Sarkhan the Mad
Planeswalker — Sarkhan
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
-4: Each Dragon creature you control deals damage equal to its power to target player.
Printings View all
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Sarkhan the Mad occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Sarkhan the Mad Discussion
5 days ago
The problem with Sarkhan the Mad is that he is very complicated to use. You see, he costs five mana and his abilities doesn't help him. Let me break each one of them:
0 - It's a repeatable card draw "engine". However, it's pretty easy to just get him killed, specially in the deck filled with heavy costed creatures. Another thing to mention is that paying 5 mana for a card draw "engine" that won't necessarily survive until hte next turn probably isn't a good ideia.
-2 - Technically it's an ability that can work as a removal or a token generator... but in either case it's bad, at least in this case. You could sacrifice the egg or the Thralls to get a dragon and it would be very good valuewise, though Sarkhan the Masterless does the same. The latter not only can protect himself with his static ability but can also make a dragon and continue living after while also growing himself.
-4 - This one can end up winning the game on the spot but it's also situationa since you need at least a few dragons for it to be useful. Also, activating his first ability could end up making him unable to activate his last one.
Regarding the cuts, even though some cards are good you must realize that having multiples of some cards won't helpful, and that's the case for Bone Dragon . One of them in the deck is already good enough as you probably won't have enough cards in your grave to keep reanimating two at the same time.
Drakuseth, Maw of Flames is obsolete at this point. He doesn't add any pressure to the board since you have to wait for him to attack to activate his ability. Besides, 7 mana is kinda costly and triple red can hinder you in a Rakdos deck.
Only one Dragon Egg isn't enough for any kind of fancy strategies. That's another one down.
I'll think about some other things that could be changed. In the meantime, I have some lists that you could watch to understand dragon decks. Just keep in mind these take into account that these are from competitive formats and that's why they don't use some of the cards I suggested.
6 days ago
3 weeks ago
This is not Standard at all. Consider adding in Sarkhan the Mad because his Ultimate is a win condition the turn he enters the battlefield in dragon decks. Also, use more efficient mana dorks such as Birds of Paradise and Sylvan Caryatid . The inclusion of Wasitora actually makes this deck Legacy since that card was from a Commander supplemental set and other than that card, your deck is Modern legal.
1 month ago
jasonkrivera; How do I upvote that a second time? Oh yeah, like this. +1!
Also, I think Sorin is technically a Sanguinomancer, as he can create Angels - or at least he created Avacyn. So, I think I botched it a little bit. My bad.
Return all permanents that entered the battlefield this turn to the zone they came from, then return all permanents that left the battlefield back to it under their owner's control.
Shuffle each library that was affected in this way.
Teferi to Narset: "Time is measurable in far more than one linear path. There are eventualities that can, could, will, or shall never occur. But your timeline... is truly a paradox."
Given this, Sarkhan's story is a great one and I encourage anyone who is curious about him to look it up. It's actually quite tragic.
What I'd like is a Sarkhan who finally finds inner peace. Please, make a mono-white Sarkhan that still cares about Dragons. Or, at the very least, a Boros Sarkhan who cares about Dragons but isn't overtly causing damage to and killing everything around him. AKA - no burn.
3 months ago
As to Toxic Deluge vs Fire Covenant , I think given our dork package, Fire Covenant should be run first. Anguished Unmaking , Abrupt Decay , Despark , or Teferi's Protection would all be worth looking at over Toxic, depending on your meta. If you need another board wipe vs removal/protection, I'm still pretty high on Crux of Fate , Damnation , or Magmaquake —the latter if Planeswalkers are an issue for you.
In terms of power level/competitiveness, I'm still looking to optimize the deck, but have to make adjustments since the whole strategy/deck composition can't really put up a decent showing in cEDH pods (where most of your decklist needs to be comprised of tight or redundant 2 card win-cons, mana neutral or positive ramp, cantrips/card draw/card selection, and cheap interaction/stax effects . . . and blockers for Tymna, assuming you're not playing her in the first place).
As opposed to, y'know, 22 dragons (including the commander), one permission spell that interacts on the stack, and not being able to threaten wins reliably before turns 6-8, possibly turns 8-10.
So I was just finding that even though I had strong/fast starts, the deck lacked enough raw card draw to stay in longer games of attrition that a lot of optimzed to 75% pods end up becoming. Rishkar's Expertise should thus probably be a Windfall , but with the added big ramp from Faeburrow Elder , I've been able to cast The Ur-Dragon more reliably, and drawing ten w/ a free cast has been great.
And in terms of your decklist (our lists' cores are still rather quite close with just a few deviations!), I'd look to cut any two of these four—— Conqueror's Flail , Gruul Signet , Sarkhan the Mad , or Abrupt Decay --for Worldly Tutor and some kind of raw card draw effect/spell. But those are all just cards that I had found either too narrow/conditional and are meta-dependent.
Whatever the power level, if we're lacking anything at the moment it is probably graveyard hate . . . I had been running Rakdos Charm , but that of course can't take care of more than one recursion engine at the table. Yard engine/value decks (vs decks that include graveyard manipulation as part of a winning/linear line) don't pop up as frequently at higher-power or cEDH tables, except maybe Frog (which needs its commander to function more than its yard, arguably), where Deathrite Shaman or Noxious Revival can target an opponent's key yard piece can sometimes stop a win . . . maybe Rakdos Charm gets a bit better with both Noxious Revival and Backdraft Hellkite ? Leyline of the Void fits what I'm looking at perfectly but isn't quite main deck playable.
3 months ago
I have a similar oathbreaker deck, maybe Sarkhan the Mad for more Dragon/Goblin sac theme?
7 months ago
If Sarkhan ever gained white, he would be our first legit 5c Planeswalker. That's due to there being both:
Perhaps the push it would take is for Sarkhan to finally respect humanity. It's a long shot, but I think it could be possible. Perhaps start him off as Boros, make a new print in Naya. This then leaves options open for all combinations, though to be honest a Sarkhan without red feels wrong.
8 months ago
Looks good, however I'd still lower the number of dragons and add some interaction and draw:
- Night's Whisper - 2 cards for 2 mana and 2 life? It's great!
- Worldly Tutor - instead of having 'whatever' dragon you get 'exactly' what you need, same thing with Sylvan Tutor and Sarkhan's Triumph .
- Nature's Claim - very cheap interaction and giving 4 life against draconic force means absolutely nothing.
- Abrupt Decay - without white and lack of exile effects you must still up the number of removal you get here and there's no better option than a little more specific Assassin's Trophy .
- Llanowar Elves - classic dork, that can be used in place of 1 of your worse performing land.
- Lotus Cobra - since you have more of 'land matters' theme I'd consider this card and if you can afford some more fetchlands it works wonders (even 2 slow fetches will do).
- Gruul Signet and Rakdos Signet - 2 cmc rocks that add and one of the supporting colors might lower the avg. CMC and smooth out early game.
- Selvala, Heart of the Wilds - a 3 cmc dork, that can provide card draw AND can tap for immense amounts of mana for only !
- Sarkhan the Mad - can be translated here as 'kill one player'
- Fire-Lit Thicket - might be worth giving a shot thanks to it's flexibility