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His Return Came Quickly & You Were Found Unworthy

Commander / EDH* Discard Theme/Gimmick UBR (Grixis) Vorthos

MaskedThespian


Sideboard


His Return Came Quickly And You Were Found Unworthy – A Nicol Bolas, the Ravager Theme Deck

Initial post: 11th July 2018

Updated post: 10th October 2021

Deck name: “His Return Came Quickly And You Were Found Unworthy”

Commander: Nicol Bolas, the Ravager  / Nicol Bolas, the Arisen

Colours: Blue/Black/Red

Theme/s: Nicol Bolas, discard

Primary Win Condition/s: Slowing my opponents down by forcing them to discard cards until I can assemble one of a handful of combos

Secondary Win Condition/s: Commander damage, combat damage, Tinybones' activated ability

Budget: None set, but I’m unlikely to upgrade my lands to ABUR Dual Lands. This is an evolution of a deck that I’ve had for around 8 years now, so I’ve spent a fair amount of money on it over that time, especially in upgrading some of the Bolas-themed cards to some of their more expensive versions. This is going to be my “blinged out” deck, with as many foils, Invocations, and other special card treatments in it that I can.

Playgroup: Obviously I’ve not had much of an opportunity to play much paper Magic over the past 18 months. Things are starting to get back to normal around here, and I'm planning on playing at my FLGS, but I have no idea what my opponents will be like. I also sometimes played Magic at a friend’s house, in the before times, with a fairly casual level of deck there; I'm also hoping that we can start doing that agin soon.

Intended Power Level: Casual, but mid-to-competitive within that field. I’m not a cEDH player, nor do I fancy myself a shark amongst casuals. I enjoy fun games that last between one and two hours where everyone got to do the things that made their deck special. I hope to be able to play my deck against opponents both at my FLGS and at my friend’s house and have approximately a 25% win rate with the deck overall in pods of four players.

In the beginning, there was nothing but darkness: a churning ocean of uncertainty.

Then the great God-Pharaoh awoke and rose, a shining golden sun, and shed light upon the unformed world. With the unfurling of his wings, he split sky from earth; with his first breath, he formed water and air; with a sweep of his tail, he carved mountains and crumbled stone into sand. And thus, the God-Pharaoh sifted order from chaos, and the world took shape, raw and young and new.

The God-Pharaoh then gazed upon the barren, quiet world and planted the seeds of life. And so the denizens of Amonkhet were born, birthed from the dreams of the dragon-creator. But unlike their creator, they were soft, vulnerable, frail—and mortal. And the shadows of the world, the remnants of that black ocean, seized those that died, twisting them into undeath, a threat and plague to the living.

And so the great God-Pharaoh forged the gods.

- Hour of Glory, official Magic Story.


Once upon a time, I built a Nicol Bolas themed deck. It was my second ever Commander deck, the first being nothing more than a pile of Blue cards led by Braids, Conjurer Adept. Over time this deck evolved to incorporate every single card within the Grixis colour identity that referenced Nicol Bolas, whether that was through name, art, flavour text, or through their role in the Magic story. It was a fun deck to play with, not necessarily a powerful one, but fun nonetheless.

And then came Amonkhet. Suddenly, far too many cards to reference Nicol Bolas were available to go into a single deck, and not all of them were good enough to use in Commander (mind you, not all of the cards that were in the deck before were really all that good to begin with), and I never got around to updating the deck to reflect the new tools I had available.

With the release of Magic Core Set 2019, a new Nicol Bolas was released, which allowed me to form the first version of the updated version of the deck. I posted that here in July 2018. Since then, I’ve updated it periodically as new cards have come out in new sets and have again updated it with the release of Innistrad Midnight Hunt. As it has been over three years since I’d previously updated it, I thought I’d edit the deck list to show off its most recent incarnation.

I’m going to go through my deck list here, going through it by category rather than by card type, as that’s probably the best way to discuss the deck. It tries to do a number of different things, possibly too many, but I find it fun to play. Feel free to hit the Playtest button and give it a go yourself.

Deck List and Individual Card Discussion

The Commander – 1 card

Nicol Bolas, the Ravager  / Nicol Bolas, the Arisen

I love Nicol Bolas, the Ravager. He’s so much cheaper to cast than his predecessor, Nicol Bolas from Legends, and doesn’t turn you into the archenemy in the same way that a Flying 7/7 that forces you to discard your hand if he damages you does. As such he gives you more breathing space in the early-to-mid game as a result.

He comes with the ability to transform into a Planeswalker version of himself, Nicol Bolas, the Arisen, with four great abilities. With a +2 ability to give me card draw and access to both creature removal and reanimation through his minus abilities, he’s a powerful Commander to have in the Command Zone.

Bolas Theme – 21 cards + 5 cards later

These are the cards that are in the deck almost solely because they’re on theme for Nicol Bolas. Whether it’s other versions of the Elder Dragon, minions he’s had in the Magic story, or spells that he’s cast himself, these are all cards that someone would almost expect to face in a Nicol Bolas theme deck.

