Dire Undercurrents

Dire Undercurrents


Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.

Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

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Format Legality
Canadian Highlander Legal
Unformat Legal
Oathbreaker Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Duel Commander Legal
Casual Legal
Custom Legal
Tiny Leaders Legal
Limited Legal
Commander / EDH Legal
Legacy Legal
1v1 Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal

Dire Undercurrents occurrence in decks from the last year

Latest Decks as Commander

Dire Undercurrents Discussion

jconeil1988 on Dark Eyes and Careless Hair (Alela EDH)

5 months ago

Okay, I've been working on Alela artifacts for well, almost a year, since her release. I'll share my list for reference, but a couple of suggestions I have for you are:

Dire Undercurrents. With Alela out, every artifact and enchantment you cast becomes a cantrip allowing for some really explosive turns. Now, it also has another use, I recently came across this other interaction in my deck.

With Dire Undercurrents and Alela out, obviously, have Cloudstone Curio. Have 2, very cheap, preferably free artifact creatures, such as Memnite and Ornithopter. One on the field, cast the other, Alela triggers bringing in a faerie, which triggers both Cloudstone and Undercurrents. Return the artifact creature that's on the field to hand due to Cloudstone's trigger. Choose your opponent to draw a card due to Undercurrents trigger. Repeat the process until all your opponents have drawn their deck.

Tezzeret the Seeker is a nice piece of ramp being able to untap your rocks or artifact lands as well as being able to fetch almost any artifact you will need.

If you'd like to take a look at my deck, Alela, Tinker Faerie Extraordinaire you might find something you'd be interested in.

I don't mean to hijack the thread, but if you'd be so kind Azeworai could you take a look at my deck and offer your thoughts. multimedia, I believe you've visited my deck before, but if you'd consider taking another look now that it's been changed I'd appreciate it.

Daedalus19876 on Click here if I can have your name.

6 months ago

WanderingSpirit: My initial cuts would be Temple of the False God (card is bad), decreasing the number of tapped lands, All That Glitters, Estrid's Invocation, Dire Undercurrents (I'd rather run Reconnaissance Mission, for example), Lawmage's Binding, Mana Geode (3-mana rocks with no upside are not my favorites), Wayfarer's Bauble (slow ramp), Faerie Seer (disappointing here, compared to your other creatures), and Latchkey Faerie (only worth it if you can pay prowl cost, which you rarely can here).

ironmindraph on Alela's Air Force Squadron (flying matters)

7 months ago

desmondwrite interesting question, I've struggled hard to find a way to draw efficiently. It needs a lot of works and that might be its big weakness. But the low CMC of the curve helps me get through the draw issuesé

Here's my draw options so far: Curator's Ward, Dire Undercurrents, Kindred Discovery, Mystic Remora, Rhystic Study, Baleful Strix, Sai, Master Thopterist, Skullclamp, Smuggler's Copter, Sword of Fire and Ice, Nihil Spellbomb, The Immortal Sun and Treasure Map  Flip. Most of them are gamechangers (sword, dire undercurrent, kindred, etc.)

It is not premium draw options as we know blue can provide but it sinergize pretty well with my faerie/enchantement/artifact tribal as it brings lot of value. The deck overall is a very good performer on multiplayer table and is playable 1vs1.

jconeil1988 on Alela The Queen of Faerie's

7 months ago

Dire Undercurrents should not be overlooked. Practically everything you cast will net you a card in return.

jconeil1988 on EDH Alela Enchantment Aggro

7 months ago

you are missing Dire Undercurrents. Every token Alela makes nets you a card. Nice looking build. I myself went with a more artifact storm approach. Looking pretty mean with the enchantments here. How's it playing out for you?

jconeil1988 on We Fly High!

10 months ago

Something to keep in mind, if you have Alela, Artful Provocateur on field, your Thopter Foundry and Sword of the Meek combo won't work because of Alela's anthem effect will make those thopters 2/1's.

You also can't go wrong with a few more cheap rocks. As you've seen, I'm a big fan of cheap artifacts and storming off to create a huge amount of faerie tokens. Another thing that can allow things to get out of hand with your Dire Undercurrents and Alela on board is Kindred Discovery. That's two cards per faerie entering the field.

As for cards in your maybe board, Mystical Tutor and Enlightened Tutor are something you want. You have plenty of targets for both that they will very rarely be dead cards. Bitterblossom has is a flavor win, and also has great synergy with Dire Undercurrents and if you choose to add it, Kindred Discovery.

ShreddedByCrows on Surrakar tribal challenge

11 months ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

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