Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
|Want (2)||Barthie , gobzombie|
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flood of Tears Discussion
1 week ago
Hey ! Thanks for your comment on my list, I'm gonna add a description to it soon, to help everybody sees all the little tricks included ^^
I like that your list is highly political, and that you constructed your deck around that idea ! (I don't see any infinite combo for example)
My suggestions :
Narset, Parter of Veils => To go with all of your wheels, adding another wincon to the deck. (Unfortunately, that will render some cards useless, like Psychic Possession and Dream Salvage, but I think having a real threat is better than situational cards)
Flood of Tears => The little cyclonic rift, that card can allow you to gain some tempo (Merieke is quite threatening on a empty board) or to cheat one of your big permanents into play (magister sphinx etc).
And overall, I do think you got too much fogs in this list, and as you don't have access to the green color, you don't have access to the better ones (like Constant Mists), I would rather have a bit more counterspells, or cards like Ghostly Prison.
Oh and where is Minamo, School at Water's Edge ?? :P
1 week ago
Hi there West,
As a player who specializes in WUBRG big mana, I'd like to add a few suggestions.
First off, let's look at a robust boardwipe package. I recommend 3 to 6 Sweepers total for a big, slower deck like this.
Disclaimer - while boardwipes can be a big feel bad for some, they are often extremely helpful to prevent slower decks from getting #WREKT by faster, lighter decks. Just make sure your playgroup is okay with you leaning into a slower playstyle that uses boardwipes to keep the nonsense at bay (this will really depend on your meta). Keep in mind boardwipes also help you get in for Voltron damage, assuming you sequence your plays correctly.
- Crux of Fate
- Ixidron: Looks strange, acts stranger. This thing is in my top 5 for favorite creatures, as it deals a crippling blow to most enemy decks.
- Cataclysmic Gearhulk: Thins the board without killing your best things. Beware, the opponent will still have stuff, but you're betting that Ramos can take 'em.
- Sublime Exhalation
- Day of Judgment
- Wrath of God
- Phyrexian Rebirth: If your deck is ramping enough (I think your deck can probably do it) then this spell is bananas.
- Flood of Tears: It is easy to overlook the second sentence...
- Time Wipe: A bit meh with Ramos himself, but keep in mind you can utilize this before Ramos even comes out to save your best creature while clearing the way for big mana spells.
- Phyrexian Scriptures: DANGER!!! This one is so slow that it can straight-up get you killed. It might be okay with Ramos, but it could also aggro everybody. I only include it because it synergizes a little bit with Ramos.
So one reason your deck might be "sputtering", as you put it, is simply the lack of Card Draw. With about 12 Card Draw sources you should be more able to keep yourself going and avoid sputtering.
Generically good card draw happens to be mostly black. Don't worry about life loss here, especially if you do end up adding board wipes.
- Syphon Mind
- Painful Truths
- Read the Bones
- Ambition's Cost
- Ancient Craving
- Underworld Connections
- Urban Evolution
- Recurring Insight
- Phyrexian Arena
- Kumena's Awakening
Your removal package is one of the strong things I see here. My only comment is that Vindicate looks good but its sorcery speed, so a Beast Within or Generous Gift is better in my opinion. Nice job on this section though :D
It's a Trap!!!
Alright, so I'd like to help you identify the "trap" cards. My playgroup calls a card a trap if it looks good in the deck in theory but is actually quite bad in practice.
I strongly recommend against Morophon, the Boundless because you will be getting at best one or two creatures from him. I don't believe your deck is (or should be) tribal enough to take advantage of him.
Ponder and Preordain are unlikely to do as much work as real card draw spells, at least from what I gather skimming over your list. Your deck is going to be naturally slower (and that's fine if you have enough Removal and Sweepers to keep yourself alive) so don't sweat cutting the 1-drops for card draw spells. I would instantly run Painful Truths and Read the Bones in place of these.
Voltron: This is just an opinion, but your Voltron section looks too big. I think the best thing about Ramos as a Voltron commander is his ability to naturally acquire a threatening amount of power as a side effect of you playing a really good Rainbow deck! Lean into that. I know it feels bad to cut some of the artifacts, but you may find it better to have other threats or support for your threats, instead of relying on your commander (who is already a bit of a priority target if I'm being honest). Now granted I am not sure that you've got too much Voltron stuff, but my instincts tell me to avoid committing too much to Voltron. I have seen it end terribly many times and this deck has the luxury of Incidental Voltron, so I would take advantage of what your commander is already doing.
Also, just a general trap for big mana decks is choosing too many "Payload" cards (like Maelstrom Wanderer, Nicol Bolas, etc) while not including enough support for them. I don't think you've got an issue with that, but stay vigliant - you're the only one who can stop you from going overboard.
Other Quick Additions
Kessig Wolf Run: Supports the Voltron, lets you sink that excess mana, and only takes a land slot to boot! Simply a great card for the Voltron portion of your strategy.
Overall, this is an interesting deck design though I do think it could benefit from a more focused game plan.
Don't get me wrong, this is good stuff - I think you've created a nice first version. Please don't take my criticism of your card choices personally, these are after all just my opinions and I am very passionate about making WUBRG work well. That doesn't mean I know best, though I'm trying to share what tips I can on the topic. At the end of the day choose the cards you want, but please do add more draw spells ;)
Cool deck and nice first draft.
Cheers and have fun :D
1 week ago
Really cool word-of-the-day idea!
The deck looks a bit top-heavy, though I understand that tends to happen when you go Sphinx Tribal ;)
Depending on the speed of your meta, I would consider adding a couple more board wipes since that your good creatures are deployed so late in the game. Would help you stave off the nonsense until you're ready to send in the air force.
Some recommendations include:
Also an important note, Magus of the Moat was just reprinted, in case you are so inclined...
Good luck :)
2 months ago
2 months ago
I love the list. I had the feeling once Thassa, Deep-Dwelling was revealed that mono-blue would be a more competetive list going forward.
I have to say tho, I feel like Vantress Gargoyle feels like the weak link here.
In mono blue, and with the SWEET emry synergy, it is a playable card, but I feel that if instead you ran Fae of Wishes as well as a few one off card in the sideboard ( Flood of Tears , Commence the Endgame other one off's, ect) you might be able to squeeze some more value out of the two drop slot. Fae still blocks just as well, but gives you a bit more to do with your mana generated from nyx lotus/kiora, and you can even pull vantress from the board given that it is an artifact if I am not mistaken. ( maybe not considering it is a creature artifact :P )
That said, I have yet to try the list out to see how it plays and to see how consistent you can get vantress to attack/block anyhow.
Sweet list +1
2 months ago
There is a lot of things in this deck that I see can be upgraded or removed.
First, I'll suggest some cards you could put in.
More ways to stop the opponent's creatures would help. Lawmage's Binding , Frogify , and Kasmina's Transmutation stop creatures from using their abilities. Immolating Glare , Conclave Tribunal and Path to Exile are also things you should consider.
Some cards to cut would be:
Hope this helps!
2 months ago
Cool deck. Definitely a +1 from me.
I think a big weakness to these types of decks is dying to combat damage as you've already acknowledged in the description. I'd recommend more general control. What I mean by that is more board wipes and rift type effects like Damnation , Evacuation , Darkness , Flood of Tears , Engulf the Shore , Whelming Wave , etc.