Deceiver Exarch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2013 (C13) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Deceiver Exarch

Creature — Cleric

Flash (You may cast this spell any time you can cast an instant.)

When Deceiver Exarch enters the battlefield, choose one ---

  • Untap target permanent you control

  • Tap target permanent an opponent controls.

Browse Alters

Deceiver Exarch Discussion

bossomus on 130$ Niv-Mizzet Spellslinger and Casual Combos

1 week ago

Just to say it, I personally hate infinite combos. I try to avoid them in my decks (except for long, over-complicated ones); however, if you're looking to do better and win harder and faster, then Parun is perfect.

I know that this will raise your budget by a little bit, but if you're looking for combos to win off of, I would suggest adding Kiki-Jiki, Mirror Breaker to your deck as well as a few combo pieces to go along with him. I'll list a few combo pieces:

I think that all of those also work with Splinter Twin which is a bit cheaper.

Enter the Infinite is also quite good. If you have Parun out, you deal a lot of damage with his ability. Usually, it's easiest to cast that spell if you have Omniscience which then allows you to play your whole deck for free. Easiest way to win from there is to play Jace, Wielder of Mysteries and +1.

The only other thing I can recommend is more wheels I suppose that's not just straight upgrades (I understand that budgets are a thing lol). Wheels allow you to find your combo pieces faster while also allowing you to do some damage with Parun. If you really want to make your wheels that much better and are willing to really extend on the budget, you could add Mind Over Matter and Dream Halls .

I'd make sure you actually enjoy playing infinite combos as well as make sure that you have an extra deck with you if you play a lot of the cards I recommended. A lot of people (myself included) don't enjoy games that last as long as shuffling your deck.

Regardless, best of luck with your deck!

RNR_Gaming on Copy Cat

1 month ago

Splinter Twin with Deceiver Exarch are cards I'd include if your goal is to make it more competitive.

Dead213End on Izzet Infinitely Winning Combos

1 month ago

Combos I Saw In This Deck: Kiki-Jiki, Mirror Breaker + Deceiver Exarch / Palinchron / Pestermite

This is definitely a casual deck. I think the creator is using cards he actually has. Because there's a lot of combos missing.

Missing Compliments Kiki:

Deadeye Navigator + Peregrine Drake / Palinchron Nephalia Smuggler + Peregrine Drake / Palinchron Palinchron + Phantasmal Image Sakashima the Impostor + Peregrine Drake / Palinchron

Ghostly Flicker + Gilded Lotus + Dualcaster Mage / Narset's Reversal

Isochron Scepter + Dramatic Reversal

All the mages like Trinket Mage for the 1, 2, and 3 drop artifacts.

Mind Over Matter is busted in this kind of deck

StopShot on [COMMUNITY] What cards do you ...

1 month ago

@Tyrant-Thanatos, By the same token Iona, Shield of Emeria costs 9 mana and is still on the banlist. In fact if you read the Official Format Philosophy Document of July 2019, nowhere does it mention that a card can only be ban-worthy if it's CMC is low. On the contrary the banlist change of July 2019 states how presuming a card should not be put onto the banlist due to its high casting cost is erroneous thinking in of itself as there are ways to cheat high cost cards into play as well as the fact that a high casting cost alone is not enough of a downside if its effect heavily warps the game in detrimental ways.

I digress, commander does hold a plethora of 2-to-3 card infinite combos, but that doesn't justify every card combo to ever exist. So what if Griselbrand can draw your library with one of any number of cards in deck? Enter the Infinite exists and yet that card isn't banned. Well, the issue is you can't have Enter the Infinite as your commander, nor does it give you a 7/7 flying, lifelink, blocker who can give you said draw power at instant speed when it would be most convenient to do so. If that card draw enabler happens to be Ivory Tower you're going to be gaining absurd amounts of life on top of that. Enter the Infinite doesn't offer any level of protection when it comes to putting your whole deck in your hand while also offering each opponent a turn to respond. Even if you have another card in deck that makes Enter the Infinite even more broken like Quicken it will not ever reach the same level of bustedness as the Griselbrand + Ivory Tower synnergy. Furthermore that would require finding two specific cards in deck whereas Griselbrand already starts in your command zone.

While Yawgmoth's Bargain can still give you the same level of card advantage with Ivory Tower or Venser's Journal it can not be used as your commander nor does it give you an effective chump-blocker to help protect you. On the contrary however in addition to being a potential infinite card draw engine it can also be an oppressive lock-down engine with Words of Waste . It would be one thing if this synergy had you out-right win the game as any game-winning combo piece that can literally draw up it's other half is already problematic in itself. This synergy however is worse as it just flat out denies all opponents from playing the game at an extremely cost-effective rate. If I lose the game to Deceiver Exarch + Splinter Twin I can at least play another game right away, whereas with this combo no one gets to play this game or the next game for an extended period of time unless everyone agrees to give-up their already established board-state and concede. Having one single card with the potential to both create infinite draw and permanently lockdown the game and be able to dig for either of those enablers while taking advantage of your already high starting life total is simply too strong and can not be easily compared to any run-of-the-mill two-card synergy.

tetrahedrons on Derevi Pod

3 months ago

Changelog:

- Krosan Grip for + Force of Vigor

- Plains for + Ash Barrens (additional shuffle and generic mana for displacer)

- Deceiver Exarch for + Pestermite (swapped to Pestermite for flying and the ability to tap down Winter Orb)

SaberTech on Ancestral Animar

4 months ago

@PhotonGalaxy Most competitive Animar lists have put aside the Kiki-Jiki line due to a lot of people thinking that the in Kiki's cost is too mana intensive in Animar's splash color to be efficient. There is also the general idea that Pestermite and Deceiver Exarch aren't strong enough cards on their own, so their inclusion is a weak option outside of the Kiki combo.

I still include the Kiki package because I personally can't stand all of my winning combos to be dependant on Animar. In my experience, I win most often with the Neoform line because the mana for it is a lot easier to manage than the Kiri-Onna line, but I don't have an optimized land base so that is probably a factor. Getting Ancestral Statue + Beast Whisperer to draw my deck comes in at a far less common 2nd place as a winning line for me, and comboing with Kiki-Jiki only comes up every now and again.

If you still want to include Kiki in your deck, it would help if you post a decklist and link to it. It's a bit hard to suggest what you could take out if there is no way of knowing what is already in there.

Load more

Deceiver Exarch occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.01%