Scholar of the Ages
Creature — Human Wizard
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
Printings View all
|Core Set 2020 (M20)||Uncommon|
Combos Browse all
- Scholar of the Ages + Thassa, Deep-Dwelling + Time Warp
- Blood for Bones + Scholar of the Ages
- Agent of Treachery + Ghostly Flicker + Scholar of the Ages
- Blood for Bones + Mass Manipulation + Scholar of the Ages
- Ghostly Flicker + Graveshifter + Scholar of the Ages
|Commander / EDH||Legal|
Scholar of the Ages Discussion
3 days ago
Hey Enral, love the deck!
I was wondering if you (or anyone) could give me a quick run down on the combos involving Scholar of the Ages? Also, you refer to Thassa's Oracle being in exile and was wondering how you go about putting it into exile? I've never played any cycling decks and I'm rather new to it so I appreciate all the help I can get!
Thanks again for the build concept :D
4 days ago
Thanks for the tips ! I guess my only qualms with those adjustments would be at what cost do I make them? Warden of the Eye/Scholar of the Ages certainly help the spellslinging theme, but would going that route also include adding Astral Drift? I'm just unsure how worthwhile it would be to hard cast Warden of the Eye or Scholar of the Ages without the ability to blink/flicker them. Or do you think with card advantage and both Astral Slide/Escape Protocol chances are I will draw into one of them? Making a 5 card swap just might come at a significant cost to other synergies.
Having an extra wincon in there would definitely be a boon though. (And Warden/Slide/Decree is filthy, I love it :D)
4 days ago
I've been loving Warden of the Eye/Scholar of the Ages and think it would be a great fit in your style of spellslinging deck. You can cycle through your entire deck using Scholar of the Ages + Turnabout + Escape Protocol + any instant/sorcery cycle to win with Thassa's Oracle as a fun cycling win condition. Warden of the Eye is also pretty sick with Decree of Silence + Astral Slide.
2 weeks ago
Hey Rasaru, this deck seems like a lot of fun. Personally I would build Braids entirely around Paradox Haze (which has one of my favorite flavor texts in magic, next to Goblin Offensive). You can also copy Paradox Haze with the likes of Mirrormade, Estrid's Invocation, Copy Enchantment, and Clever Impersonator. Drift of Phantasms could transmute to find it.
You might like these too: Sunken Hope, Umbilicus, Blood Clock, Faerie Artisans, Agent of Treachery, Diluvian Primordial, Meteor Golem, Deadeye Navigator, Phyrexian Ingester, Scholar of the Ages, Vedalken Dismisser, Panharmonicon
3 weeks ago
Thassa, Deep-Dwelling, Naru Meha, Master Wizard, Vedalken AEthermage, Notion Thief, Cloudkin Seer, Scholar of the Ages, Tribute Mage, and Trinket Mage might be worth considering. The last two can find Sol Ring, Skullclamp, and Sundial of the Infinite
3 months ago
Here are some combos:
4 months ago
Cool deck, +1!
- Training Grounds / Heartstone to make her activation cost 1 mana, freeing up more mana to draw cards.
- Ancient Tomb if your mana base can handle it, it's great ramp.
- Avaricious Dragon seems interesting, because you can draw extra cards, suspend your whole hand, then have nothing to discard.
- You might want some more ramp in general, seems pretty low, even with her cheating stuff out.
- Scholar of the Ages Doesn't seem like the kinda of card you want to suspend.
- Reversal of Fortune Can wiff.
- Zhalfirin Void Out for Tomb.
- Sunbird's Invocation How often are you casting big things from your hand?
6 months ago
I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.
Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.
To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .
Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.