Long-Term Plans

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Long-Term Plans

Instant

Search your library for a card, shuffle your library, then put that card third from the top.

GodOfBullshit on Pramikon, The Wall of Stall

1 month ago

SufferFromEDHD Made some swaps, most of your suggestions have been put in.

Long-Term Plans fits with the deck theme far too well, had to find a slot for it.

Peacekeeper doesn't exactly fit with my rough plan. It's not that I don't want any attacks, I just don't want any attacks at me.

Orim's Chant is perfect, put it in.

Teleportation Circle doesn't really work for the plan I have for the flickers. All the one's in the deck are instants, so that I can use Pramikon as a pseudo Deflecting Palm. Swapping directions and forcing someone trying to attack me to attack another opponent instead. They can also be used to save a creature from targeted removal in a pinch.

SufferFromEDHD on Pramikon, The Wall of Stall

1 month ago

Retribution of the Meek would be another upgrade to the 8 and 9 cost removal.

Peacekeeper too much?

Orim's Chant the white time walk. Only suggesting this because you are running the neat Mandate of Peace. I think both fit the theme of the deck.

Long-Term Plans has potential.

Are the flicker effects for Pramikon? Clever. This list has graveyard recursion for enchantments via Hall of Heliod's Generosity so maybe Teleportation Circle?

meowCat1234 on [EDH-2] Noyan Dar's One-Punch Griffin

6 months ago

Thanks! I'll try to give out my thoughts in those cards:

  1. Vesuva - ETB copying a land may be a liability when it's made to copy Griffin Canyon. You'd want to put off on getting canyon out until you are confident you can pull off the combo and eliminate at least 1 player.
  2. Wings of Velis Vel/Shields of Velis Vel - these used to be in the deck. However, I've since moved to things that give changeling that are not necessarily single time use spells
  3. Elite Arcanist - you really want some specific cards to be in your hand when you cast this one. The problem I see is that Isochron Scepter is a lot better as it is not a creature but alas I had to remove it. It either becomes a removal magnet or you don't have a decent card to imprint it with
  4. To Arms! - we really don't animate a lot of lands to make this worth a slot
  5. Long-Term Plans/Dizzy Spell - these tutors used to also be in the deck. I just removed them in favor of having more card draw/filtering effects
  6. Cerulean Wisps - 1-mana cantrips may be good but I'd want them to do something else other than just replace themselves

Hope that helps!

Grind on Izzet what-cha-ma-call it

7 months ago

I dislike 1 card combos with your commander. But as you are running curiosity, you should add more tutors for it.
Long-Term Plans, Gamble, Dizzy Spell.
Consider Mystic Remora and An Offer You Can't Refuse.
I suggest more 2 drop ramp Fellwar Stone, Thought Vessel and more cantrips like Preordain.

carpecanum on Stormchaser PEDH

7 months ago

Conduit of Ruin, Forerunner of the Empire (if you have a big dinosaur) and Long-Term Plans let you put a big card on top of your library.

Ancient Stone Idol and Metalwork Colossus are huge but can be cast for much less mana.

If you have thrown out a little commander damage you could finish somebody with a cheap red instant that grants double strike.

DreadKhan on Chun-li Spell Pump

8 months ago

It's not really cheap, but I suspect Mystical Tutor would be pretty good in a deck that cares about instants and can recycle the effect for U each time. If you can get a spell like Brainstorm Kicked, you can use Long-Term Plans, it's not as good at finding Instants as Mystical, but it can find literally anything in your deck for 3 mana.

Perhaps over Wrath of God you could run Tragic Arrogance or Winds of Abandon? Both protect Chun Li. There is also Promise of Loyalty, which prevents those creatures from swinging at you after.

A nice way to protect Chun-Li and get instants into the bin might be Stronghold Machinist, or even the super-specialized Diplomatic Escort, which can also counter abilities fwiw. You might want a Homeward Path at some point (I suspect you struggle if someone can permanently steal Chun-Li?), but it's really $$$ still, I'm sure they'll reprint it someday!

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