Soul's Fire

Soul's Fire


Target creature you control in play deals damage equal to its power to target creature, player or planeswalker.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Shards of Alara (ALA) Common

Combos Browse all


Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pauper Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Soul's Fire occurrence in decks from the last year

Latest Decks as Commander

Soul's Fire Discussion

Profet93 on Xenagos' Dudes goes Face

20 hours ago

Comments about your potential wanted inclusions...

God-Eternal Rhonas - Since the deck acts like a sniper, hoping to have a creature at end step and rarely 2 next turn, Rhonas does nothing on it's own, he's winmore.

Mwonvuli Beast Tracker - Doesn't draw you cards, but sets up your draw. Fierce empath is easier to cast and gets you almost any beater, trample included. Instead of trying to give everyone trample or tutoring for it, just add good cards that already have trample in them

Skarrg, the Rage Pits - "A worse Kessig Wolf Run" The upgrade isn't necessary but shines bright when Xenagos doubles power. Don't underestimate it

Scavenging Ooze - I've never liked him, but a lot of people do. I would rather put in Scavenger Grounds or even a Soul-Guide Lantern. That way its grave hate when you need it, and card draw or ramp if you don't

Mind Stone - Definitely not bad, T2 ramp is crucial in getting Xenagos online quickly and the card draw can be nice. I see no reason not to.

Solemn Simulacrum - Skyshroud claim you mention later costs too much but gives you more lands and better tempo. Yes you don't get a body and 1 card draw, but the primary focus is ramp. Shkshroud isn't 100% necessary as T4 ramp doesnt bring Xenagos out more quickly, but it helps with ramp and tempo, things we need both of in Xenagos to cast our beaters. Point is, don't have to add skyshroud, but definitely don't sad Solemn

swapped the Sedge Scorpion for a Deadly Recluse - Neither are good personally, you are an offensive deck, not a defensive one. If you really want defense, consider a beater with vigalance such as Elder Gargaroth.

Sorcery Cuts

  1. Blinding Flare - Not needed, low impact

  2. Chandra's Ignition - Removal in response, winmore

  3. Crash Through - Low impact

  4. Insult / Injury - Removal in response, winmore

  5. Peregrination - You need 3 mana ramp spells, keep nissa's pilgrimage, cut this

  6. Twinflame - Removal in response, doesnt even let you target opponent creatures

Instant Cuts

  1. Giant Growth - Doesnt further gameplan , replace with vines of vastwood/blossiming

  2. Fling - Honestly? I've been on the fence of this card. Its cheap enough after to cast an expensive beater, but for 1 more mana, you could keep the creature and use Soul's Fire. Also sacrificing is additional cost to cast so beware of blue, but you already are playing xenagos and will run momentous fall/life's legacy so maybe it's not a big deal? Keep it for now, but I've found more ramp/card draw to be much more appealing

  3. Solidarity of Heroes - Cut cut cut

  4. Unleash Fury - Berserk is better

Enchantment Cuts

  1. Colossal Majesty - Idk about this card, its on the upkeep and requires Power > 4. You can always add the new Garruk's Uprising or Elemental Bond, both of which are better

Planeswalker Cuts

  1. Domri, Anarch of Bolas - Underperforming

  2. Vivien, Champion of the Wilds - We dont need flash, its anti xenagos, she doesnt do much

Land Cuts

  1. Vivd Crag - Comes in tapped, weak

  2. Gruul Guildgate - Almost as bad as above

Artifact Cuts

  1. Dragon Throne of Tarkir - Weak, slow

  2. Swiftfoot Boots - Hexproof is nice, but they can kill in response to equip. Its a good idea in theory, but not gonna work well

Adding reliquary tower is a good idea, didn't want to overwhelm your landbase decisioning. Also, you can never have too much draw. Drawing helps ensure you maintain gas through the late game

Creatures ..... Rather than tell you which creatures to cut, I am going to tell you which ones to keep and to remove the rest. Some of the creatures that I will not mention might still be ok. If you strongly feel for a creature(s), let me know and we can discuss it. The reason I feel this way is because a lot of the creature choices are either bad or they aren't bad but could be better. You want each creature that costs 5+ mana to be a threat worthy of removal so that they won't have removal for the next.

  1. Archetype of Endurance

  2. Etali, Primal Storm

  3. Malignus

  4. Quartzwood Crasher

  5. Somberwald Sage

abbatromebone on Temur midrange ramp

1 week ago
  • Sakura-Tribe Scout probably isnt amazing her based on your land count.
  • Soul's Fire seems like a win more card that we dont need. Plasm Capture is kinda hard to cast and its hard to have 4 open mana all the time consider cutting it. Growth Spiral we arent running a lot of lands, we have been utilizing creature ramp as a way to get up there. Porbably better cards.
  • Chord of Calling is amazing its also getting a reprint so the price might drop.
  • Broken Bond and Consign to Dust are ok. Theres better removal they are more spendy. If your running into artifacts or enchantments its not the worst card.
  • You have 3 blue mana sources so we either need to cut blue out completely or re think your mana base. There is also like 3 or 4 red cards in the deck in total so the same sort of logic applies.
  • The arbor elf utpoia sprawl combo is pretty good, but if you go that route your gonna want 4x of each just to make sure you hit it.
  • IF we go mono green we lose two colors, but gain the perfect mana base which helps with consistency. After we make decisions on what colors we are in then we can short out the mana base, and fine tune parts of the deck within the budget.

Omniscience_is_life on Temur midrange ramp

2 weeks ago

Unfortunately, yes, I do think there is too much going on. If you want to try and keep the burn/ramp archetype and also keep the other, your best bet is to drop all the blue cards and the +1+1 counter ones, and pay more attention to the cards you have like Balefire Dragon, and Soul's Fire, that fit both strategies. That said, those were a lot of suggestions, and you don't have to pay attention to any of them, really.

HouseMarkovBWR on Kalamax, Thunderstruck

1 month ago

Super1up I am aiming to win through Fling, Soul's Fire ,or Ral, Storm Conduit. The aim is to make kalamax infinitely big with the fork combo, so combat damage is possible, too. Hopefully anyway.

chriscross25 on

1 month ago

firstmanx thank you for your comment! To your suggestions: Soul's Fire and Gravitic Punch:I don't think that i will include some more fling type effects because it is not the main plan. Also those cards do not deal commander damage only regular damage!! :D But soul's fire is a option because it is instant speed and any target.

Library of Leng: seems a good option for this deck. Getting to decide which cards i still want to hold on could be very crucial. This card will go in this deck!

The Locust God, Ominous Seas and Chasm Skulker: those seems like another good option for some payoffs. I think the other options will not make it because i need to pay extra mana for the payoffs.

And last Alhammarret's Archive: I totally forgot about this card and i will to find space for it. Also the new card of M21 Teferi's Ageless Insight is great for this deck :D

Sultai_Sir on Why Don't I See this …

1 month ago

Yeah, that's a bummer. I really wanted to one-shot some people with Soul's Fire. Thanks for the information!

Rainbowjuice77 on Why Don't I See this …

1 month ago

@hejtmane Be careful with Soul's Fire aswell as Fall of the Hammer, they do not work with Zada. I see this mistake very often. (it is even on edhrec on 23%) Spells need to only target Zada to be copied and both cards have two targets. (Unless of course you target Zada with the damage aswell but that would just kill all your creatures.)

Commando Raid looks like a fine card. My Zada Deck is an all out storm deck so i don't do much combat. (this is my reason for not having it)

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