Three of the four other Planeswalker versions of Bolas himself are in the deck (the fourth, Nicol Bolas, the Deceiver, was the hardest cut from the deck, but it always seemed a little lacklustre when I played him). All are very versatile, providing card draw, removal, and even win conditions amongst other things.

Three Bolas-themed board wipes help me to control the board. In the case of Hour of Devastation, it even lets me keep my Bolas Planeswalkers alive whilst damaging all other Planeswalkers (though sadly Professor Onyx and Angrath, the Flame-Chained will have to suffer if they’re in play).

The trio of Gods from Hour of Devastation are big, beefy Creatures, with decent abilities and have an inbuilt way to come back from being destroyed. The Scarab God also attacks my opponents’ Graveyards whilst giving me copies of their best Creatures, The Scorpion God is Creature removal (and draw) on a stick, and The Locust God gives me a Flying Insect army (and looting at will).

There are other minions of Bolas in one form or another in the deck. Rakka Mar is one of Bolas’s minions from the Shards of Alara block, and she's a repeatable source of decently-statted Elemental tokens for a very cheap price. Neheb, the Eternal is part of Bolas's undead army from Amonkhet, and provides me with explosive ramp later in the game. Finally, Professor Onyx represents Liliana Vess, who was (unwillingly) part of Team Bolas during the War of the Spark and she gives me card selection, removal, and an ultimate that dovetails extremely nicely with what the deck's trying to do.

The remaining Bolas-themed cards don't really fall into any particular category. Sensei's Divining Top comes from when he once presented himself as Sensei Ryu, and also happens to be a great source of card selection. The Judge Foil Mana Drain has a quote from Nicol Bolas on it so I felt it deserved a place in the deck and it’s one of only a two cards that interact with the stack, the other being Soul Manipulation. Deliver Unto Evil is some great recursion, particularly if I have one of my four Bolas Planeswalkers in play. Deep Analysis is great on-theme draw. Bolas's Citadel gives me the chance to dig deep into my deck at the cost of my life total to try and overwhelm my opponents. I love the Invocation artwork of Omniscience to the point that the playmat for this deck is this artwork, signed by the artist himself, and as Omniscience is one of Bolas's true goals it doesn't seem right not to have this here.

The last two cards in this category, Crosis's Charm and Demonic Tutor, are more like placeholders. They're the closest black-bordered approximations to two cards that are not legal in Commander, but that I'd like to play in this deck anyway. Take a look at the Sideboard section below for more details.

ETB Discard Package – 16 cards + 1 Land

All versions of Bolas have had the ability to force his opponents to discard cards, as his maddening touch ravages their minds. The deck has always leant into this theme, and whilst the previous version focussed heavily on Creatures with Enter the Battlefield abilities similar to Nicol Bolas, the Ravager, as well as ways to reuse those abilities, this version no longer does so; instead it has a variety of different methods to force discard so as not to get shut down by a particular silver bullet card.

Having said that, there are still three cards that use the deck's former theme of Enter the Battlefield abilities to force opponents to discard. Kroxa, Titan of Death's Hunger also punishes them with life loss if they discard Lands or have no cards in hand, and can be brought back to the battlefield with his Escape ability. Tourach, Dread Cantor is a relatively recent addition to the deck, but is very flexible; if I need an early Creature (such as to wield a Sword to ramp me) I can just cast him as normal, or I can wait until I can cast him with his Kicker cost for a great discard effect, and if I cast my Commander on the turn afterwards, Tourach is then attacking as a 7/6 with Protection from White. And Dire Undercurrents turns all of my Black Creatures into ETB Discard Creatures with the side effect of turning my Blue ones into Cantrips.

Two cards force discards off of dealing combat damage. Pain Magnification is a very interesting card as it encourages my opponents to send their Creatures at my other opponents, as they’ll get the bonus of forcing a discard if they hit them with a Power 3 or greater Creature. As an Artifact, Sword of Feast and Famine will survive any board wipes that would otherwise hit Creatures and can go on any Creature in the deck, giving it a healthy boost in Power and Toughness with Protection as a form of evasion, as well as ramping me by doubling my mana on any turn that the Creature deals combat damage to a player.

Four cards can force discards without needing to have my Creatures attack, so if my opponents have good Creatures to block with I can still force them to discard. Additionally, they force discards at no mana cost to me, which is great if I can cast Tergrid, God of Fright   (see below) and then activate one or more of them on the same turn. Each has their own pros and cons: Rakdos Augermage gives me the best choice of targets, but unless I'm already Hellbent I also lose the best card in my own hand, Gwendlyn Di Corci hits their hand at random, Cao Cao, Lord of Wei forces two discards, as does Cephalid Broker, though the latter also forces them to draw first (so can even hit a Hellbent opponent), but if they have any cards in hand it gives them the benefit of looting.

