Deliver Unto Evil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deliver Unto Evil

Sorcery

Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.

Exile Deliver Unto Evil.

Profet93 on Stax Colony

1 month ago

Opposition Agent - Make your negative into a positive

Scheming Symmetry/Wishclaw Talisman - Since you don't mind letting others tutor

Deliver Unto Evil - Recursion for thrumming

Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]

1 month ago

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Syphon Mind - Draw 3, each opponent discards 1

Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...

Solemn Simulacrum - Unsure of price, but potentially a consideration.

Bubbling Muck - Super ramp

Dark Ritual - Ramp

Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur

Extinction Event - Sometimes things need to be gone, forever

Feed the Swarm - Few ways to remove enchantments

Hero's Downfall/Murderous Rider - Walker removal

Mutilate - Gets around indestructible too

Oubliette - Commander hate

Nevinyrral's Disk - Artifact + Enchantment removal

Arthursb on Devotion to Darkness - Erebos Control

4 months ago

About blue:

  • Very few blue control players, that's why I avoid the "gotcha" cards. There is a lot of green decks though, so I raised the number of boardwipes.

About Insidious Dreams:

  • A huge part of what makes it great is the fact it is an instant. Also, placing cards at the top benefits Bolas's Citadel, which is a win condition.

About Infernal Darkness:

  • Last time I tried, I attracted hate from the entire table without advancing my boardstate that much due to the upkeep cost. Sadly, mana rocks circumvent the stax too.

About Alhammarret's Archive:

  • Besides being expensive and winmore, it has the potential to be 5 mana "do nothing" card.

About 2 cmc mana rocks:

  • Adding some back in the next update. I thought I could simply add more tutors and fetch for big mana, like Nykthos, but it's not working well...

About graveyard recursion:

Profet93 on Devotion to Darkness - Erebos Control

4 months ago

Solid reasoning. Let me ask you this....

  1. How much blue is prevalent in your meta?
  2. How often do you cast insidious dreams and then immediately use your commander to put them in your hand? It costs 4 mana to cast, then 6 mana to draw 3 cards + 6 life for a total of 10 mana + 6 life. Would you not be better served by casting Diabolic Revelation for x = 3 for 8 mana to get the cards A) immediately in hand B) Less counterspell downside C) No lifeloss? I understand the discard aspect can be useful, but with all the discard black has, is that aspect of the card worth all of the 3 negatives listed above? I'm aware Sensei's top can dig one card deeper to assist you

To piggyback off of SufferFromEDHD's suggestion, if contamination does not seem to work for you, have you considered Infernal Darkness? It keeps your coffers active, is easy to sustain for 1-2 turns, and acts as counterspell/removal bait.

While not an entirely serious suggestion, have you considered Mind Stone? Only 2 of your artifacts ramp your commander our more quickly. This helps get turn 3 commander. Its ramp when you need it, draw when you don't Solid reliable and dependable.

Deliver Unto Evil - Its recursion and politics (kind of). They either give you back combo piece like citadel or some good reanimation or removal spell. It's cousin, Xiahou Dun, the One-Eyed is an unblockable eternal witness for black cards. Given it's a creature you can recur it to recur important enchantments. Not too bad with Whip of Erebos either

Alhammarret's Archive - I'm sure you've considered it before, is the reason it's not included because its costly and winmore?

FormOverFunction on Favorite mtg art

6 months ago

I’m the biggest sucker for the old paintings, like the original (I don’t know how to link the specific one) Will-o'-the-Wisp. Also the more conceptual ones like Stasis. And basically anything Margaret Organ-Kean did. I really love the border-framing she put in many of her pieces; Spore Flower being a great example. A lot of that old art didn’t seem to try to distract me with wild costumes or elaborate character poses... it really leveraged my imagination into both what the card’s mechanics were and (maybe) how the artist -felt- about it. NOTE: it’s likely the artist didn’t always know what card they were representing or what it did, but that only makes what WotC did with the art even better. It really was a wild time back then. I do miss it. A more recent card that gave me some of that feel was Deliver Unto Evil, which was really close, but still fell prey to the “screenshot from the official movie” syndrome. I’m not going to get into my pet peeves again, so I’ll end with how refreshing Seb’s art was. Thanks, Seb!

SufferFromEDHD on Shauku, End-the-game-bringer

10 months ago

Damnation didn't make the cut because No Mercy is continuous. Deadly Tempest and Killing Wave become one sided removal/taxes in a deck with a single creature.

The Meathook Massacre I like this suggestion because it's the same situation as No Mercy vs. Damnation. The continuous effect is very valuable. I will cut a one sided removal spell to make room for this.

I like Deliver Unto Evil as well. Regrowth meets Steam Augury. Temur in mono black!

Dust Bowl and Crucible is the wrong direction for this strategy. They will be cut to make room for your previous suggestions.

