Rix Maadi, Dungeon Palace
: Gain .
, : Each player discards a card. Activate this ability only at any time you could cast a sorcery.
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|Commander / EDH||Legal|
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Rix Maadi, Dungeon Palace Discussion
3 months ago
6 months ago
You had commented upon my list, thus you must allow me to do the same for yours.
I must recommend a Sneak Attack. It offers an excruciatingly cheap mana reduction for putting dragons into play, thereupon being put into the bin for later reanimation. It allows for quite the explosive turns upon resolution, and has been one of the better engines in my list.
Now, I do not run these cards in my deck, but Hellkite Courser and Altar of Dementia allow for an infinite combo with Bladewing. Put out the Courser, sacrifice it to the Altar, then have the "ETB" trigger put Bladewing into play. Target his trigger to the Hellkite Courser and sacrifice Bladewing in response. Someone is milled, Courser is reanimated, and then Bladewing can come back into play, sacrifice Hellkite Courser, then repeat for infinity. If you need a combo to end the game, each of the cards within it being solid on their own, I would recommend this. I am trying to squeeze it into my list, but it depends on your taste in strategy and meta.
A card I used to run, but ultimately found lacking, is Dragonspeaker Shaman. I see it in your Maybeboard, but I may as well grant it a mention.
One dragon that seems particularly devastating is Tyrant's Familiar, for it returns with a powerful attack trigger. It is straightforward but potent.
You must be aware of the utilities capable in the mana base. I used to run Rix Maadi, Dungeon Palace. It pulled its weight, but was ablated for Bonders' Enclave and the ensuing War Room. Each of these cards are quite fine, but favourable in the eyes of some.
I have found haste to be a necessity in strategies such as this. Hall of the Bandit Lord startlingly inefficient as a land, but the haste is immensely powerful. Removing summoning sickness at the mere cost of life and a tapped land is, in my opinion, more than worth it. If I get ahold of one, it shall be seen to inclusion in my list.
That shall be all from me, but thank you once more for your prior comment.
As foresaid, might your day be lovely.
TriusMalarky on None
11 months ago
I just found Rix Maadi, Dungeon Palace and guess what's going into my Jund Ponza list?
2 years ago
Great deck. I love the Thrumming Stone and Braid of Fire interactions. Well done.
The only suggestion I have is Rix Maadi, Dungeon Palace . The flavor is obvious, but it also strengthens your discard package a little.
2 years ago
I like the changes! Looks like a solid deck. The last thing I would do to tune it is look at the bottom end of the curve. Gibbering Fiend and Pilfering Imp are cute, but now that you've removed your token producers, you'll have a tough time feeding Demonlord of Ashmouth , Eater of Hope , Xathrid Demon , Shadowborn Demon , and Infernal Offering . You've still got some cards that care about going wide, like Torrent of Souls , Hellrider , and Skirsdag High Priest .
The rate on Hordeling Outburst is good. For a reanimator deck, Skirk Ridge Exhumer , Cryptbreaker , Call the Bloodline , and Silversmith are also good. At the top end of the curve, Abhorrent Overlord could also warrant consideration. Also, in the land slot, if you feel your manabase is good, I like Kher Keep . Speaking of the manabase, Urborg Volcano and Tresserhorn Sinks are better in your deck than Evolving Wilds or Terramorphic Expanse . Rix Maadi, Dungeon Palace is a good utility land for reanimator. Also, Pyramid of the Pantheon and Molten Slagheap are real bad. Myriad Landscape is miles better.
My favorite low-curve option for pumping out bodies is Hanweir Garrison . Hanweir Battlements would be a sweet addition, as well, and I think it's better in this deck than Hammer of Purphoros . You don't really want to be taxing your lands with a deck full of 5+ drops, and I could say the same for Underworld Connections . It looks like a budget Phyrexian Arena , but it's really not. You're pretty good on card draw at this point, but if you really feel the need for another source, Night's Whisper is a clean, solid option.
2 years ago
The first thing I would recommend is finding a way to copy your namesake card the turn it's cast. Copies aren't cast, so both will resolve! It's pretty expensive, so having onboard ways are the best. Primal Amulet Flip is probably the best. If you utilize spell based ramp and tutors, you should be able to flip it. Swarm Intelligence , The Mirari Conjecture could also work.
Since you're not planning on using your hand or lands into the late game, you might as well have onboard tricks that use those resources.
To use your hand, you could play Rix Maadi, Dungeon Palace , Words of Waste , Null Brooch , Restore Balance , Jolrael, Empress of Beasts , Mageta the Lion , Stronghold Machinist , Stronghold Biologist , Greel, Mind Raker , Alexi, Zephyr Mage , Notorious Assassin , Knollspine Invocation , Pyromancy , and Magus of the Balance .
2 years ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
2 years ago
Rix Maadi, Dungeon Palace Is a really good addition for this deck.