There are four cards that are all on theme for being Nicol Bolas-related as well as forcing my opponents to discard cards. Torment of Hailfire both gives me a spell that can force my opponents into tough positions as well as potentially being a win condition all by itself, whilst all three of Dark Intimations, The Eldest Reborn, and Cruel Ultimatum give me varying amounts of draw, removal, discard, and Graveyard recursion.

The last three spells don’t really fit into any particular subcategory. Chain of Smog is reasonably efficient, but there's every chance that the target of the spell will copy it and either send it my way (whence I will copy it again and send it at another player) or will just send it at another player anyway. I expect the Siren of the Silent Song to mostly be activated by attacking and as it has Flying its low Power and Toughness aren't that big a problem. Angrath, the Flame-Chained just sits there and forces discards each turn (unless I use either of his other abilities), but his plus ability also starts hurting my opponents, hopefully making the game end sooner.

I don't have a lot to say about Rix Maadi, Dungeon Palace. At a cost of 4 mana (counting tapping itself as one of those)m it's a repeatable effect that lets me force each player to discard a card. I’m going to preferably use it when I’m already Hellbent, but if I have to discard as well then so be it.

Profiting From Discard - 4 cards + 1 Land

The previous version of this deck had a variety of cards in this category, including ways to try and deal damage to opponents for having few or no cards in hand as a way to end the game quicker. I’ve pretty much gotten rid of these cards, as most of the time my playtesting found that I didn’t have a large enough density of them to be doing enough damage and I didn’t have the deck slots available to increase how many I had in the deck. As such, this category is more about me profiting from my opponents’ discards rather than trying to actively punish them for it.

Tinybones, Trinket Thief and Waste Not both key off of discards to let me draw cards. Tinybones can also be a potential win condition, if I can get rid of all of the cards in my opponents' hands. Waste Not also gives me the potential for mana and/or Zombie tokens.

Telekinetic Bonds is a really interesting card. It’s not terribly abusable, due to the cost of its triggered ability, but it does allow for some neat interactions in the deck. Amongst other things, it lets me tap Siren of the Silent Song to use its Inspired ability in my next Untap step without needing to attack and/or untaps it immediately for further forced discard.

Tergrid, God of Fright   is possibly the most powerful of these effects, as she lets me steal any permanents that my opponents discard, as well as incidentally steal anything sacrificed from the battlefield such as Sagas or Fetch Lands. In a pinch I could also cast her as Tergrid's Lantern instead, if I really needed to force some discarding.

Howltooth Hollow is something of a pet card: I have a soft spot for cards that can’t really go in any other decks and the Hideaway ability of Howltooth Hollow seems like the hardest of the five to activate in Commander. If there’s any deck that someone can get its ability to go off in it’s this one, though likely less often than some previous versions of the deck.

Removal for Non-Creature Permanents/Graveyards – 7 cards + 1 Land

Whilst Grixis generally does well with regards to getting rid of Creatures, it still has issues with dealing with Enchantments. As such I need some rather specific cards to deal with those, as well as other non-Creature Permanents and dealing with cards in Graveyards of Reanimator decks.

Vandalblast is a cheap way to take care of an annoying Artifact, with the option to Overload it to take care of ALL of the annoying Artifacts.

Whilst Wizards of the Coast have recently printed some Black anti-Enchantment cards, they’re somewhat narrow and situational. Cyclonic Rift and Chaos Warp, on the other hand, allow me to get rid of exactly which Enchantments I want to, but are also flexible enough to deal with other situations.

Rakdos Charm is mostly here as Artifact removal, but also helps against Graveyard strategies and token decks that go wide.

Immersturm Predator is a relatively new card from Kaldheim that is a reasonably sized evasive Creature, triggers Pain Magnification on each attack, grows each time it taps (whether from attacking or from Telekinetic Bonds), helps against Graveyard strategies, and can even be made Indestructible to survive removal.

Author of Shadows is another relatively recent addition to the deck. It gives me some mass Graveyard exile, with a bit of theft tacked on the top.

Flood of Tears allows me to bounce all non-Land cards on the board, which is an emergency reset switch if I need it against someone who has a massive board presence.

Hive of the Eye Tyrant is the only card from Adventures In the Forgotten Realms that I've added to the deck. It enters play tapped and taps for Black mana, but can also be turned into a 3/3 with Menace (so works with Pain Magnification) that exiles a card from the defender's Graveyard when it attacks. It's a little on the lower end of the power spectrum, but it's also a low opportunity cost to do a handful of things that my deck wants.

Ramp – 10 cards

This deck has a high average CMC and some expensive spells in the deck, so I need some early-game ramp to help me cast my powerful spells. In Grixis, this usually means mana rocks, but there are a handful of other things here, too.

Sol Ring, Arcane Signet, Dimir Signet, Izzet Signet, and Rakdos Signet are all fairly standard fare as cheap mana rocks to help accelerate the deck and sometimes fix the mana. If I’m lucky I can maybe cast my Commander on turn 3, or in exceptional situations turn 2.

