Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Shadow Rift Discussion
1 day ago
1 week ago
2 months ago
Nest Invader , Hunger of the Howlpack , Elephant Guide , Confront the Unknown , Thraben Inspector , Gingerbread Cabin , Scatter the Seeds , Sprout Swarm , Bloodbriar , Wavesifter , Shadow Rift , Fungal Infection , Khalni Garden
2 months ago
3 months ago
Hey, nice budget upgrades for the precon. Kalamax is sure fun when playing him with combos in mind.
You cut Twinning Staff from your upgrade? Staff is very good with Kalamax because Kalamax's copy ability triggers it. Staff is busted with Kalamax and a Fork such as Reverberate which is a great upgrade you've made. Kalamax + Reverberate puts infinite counters on Kalamax and if you copied an opponent's spell first such as Cultivate with Reverberate then you can resolve two copies of Cultivate. Adding Twinning Staff takes this interaction to whole other level because you can make as many copies of Cultivate as you want even infinite copies and resolve them.
Twinning Staff has interaction with Narset's Reversal which is another great upgrade you've made. With Staff each time Reversal is copied it makes two more copies and these copies can copy each other on the stack to put infinite counters on Kalamax. Just Reversal + Kalamax is very powerful, but this interaction can't put infinite counters on Kalamax only three counters. It's not infinite with Reversal unless you can make another copy of a copy of Reversal. Staff makes additional copies of Reversal.
Soul's Fire is a good budget win condition after getting infinite counters on Kalamax because it will infinite burn two opponents. With Twinning Staff copying Fire after Kalamax copies it you can infinite burn three different opponents.
Expansion / Explosion is another budget Fork. Consider cutting a few creatures and enchantments to add these three cards?
Kalamax can take real advantage of instant Forks and also just as much with low CMC instants that draw.
- Brainstorm : draw four new cards for one mana.
- Impulse : look at the top eight cards of your library and put two them into your hand.
- Thrill of Possibility : draw four cards for two mana.
- Shadow Rift : make Kalamax unblockable and draw two cards for one mana.
These instants help to keep your hand full of instants to have more of them to cast on your opponent's turns. Consider cutting a few creatures and enchantments to add these draw spells?
Good luck with your deck.
4 months ago
Hey, well done for your first Commander deck.
Consider adding more one drop spells that can give Veyran evasion? That way she can more easily be a win condition with Commander damage. Having more one drops to cast on your turn to start Fork combos is helpful.
Start the combo on your turn by casting any instant or sorcery and then copy it with Reversal. Copies of Reversal are constantly copying each other on the stack which makes infinite copies. It's a repeatable combo because Reversal returns itself to your hand to cast again on your next turn. Shadow Rift or Slip Through Space are good one drops to first cast to copy with Reversal because it makes infinite power Veyran unblockable. Reversal can return itself as well as Rift or Space to your hand to cast again on your next turn and repeat.
Veyran + Reversal + Staff combo doesn't have to be on your turn. Can do it by copying an opponent's instant or sorcery with Reversal. This doesn't help Veyran to attack, but it can make infinite copies for Ral as a win condition or infinite triggers for other magecraft cards. Veyran + Narset's Reversal + Twinning Staff + Time Warp is repeatable extra turns attacking with infinite power Veyran. Reversal can return itself and Warp back to your hand.
Dualcaster Mage is another card to combo with Birgi, God of Storytelling Flip with Snap for infinite magecraft triggers and infinite storm count because you repeatedly cast Dualcaster. With Veyran this combo is infinite red mana because Veyran triggers Birgi an additional time each time Dualcaster is cast.
Good luck with your deck.
4 months ago
Hey, some advice to help to lower the mana curve is to consolidate all the six, five and four CMC cards. Choose the better ones and cut the others for lower CMC instants. An example for each is choose two of the better cards here.
- Six drop: Shark Typhoon and Melek, Izzet Paragon
- Five drop: Double Vision and Prophetic Bolt
- Four drop other than Kalamax: Wilderness Reclamation and Rashmi, Eternities Crafter
Counting Kalamax there's 19 four drops here, which is a lot and this many is making the mana curve higher. Of these four drops the better ones are: Kalamax, Wilderness Reclamation , Rashmi, Eternities Crafter , Primal Amulet Flip, Murmuring Mystic , Spark Double and Chemister's Insight . The others or at least half of the rest could be cut for lower CMC instants to reduce the mana curve.
If adding Reclaim + Regrowth then you don't really need any of the other higher CMC cards that can recur cards from your graveyard such as Surreal Memoir , Goblin Dark-Dwellers , Charmbreaker Devils , etc. These and others could be cut to help to reduce the mana curve. Solve the Equation is an excellent budget card with Kalamax since it can tutor for any instant or sorcery. It could replace a high CMC card since it can tutor the best instant in your deck. Equation and Regrowth are very good with Narset's Reversal since they're sorceries can repeatedly cast/copy with Reversal on your turns.
More ways to lower the mana curve is adding more low CMC instants that draw. This draw is fine without Kalamax and then after you control Kalamax equals a lot of draw for low mana cost. The low mana cost to amount of draw lets you potentially cast more instants on opponent's turns. To give you a better idea what I mean these are some greater than to less than card examples of potential changes to consider.
Other ideas are some low CMC instants that draw that also give Kalamax evasion, letting him more easily do combat damage to a player when he attacks. The drawback these spells have is you want to cast them on your turn since it's not ideal to cast them on an opponent's turn because then you won't get the evasion benefits for attacking.
Unleash Fury doesn't draw, but it can be a one instant kill spell with Kalamax for two mana. Doing 21 Commander damage to an opponent who didn't block Kalamax, but only if Kalamax has starting 5 or more power. Cast Fury, copy it with Kalamax which puts a counter on attacking tapped Kalamax giving him 6 power. The copy of Fury doubles the 6 power to 12 power and the original Fury doubles the 12 power to 24 power.
With Kalamax a Fork such as Expansion / Explosion is a like a supercharged Unleash Fury . Expansion can give tapped Kalamax infinite power with +1/+1 counters that stay on Kalamax as well as other value.
I offer more advice in another comment about how you could add more complexity to your deck with Forks.
5 months ago
Hey, interesting budget version of Kalamax and creative deck name :)
When Dramatic Reversal is imprinted with Isochron Scepter along mana rocks or Rattleclaw Mystic can make infinite mana and infinite casts of Reversal. Harrow and Roiling Regrowth are upgrades for land ramp spells because they're instants that interact with Kalamax. Each one gets four basic lands and the basics ETB untapped with Harrow.
Shadow Rift , Fists of Flame and Leap are instants for the voltron theme that give evasion and also draw a card. Unleash Fury with Kalamax can one swing kill an unexpected defenseless opponent with Commander damage or combine it with evasion.
Storm-Kiln Artist is amazing ramp with Kalamax since he creates two treasures by casting your first instant on a turn. Artist can be infinite mana with treasures with a Fork and Kalamax. Archmage Emeritus draws two cards by casting your first instant on a turn.
With Archmage you can draw your entire library with a Fork and Kalamax which can be risky, but you can control how many copies of the Fork is made to not deck yourself. Kalamax won't have infinite power, but he will have enough to still do potential lethal Commander damage. More magecraft with Kalamax is really good with Narset's Reversal since it copies a spell and returns to your hand to cast again.
Good luck with your deck.