Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Human Rogue
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Gain one mana of any colour.")
, , Sacrifice another permanent: Flip a coin.
3 months ago
Red has a lot of treasure generating cards now (Treasure tap and sac for any one colored mana) and some of these cards improve that effect.
8 months ago
Nice! Been meaning to do something like this, you've done it way better than I could've. Only thing I reckon is that the treasures from Tavern Scoundrel probably can't be relied upon enough for as many Feedback Bolts, Goblin Engineers, and Shrapnel Blasts that you have.
Ichor Wellspring might serve you well, as well as a set of Treasure Vaults. Goblin Kaboomist could be stunning across the board, would love to see if it has a place. A couple of Mystic Sanctuarys would also go miles, I think.
9 months ago
My decklist is very close to this one. So last game knight I gave my Zndrsplt/Okaun deck to a buddy who wwanted to test something else than his own decks. Second turn he pulls of a Frenetic Efreet / Tavern Scoundrel, generates infinite treasures and wins the game. I never lost to one of my own decks so fast :P
9 months ago
Sure thing! Those instants seem good too, however they're only reliable if you have Krark's thumb out. Otherwise half the time you'll just be wasting mana (if Krark bounces the spell to your hand, it doesn't resolve). With the untappers I mentioned, there's no risk that Krark will counter them.
I have to disagree with your assessment of Knowledge Pool. It's a stand-alone win con and accelerator. Compare it to the cards you have listed in your win con section: those cards don't do much on their own, they require a lot of setup. Knowledge Pool immediately turns the game in your favor as long as you have Krark out. It disrupts your opponents while netting you huge advantage thanks to Krark's ability. If left unchecked, you are likely to win via the Pool + Krark. It's definitely tricky to use correctly, but worth the effort: you can arrange your triggers so that Pool's effect resolves first when you cast spell#1 - that way you always get spell#2 from the pool with a 50% chance to copy spell#1. Spell#2 will also trigger Krark if it is an instant or sorcery. If it is your instant or sorcery, there's a chance Krark will bounce it to your hand, allowing for loops; e.g. if you have Krark's Thumb + Brass's Bounty + Knowledge Pool + Krark, you have very high odds to recur Brass's Bounty as much as you like, generating as much mana as you want while endlessly recurring/copying other instants or sorceries you play alongside the combo. I can break down how the combo works if you like, let me know!
Also I think Tavern Scoundrel would be good here. Sorry for the huge comment haha
1 year ago
Thanks for the suggestions. Yes, it's a bit of a chaotic deck. I sought to integrate multiple themes and lots of ideas, so an apparent lack of focus was pretty much inevitable. I haven't had issues with the deck not working, though.
First, the suggested cuts:
While Pillardrop Warden and Cogwork Archivist might be a little less efficient than other options, they are a bit more flexible in how they are used. The archivist is useful if I want to put Glimpse of Tomorrow back into my library They both also have reach.
Tavern Scoundrel and Witch's Oven are good ways to sacrifice something that might otherwise be exiled, stolen, or temporary. I can sacrifice Homura, Human Ascendant Flip to flip him or gain control of an artifact with Confusion in the Ranks. It's a useful effect to have access to.
Mishra's Self-Replicator is a good mutate target, and I can trigger it fairly easily.
Chandra's Ignition is a solid asymmetrical board wipe, and good for clearing away pesky utility creatures.
Second, your suggestions:
I have a few options for more draw that I'm already thinking about, and utility lands are something I can easily play around with. I eventually need to add my Treasure Vault and Goblin Welder to the deck, but they are tied up in other decks at the moment. I think impulse draw isn't ideal for this deck. If I end up exiling Glimpse of Tomorrow because I can't cast or suspend it.
1 year ago
So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:
You run enough pirates that Breeches, Brazen Plunderer might be worth it
Curse of Opulence - easy tokens and mana
There are a fair number of goblins that come with tokens so I would look into some of those
Rionya, Fire Dancer for temporary token copies for your best creatures
Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):
Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.
1 year ago
Omniscience_is_life Thanks for the suggestions. You're probably right about most of those, but a couple have some gun tricks I wish to keep.
Grafted Wargear is free to equip, and there are times when I prefer to pay the dash cost and I want the added power to the attack. Additionally, it's a way to sacrifice a stolen creature, which is useful. This is actually the main reason I am using Tavern Scoundrel as well.
Everquill Phoenix gives me a feather token, which I have wanted to combo with Maskwood Nexus for a while. Given that this is a non-bo for actually mutating, it can't fit into most mutate decks, but I saw a possibility to use it here. Definitly a pet interaction, but I intend on keeping it.
I'll look into those and other possible changes and Update when I have actually decided what needs to go in. Chandra's Ignition , for sure.
Side note: For some reason, I avoid the staple goblin token generators unless I intend on going all in on goblins. Its a personal quirk.