Dreamscape Artist is a repeatable Harrow on a Creature, which is an extreme rarity for a mono-Blue card. He comes down on turn 2 and activates on turn 3, sacrificing one of the lands you tapped to pay for the ability and discarding something from hand to get two untapped Basics of your choice onto the Battlefield so you can also cast a 2 drop in the same turn. It's repeatable and gets Lands into play, so it's somewhat safer than general Artifact ramp, though he’s still vulnerable to Creature removal.

Sword of the Animist is another way to get Basic Lands of my choice into the Battlefield. It works best with cheaper evasive Creatures, but can still be a way to ramp up in the mid game, too.

Chromatic Lantern is in the deck to help with its insane colour requirements at times, all the way up to the casting cost of Cruel Ultimatum of UUBBBRR. It was also the first Expedition/Invention/Invocation I ever pulled from a pack, at GP London 2016's main event (went 2-3 drop, in case anyone cares).

Gem of Becoming is something of a pet card, seeing as I pulled a foil one from a pack of M13 back in 2012 when I first started playing Magic again, but it’s a perfect Bolas-themed card, and is usually pretty good in game too as it lets me hit my land drops for the next three turns.

Sword of Hearth and Home is another way to tutor Basic Lands to the Battlefield, but it also gives me a Flicker trigger when it deals combat damage. There are only a handful of Creatures with ETB effects, but these include Bolas himself to force discard and Scholar of the Ages to bring back Instant and Sorcery cards from my Graveyard.

Everything Else – 1 card

Scholar of the Ages is in the deck solely to give me the option to retrieve some Instant and/or Sorcery cards that I've either discarded or already cast earlier in the game. As a Creature, she's much easier to get back from my Graveyard than other types of cards, giving me a better chance of getting those spells back.

Lands – 37 cards + 3 MDFC Sorcery/Lands

Lands are, of course, the lifeblood of almost every deck (Oops All Spells and Goblin Charbelcher aside). This deck has some very hefty colour requirements, sometimes needing 1BBB on turn 4 (for a Kicked Tourach, Dread Cantor) followed by needing 2UUU (for Telekinetic Bonds) or 2RRR (for Rakka Mar and her activated ability) on turn 5, going all the way up to an eye-watering UUBBBRR for Cruel Ultimatum. As such, I’ve tried to go for a healthy mix of Lands that provide me with multiple colours of mana, especially in the early game where I may have a different mix of requirements from game to game.

Academy Ruins is one of the very few Colourless mana producing Lands in the deck and it gives me the opportunity to retrieve Artifacts from my Graveyard. For a deck with Black in it, there’s not actually a great deal of recursion so this is one of the cards in the deck specifically to help out on that front.

Whilst Ash Barrens also produces Colourless mana, I generally intend to use this for its Basic Landcycling ability more than anything else. It's especially good to do on turn 1, as there are very few things I otherwise want to do on the first turn.

Cephalid Coliseum is an interesting land in this deck. It taps for Blue, at the cost of one life per tap, but later in the game when I've got a fully stocked Graveyard, it either gives me the chance to loot three times if I'm digging for a specific card, or I can use it on a Hellbent opponent to get three free discards, which is great if I've got any of my profiting from discard cards in play. It's not terribly powerful, but it works well in some scenarios, and the opportunity cost of including it isn't bad at all.

Hive of the Eye Tyrant, Howltooth Hollow and Rix Maadi, Dungeon Palace have been explained earlier, in more appropriate areas of this deck analysis.

Witch's Clinic is a bit of a weird inclusion. Gaining 4 life each time my Commander swings is nice, but it's included mostly because it combos nicely with Nicol Bolas, the Arisen's -3 ability, as it will allow me to gain 10 life at the same time as removing something from play.

The three MDFC spell lands (Agadeem's Awakening  /Agadeem, the Undercrypt  , Sea Gate Restoration  /Sea Gate, Reborn  , and Shatterskull Smashing  /Shatterskull, the Hammer Pass  ) are all extremely useful to the deck due to their versatility. I consider them as Lands in the deck, with the spells on their front face being a bonus on top of that. In general, if I draw them in the early-to-mid game then I can either play them tapped (if I don’t need their mana that turn) or pay the 3 life to have them come into play untapped. But If I draw them in the late game, then I get to cast the spell face, which can be quite useful. In rare scenarios, I can even play them as a Land in the early game, sacrifice them to Dreamscape Artist's ability to help ramp me, and then use Scholar of the Ages to bring them back to my hand to cast them.

Sideboard – 17 cards + 1 Plane

Sideboards don't exist in Commander as standard. However for this deck, with my opponents' permission, I have a Sideboard to allow me to swap a couple of cards in, as well as a Wishboard as one of those cards can give me the ability to cast things from my Sideboard.

