Wizard Class

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Wizard Class

Enchantment — Class

DemonDragonJ on The Mind is a Terrible Thing to Raze

3 weeks ago

I have replaced Scroll Rack with Wizard Class, which decreased the average converted mana cost of this deck from 3.67 to 3.65, since this deck does not have a sufficient number of ways to take advantage of the former card but does have plenty of ways to take advantage of the latter card.

DemonDragonJ on Is Scroll Rack a Good …

3 weeks ago

The general opinion here seems to be that, unless I have ways to take advantage of it, I should not use it, so I shall replace it, and I actually was looking for an excuse to put Wizard Class into my Nekusar deck, any way.

RustamM on Niv Mizzet

1 month ago

Some cards to consider:

Curiosity is good card draw, but does infinite combo with Niv so you may have chosen to avoid it already.

Darksteel Plate / Neurok Stealthsuit / Whispersilk Cloak if the win con is Niv's ability then you want to keep him alive!

Reforge the Soul draws 7 cards, so very powerful with Niv's trigger

Illusionist's Bracers doubled the activited ability, so two draws and two triggers

Wizard Class is another way to have no hand limit.

Mithrandir.mvm on Wizzardrix (Kwain, Itinerant Meddler)

1 month ago

I love this deck! I've been toying with some cards, but I'm hesitant on some of them:

Omniscience: I tried to use it as a pseudo Smothering Tithe, but it doesn't work with X spells, and it's super expensive... Same happened with As Foretold

Mana Maze really slowed the table. But so did it with my deck! At the end I found it a bit fatigue-inducing, so I'm not sure...

Overburden and Mana Breach are interesting, specially at the early game. We barely have creatures, and don't play too many spells, so I think it can help.

The new Smuggler's Share should work pretty well here!

Enchanted Evening + destroy enchantments is mean. Also Aura Thief, which I love. I've tried a small package for this synergy, but have not played it yet, and I feel it's veeery niche. Getting a draw with Archon of Sun's Grace could be fun, I guess? Enchanted Evening has something that attracts me every time, though. Any other ideas to use it in this deck?

Meekstone was pretty effective.

Drumbellower is cheap mana-wise and allows us to overgift with Kwain. It feels like it needs more tap creatures, though, and I'm not sure it is worth it. But 3+ cards per round... Teferi, Who Slows the Sunset has another untap + lifegain. It should attract some gazes, though; is he worth it?

Words of Worship: with that much drawing, paying x to gain 5x life instead of drawing x could be interesting.

Wizard Class: hey! We don't have that many creatures, buuut this could become pretty stupid. Kwain Voltron anyone?

Ominous Seas has been cute: instant speed 8/8, you say?

Lay Claim it's another enchantment I like, and goes well with Open the Vaults.

I'm thinking of the New Capenna cards, let's see if some of them can work here too. Let's keep this deck brewing!

golgarigirl on Spellslinger Deck

2 months ago

Step 1 was strategy. Step 2 is wincon. If we're going for Niv/Curiosity combo as a main win, with a self-mill backup, we want as many cards to enable those as possible. Is there any other way to duplicate these effects in your deck in case your opponents blow one up? For Curiosity effects, I would add in Tandem Lookout. Niv-Mizzet, the Firemind is just like your commander's ability. They are the only two with that draw effect, but Brallin, Skyshark Rider  Flip (not a flip card, by the way) and Glint-Horn Buccaneer can pair with any Curiosity effect during your discard phase, if you have more than 7 cards in hand, to do what Niv does (though this makes cards that give you no maximum hand size, like Spellbook and Wizard Class bad, if you want to use these as backups...not saying you have to, just an idea). Finally Laboratory Maniac is another Jace. Reminder that if your deck is going to rely on a combo wincon, you are announcing the deck's weak point from the start. So the deck needs to focus a lot of energy on defending that weak point.

A few other cards I'm going to single out: Crackling Drake, Convolute, Inescapable Blaze, Smelt, Capture Sphere, Enthralling Hold, Fissure Vent - see if you can figure out why I may be picking on these.

Kazierts on Trigger Blue

2 months ago

I'm not very well versed in Pioneer and haven't played mill in a while, so take what I say with a grain of salt.

First things first, going over 60 cards is almost never a good thing.

About the cards themselves, here's a few things:

  • I would suggest Fabled Passage but I'm not entirely sure that would be within you budget. The more fetchlands the better. Ruin Crab is a house.

  • I really, really don't like Riddleform. It's very conditional and you kinda don't want to even consider winning with combat damage when playing mill. However, as I did in your other deck, I'll try to suggest things that work with your playstyle, even if I disagree. In this case, I have to say Riptide Chimera is better in every aspect. It's always a creature, has a bigger body and synergizes better with the constellation theme, since you can bounce things to redraw and remill every turn.

