Deliver Unto Evil
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Deliver Unto Evil Discussion
1 week ago
Luckily, Yawgmoth's Will isn't very necessary to this deck. You could cut it for a different card with a completely different purpose and you don't lose much :)
3 weeks ago
+1 I see you already had profane transfusion, my bad. Other good stuff cards to consider...
what is the point of altar of the brood?
Deliver Unto Evil - Choose: Bolas Citadel, Tutor, Boardwipe, Utility Spell... works with politics too. I've found it useful, as aside from ill gotten goods, yawgmoths will and (sort of ) Xiahou Dun the One Eyed, this is good, cheap recursion.
Feed the Swarm - Enchantment removal is key in black. Don't sleep on this, synergy with font of agonies
Mind Twist - Early ramp into this is BRUTAL. Bait counter spells for X=2 prior to casting your wincon. It only hits one person, but it is devastating (note, it says random).
Oubliette - With an updated ruling, you can really mess with opposing commanders.
Phyrexian Arena - Again, not needed, but its nice incremental advantage. I understand you have necro already among (some) other draw, so this may not be necessary. But from my understanding, you are dumping your hand pretty quickly so it might be worth considering.
Yawgmoth's Will - Or is it too expensive?
Buried Ruin - Recur bolas citadel, phyrexian alter or something else of value
Potential swap is Bubbling Muck in place of song of the dammed. Both ramp, although bubbling muck is symmetrical (note Urborg) so perhaps not. Nevertheless, worth mentioning.
I would cut scroll rack for an actual draw spell as you have no shuffling engines (aside from tutors) and it sucks to draw this without m(any) cards in hand.
I love cruel tutor myself, but I think you should swap it for another tutor Mastermind's Acquisition (aka diabolic tutor #2 or better depending on playgroup). You lose less life, you get the card in hand, and your commander can pay for it's mana cost if needed.
I'm surprised to see ad naseum in a deck whose avg cmc is 3.78. How has it worked (or not) for you? I can see you killing yourself too quickly given your commander. Would be best swapped for a different draw spell, tutor, many of the above, etc...
Would love to hear your own thoughts regarding your deck and my suggestions. What's your meta, like, power level, budget, etc...
2 months ago
I spoke to iamhikari:
Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:
Mana fix and ramp:
Expand reach and lower CMC of your removal:
Return to Dust
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern
Pivot to Aristocrats:
Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.
4 months ago
8 months ago
I used to run Xiahou dun, upgraded to Sidisi. Respect for sticking with the Dun.
Your land count is a little high, especially for your CMC. I run 37 lands with a 3.3ish CMC. Your cmc is much lower with slightly less ramp. You should cut 2-3 lands for more ramp IMO.
Infernal Darkness - Like contamination but it doesnt shut off coffersn or requires continuous sacrifice. Can be used as redundancy to contamination and counterbait against blue.
Replace Cabal stronghold with Volrath's Stronghold - Cabal takes too long to get online, stronghold helps you bypass commander tax or reuse a utility creature. Can even potentially save a creature from grave hate worst comes to worst.
Replace Memorial to the folly with Deserted Temple/Blast Zone - Untapping cabal coffers or having a wipe that can interact with artifacts and enchantments is key. I know you have 2 cards or so that can interact with enchantments, but a a land that doesnt take up a slot and is tutorable through expedition map is definitely worth considering.
Replace Liliana for ramp or Imp's Mischief - Lili doesn't do much on her own. Ramp will help ensure you being able to keep up with green and further your game plan. Imp's mischief counters counterspells, redirects targetted removal/draw/extra turns. Very powerful utility for 2 mana, and unexpected in black. If you like off color cards, do note Withering Boon.
Syphon Mind - Each opponent discard 1, draw 3. Pretty good and at with no lifeloss.
Deliver Unto Evil - Not an entirely serious suggestion, but is one of the few ways to get nonblack cards back from your grave.
Have you considered adding Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top? Each piece is good on it's own. Monolith for ramp, rings for commander synergy (adding fetches would help, as well to be good with top) among a few others, top for general utility and digging deeper. Adding all three gives you infinite colorless mana and draws your deck.
What is your meta like - Competitive, commanders/colors played? I might recommend Boseju given all of your sorcerries and instants.
You might want to add a nev disk for good measure in case shit hits the fan. Be sure to lmk what you think of each suggestion. Mono black shenanigans are always fun. +1
8 months ago
I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.
Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.
I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).
Defile - Cheap $ and to cast and instant speed.
Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.
Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)
Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too
Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...
1 year ago
Deliver Unto Evil would be a great one.
Torment of Hailfire might also work, but probably not if it's only in black and white.
1 year ago
Xiahou Dun, the One-Eyed can be eternal witness for black cards. Synergizes with volrath's stronghold for continuous recursion. Additionally, he works well with Corpse Dance . Not necessarily recomending dance but it's a fun synergy, dance also goes well with sac outlets.
Cavern of Souls could name human for your commander and 3 others or vampire demon or eldrazi. You already run defense grid and boseju so I assume blue is giving you issues.
The one issue I have with your list is cards like Bitter Ordeal which don't do much on their own. Kind of "win more." I would cut for something else. It's a neat wincon, but doesn't advance your position.