Swapboard – 2 cards

Neither Booster Tutor or Seek Bolas's Counsel is legal in Commander, but that's not going to stop me trying to include them in my deck. At the start of each game I'm going to say to my opponents, “I have a silver-bordered card and a Mystery Playtest card in my deck. Can I use them? If not, I have two black-bordered cards I will use instead.” I'll be more than happy to discuss the cards with them (including their potential targets and my self-imposed limitations (see below)) and, if they let me use them, then I'll swap these two into the deck in place of Demonic Tutor and Crosis's Charm; if they don't then I'll just leave the two Black Bordered cards in the deck instead.

Booster Tutor is in the deck for two main reasons. The first is that I love opening packs of Magic. It got to the point where I had to stop myself from buying packs specifically to open, so now I only really open packs for Limited, as pre-release prizes, or if cards in the game tell me to do so (like Booster Tutor!). The second reason is that I love the idea that Nicol Bolas is so powerful that he can pluck a spell from thin air that he didn't even know before that moment. I plan on limiting myself to taking only Grixis-identity cards and to only take cards that aren't already in the deck (so as not to violate either the Colour-Identity or singleton rules of Commander).

As soon as I saw Seek Bolas's Counsel in the Mystery Booster Playtest reveals, I knew I had to get one for this deck. It's a cheap spell that gives me one random effect out of six possible choices. One of them is quite bad, as it replicates the original Nicol Bolas's downside (though at the cost of losing the game rather than sacrificing the Creature); however, for the first 6 years of this deck's life it had that Bolas as its Commander, so I'm not unused to paying for that trigger. The upsides though are great and at such a low mana cost I think the gamble is worth it, especially on such a thematic card.

Planeboard – 1 Plane

If I get the right random result after casting Seek Bolas's Counsel then we all Planeswalk to the Pools of Becoming. This is here simply as reference if I get that result from casting that card, and has no use otherwise.

Wishboard – 15 cards

If I get the right random result on Seek Bolas's Counsel, then I can cast spells from my Sideboard; but, as already discussed, Commander has no sideboards. So at the start of the game, if my opponents allow me to use Seek Bolas's Counsel, I'll THEN ask them if my 15-card Wishboard is okay for me to cast spells from if I get the right result from Seek Bolas's Counsel.

I have gathered together a set of 15 Bolas-themed cards for this Wishboard. These cards have been chosen for theme, especially if they are part of a cycle, as I don't want anyone accusing me of Rule 0-ing a Sideboard for competitive advantage.

The three minions of Bolas from M13 (Augur of Bolas, Disciple of Bolas, and Mindclaw Shaman) were solid inclusions in my deck up until its revision post-Amonkhet, where I just couldn't find the room for them any more. There are plenty of targets for Augur of Bolas to hit including the three Sorcery/Land MDFCs, which actually gives him some flexibility, though I'm sure that there will still be times when he enters the Battlefield and I just look at the bottom three cards of my Library. I have several good targets to sacrifice to Disciple of Bolas (who once sacrificed Nicol Bolas himself to draw seven cards to try and dig for an answer one game) including the Amonkhet Gods and Rakka Mar's Elementals. Historically, the Mindclaw Shaman has never really done all that well for me as I've never targeted a player who had a juicy spell to cast for free, but I live in hope that this will change.

At various times since M19 was released I've considered adding each of the big Bolas-related spells from M19. Apex of Power is actually fairly useless being in the Wishboard; I think the best use of it would be to cast it, Mana Drain my own spell then next turn use Scholar of the Ages or Deliver Unto Evil to bring it to my hand, and then cast it again using the Mana Drain mana. card:Fraying Omniscience was in an earlier version of the deck where the game plan was to completely strip my opponents' hands of cards, and will still work well in that function if I need it to. Patient Rebuilding is a bit of a trap, as I imagine that it will draw more hate (for the incidental milling) than the benefits it'll give me but it's extremely thematic and will still draw me some cards.

For ages both Visage of Bolas and Nicol Bolas, the Deceiver were in the deck but were eventually cut in order to make room for other things. Visage is expensive for a mana rock, and this Bolas is a bit on the pricier side of the Bolas Planeswalkers and definitely less effective than the others. Some day maybe I'll be able to free up some room in the main deck to put them back in, but for now they're just two options in the Wishboard.

There are two classic theft effects in the Wishboard. Slave of Bolas is from Bolas's first appearance on Alara and In Bolas's Clutches is from a more recent cameo on Dominaria. Neither of these is particularly efficient compared to something like Mind Control, but they've both got great art and truly show off Bolas's power.

Like the three Creatures from M13, Tezzeret, Agent of Bolas and Sarkhan the Mad were staples in this deck until the post-Amonkhet revision. There aren't as many Artifacts in the deck now as there used to be, so Tezzeret isn't as useful, but I can still see him generating some value. Sarkhan was also a lot better when his -4 allowed my Nicol Bolas to deal damage to an opponent and force them to discard their entire hand. Either way, these historic minions of Bolas can still give him support.