Profet93 on Shauku, End-the-game-bringer

10 months ago

For cabal stronghold, you need 4 basics swamps to net you 1 extra mana and 5 basics swamps to net you 2 extra mana. Assuming you actually draw cabal stronghold and nothing but basics, its a nice little bump. But the cost of the slot in your deck vs. the actual benefit is too much IMO. How often one would reliably actually get just stronghold and nothing but swamps in the early game? Seems unlikely.

Regarding Lili, I see your point. On paper, it seems like a solid card to add. You said you got the shell down, have you had any games in your meta? Would love to know her actual impact on games, times she was clutch, a waste, something in between, etc....

Eon Hub - This was super interesting the moment I saw this card many years ago. I get the point, bypass losing 3 life. You have atleast 4 cards that are anti synergy and 1 or 2 that are direct synergy, so I'm a bit mixed.

Profane Transfusion > Soul Conduit. More cost up front but can't be telegraphed, although the token might be an issue, or a benefit depending on the situation.

Necro + Venser's journal - Nice. I do wonder if it's worth adding venser solely for that synergy alone, especially given you don't run a lot of card draw. Syphon Mind is worth considering. Cheap $ and mana for you to draw 3 cards and each opponent discard 1. Another card draw spell to consider is Peer into the Abyss. Given you are already suicide black so to speak, this might be worth considering. Even more fun to use a soul conduit or profane transfusion after.

I notice crucible of worlds and no fetchlands, I'm assuming that's due to life loss and/or $. You are playing black, so I'm surprised you don't add more big black mana. Swapping out Dust Bowl for Thespian's Stage would be helpful to copy coffers, opposing utility land, cathedral of war, deserted temple, etc... (Also unrelated note: Deserted Temple + Rings + Coffers = Infinite black mana). If you do end up removing dust bowl, crucible should go with it, thus freeing more slots. Speaking of big black mana, Bubbling Muck might be worth considering. Do be careful playing this with urborg.

Damnation - Cheaper boardwipe, is there a specific reason why your using deadly tempest and killing wave over damnation? Another board wipe that might be up your alley is The Meathook Massacre. It removes creatures, pings them and heals you.

Deliver Unto Evil - Not needed but I like it. Politics. Bring you back a combo piece, a draw spell, removal, utility, etc.... Black has many ways to recur creatures, few to return non-creature cards. Speaking of creatures, if you are interested in more recursion (aside from Yawgmoth's Will), Xiahou Dun, the One-Eyed works lovely with corpse dance. Not an entirely serious suggestion but worth noting.

My apologies for the wall of text, can't wait to hear your thoughts. I love discussing deck card choices and maximizing value/efficiency when possible. Your deck seems lovely. Most people will do a double take at your commander which is nice, love playing more older, unique commanders :)

Profet93 on Edgar Allen poe

1 year ago

shrieking affliction is listed twice

Deserted Temple - Untap coffers, politics and combo piece.

Rings of Brighthearth - Synergy with your commander. In conjunction with deserted temple and coffers allows you to make infinite black mana. If you were to add fetches (which you should for crucible of worlds, as well as top deck manipulation), then it would be a way to ramp without artifacts and would further fuel coffers. It has synergy with 10 other cards, not including your commander

Urborg, Tomb of Yawgmoth - Not necessary but allows you to perform the above combo with less swamps and allows you for more nonbaiscs in your mana base which you should take advantage of being in black.

Blinkmoth Well - Synergy with Static/Winter orb + politics

Expedition Map - To find coffers, temple, blinkmoth, not miss land drops, etc...

Buried Ruin - Not really needed but nice to have. Allows for recursion of rings. Moreover, it brings back crucible and crucible brings buried ruin back. Combine with fetches to not miss a land drop.

Infernal Darkness - Similar to contamination but A) Doesn't shut off big mana producing lands (pro + con) B) Doesn't require a creature but rather some life and mana. At worst, it's counterspell bait. At best, it timewalks them. Being unable to cast spells gives you a greater probability of being able to make them discard.

Bitterblossom/Reassembling Skeleton - Tokens for skullclamp, blockers and soft lock with contamination. \

I would add some tutors (can provide more detailed suggestions of those later if you are interested, let me know) to ensure consistency. Tutors are blacks greatest strength and are valuable

Crystal Chimes - I personally hate this card, but given over 20% of your deck are enchantments, it might be worth considering. Especially given how you don't run Yawgmoth's Will or Magus of the Will. Deliver Unto Evil is another recursion spell worth considering.

Ill-Gotten Gains - Not an entirely serious suggestion, but worth noting.

While not a combo I enjoy, bloodchief ascension + Mindcrank = Good times.

I would remove some of your win-more discard damage enchantments for interaction, draw, recursion, utility or whatever you feel your deck is lacking.

All these enchantments and no Necropotence, I'm assuming due to the exile clause?

Let me know what you think of each idea and if you want more suggestions for cuts.

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