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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Target creature you control deals damage equal to its power to target creature, player or planeswalker.
4 months ago
this is a hilarious list i love it!(i dont think i knew Glyph of Destruction was a card lol). i have to second Gattison's mention of Soul's Fire as its the only reasonable one i know of and allows you to deal 20 damage without a second Glyph of Destruction. Do keep in mind that if your opponent kills your wall in response Soul's Fire will fizzle whereas Fling involves the creature in the casting cost of the spell, meaning your wall is dead before your opponent has a chance to interact with it. There are technically some other cards similar to Soul's Fire like Gravitic Punch but unless you have specific synergies, they will generally be a worse version of Soul's Fire
6 months ago
Wow. Proper card analysis Rasaru!
I haven't taken this deck for a spin since last summer but I clocked in a lot of games.
A. Storm-Kiln Artist This is not a spellslinger list but I thought the few instants/sorceries would create mana. It made 1 or 2 maybe 3 treasure. Your suggestion of The Reaver Cleaver is the perfect replacement.
C. Great Furnace + Goblin Welder is one of those simple synergies that makes me love MTG. I'm going to keep it in. That said, you are right about upping the snow-covered mountains for Valakut triggers and your assessment of the other non-basics.
Thanks for spitballing ideas. I'm going to update based off your analysis and test again.
7 months ago
Saw an update, wanted to check it out. One point I have is that in the description, you mention winning through commander damage with Soul's Fire, Rite of Consumption, etc. Commander damage is only combat damage; noncombat damage like that won't count. That's not a reason to take these cards out of the deck, since they're still great in this sort of deck. They're just not really commander damage.
Keep up the good work!
8 months ago
Soooo I had written this huge awesome thoughtful comment that I had just gone and previewed when the site hiccuped and there went an hour's worth of words....
Anyhow, in brief and now in list form, here are some cheap, thematic cards you might want to consider: Breakneck Rider Flip, Domri, Anarch of Bolas, Duskwatch Recruiter Flip, Geier Reach Bandit Flip, Hermit of the Natterknolls Flip, Inscription of Abundance, Howlpack Resurgence, Kessig Wolf Run, Mage Slayer, Mayor of Avabruck Flip, Moonlight Hunt, Moonmist, Natural State, Path of Ancestry, Pit Fight, Neglected Heirloom Flip, Silverfur Partisan, Soul's Fire, Village Messenger Flip, and Vines of Vastwood
1 year ago
Gift of the Humble
Creatures you control with mana value 1 or less get +1/+1.
Activated abilities that aren't mana abilites of permanents with mana value 1 or less cost less to activate. This effect can’t reduce the mana in that cost to less than one mana.
Whenever you scry, target creature gets -2/-2 until end of turn.
If dead men tell no tales, who tells the tales of the dead men?
Not super powerful, but good synergy with Reaper of the Wilds.
Create a butterfly.
1 year ago
Hey, I'm working on a minsc list too. Here's waht I have: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/
Some tricks I've found:
If your commander is a planeswalker that costs 4, you want to be casting him on turn 3 or 2 and have defense up. EDH players just love throwing spare attacks at planeswalker so you need defense. Kodama's reach doesn't let you do this, but 2-mana ramp will. Even better is ramp that also leaves behind a blocker, like Wall of Roots. You have the Lotus cobra already, consider also Thunderscape Familiar. Tinder Wall can cast Minsc on turn 2. Khalni Garden will give you mana and leave behind a blocker as well. Wilson, Refined Grizzly is an ALL-STAR attacker and defender.
I like Gruul for removal that hits lots of things at once so I can just run my opponents out of resources with every 3-for-1 or 4-for-1. Vandalblast, Mizzium Mortars, Chandra's Ignition, Tribute to the Wild, Volcanic Offering, Decimate.
1 year ago
I'd suggest Greater Good, Symbiotic Deployment, Harmonize, Colossal Majesty, Shamanic Revelation, Collective Unconscious, Liquimetal Torque, Prismatic Lens, Mind Stone, Furious Rise, Commune with Lava, Goblin Bombardment, Valakut Exploration, Evolution Sage, Multani, Yavimaya's Avatar, Inspiring Call, Fling, Kazuul's Fury Flip, Thud, Momentous Fall, Life's Legacy, Soul's Fire, Hunter's Insight, Invigorating Surge, Hydra's Growth, Decimate, Ground Assault, Chain Reaction, Waking the Trolls, Rites of Flourishing, Perilous Forays, Goblin Anarchomancer, Domri, Anarch of Bolas, Borborygmos, Conjurer's Closet, Twinflame, Mirror March, and Rogue's Passage as some budget upgrades for your desired stompy landfall strategy.
2 years ago
Hey ShrimpAreRad, you're welcome. I've consider Flings, but instead I'm playing Soul's Fire and it's an important win condition here. With an infinite power Kalamax and Fire is the first instant I cast on a turn it can be copied by Kalamax to end two different opponents. Add a Fork or Twinning Staff and if I have only three opponents it can be a win.
The problem with Fling and other instants that make you sac the creature to do damage is these cards have a big drawback if sacing Kalamax because the sac is a cast requirement. If Fling is the first instant you cast on a turn and you sac Kalamax he's gone before Fling is cast. Kalamax will not trigger to copy Fling since he will not be on the battlefield. Fling needs another Fork or another source such as Ral -2 to copy it if you want it to be able to end more than one opponent.