Soul's Fire

Soul's Fire


Target creature you control deals damage equal to its power to target creature, player or planeswalker.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Soul's Fire Discussion

locustPLAGUE on Rograhk and Kediss

2 months ago

Some cards you probably want but just haven't encountered:

Brute Force , Crimson Wisps , Expedite , Fists of Flame , Soul's Fire , Swiftfoot Boots

Mutavault to help against edicts and give you an extra attacker. Lots of other cards do this but not as efficiently

Break Through the Line double duty

Shadowspear helps you beat other aggro decks and occasionally saves your ass with the activated ability

Mana Stuff:

Sol Ring , Braid of Fire , Runaway Steam-Kin , Sword of Feast and Famine , Chandra, Torch of Defiance

Kari Zev's Expertise , Goatnap , Claim the Firstborn , Wrangle , or any Threaten with an upside really

Profet93 on The Xenagos Stomp

3 months ago

+1 I love the low to the ground deck you have made. A couple of questions and comments....

  1. Why are you running seedborn muse? Even with your mana producers, I fail to see what activated abilities you are abusing here, as birthing pod is sorcerry speed.

  2. Is burgeoning worth it in a build with not a lot of draw and 36 lands? I would rather get another dork that can be used to sac to birthing pod, trigger guardian project, act as a blocker, albeit at the risk of removal.

  3. Guardian Project - Since they can kill the creature in response to the ETB so you don't draw, how has this played out for you? I can see given your dorks and lower curve this would be actually good in your build. Curious, how has it played?

  4. Soul's Fire > Rush of Blood - Same CMC, but direct removal and dealing the damage regardless of combat just seems like a strict upgrade to me. Plus, Rush of bloos is redundant, I think the replacement is solid

  5. Thoughts on Ancient Tomb and Yavimaya Hollow, or not too many nonbasics given your dorks?

  6. Court of Bounty - How has that been working for you? Seems subpar but idk

  7. IMO, terrastomper is subpar and Carnage Tyrant would be a better fit. Although I think Savage Ventmaw or Inferno Titan are even better. Ramp and removal are crucial. Nothing better than attacking with Ventaw and casting a draw spell to draw 8 without losing tempo. Inferno is nice to kill opposing dorks and combat tricks.

Gelectrode95 on Insert Coin To Play - [Primer]

3 months ago


I also thought about this card but there are several problems with Jeska, Thrice Reborn...

1) First of all, triple damage is not more useful than a simple +3/+3 with Okaun, Eye of Chaos.

  • If you win 0 coin flips, Okaun deals 3x3 = 9 (not enough to kill with commander damage)

  • If you win 1 coin flip, Okaun deals 6x3 = 18 (still not enough to kill with commander damage)

  • If you win 2 coin flips, Okaun deals 12x3 = 36 (more than enough)

If you give Okaun +3/+3 (or +3/+0) with a sorcery or an equipment, paying probably less than , the result is not so different:

  • If you win 0 coin flips, Okaun deals 6

  • If you win 1 coin flip, Okaun deals 12

  • If you win 2 coin flips, Okaun deals 24

2) You can't use Jeska at instant speed and it's easy to destroy a planeswalker that doesn't have so many counters on it.

3) Jeska's ability doesn't give trample/unblockability, you can still be blocked by a 1/1.

4) Jeska only cares about combat damage, so you can't use it with Soul's Fire or Chandra's Ignition.

Level20Artist on Morsel Kombat

3 months ago

Cut: 3x Thud, 1x Soul's Fire

Added: 4x Kazuul's Fury  Flip

kingc0rn on Squirrel Breathing Dragon

3 months ago

Peoyogon Thanks for the kind words and for spotting the errors. I just picked up a green spell collection ($55 on hareruya! I live in Japan...) so I may try sylvan library but I definitely do like the Valakut Exploration rec. Might be room for both to be honest, I just need to figure out what to remove. The actual tossing hasn't occurred yet in the 20-30 or so games so maybe I remove Brion Stoutarm and Soul's Fire.

MagicMarc on Squirrels in legacy

5 months ago

Adding Red lets the deck get another way of winning by adding direct damage ability to the deck.