  • I'm not a huge fan of the cards you added for card draw. I see them as a bit too slow and innefective. From a quick search on Scryfall I have a few cards I believe you should consider. Wizard Class does basically the same as Font of Fortunes, but has better late game potential, especially considering you like having an alternative wincondition. Another thing I'd consider is Hard Cover. I know this seems very suspect, but hear me out. You want cheap enchantments to trigger constelation, which this is. You want card draw to see more cards in your deck, which this does. Additionaly, it increases the toughness of your creatures, enabling better blocks against more aggressive decks. Maybe The Modern Age  Flip would be good, as it draws you cards and blinks itself, triggering constellation again. There are also enchantments that mill your opponents as you draw cards, such as Psychic Corrosion, Sphinx's Tutelage and Teferi's Tutelage, though I don't think that's the route you want to take with this deck. I know this paragraph is huge enough already, but I just have one more suggestion that's not already in the deck, which is Inventive Iteration  Flip. It's interactions against the opponent and, when it flips, can prevent your opponent from casting certain spells.

  • I honestly think you should just max out on Mirrormade given you can use it to copy Drowned Secrets and Fraying Sanity.

  • Lastly, because I'm aware I write things almost the size of an article, Into the Story could be something to have in your mind, but not necessarily run.

To reiterate, I don't have a lot of knowledge when it comes to Pioneer, so a lot of the things I've said can be wrong. This is just my opinion based on a little bit of mill I've played on some quick searches on Scryfall. Hope this proves useful to you.

Balaam__ on Balaam__

3 months ago

lespaul977 I don’t mind offering advice, but I’m not exactly a tier 1 player myself. So I’d definitely recommend shopping the idea for this deck around and collecting as much perspective as you can on it before you invest any time or money in finalizing it.

This may sound excessive but I’d cut

Djinni Windseer (doesn’t contribute)

Eternal of Harsh Truths (doesn’t contribute)

Homarid Explorer (cmc too high, not enough value)

Laboratory Maniac (useless, you’re milling the opponent and not yourself)

Minister of Inquiries (it’s ok, but with no way to get more energy counters his value fades fast. Blinking him to get more energy counters is not efficient)

Screaming Swarm (cmc way too high, won’t see play often and mill decks rarely have more than a handful of creatures, none of which are used for attacking)

Soulknife Spy (doesn’t contribute)

Essence Flux (Blink is ineffective here)

Trepanation Blade (seems good but rarely is, not to mention you won’t be attacking)

Curiosity (doesn’t contribute, your other draw spells are much better)

Wizard Class (doesn’t contribute)


So that’s what I’d cut. Dream Twist and Visions of Beyond are great and synergize well, Unsummon is good but Vapor Snag is better; I’d replace that with it if possible. I’d fill the remainder of the slots with Crabs if it’s an option (see below), countermagic (Counterspell, Mana Leak, Spell Pierce etc) and if you are adding (again, see below) there are oodles of instants/sorceries to choose from. If not, try to accommodate as many mono direct mill spells as possible.


I guess we have to address some of the elephants in the room. If you’re intent on keeping this mono , then you’ll miss out on what the complimentary color brings to the Mill archetype: cards like Breaking / Entering and Glimpse the Unthinkable.

Which brings us to the next obstacle, budget. If you’re looking to keep the price down and/or only build from your current collection, that also complicates things. Cards like Archive Trap and Tasha's Hideous Laughter are Mill staples, but are also costly. There are alternatives, like Fractured Sanity and Maddening Cacophony which are both cheap and mono , so that can help fill the gaps.

Third, you’ll want to run the crabs. Hedron Crab is pricey, but Ruin Crab is doable. Ideally you’d run both, but one is ok. You’ll be capitalizing on every possible opportunity to mill like this; every land played mills, nearly all your spells should mill, etc.


Hope this helps, and again—I’m no expert. But I’ve built one mill deck (check my page if interested, I think it’s called Trouble at the old mill or something like that) and have another in the works so I’m somewhat familiar with how they play. Ask around, collect info and don’t be afraid to inspect the ones the pros play for some ideas.

Ziusdra on Card creation challenge

3 months ago

Party's Handbook

Artifact

When determining whether you have a full party, you may have Assassins count as Rogues, Berserkers count as Warriors, Shamans count as Clerics, and/or Warlocks count as Wizards.

: Reveal the top card of your library. If it's an Assassin, Rogue, Berserker, Warrior, Shaman, Cleric, Warlock, or Wizard, you may put it into your hand.


You know how we have Wizard Class, Cleric Class, etc. as a new "Enchantment - Class" type?

Create one for Assassin, Shaman, or Berserker!

Load more
Have (0)
Want (2) lampjas , mitchman502