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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
The Locust God
Legendary Creature — God
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When this dies (is put into the graveyard from the battlefield), return it to its owner's hand at the beginning of the next end step.
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1 month ago
Sweet List! Morophon feels like the right commander choice here.
But I'd advise you to put in some more/better card draw.
With 5c you can just slot in whatever you feel fits, but with 33 creatures something like Beast Whisperer should do the trick. Since most of your gods are enchantments as well you could also go the enchantress route with Eidolon of Blossoms or Enchantress's Presence and things like that.
2 months ago
Withouth any doubt my favourite plane is AMONKHET.
I love ancient Egypt, I had the luck to already visit Egypt and enjoy their ruins, museums and natural enviroments. I love their rich culture, their complex mythology and their awesome landscapes, from the rocky valleys and the sand deserts filled with tombs, funerary temples and pyramids, to the rich oasis and riversides of the Nile full of life and vegetation.
Until Amonkhet came out, many egypt fans like me were hoping for and egyptian plane very hard, and Amonkhet was the final gift.
I love how WotC team designed a new fantastic culture clearly inspired in ancient Egypt but with their own imaginative touch. The concept of the city of Nakthamun being a rich oasis protected from the perils of the deserts fits well the relationship of egyptians with the river Nile, living in their fertile sides, while buring their deads in the dry desertic west grounds.
The chosen mechanics like embalm to represent mummification, the deserts, and cycling to represent the need to seek and recycle in a hard desert enviroment where very fitting.
The awesome gods were also both recognizable and original: Oketra the True as an allusion to the protective but warrior feline goddesses Sejmet and Bastet, Rhonas the Indomitable as a reinterpretation of the guardian cobra god Wadjet but in a more savage way, Hazoret the Fervent as a twisted concept of Anubis (still being related to the afterlife journy) but with some "red" aspects of the desert and war god Seth, Kefnet the Mindful clearly as the sage ibis god Toth, and Bontu the Glorified as a mix of the river god Sobek and the monstrous goddess Ammyt, who keeped the passage to the afterlife devouring the souls of the not worthy ones.
The fallen gods also where awesome, representing with The Scorpion God the perils of the desert and the scorpion goddess Serket, The Scarab God being a reference to Kephri, wich represented the cycle of solar resurrection but in a more "evil" way, and finally The Locust God as a wink to the hebrew's famous myth of the plagues of Egypt. And Nicol Bolas was the perfect villain, bein a subbtle reference to the chaos serpent Aphopis.
Other famous characters where also referenced, like Cleopatra with her death myth caused by an snake bite in Hapatra, Vizier of Poisons and the young-deceased pharaoh Tutankhamun in Temmet, Vizier of Naktamun.
I'm hopping to return to Amonkhet in the future, to know how their people have reconstructed their civilization after Hour of Devastation, having a new Hazoret card and maybe new risen gods or the appearance of unknown ones... and of course more egyptian flavored legends for EDH!!!
2 months ago
For adds, I think you need some finishers as well as ways to make the abundance of resources hurt your opponents more.
2 months ago
It is nice to see you making changes in a good direction with the deck!
Regarding your land; I would suggest spreading out your basics. You have a lot of plains but only a singleton or so in the other colors. Even it out as best you can since you are playing a 5 color deck. If anything, I would go higher on forests than any other basic because your mana slivers are green and your spells to get more land are green.
About the cards you added to the deck; I would drop Dormant Sliver, Metallic Sliver and The Locust God and add in Brood Sliver, Toxin Sliver, and Kindred Summons. Dormant Sliver is a trap. The card draw sounds awesome but when you play it you take away the one thing that slivers do best, Attack! You should never be on the defensive with a tuned sliver deck. Your opponents need to be. Metallic Sliver is a contradiction of Sliver Tribal. It is a vanilla sliver that adds no new ability to the tribe. It should never be in any Sliver deck. About the The Locust God. I understand how good this card is, but this is a Sliver deck and not a token Izzet deck. Save that for a different deck. Drop it for Galerider Sliver, Diffusion Sliver, or Venom Sliver. Seriously speaking, giving Slivers flying or death touch will just win games and you won't miss The Locust God.
About making more room in the deck; You have a lot of spells for a tribal creature deck and there is a little room to shave. I would suggest removing Aphetto Dredging, Bala Ged Recovery Flip, and Chain Reaction. Aphetto Dredging just does not do enough in this deck. To begin with, you need to have played and lost three Slivers to see its total benefit. So if you arent losing Slivers or did not play any good ones, this card is dead in your hand in many games. I would try to get a copy of Haunting Voyage instead. Casting this can flip a game in your favor. It is the same with Bala Ged Recovery Flip. No one Sliver is important enough to get back by itself so unless a card gets them all back or puts them into play then it is just sub-par. You already have a bunch of removal, maybe even too much so I would cut Chain Reaction. It is not one-sided and does not have any extra benefit. Replace all three of these with more slivers. Especially from the list I already suggested.
You need to focus on what the deck is. It's all about Slivers. Any card in your deck that is not a Sliver should already have it's value questioned by you. So it has to do something great to win games or help you win games to stay in the deck. Anything else can be cut for more Slivers.
Most of your other cards are good support, removal or counters. I think you could still shave a few more cards but I would wait to see after you make adjustments and play the deck for a while before cutting anything else. Once you have more Slivers in the deck and in play during games you should see a big change in it's performance.
3 months ago
here are some recommendations Desolation Twin, Giant Adephage, Omnath, Locus of Rage, Quartzwood CrasherShaman of Forgotten Ways, Zhur-Taa Druid, Hammer of Purphoros, Idol of Oblivion, Divination, Predator's Rapport, Evolution Vat, Farseek, Explore, Cultivate, Colossal Majesty,Simic Ascendancy,Sarkhan Vol, Decimate, Relentless Assault, Fellwar Stone, Sol Ring, Arcane Signet, Gift of Paradise, Domri, Chaos Bringer, Song of Freyalise, Gyre Sage, Nimbus Swimmer,Simic Sky Swallower, Kiora, the Crashing Wave, Simic Growth Chamber, Hinterland Harbor, Whelming Wave, The Locust God, Arixmethes, Slumbering Isle
3 months ago
Return to Establishment
Landfall - Whenever a land enters the battlefield under your control, put a civilization counter on Return to Establishment.
At the beginning of your upkeep, create a number of 2/2 Citizen creature tokens that are all colors equal to the number of civilization counters on Return to Establishment.
After the Eldrazi were at long last rooted out of Zendikar, and the leylines mended and healed, the Roil began to settle down. Zendikar, the plane itself, began to relax and find calm once more - something which had not been seen in thousands of years.
Given this is Zendikar, it should be Ally tokens. But I thought it would be fun to use Citizen and show Zendikar finally becoming a "safe" place to live.
Hmm. Oh, I know.
Take your pick and make the God-version of it before Bolas had his way with them.