leap are instants for the voltron theme that give evasion and also draw a card. Unleash Fury with Kalamax can one swing kill an unexpected defenseless opponent with Commander damage or combine it with evasion.

Storm-Kiln Artist is amazing ramp with Kalamax since he creates two treasures by casting your first instant on a turn. Artist can be infinite mana with treasures with a Fork and Kalamax. Archmage Emeritus draws two cards by casting your first instant on a turn.

With Archmage you can draw your entire library with a Fork and Kalamax which can be risky, but you can control how many copies of the Fork is made to not deck yourself. Kalamax won't have infinite power, but he will have enough to still do potential lethal Commander damage. More magecraft with Kalamax is really good with Narset's Reversal since it copies a spell and returns to your hand to cast again.

Good luck with your deck.

bushido_man96 on Lightning-Butt Strikes Back!

4 months ago

multimedia, thanks again for the suggestions. Would you believe that I bought a box of Commander Legends and didn't pull a copy of Fists of Flame ? I like it, and I'll get it eventually.

I'm wavering a bit on the Inscription of Abundance . I do like the idea of removal like that, but worry about the spell being copied doing lethal damage to Kalamax. It's nice to be able to hit two creatures, but often Kalamax will be my only creature. Is this an issue that you have noticed?

locustPLAGUE on Rograhk and Kediss

4 months ago

Some cards you probably want but just haven't encountered:

Brute Force , Crimson Wisps , Expedite , Fists of Flame , Soul's Fire , Swiftfoot Boots

Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently

Break Through the Line double duty

Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability

Mana Stuff:

Sol Ring , Braid of Fire , Runaway Steam-Kin , Sword of Feast and Famine , Chandra, Torch of Defiance

Kari Zev's Expertise , Goatnap , Claim the Firstborn , Wrangle , or any Threaten with an upside really

multimedia on Lightning-Butt Strikes Back!

4 months ago

Hey, I like the new update and nice new deck description too. It's fine with me if you want to reference anything from my deck. I don't think Early Harvest is worth playing.

Some budget cards that fit with your theme to consider playtesting:

Some budget cards that have over preformed for me:

Fists could replace Unnatural Predation since the draw is worth the one extra mana. Three counters on Kalamax and fight/most likely killing an opponent's creature is better than Tread Upon . The nice thing about these two instants is you can get something out of them if you cast them on an opponent's turn. Casting Fists to draw two or more cards and the counters from Inscription stay with Kalamax + instant fight or fight + fight.

Something to think about is the extreme value you get from Kalamax comes from being able to copy an instant on each opponents turns. That's a problem with most pump spells, you only want to cast them on your turn with attacking Kalamax.

Meachman on

5 months ago

With limited card draw in your colors, it might be worth playing some more cantrips that buff Bruse and replace themselves.

Bestial Fury and Fists of Flame give much-needed trample. Blindblast, Panic Spellbomb, Panic, Rile, and Stun get past lone blockers, while Key to the City gets past anyone. Shelter protects or allows to get past certain colors of blockers. Dragon Mantle gives you a big buff. Burnout prevents tricksy blue spells in combat or counters against your stuff.

Mind Stone and Commander's Sphere give you mana early and card draw late. Scrabbling Claws lets you hate on graveyards and draw if you need.

And since you have two commanders, Tome of Legends is doubly good.

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