I pulled a foil Imminent Doom whilst I was playing in an Hour of Devastation League at my local store but I've never been able to fit it into the deck. The main issue is that there were never really enough 1-drops in the deck to comfortably allow me to get to two Doom counters (though there are plenty of 2 drops and higher in the deck so it'd be fine after that initial hurdle). But having both it and Tezzeret's Gambit in the Wishboard actually kind of works, as the Gambit allows me to Proliferate the Doom counter so that I can start building more counters and sending more damage out.

God-Pharaoh's Statue is the greatest monument to Bolas's magnificence... but is actually kind of lacklustre. It taxes my opponents for 2 mana per spell, but costs 6 to begin with, and I have no other taxing effects to stack this with. It also makes them lose 1 life in my End Step, which is an extremely slow way to kill them. I think that the best use for this may be to finish off an opponent who's left on 1 life, for style points.

Value Engines

Whilst a number of the cards in the deck are pretty powerful on their own, in combination with others there are some pretty decent things that I can do. Here’s an overview of some of them that I either planned for whilst building the deck, or just plain discovered whilst goldfishing with the deck.

Forbidden Orchard + The Scorpion God

Forbidden Orchard is in the deck as it adds mana of any colour, with the downside of giving an opponent a 1/1 Spirit Creature token. But if I have The Scorpion God out too, I can tap the Land for a mana, give an opponent a 1/1, then tap another 2 mana to put a -1/-1 counter on the token, killing it and drawing me a card.

Pain Magnification + Telekinetic Bonds or Sword of Feast and Famine + Telekinetic Bonds

As long as I can pay the mana for it, this essentially gives some of my Creatures Vigilance.

Pain Magnification + Rakka Mar + Telekinetic Bonds

Rakka Mar can tap, also paying a single Red mana, to create a 3/1 Elemental Creature token with Haste. If that token attacks and damages a player with Pain Magnification in play then I can untap Rakka Mar with Telekinetic Bonds and create another token.

Cephalid Broker + Rakka Mar + Telekinetic Bonds

If an opponent attacks me whilst I have no blockers other than the Cephalid Broker, I can tap it to draw two and discard two, then use Telekinetic Bonds to untap Rakka Mar twice, and then create two surprise blockers using her ability.

Dire Undercurrents + Waste Not

If an opponent discards a Creature card with both of these cards in play then I get a Black 2/2 Zombie token Creature, which triggers Dire Undercurrents to force another discard (which, if it's another Creature card, will trigger this all over again).

Bolas's Citadel + Sensei's Divining Top

Bolas's Citadel lets me play cards from the top of my Library at the cost of life, but if I hit more than one Land then I can't play any more. Sensei's Divining Top allows me to draw that Land, then can recast the Top for 1 life and keep digging. Alternatively, I can simply draw cards for 1 life each, if I have more mana available to me than life.

Bolas's Citadel + Omniscience or Flood of Tears + Omniscience

Both of these cards enable me to cheat Omniscience out without having to pay its high mana cost, and I can then cast any spells from my hand without having to pay their own mana costs.

Game-Winning Combos

At some point, all games of Commander must end. Rather than having a single route to victory this deck has many different ways to win, some of them complex and convoluted enough to befit Bolas's grand majesty and superior Elder Dragon intellect. With only one tutor in the deck (and, given the choice, that won't even be in there), I'll have to draw into these combos naturally, which is fine by me. I like having multiple combos with multiple different parts to them, as it means that if some pawns get removed permanently then I have other plots to fall back on, just like Nicol Bolas himself would have.

Dire Undercurrents + The Locust God

This is a completely unintentional combo that I only came across whilst goldfishing the deck. With both of these cards in play then I can essentially draw as many cards as I like. All I need to do to start it is to draw a card (or even just cast The Locust God with Dire Undercurrents already in play). Once I draw a card, from any source (even The Locust God’s own ability) then I’ll create a Blue/Red Insect. That Blue Insect triggers Dire Undercurrents’ ability and I can target myself to draw a card. This cycle will continue until I choose to not target a player with the ability to draw a card. Those Insects can then attack immediately (as they have Haste) and can hopefully overwhelm my opponents in a turn or two. Failing that, I'll have the majority of my deck in my hand (though will have to discard to hand size if I haven't already cast Sea Gate Restoration) so should be able to sculpt a winning game state from there.

Damnation + Nicol Bolas, Dragon-God or Crux of Fate + Nicol Bolas, Dragon-God or Hour of Devastation + Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God’s Ultimate Loyalty ability can literally win me the game, but only if no other players have Legendary Creatures or Planeswalkers in play. As such, wiping the board before activating the ability can win the game in one fell swoop.

