Soul's Fire

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Soul's Fire

Instant

Target creature you control deals damage equal to its power to target creature, player or planeswalker.

smack80 on Hamster Chucker

2 weeks ago

Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/

Some tricks I've found:

If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.

I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.

Don't play Fling effects. You don't need to sacrifice your guys to deal damage=power. You can play things like Soul's Fire and Ram Through and Domri's Ambush.

Loxodon Warhammer is straight worse than Shadowspear and your growing creatures can easily wear Belt of Giant Strength for no equip cost.

multimedia on Kalamax Magecraft Spellslinger (Budget)

9 months ago

Hey ShrimpAreRad, you're welcome. I've consider Flings, but instead I'm playing Soul's Fire and it's an important win condition here. With an infinite power Kalamax and Fire is the first instant I cast on a turn it can be copied by Kalamax to end two different opponents. Add a Fork or Twinning Staff and if I have only three opponents it can be a win.

The problem with Fling and other instants that make you sac the creature to do damage is these cards have a big drawback if sacing Kalamax because the sac is a cast requirement. If Fling is the first instant you cast on a turn and you sac Kalamax he's gone before Fling is cast. Kalamax will not trigger to copy Fling since he will not be on the battlefield. Fling needs another Fork or another source such as Ral -2 to copy it if you want it to be able to end more than one opponent.

Necrosis24 on What to do against Rakdos, …

10 months ago

Okay so Soul's Fire and those other card's I suggested don't have the board wipe capability I had previously thought but in the scope of Zada I still believe they function as single target removal as you are constantly pumping your creatures. There is also Lightning Volley and Flame Fusillade which are only really good with a solid board state.

Otherwise I'd go with what Ramble suggested and fling away. I do believe Chaos Warp is still worth including since there are 2-3 other players to consider and worst comes to worst you use it against the Rakdos player and one big thing gets substituted for another, but sometimes all you need to do is get rid of Rakdos, Lord of Riots for a turn or a key combo piece.

Staakman on What to do against Rakdos, …

10 months ago

I've some bad news for you Necrosis24. :(
Go for Blood, Soul's Fire, etc. do not work with Zada, Hedron Grinder because they target more then once.

Necrosis24 on What to do against Rakdos, …

10 months ago

I love Zada, Hedron Grinder one of my first few decks I built because it was budget friendly but still packed a punch. The removal that is available to you because of zada is actually pretty fun you can gang up on a single target with all your creatures: Go for Blood, Soul's Fire, Arcbond,Commando Raid, Deadshot, Swift Kick.

Also like Ramble said you can use steal effects and sac your opponents creatures to cards like Goblin Bombardment or Barrage of Expendables or your classic Phyrexian Altar. The good thing about the steal cards are you can use them on your own creatures to untap your board or give haste while they also serve to steal.

A few I'd recommend although I personally don't use them:

  1. Kari Zev's Expertise: Free Cantrips for the price of one!
  2. Hijack: Artifacts why not
  3. Harness by Force: Average but with Battle Hymn it has potential to be a budget Insurrection
  4. Bond of Passion: Pricey but with six goblins on the battlefield its like you're casting six Shocks
  5. Besmirch: Goad is good
  6. Traitorous Greed: Can be used for ramp
  7. Malevolent Whispers: Pump your team or steal

Looking at your decklist we more or less have the same cards which isn't surprising Zada is a pretty linear build if you do goblin tribal, but if you break away there are a couple fun things you can do such as Chaos Warp your entire board. I would cut Dualcaster Mage and Reiterate as they don't do much for Zada because Zada already does what they do but for free. Also Birgi, God of Storytelling  Flip is great.

Staakman on Breaking Rules and Grinding Fools

11 months ago

why is Soul's Fire not in here? seems like a extremely good card to combo with Zada, Hedron Grinder ?

seshiro_of_the_orochi on Warweaver's Chant

11 months ago

To everyone interested:

I managed to pull an Endurance from a MH2 pack, and I have the intention of adding it here. After pondering for a while if I should remove Flesh / Blood or Leyline of the Void , I decided to keep Leyline. My reasoning is as follows: Leyline is insane early game, but can make my remaining gravehate useless. This isn't a problem though, as I have no pure gravehate cards. Every single one of them has an alternate mode or is good enough without the hate already. When I drop Leyline late, it synergizes with my other gravehate in that it keeps graves empty once I cleared them. Flesh / Blood is a one-shot one-card gravehate that can alter as a Soul's Fire for 3 or 7 mana. Against decks where gravehate is important, that's a terrible rate, and only playing it for the creature removal isn't worth it. Endurance will usually be both a damage-based removal spell for an attacker and a one-shot full-grave removal for 3 or often even 0 mana. It can also be recursion for those grindy games where I really need lots of cards from my graveyard again. This is a strict upgrade and a welcome addition to the deck.

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