Howltooth Hollow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Howltooth Hollow

Land

Hideaway (This enters the battlefield tapped. When this does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

: Add .

, : You may play the exiled card without paying its mana cost if each player has no cards in their hand.

TypicalTimmy on Card creation challenge

1 year ago

Dralis, the Intangible

Legendary Creature - Spirit Dragon

Flying, hexpoof

Wither

Persist

Whenever a creature with one or more -1/-1 counters on it dies, exile it and you draw two cards. If that creature was a Commander, draw four cards instead.

5/5


His secondary clause will allow Dralis to see himself. So if he dies and returns as a 4/4, then dies again, you'll draw 4 cards.

Went a bit overkill. Here's a non-legendary one.


Whisperscale Dragon

Creature - Dragon Shade

Flying

Ward

Whenever Whisperscale Dragon becomes the target of a spell or ability, you may exile a card with mana value equal to or greater than the amount of mana paid to cast that spell or activate that ability. If you do, counter it.

5/4


Make a land that, when a difficult condition is met, transforms into a powerful legendary creature. Consider like how difficult the hideaway ability for Howltooth Hollow is.

Bonus points if the land only produces one color of mana, and the legendary creature is similarly mono-colored.

mccabej140 on Kroxa, Hand Control

3 years ago

Howltooth Hollow is an interesting card that wasn't on my radar honestly. I'm not thrilled that it comes into play tapped but that upside is just great (and I think quite achievable).

Haha yeah we'll see about the ramp. This definitely isn't a final version.

Omniscience_is_life on Kroxa, Hand Control

3 years ago

Good points all. As far as utility lands go, there are some that work quite well (dare I say better) with the synergy of the deck. Howltooth Hollow will quite often be active with all the forced-discarding in the deck, so it'd be essentially a free card into play.

I'd be interested to play the deck and see about the ramp strategy, you do seem to have practically a cEDH curve so maybe you're fine... I just have a hard time believing it as a Green player ;)

jonmaior on Happy Hanukkah!

4 years ago

Thanks Twist35 some good input! I was definitely thinking about adding some Bojuka Bog I will probably replace the Howltooth Hollow 's. I agree some Explore type cards would be good since I don't have any ramp. The problem is I don't want to cut too many lands I want to have mostly lands and a few non lands. I might cut the Nissa's Triumph + Nissa, Voice of Zendikar package because it seems too slow and unlikely. I do think I don't need as many cycling lands. do you think Courser of Kruphix and Tireless Tracker would be good against aggro?

Twist35 on Happy Hanukkah!

4 years ago

I really like this idea for a deck, I have always wanted to play some sort of grindy lands deck like this, but I didn't know realms uncharted existed! I have a few suggestions though, I think you could really benefit from some acceleration, like Explore or maybe some cards with literally the mechanic explore like Ixalli's Diviner You could probably add some removal in there, as like you said, you have a very weak aggro matchup, I would suggest Fatal Push or maybe something more versatile like Abrupt Decay I could see an argument for mainboard smallpox as well. As far as the lands go I would cut Howltooth Hollow It doesn't seem that consistent when it comes to getting its ability to go off. I think Khalni Garden word work pretty well in its place. I think you would do well cutting some of the cycling lands and putting in at least one Bojuka Bog and maybe a Hissing Quagmire anyways I hope you enjoy playing your deck, it looks super sweet!

austintayshus on Yarok loves lands

4 years ago

Blast Zone could also be fun? With Yarok out, it starts with two counters instead of one.

Ramunap Excavator doubles up on your crucible effect. Also pairs well with Strip Mine

Zhalfirin Void allows you to scry 1 twice with Yarok. Not as good as scry 2 in every instance. You could also include the right color temples for the same effect (see Temple of Mystery )

The Hideaway lands could also be a lot of fun in this deck. Mosswort Bridge is probably the only one that's really playable, but there's also Howltooth Hollow and Shelldock Isle

Also consider Mortuary Mire for some more recursion.

GoldenAgeBatman on Can Howltooth Hollow Play non-Instants …

5 years ago

Would Howltooth Hollow allow for stashing a non-Instant speed card like, say, Damnation and be able to play it at Instant speed similar to Brain in a Jar?

xyr0s on Liliana Planeswalkers HELP!

5 years ago

Hi, welcome to modern, which is a faster format than you probably think.

You will get clobbered over the head by a 4/4 Hollow One by turn 2 on a regular basis. Having Lich's Caress as you removal spell of choice is then not very useful - the golem is just about done flattening you by the time you get to kill it. So... something much easier on the mana is needed. Fatal Push is the most popular, but for more budget-conscious deckbuilders, Victim of Night, Doom Blade, Hero's Downfall, and Go for the Throat are all possible alternatives (along with a bunch of other black removal spells - there are plenty to choose from).

You can also get removal with legs. Gatekeeper of Malakir is a decent enough card in a budget meta. Fleshbag Marauder is better if you are heavily into zombies (or other creatures), that can come back from the graveyard on their own.

Discard is more or less a necessity when playing black in modern. Thoughtseize is the better option, with Inquisition of Kozilek in the second place, and Duress as the very budget alternative. Don't bother discarding creatures out of your opponents hand with Despise - you're playing black, you'll have plenty of creature removal. You can get more powerful discard effects than these... but they also cost more mana. And the strength of 1-mana discard is that you trade your discard-card for the best card on your opponents opening hand, which you can't do the same extent with more mana-expensive cards. Also of note is Collective Brutality, both for the discard, but also because it can be used for set-up with your own graveyard. Technically speaking, Smallpox is also a discard spell - pretty strong, but takes a lot of set-up.

You can try to win on discard. Then you just have a look at an 8-rack deck somewhere, and try and make that. A card that sometimes shows up instead of expensive liliana, is Necrogen Mists. I guess you could use it in a budget monoblack control deck too - if you have a lot of recurring creatures. It could also be played with Howltooth Hollow (but that's not good if you want mana out of your Cabal Stronghold or if you can't get both players discarded to 0).

In terms of card draw, someone else already mentioned Phyrexian Arena and Dark Confidant (a.k.a. Bob). There are a bunch of bob look-a-likes too (all of which are much worse, though), and if you play in a budget meta, some of those might appeal to you. Personally, I like Asylum Visitor in my 8-rack deck, but I guess it would be good in any deck that tries to set the game into top-deck-mode.

Why all the different lilianas? Mostly, they aren't really good enough for modern, Liliana, the Last Hope being an exception (not good enough = too much mana for too little effect). Also, you've forgotten one of the better lillis: Liliana, Heretical Healer  Flip.

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