Goblin Bomb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Bomb

Enchantment

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this. If you lose the flip, remove a fuse counter from this.

Remove five fuse counters from this, Sacrifice this: This deals 20 damage to target player.

FormOverFunction on Why Are Goblins More Popular …

6 months ago

I think they’re more-different than humans, which sort of makes them more interesting. The zaniness also helps a great deal. A Goblin Bomb will always be more interesting than a plain-old Dwarven Pony. I do miss the age old rivalry between them, though. The Goblins of the Flarg could probably give you a pretty sizable list of reasons why dwarves aren’t as cool as them ;p

wallisface on coinflip funy modern aggro

8 months ago

Some thoughts:

  • the deck is not currently Modern legal. Krark, the Thumbless, Okaun, Eye of Chaos, Squee's Revenge, and Goblin Bomb are all not legal cards in Modern.

  • you should always aim to get your deck down to 60 cards. 73 is a big margin over this and will make your deck faar more inconsistent/weaker.

  • most decks typically can’t justify running more than 3-4 cards costing 4 mana, and run nothing above this cost. You’ve got a whopping 11 cards costing 4-or-more, which is going to make your deck run really slowly/clumsily.

  • 22 lands is faaar too low - especially as this is the same as running only 18 lands in a 60 card deck. Even with a lower mana curve, your deck likely needs 24 lands for a 60 card build minimum (that equates to 29 in 73 cards).

lucksterluke16 on Flipping the Odds - A Coin Flip Story

2 years ago

I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:

  • Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.

  • Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb

  • Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips

  • Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well

  • Goblin Traprunner - Tons of easy flips with no downsides

  • Squee's Revenge - Can be a huge card draw

  • Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling

  • Krark, the Thumbless - Similar to Planar Chaos, use at your own risk

  • Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)

  • Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip

As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:

Other random things:

sbh on Budget mono red agrro

3 years ago

I'm looking to replace Goblin Bomb with a modern win condition and Chaos Warp with modern removal

Sumradagnoth on https://www.madhouse.dek/troll

3 years ago

mtgApprentice21 I LOVE this, and I may retire my Jodah chaos deck and build this one.

Couple of comments... Have you seen Goblin Bomb?
Goblin Assassin has good synergy with Squee.
Is boilerworks necessary? - Maybe sub for a fetch land?
Also a fan of Wildfire Devils

tanman on RNG Rakdos

4 years ago

so seems like a fun deck but I think you should add more rng coin flipping I like the demon imp and devil subtheme but krark's other thumb actually doesn't seem to have a trigger in the deck but here are some cards that flip coins in those colors Aleatory Boompile Chance Encounter Chaotic Goo Chaotic Strike Creepy Doll Crooked Scales Desperate Gambit Fiery Gambit Fighting Chance Game of Chaos Goblin Archaeologist Goblin Bomb Goblin Kaboomist Karplusan Minotaur Mana Clash Planar Chaos Puppet's Verdict Risky Move those are the ones i found and i think you should run at least some of them

hkhssweiss on

5 years ago

Hey xander11,

Alright I took a look over your deck, and you built it pretty sweet! From what you told me so far you want a casual/fun deck that can threaten to stomp people to the ground :P

Here might be some fun card suggestions that you can utilize for card flips:

Aside from those fun janky cards, I would lower the curve a little bit more, add more rocks, as well as more Card Advantage (CA). The most problem with Rakdos decks is the lack of CA it can provide.

Some staples you can use of this archetype are:

Also some additional types of demon that can help:

Since cards are going to hit the graveyard at one point, recursion spells are quite nice, here might be some utility spells that are cool:

I'm not too sure on which route you want to go for your deck, but I hope this gives you some additional insight. If you like further help clarify what additional support your looking for and I'll be glad to help out!

DrkNinja on

5 years ago

Look I think you need to commit to the coin flipping or to being competitive, I don't think you can do both here. With that in mind...

And if you really just want PURE chaos... Like possibly not winning you the game type chaos, Grip of Chaos

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