Sarkhan the Mad

Sarkhan the Mad

Planeswalker — Sarkhan

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.

-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.

-4: Each Dragon creature you control deals damage equal to its power to target player.

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Set Rarity
Rise of the Eldrazi (ROE) Mythic Rare

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sarkhan the Mad occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Sarkhan the Mad Discussion

Kazierts on Sarkhan's Swarm

5 days ago

The problem with Sarkhan the Mad is that he is very complicated to use. You see, he costs five mana and his abilities doesn't help him. Let me break each one of them:

  1. 0 - It's a repeatable card draw "engine". However, it's pretty easy to just get him killed, specially in the deck filled with heavy costed creatures. Another thing to mention is that paying 5 mana for a card draw "engine" that won't necessarily survive until hte next turn probably isn't a good ideia.

  2. -2 - Technically it's an ability that can work as a removal or a token generator... but in either case it's bad, at least in this case. You could sacrifice the egg or the Thralls to get a dragon and it would be very good valuewise, though Sarkhan the Masterless does the same. The latter not only can protect himself with his static ability but can also make a dragon and continue living after while also growing himself.

  3. -4 - This one can end up winning the game on the spot but it's also situationa since you need at least a few dragons for it to be useful. Also, activating his first ability could end up making him unable to activate his last one.

Regarding the cuts, even though some cards are good you must realize that having multiples of some cards won't helpful, and that's the case for Bone Dragon . One of them in the deck is already good enough as you probably won't have enough cards in your grave to keep reanimating two at the same time.

Drakuseth, Maw of Flames is obsolete at this point. He doesn't add any pressure to the board since you have to wait for him to attack to activate his ability. Besides, 7 mana is kinda costly and triple red can hinder you in a Rakdos deck.

Only one Dragon Egg isn't enough for any kind of fancy strategies. That's another one down.

Maybe cutting both Dragon Tempest for one more Anger should be good as the latter doesn't required mana and you have plenty of discard outlets.

I'll think about some other things that could be changed. In the meantime, I have some lists that you could watch to understand dragon decks. Just keep in mind these take into account that these are from competitive formats and that's why they don't use some of the cards I suggested.

Gracco on Sarkhan's Jund Dragons

3 weeks ago

This is not Standard at all. Consider adding in Sarkhan the Mad because his Ultimate is a win condition the turn he enters the battlefield in dragon decks. Also, use more efficient mana dorks such as Birds of Paradise and Sylvan Caryatid . The inclusion of Wasitora actually makes this deck Legacy since that card was from a Commander supplemental set and other than that card, your deck is Modern legal.

TypicalTimmy on Card creation challenge

1 month ago

jasonkrivera; How do I upvote that a second time? Oh yeah, like this. +1!

Also, I think Sorin is technically a Sanguinomancer, as he can create Angels - or at least he created Avacyn. So, I think I botched it a little bit. My bad.

Rewind Time

Legendary Instant

Return all permanents that entered the battlefield this turn to the zone they came from, then return all permanents that left the battlefield back to it under their owner's control.

Shuffle each library that was affected in this way.

Teferi to Narset: "Time is measurable in far more than one linear path. There are eventualities that can, could, will, or shall never occur. But your timeline... is truly a paradox."

Given that we have both Sarkhan the Mad and Sarkhan Unbroken , he is the first Planeswalker we have that has four colors. No, I don't count Urza, Academy Headmaster .

Given this, Sarkhan's story is a great one and I encourage anyone who is curious about him to look it up. It's actually quite tragic.

What I'd like is a Sarkhan who finally finds inner peace. Please, make a mono-white Sarkhan that still cares about Dragons. Or, at the very least, a Boros Sarkhan who cares about Dragons but isn't overtly causing damage to and killing everything around him. AKA - no burn.

NeonEndymion on [PRIMER] How to Chain Ur-Dragon

3 months ago

Great catch on Three Visits ; I usually don't mind seeing Farseek for the added flexibility in color fixing, but if you're going for efficiency, that's a good swap.

Conqueror's Flail and Abrupt Decay were cut simply due to needing to trim down anti-control tech/removal and staple it on to Dragons so I could bump up the number of draw spells/effect closer to 10.

As to Toxic Deluge vs Fire Covenant , I think given our dork package, Fire Covenant should be run first. Anguished Unmaking , Abrupt Decay , Despark , or Teferi's Protection would all be worth looking at over Toxic, depending on your meta. If you need another board wipe vs removal/protection, I'm still pretty high on Crux of Fate , Damnation , or Magmaquake —the latter if Planeswalkers are an issue for you.

In terms of power level/competitiveness, I'm still looking to optimize the deck, but have to make adjustments since the whole strategy/deck composition can't really put up a decent showing in cEDH pods (where most of your decklist needs to be comprised of tight or redundant 2 card win-cons, mana neutral or positive ramp, cantrips/card draw/card selection, and cheap interaction/stax effects . . . and blockers for Tymna, assuming you're not playing her in the first place).

As opposed to, y'know, 22 dragons (including the commander), one permission spell that interacts on the stack, and not being able to threaten wins reliably before turns 6-8, possibly turns 8-10.

So I was just finding that even though I had strong/fast starts, the deck lacked enough raw card draw to stay in longer games of attrition that a lot of optimzed to 75% pods end up becoming. Rishkar's Expertise should thus probably be a Windfall , but with the added big ramp from Faeburrow Elder , I've been able to cast The Ur-Dragon more reliably, and drawing ten w/ a free cast has been great.

And in terms of your decklist (our lists' cores are still rather quite close with just a few deviations!), I'd look to cut any two of these four—— Conqueror's Flail , Gruul Signet , Sarkhan the Mad , or Abrupt Decay --for Worldly Tutor and some kind of raw card draw effect/spell. But those are all just cards that I had found either too narrow/conditional and are meta-dependent.

Whatever the power level, if we're lacking anything at the moment it is probably graveyard hate . . . I had been running Rakdos Charm , but that of course can't take care of more than one recursion engine at the table. Yard engine/value decks (vs decks that include graveyard manipulation as part of a winning/linear line) don't pop up as frequently at higher-power or cEDH tables, except maybe Frog (which needs its commander to function more than its yard, arguably), where Deathrite Shaman or Noxious Revival can target an opponent's key yard piece can sometimes stop a win . . . maybe Rakdos Charm gets a bit better with both Noxious Revival and Backdraft Hellkite ? Leyline of the Void fits what I'm looking at perfectly but isn't quite main deck playable.

I'm also wondering whether/not the list should have some way to punch through more massive damage after a slower start/board wipe . . . Sylvia Brightspear or Xenagos, God of Revels ?

tibbgrocc on Korvold's Goblin Emporium

3 months ago

I have a similar oathbreaker deck, maybe Sarkhan the Mad for more Dragon/Goblin sac theme?


TypicalTimmy on Oathbreakers for the missing shards ...

7 months ago

If Sarkhan ever gained white, he would be our first legit 5c Planeswalker. That's due to there being both:

Perhaps the push it would take is for Sarkhan to finally respect humanity. It's a long shot, but I think it could be possible. Perhaps start him off as Boros, make a new print in Naya. This then leaves options open for all combinations, though to be honest a Sarkhan without red feels wrong.

Vlasiax on Karrthus, Tyrant of Jund

8 months ago

Looks good, however I'd still lower the number of dragons and add some interaction and draw:

And for now that's it from me, let me now what you think about these suggestions!

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