You put all your squirrel cards in that you want to use, right? For example; 4x Squirrel Mob, 4x Deep Forest Hermit, 4x Deranged Hermit and 4x Druid's Call. You can also use the wrangler and excavator, also any of the other squirrel cards like Squirrel Nest. Since you are also in Red, you then also get to play Burn cards,riot cards and anything in the Gruul family. Adding cards like Goblin Bombardment, Fling and Volcano Hellion gives an alternate win condition of direct damage. As well as more ways for explosive wins.

For example; Your life total is 20 and so is your opponent's. You have Squirrel Mob in play enchanted with Druid's Call. You also have Goblin Bombardment in play. You also have 4 other squirrels in play. You attack with the 6/6 mob and if you hit you do damage and if they can kill it you use protection to keep it around and if it took damage you get more squirrels and it gets bigger. Let's say they blocked it with a 4/4 and lost their creature and you get 4 more squirrels and now your mob is a 10/10 and you have a total of 8 other squirrels. What you then do is just cast Volcano Hellion targeting your Squirrel Mob in play enchanted with Druid's Call announcing any amount of damage you like. Let's say you announce 9. You and the mob both take 9 pts of damage. This creates 9 more squirrels bringing your squirrel count to 17. Your mob is now 19/19 and you have 17 squirrels to either sacrifice to goblin bombardment shooting your opponent in the face for 17 or wait and just attack with your mob again. If you put the right kind of protection for your creatures like stuff to make them indestructible or versions of giant growth you can name higher amounts of damage with the hellion and get even more creatures. Or just cast Fling, Soul's Fire or even Chandra's Ignition.

I didnt have anything solid in mind, just thinking of two color decks that would let squirrels put some hurt on people.

Gofralighto on Licia, First Sword of the Mardu {Primer}

5 months ago

paulogothic People choose to play commanders for several reasons including wanting to abuse their own unique abilities, filling a certain color combination they don't already have a deck of, or because the commander fills a certain role that no other commander can for their own particular vision of the deck.

Licia was chosen for that last reason; she fills a role that no other commander can fill for my personal vision of this deck. This deck, first and foremost, is a deck about spending life aggressively, even recklessly to gain advantage over your opponents in any number of ways (mana, card draw, direct damage).

With that vision in mind, most of the cards in magic that allow me to use and abuse life are White and Black. There just aren't that many red cards that allow me to spend life to gain an advantage. The most notable ones like Moltensteel Dragon and Treasonous Ogre I do include as they fit what I want to do with the deck. I would love to include more red cards that allow me to abuse life, but Wizards simply isn't designing any in recent years.

Go back through my revision history in the deck and you'll find I have had more red cards in the deck before like Soul's Fire , Treasure Nabber , and Heartless Hidetsugu to name a few, but as new, more efficient White and Black life abusing cards are printed I have to take a micro-efficiency look at the deck and I have typically been finding that the red cards do less then the White and Black cards do for my vision of this deck.

I'm always looking at new red cards with each new set that comes out, because I would like to include more red. For example, I'm quite eager to try testing out Wheel of Misfortune from Commander Legends. I believe it gives me an advantage as I don't mind taking the hit if I am the highest number. However, I'm not going to compromise the efficiency and general vision of my deck for any red cards if I find they don't work as well as I'd hoped.

That being said, while it may only have a few red cards in the deck - it certainly plays like a red deck. This deck is about being aggressive with your life spending and being able to recoup that life before your opponents can take advantage of your lower life. Your life total fluctuates wildly, the velocity of your card draw, life gain, and sometimes mana can be reckless, and you're typically the aggressor on the attack as well. It's a lot of fun and certainly feels Mardu to me.

Goblin_Guide on Zada Super Budget EDH

6 months ago

Yes, I'm sure. Zada says:

"Whenever you cast an instant or sorcery spell that targets only Zada, ...

But Soul's Fire says:

"Target creature you control ... to target creature or player."

This means that the spell has two targets; because Zada wants to be the only target, the only way she'll reflect it onto all your other creatures is if she is the only target (aka she deals damage equal to her power to herself). Her ability gets really weird sometimes, but pretty much it only works if the card only has the word "target" on it once.

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