Long-Term Plans

Long-Term Plans

Instant

Search your library for a card, shuffle your library, then put that card third from the top.

Browse Alters

Trade

Have (0)
Want (1) BlasTheDad

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Long-Term Plans Discussion

Nitaisonnenfeld on Codie's Cycling (EDH)

1 month ago

That's a really cool idea for a Codie deck! However I think that one way to make it a bit stronger is to just add some counterspells to slow down your opponents while you get there and protect yourself (and most of what you do is cycling and you can do that in instant speed, so there is no problem with leave some mana up). You really need to protect your stuff because if someone destroys your zirda, you are pretty much done for. It will take so much time to cycle it all away without it, I think. So maybe, you can have many 1 instants and sorceries spells to use Codie, and some higher cmc instants and sorceries you can use before you actually use Codie's ability (or maybe, you can use it only as ramp and fixing without actually playing an instant or sorcery. And then, you might play a 1 cmc instant/sorcery to get Living End and another to get haste - which means that you need more haste enablers. There are some permanent ones with abilities that I thought about (namely Samut, Voice of Dissent and Fires of Yavimaya ) but you can also just add instants and sorceries that do that. The ideal one I think is Burst of Speed which just straight up gives everything you control haste for 1 mana - filling up both parts like Heroic Reinforcements . You can also add ramp. Almost all of it is nonpermanent or has activated abilities. And you can also add the cycling lands since most of them can cycle for free with zirda out and will reduce the amount of dead draws. You can also add Tectonic Reformation to once again reduce the amount of dead draws which you cant cycle. Lastly, freeing up the instants about 0 cmc allows you to add some tutors which will essensially act as multiple copies of the instants in this deck. Off the top of my head, Demonic Tutor , Vampiric Tutor , Merchant Scroll , Mystical Tutor and Long-Term Plans all work for this (and probably many many more).

What do you think about those suggestions? Imo, they will allow the deck to do what it wants to do much quicker and more consistently.

adw92 on Darude-Saistorm

2 months ago

Have you considered something like Extract or Long-Term Plans to tutor up Mechanized Production ?

SufferFromEDHD on Sevinne's Spellslinger Showdown/Up

2 months ago

Scroll Rack + Land Tax because ???

Those Blasphemous Act like effects are perfected by Repercussion

Enlightened Tutor / Mystical Tutor / Gamble / Long-Term Plans always useful but really fit the strategy.

mlequesne on Kefnet Turbo Turns

2 months ago

Bro, I love and hate your deck at the same time. I always wanted to build a Kefnet deck but I dont hate my friends that much.

I recommend you Long-Term Plans which goes great with topdeck manipulation and can help you fetch any of your combo enablers.

cya!

Azeworai on Illuna, Apex of Blue Shenanigans and Stompy Boys

3 months ago

Ah, Illuna is a commander that has become a favourite of mine, for manipulation of the top leads to quite a bit of value.

I am notably bereft of much experience with the Mutate mechanic, as my list has only had a Parcelbeast, which was thusly removed, but I may offer insights upon the top of the library.

Momir Vig, Simic Visionary is quite the terrifying engine for this deck. It is a Mutate target if it must be, and it combos with the commander directly. It tutors for a big idiot to cheat upon the field, whilst working with the rest of the deck most splendidly.

I have found Thassa's Oracle to be a fine value card, oft sieving through the top four cards of the library, only to find a cataclysmic ten-drop. Moreover, Illuna may Mutate unto it.

Dream Cache is a card I used to run, yet shall admit to ablating. It does the job quite well, but was insufficient in the wake of Brainstorm.

Whiles being rather expensive, Scroll Rack, Mirri's Guile, Sensei's Divining Top, and Sylvan Library are each some of the greatest engines in the entire deck. Bother not with questioning their inclusion. If you get ahold of one, use it.

Cavalier of Gales is an extremely efficient flyer and put a big imbecile atop the library.

Prognostic Sphinx grants a deep scry each turn and Hexproof, thence being a fantastic card upon all fronts.

One of the most condign secondary win conditions in my list is Lurking Predators. 'Tis as powerful as it reads.

Perhaps the best card in my entire deck is Future Sight, with a worsened version being Magus of the Future. These provide a heaven-high amount of card advantage. Everything cast from the top essentially draws a card, additionally providing information of when to cast Illuna.

Courser of Kruphix is just a fantastically efficient creature, attributing defensive value and information.

Long-Term Plans grant an instant-speed tutor for the most devasting card in the entire deck. Try it and love it.

Lastly, Dream Eater has become a favourite of mine, being a splendid combat trick and top-of-the-library aid, whereupon always bringing a sense of dint and defense.

That shall be all from me, sire, but I do hope that you would deign to peer upon my list, being as such:

Idoneity's Deliverance

I have become most pleased with it.

Fare thee well, and might the best of fortune betide.

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

4 months ago

Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.

So here's how your comment impacted my build

Cards that got in:

Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.

Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.

Silundi Vision  Flip - I was on 33 lands, cut one for this MDFC.

Cards that didn't go in:

Grapeshot - I'm not running it. Admittedly, my build really only has two cards that can win the game. Brain Freeze and Stroke of Genius, this may be a problem and a point in favor of Grapeshot.

Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.

Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.

Cards that are in that I'm considering cutting:

Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.

Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.

Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.

Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening  Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.

Also, have you ever looked at Recall as a way to possibly recur Underworld Breach if it gets countered?

multimedia on Pirates and you

4 months ago

Aggravated Assault is very good with Pirates and treasures as mana sink to give your Pirates more attacks/more triggers of Malcolm and Breeches. Assault combos with Lightning-Rig Crew + Malcolm if you have three or more opponents. Rig can be the win condition doing damage to each opponent, but you can also add Breeches and just exile/cast a lot of cards from your opponents libraries instead of killing them with damage. You have to make six treasures for the combo to make infinite mana for Breeches.

Long-Term Plans is another tutor for Izzet that can get any card. Drift of Phantasms is a helpful because it can transmute tutor for Glint-Horn Buccaneer or any other 3 CMC card such as Aggravated Assault.

Good luck with your deck.

Reznorboy on The Secret World

5 months ago

Well, I'll admit that I don't really know how to do that...

BUT

I know a pretty similar... equally spicy idea.

Basically, a while ago I tried to make a deck with Rayne, Academy Chancellor.

People crapped on my idea (not unusual) but here it is.

Basically, you use blue tutors such as Long-Term Plans to go get Spellskite, and use artifacts to give it indestructible and to provide life-gain. The rest should explain itself.

Load more