Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Game Night 2019 (GN2)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||Common|
|Oath of the Gatewatch (OGW)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Brute Strength Discussion
5 months ago
Yikes. Haven't looked at, updated, or played this deck in forever. Probably never will again, I didn't enjoy it.
God what a mess of a decklist. Don't build token/heroic Feather, you guys, it's messy to play.
CrimsonWings3689 that would definitely be a good add.
1 year ago
I started playing using an Oath of the Gatewatch deck (even though the year was 2019). I got more cards later on to make better decks.
Favorite Creature: Spellgorger Weird
Favorite Planeswalker: Jace, Arcane Strategist
Favorite Sorcery: Courage in Crisis
Favorite Instant: Brute Strength
Favorite Enchantment: New Horizons
Favorite Artifact: Magistrate's Scepter
Favorite Land: Evolving Wilds
1 year ago
1 year ago
thanks for the comment and +1, Avacidal_maniac. Brute Strength was in an earlier build that was more combat-focused, but I've moved more into a combo/storm list with Aetherflux Reservoir , cantrips like Expedite , and mana rituals to give me combo fuel. when I get around to fixing up the description, I'll elaborate more.
1 year ago
have you considered the card Brute Strength ?
With zada it will turn your entire board of 1/1 goblins into 4/2's with trample which with how goblin decks work is enough to kill a minimum of one player
or perhaps the new Goblin creature Pashalik Mons (I would link it but the database hasn't added it yet) which turns all your goblins into decent kamikaze units and creates more goblins.
1 year ago
First of all, thanks for making a primer on this commander! There are a lot of people starting to play this one since release, but not a lot of in depth content out yet. I have some suggestions based around my play experience with this deck:
Mirrorwing Dragon and Zada, Hedron Grinder : I feel Feather works best when you can go off and kill someone in one turn, usually with commander damage. These two creatures enable you to go wide while still benefiting from the instants and sorceries you are already playing in feather. Cards like Bandage go from draw one every turn to draw 1 card every turn for each creature you control, all for just 1 mana. If you are ever worried about decking yourself, just don't cast the draw card targeting these creatures. Pump spells can easily turn into 1 mana Overrun s. Usually the turn I drop this, as long as I have leftover mana to play other pump spells, I can win the game.
Dreadhorde Arcanist : This guy is a house. You are naturally running pump spells in your deck, so you won't have a problem casting spells out of your gy. Some cards you run in the deck, such as Path to Exile , Council's Judgment or Chaos Warp , won't recur with feather, so being able to cast them another time for free is huge.
Twinflame , Ajani's Presence and Launch the Fleet : works best with either of the two aforementioned creatures, but can also work with strive. Can win games pretty fast when you swing with even just a couple creatures. Ajani's presence has saved my board countless times from board wipes as well.
Samut's Sprint , Brute Strength , etc: Most of my games with feather end in drawing into Temur Battle Rage and casting on feather when she is power 11 or greater. This requires many small cmc, efficient pump spells to fill your draws in the early game.
Cards I would replace:
Veilstone Amulet and Scroll of the Masters : Veilstone amulet can be accomplished with other cards we play for less mana ( eg. Apostle's Blessing, shelter, etc. ). Spending 3 mana to drop a do-nothing artifact isn't where the deck wants to be. Scroll of Masters is cute but I think we can get better effects in just the instants and sorceries we run.
Sentinel Tower and Guttersnipe : I considered both of these cards when making the deck, but I found they played out too slow. I couldn't find a time when I would like to cast Sentinel Tower rather than spend mana casting a draw spell on feather. Guttersnipe felt the same way. He also tends to attract a lot of hate when I'm not ready to finish my opponents. The nice thing about feather is you can amass enough card advantage by the mid game where you can explode and possibly one-shot your opponent.
Akroan Conscriptor is a bit slow and can provide no value depending on the board state.
I don't know how I feel about Grapeshot . I guess you will be playing 3-5 spells each turn, but a reusable card to deal 5 damage to a target every turn seems pretty slow to me. You should be able to not care about an opponents creatures most of the time ( she has flying, can give protection with various spells in deck, etc ) so killing creatures isn't as valuable and doing 5 damage to an opponents face is pretty lackluster.
Silverclad Ferocidons : A card that is > 5 mana should win the game for you when you play it. This card doesn't do that. I would much rather play 5-6 of my cheap instants/sorceries then play this card in a turn.
There are probably other cards I could think of and recommend, but I'm still working on my own list and tweaking it as I play the deck. Thanks again for writing a primer on this commander! Enjoy!
1 year ago
Crazy0Juice Rush of Blood is a very good include, but i have issues with the floor of it, if you have nothing else, it is just a way worse Brute Strength . the issue is that at this point there are a few to many sweet cards, and i dont realy know what to take out. i dont think Burning Prophet makes the cut, it was one of the first cards me and my friends talked about but i think all of the draw and scry already in the deck are enougth. thanks anyway for the input !!
1 year ago
This Legend has so much good value!!!! Ugh B E A utiful!!!
Crimson Wisps cantrip
Defiant Strike cantrip
Psychotic Fury cantrip
Brute Strength big hits
Rally the Righteous help an alpha strike
Brightflame for the boardwipe
Soul's Fire for the punches
Impact Resonance Boardwipe value
Chandra's Ignition Boardwipe that doesn’t damage feather
Fell the Mighty no one bigger than 3/X