Deep Analysis + Nicol Bolas, the Arisen or Cephalid Broker + Nicol Bolas, the Arisen or Cephalid Coliseum + Nicol Bolas, the Arisen

Activating Nicol Bolas, the Arisen’s Ultimate Loyalty ability and then forcing that player to draw more than 1 card will knock them out of the game immediately. With Deep Analysis having Flashback, I can even cast it on myself earlier in the game to draw two cards, and then cast it with Flashback targeting that opponent at the perfect time.

Chain of Smog + Professor Onyx

Professor Onyx has a triggered ability that drains my opponents' life totals whenever I copy an Instant or Sorcery. Casting Chain of Smog on myself forces me to discard two cards, but I can then copy the spell, which triggers her ability. If I target the copy at myself again, then I can repeat this indefinitely until my opponents are all dead.

Cephalid Broker + Nykthos, Shrine to Nyx + Telekinetic Bonds

This is probably the most interesting combo in the deck as it is dependent on several factors and isn't necessarily a game-winning combo even if I have all three pieces in place.

In short, Cephalid Broker makes a player draw 2 cards then discard 2 cards. Telekinetic Bonds triggers twice, targeting the Broker and Nykthos. Tapping Nykthos for Blue gives at least 4 mana (as Telekinetic Bonds and Cephalid Broker provide four Devotion to Blue between them), which can be used to pay for Telekinetic Bonds' triggers, untapping both of those cards and resetting the board state, so I can do it all again.

To go infinite with this, I need either Devotion to Blue of 6 or more (so only another two Blue pips in play on top of these cards) or a combined Devotion of Blue and either Black or Red of 12 or higher. That allows me to generate the mana to keep this cycle going for as long as I want (in the latter case I generate enough mana to pay for two activations of Nykthos and four Telekinetic Bonds triggers every two iterations).

This can be used on each of my opponents to mill them out, and works even if they have no cards in hand to begin with. However, if they have any cards in hand when I do so and open mana, then there is an element of risk that I will draw them into an Instant-speed answer that they can use to disrupt the combo. Interaction cards with Madness would also ruin my day.

It can also be used on myself to draw myself into one of the other combos on this list. This is less risky, but doesn't win the game by itself. It also requires me to have had cards in my hand beforehand so that the looting effect actually allows me to keep the card/s I want rather than just sending them into my Graveyard.

Finally, if my Devotion to Blue is greater than 6 and/or the combined Devotion is greater than 12 then each iteration of this combo generates me mana. As with the above combo, this can then be funnelled into Torment of Hailfire or Tergrid's Lantern to win the game.

Omniscience + Scholar of the Ages + Flood of Tears + Cruel Ultimatum

With Omniscience in play I can cast Cruel Ultimatum without paying its mana cost, dealing 5 damage to an opponent. I can cast Scholar of the Ages to bring the Ultimatum back to my hand and then cast it again. I can then cast Flood of Tears to return Scholar to my hand, and when I cast the Scholar again I bring back both Cruel Ultimatum and Flood of Tears. I can then repeat this until all of my opponetns are dead. The only limit to how many times I can do this in a row is the number of cards remaining in my Library, as I draw 3 cards with each casting of Cruel Ultimatum. Even so, to deal 120 damage (i.e. kill three opponents from full health) would mean that I draw 72 cards, so it doesn't seem impossible to pull off even against three opponents at their starting life total.

Alternative Card Choices and Possible Future Additions

As you can imagine, this deck has been through many different iterations before I’ve gotten it to the list you see here today. Amongst other things, I’ve had to trim down the list of cards that I’ve been able to actually fit into the deck. Here are some thoughts on cards that I’ve already considered and cut, but may revisit and add back in if cards in the deck don’t work out too well and/or I receive decent advice suggesting I add them.

Bolas-themed Cards

Any and all of the cards in the Wishboard are prime candidates to go into the deck. Wit's End, Imp's Mischief, and Neheb, Dreadhorde Champion are also things I have considered or previously had in earlier versions of the deck.

I'd really like to find a home in the deck for Throne of the God-Pharaoh. Doing so makes the The Locust God + Dire Undercurrents combo much better, as I can use the card draw to draw into the Throne, cast it, attack with all of the Insects I've created and then hurt my opponents further with the Throne's triggered ability, hopefully killing them that turn. The main issue with this is that the Throne does little-to-nothing outside of the combo, and I want all of my combo pieces to have a function other than just being part of the win condition, so I've never been able to justify its inclusion. I suppose I could maybe add it to the Wishboard, but that feels like I'm gaming the system then.

Similarly, The Elderspell used to be part of the deck, as it dovetails extremely nicely with Nicol Bolas, Dragon-God's ultimate, as I can get rid of my opponents' Planeswalkers and even target my own Planeswalkers to build his Loyalty up to win the game. But destroying Planeswalkers is such a narrow effect that I can't really justify the inclusion in the deck, even though it's probably the most thematic card I could add.

