Enchantment — Aura
Enchanted land has ": Target creature gains trample and haste until end of turn."
Cycling (, Discard this card: Draw a card.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Footfall Crater Discussion
1 month ago
Nice. I have a similar build. Xenagos, God of Revels works great with the Titans and Blightsteel. They definitely need haste and trample, so Footfall Crater can be great. If you reduce the creatures without indestructible, Shifting Shadow is fun. Also I find that Mosswort Bridge can be very lucky. And since you're doing some top decking you may want to consider Mirri's Guile. Also, since you're running Ashnod's Altar, Thornbite Staff is a classic inclusion as it combos with Atla.
1 month ago
I agree with zapyourtumor, Night's Whisper feels clunky for what you want from it. I would instead try getting value from running Flamebreak , as its a boardwipe that also hurts both you and you opponent and your Dragon's Rage Channeler 's will bypass it if you have Delirium. Your mana base also seems capable for it, but if those Swamps become a problem I'd swap one for a Blackcleave Cliffs .
If you really want the extra card draw I'd suggest switching it for Footfall Crater instead, as it provides another card type you can put in the grave for delirium or another source of haste and trample for your beaters. If the life loss and card draw is essential you should run Plunge into Darkness as a direct upgrade from Night's Whisper since there's more flexibility to playing it at instant speed (especially during the combat step) and you can even set how much life you want to lose from it while being able to dig even deeper.
3 months ago
You don't have to add all of these, but I would consider looking into each one. Trace of Abundance Throes of Chaos Nissa, Who Shakes the World Moraug, Fury of Akoum Journey of Discovery Ghirapur Orrery Explore Ashaya, Soul of the Wild Genju of the Cedars Genju of the Fields Genju of the Spires Bear Umbra Living Terrain Consecrate Land Destiny Spinner Footfall Crater Nessian Wanderer Nissa's Zendikon Spreading Algae Guardian Zendikon
If you made a Commander/EDH version I would add Burgeoning
6 months ago
i love the name first and foremost and i think the deck looks really neat. It's got alot of cool drgaons, lots of neat dwarves, its got a fair amount of ramp between artifacts and treasures, and its got a couple of board wipes. I think 39 lands is too many cause most of your cards are gonna be cheap dwarves and the bigger dragons you're gonna cheat into play anyways. dropping down to even 36 would probably be fine.
red has a big issue with removal when it comes to commander. abrade is a great start, but a well timed Lightning Strike , Lightning Bolt , Blazing Volley can help those dwarves swing in unimpeded. Footfall Crater has actually been a really fun card in my decks that i think you might enjoy, gives haste and trample to your dragons when they come in. Fire Prophecy and Soul Sear , Jaya's Immolating Inferno are also decent kill spells in commander. By Force is great for dealing with alot artifacts.
in terms of dwarves, Torbran, Thane of Red Fell is amazing, and i know you don't like the old frame cards but Dwarven Trader , Dwarven Scorcher , Spark Mage , Dwarven Grunt are some good one drop dwarves to play before magda so you can start making treasures turn two when she comes down.
8 months ago
Take a look at Glint-Horn Buccaneer for doing damage when you activate Anje. I always like Living Death as a way to turn a somewhat board wipe into a lot of value and having Flayer of the Hatebound in your graveyard or Warstorm Surge on the field when you do can be a win. Bojuka Bog is a good value land to tie with Living Death to make sure one opponent gets nothing. More optional, but Garna, the Bloodflame can give you a lot more uses with Anje when you flash it out. Lastly, I would recommend switching out some stuff like Footfall Crater and Grimoire of the Dead with random madness cards to fuel Anje and get to your game winners. It's not that these cards don't work in the deck, but they just aren't as impactful.
I designed Anje around a vampire sub theme and really leaned into her madness ability. Here is mine: https://tappedout.net/mtg-decks/03-01-20-anje-falkenrath/
9 months ago
Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.
So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.
11 months ago
This list is fire. :)
Have had a deck similar to this for sometime but you have some great additions.
1 year ago
Rakdos infect is pretty tough to work around, but you have some cool things going on here. i'd try to have as few creatures above 2 CMC as possible. Hand of the Praetors is strong enough as a finisher in slow games, but the rats should probably be Plague Stinger and possibly Vector Asp. Budget permitting, Inkmoth Nexus is a fairly obvious upgrade. I'd also try to lower the cost on your instants and sorceries. This is especially helpful when playing around Livewire Lash (which should probably be at 4 copies). Reckless Charge, Assault Strobe, Brute Force, Virulent Swipe, and Temur Battle Rage are all options that work better with Lash than Footfall Crater, Dirge of Dread, and Memory Leak. Ways to protect your infect creatures can be very helpful, especially after sideboarding. Apostle's Blessing is probably the best in your colors. I really like Outmaneuver and Soul's Fire as ways to take advantage of infect in red. If you're willing to splash other colors, Wild Defiance provides nice redundancy for the equipment, not to mention the other benefits of having green in the deck.
Anyway, good luck with the deck!