Target creature you control deals damage equal to its power to target creature, player or planeswalker.
|Have (3)||MrShhh , danaran117 , Kotakiva|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Soul's Fire Discussion
4 months ago
Hey ShrimpAreRad, you're welcome. I've consider Flings, but instead I'm playing Soul's Fire and it's an important win condition here. With an infinite power Kalamax and Fire is the first instant I cast on a turn it can be copied by Kalamax to end two different opponents. Add a Fork or Twinning Staff and if I have only three opponents it can be a win.
The problem with Fling and other instants that make you sac the creature to do damage is these cards have a big drawback if sacing Kalamax because the sac is a cast requirement. If Fling is the first instant you cast on a turn and you sac Kalamax he's gone before Fling is cast. Kalamax will not trigger to copy Fling since he will not be on the battlefield. Fling needs another Fork or another source such as Ral -2 to copy it if you want it to be able to end more than one opponent.
4 months ago
Okay so Soul's Fire and those other card's I suggested don't have the board wipe capability I had previously thought but in the scope of Zada I still believe they function as single target removal as you are constantly pumping your creatures. There is also Lightning Volley and Flame Fusillade which are only really good with a solid board state.
Otherwise I'd go with what Ramble suggested and fling away. I do believe Chaos Warp is still worth including since there are 2-3 other players to consider and worst comes to worst you use it against the Rakdos player and one big thing gets substituted for another, but sometimes all you need to do is get rid of Rakdos, Lord of Riots for a turn or a key combo piece.
4 months ago
4 months ago
I love Zada, Hedron Grinder one of my first few decks I built because it was budget friendly but still packed a punch. The removal that is available to you because of zada is actually pretty fun you can gang up on a single target with all your creatures: Go for Blood, Soul's Fire, Arcbond,Commando Raid, Deadshot, Swift Kick.
Also like Ramble said you can use steal effects and sac your opponents creatures to cards like Goblin Bombardment or Barrage of Expendables or your classic Phyrexian Altar. The good thing about the steal cards are you can use them on your own creatures to untap your board or give haste while they also serve to steal.
A few I'd recommend although I personally don't use them:
- Kari Zev's Expertise: Free Cantrips for the price of one!
- Hijack: Artifacts why not
- Harness by Force: Average but with Battle Hymn it has potential to be a budget Insurrection
- Bond of Passion: Pricey but with six goblins on the battlefield its like you're casting six Shocks
- Besmirch: Goad is good
- Traitorous Greed: Can be used for ramp
- Malevolent Whispers: Pump your team or steal
Looking at your decklist we more or less have the same cards which isn't surprising Zada is a pretty linear build if you do goblin tribal, but if you break away there are a couple fun things you can do such as Chaos Warp your entire board. I would cut Dualcaster Mage and Reiterate as they don't do much for Zada because Zada already does what they do but for free. Also Birgi, God of Storytelling Flip is great.
5 months ago
6 months ago
To everyone interested:
I managed to pull an Endurance from a MH2 pack, and I have the intention of adding it here. After pondering for a while if I should remove Flesh / Blood or Leyline of the Void , I decided to keep Leyline. My reasoning is as follows: Leyline is insane early game, but can make my remaining gravehate useless. This isn't a problem though, as I have no pure gravehate cards. Every single one of them has an alternate mode or is good enough without the hate already. When I drop Leyline late, it synergizes with my other gravehate in that it keeps graves empty once I cleared them. Flesh / Blood is a one-shot one-card gravehate that can alter as a Soul's Fire for 3 or 7 mana. Against decks where gravehate is important, that's a terrible rate, and only playing it for the creature removal isn't worth it. Endurance will usually be both a damage-based removal spell for an attacker and a one-shot full-grave removal for 3 or often even 0 mana. It can also be recursion for those grindy games where I really need lots of cards from my graveyard again. This is a strict upgrade and a welcome addition to the deck.
6 months ago
With the addition of strixhaven's "cast OR COPY" creatures such as Leonin Lightscribe and Lorehold Pledgemage I have slotted several copy spells and a Double Vision The dream is to create a loop by copying a copy spell to make infinitely large creatures and then Soul's Fire or Chandra's Ignition them at my opponent's faces. Wish me luck lol.
7 months ago
I have Teyo, the Shieldmage in my deck and I'm wondering what things hexproof actually works against. As far as I know, it should protect me from spells like Soul's Fire , as this requires a target, but does it protect against Ill-Gotten Inheritance and Dogged Pursuit ? The difference being that these say things like "Each opponent" rather than "target opponent"
Does the phrase "Each opponent" just separately target each opponent, or are they target-less?