I'm unsure if Professor Onyx is the best version of Liliana to go into the deck. She does provide card selection, draw, removal, and two win conditions (one with Chain of Smog, the other her ultimate), but I can't help but think that Liliana, Dreadhorde General might be better generally as that card's ability can provide tons of card advantage. I've also considered Liliana, Waker of the Dead but I don't think she's quite as good as Onyx to begin with.

Discard Package

Whilst I have explored a large number of alternative discard spells throughout this deck's history, I'm pretty happy with the current selection that I have.

I've always been staunchly against including any Wheel effects. Unlike Nekusar, the Mindrazer, which does Grixis Wheels FAR better than any Bolas deck could hope to do, the deck's aim is to reduce the number of cards in my opponents' hands, hopefully getting them to zero but not obnoxiously so.

About the only card that I think I'd have liked to include but didn't is Words of Waste as it's very efficient, especially in conjunction with Geth's Grimoire to fuel itself. With the way I'm implementing discard in the deck now (being a hindrance rather than the goal being to entirely remove my opponents' hands), that combo might be a little too cut-throat, anyway.

Profiting from Discard

As with the above category, there any many cards that I've looked at and considered in the past.

Cards that damage my opponents directly for discarding cards, such as Megrim, just don't do that well as they require those cards to be on the battlefield to do the damage, but if they show up after my opponents are all Hellbent then they do absolutely nothing. Plus, they make tracking life totals annoying (as they inflict many small amounts of damage), which can slow down games immensely, and unless you have a critical number of them then you're not going to do enough damage with them.

As mentioned above, Geth's Grimoire had actually been in every iteration of my original Nicol Bolas deck until I cut it during the post-Amonkhet revision. It does provide a lot of card draw, but a number of times it was a dead draw, as I either didn't have discard cards to use with it, or my opponents were already Hellbent. I may well look at putting it back in at some point, though.

Sangromancer has repeated danced in and out of the deck list, as a little incidental life gain can be nice, particularly with the number of Lands I have that deal damage or cause me to lose life (though, I guess I've kind of got that covered with Witch's Clinic in the current list).

Non-Creature Removal/Graveyard Hate

The majority of cards in this category are chosen because they affect many different types of cards whilst using a minimum of card slots to do so. Any replacements would likely have to also deal with such a wide range of cards.

I've recently had to cut Cryptic Command from here. I had the choice of cutting either the Command or Soul Manipulation and I chose to keep Manipulation because it was more on-theme as well as giving me an additional chance to card:Regrow a Creature. My philosophy on Counterspells (for this deck) is that I want them to do more than just counter spells, so the Mana Drain ramps me, the Soul Manipulation Regrows a Creature, and the Cryptic Command does many different things. I'm uncertain if cutting the Command in place of the Manipulation was the right call, so it may well go back in at a later date.

Author of Shadows is a card I'm considering cutting for a different Graveyard hate card. It's nice that it affects all opponents' Graveyards, and even lets me steal something that was in there, but it feels like I have to hold off on playing it until the right time. I'm considering swapping it out for either Graveyard Trespasser  /Graveyard Glutton or allous Bloodmage. The Werewolf seems like a fine piece of repeatable Graveyard hate (though I maybe already have that in Immersturm Predator), especially as the Ward cost dovetails nicely with this deck's theme, but I can't help but wonder if introducing the Day/Night mechanic on a single card in the deck is worthwhile (as it then has to be tracked for the rest of the game). Callous Bloodmage seems better, though, as I can play it for any of its three modes at any time, and they're all situationally good; with the amount of Creature recursion in the deck, I could play it early to have a body on board (maybe to wield a Sword) and draw a card/get a second body, and then later in the game, after it's dead, I can bring it back to hit a Graveyard.

As mentioned previously, something that this deck has historically had difficulties dealing with is Enchantments. More recently, Black has been receiving some Enchantment removal such as Feed the Swarm, Mire in Misery, and Pharika's Libation. I'd love to include some of these in the deck, but I'm so pushed for slots that I feel that I need the more generally useful spells such as Chaos Warp as it hits all permanents.

Ramp

One trio of mana rocks I’d have liked to include are the three Talismans, as they're cheap, efficient, and the life loss doesn't matter that much in Commander. The main reason I chose the three Guild Signets over the Talismans is simply due to the upcoming Secret Lair release, as I love the artwork on those cards.

Wishboard

There are a handful of cards that I wouldn't mind having in the Wishboard, including God-Pharaoh's Gift and Throne of the God-Pharaoh.

With a wider array of Tezzerets and Sarkhans available now, I'm unsure if I should continue to have Agent of Bolas and 'the Mad' respectively. Tezzeret, Artifice Master seems good, as he generates a Creature token each turn, draws me cards, and his ultimate represents having the Planar Portal inside of him. Tezzeret, Master of the Bridge is likewise very thematic, though I think it less useful due to the less Artifact-centric direction the deck currently has. In terms of Sarkhan, none of the options available to me represent Sarkhan as a minion of Bolas, but of the others I think that Sarkhan, Fireblood might be a reasonable addition.

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