Pools of Becoming

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pools of Becoming

Plane — Bolas's Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll {{C}}, reveal the top three cards of your planar deck. Each of the revealed cards' {{C}} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

CastleSiege on Does Bolas have Influence Over …

4 years ago

Ah, excellent source material! My mistake for not digging deeper. That must have been in an earlier story article I did not read.

However, I never said anything about Ashiok's horns. I was refering to the monument of Nicol Bolas's horns in his meditation realm. They appear in the background of Ashiok, Dream Render . They can also be seen on the planechase card Pools of Becoming .

Caerwyn on Planescape: new game type v1.2

6 years ago

I thought some more about the mana problem, and came up with a potential fix:

At the beginning of the player who owns the WE's turn, that player puts a decay counter on the WE. WEs can be removed for mana less for each delay counter on the WE. Any player may pay to remove a decay counter from the WE.

The flavour justification being that the plane is unstable, and the WE needs more mana to keep functioning.

You should check out Planechase--it seems up your ally. You start on a plane, which is represented by a special card (example: Pools of Becoming--you will have to click the link; Planes cards are odd and do not link in chat well). These cannot be interacted with, but can be replaced. To change the plane, you use a planar die--a six sided die with 4 blank faces and 2 different symbols (you could use a 1 and 6 on regular die in its place). One of the symbols activates the plane's ability, the other forces players to planeswalk (move to new plane). Your first roll in a turn costs , your second , etc.