The Locust God

The Locust God

Legendary Creature — God

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

: Draw a card, then discard a card.

When The Locust God dies (is put into the graveyard from the battlefield), return it to its owner's hand at the beginning of the next end step.

The Locust God Discussion

Sultai_Sir on Underrated EDH Cards

1 week ago

I know this topic has been beaten to death and back again, but I recently stumbled across some very underrated cards: The Dreams cycle, from Torment. Each card besides one has less then 1,000 decks on EDHrec, and while some of the cycle are meta-specific, a couple of them should be staples. Like Nostalgic Dreams, a two-mana scaleable Regrowth, getting back all your best cards while discarding all your worst, or Turbulent Dreams, a 2 mana board wipe in any deck that draws a lot of cards, like Kruphix, God of Horizons, The Locust God, both of which are very popular generals. Or what about Insidious Dreams, while even though it has 1.7 thousand decks, should be a black staple? Do you have any underrated cards in EDH? Personally, underrated means, at least to me, having less then 1,000 decks on EDHrec. Thanks!

lukeanto on Locust ´s Hold´em!

1 week ago

Mthibodeau hey dude thanks for the feedback. I díd thought of Skullclamp but i don have it...as soon as i put my hands on it ill add it to the deck, itll work great withThe Locust God

kei1 on Nekusar EDH Cards for Everyone

1 month ago

Caerwyn Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.

Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.

I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.

Out:
Curse of Fool's Wisdom
Quest for the Nihil Stone
Fell Specter
Fate Unraveler
Dismember
Cunning Lethemancer
Liliana's Triumph
Liliana, Waker of the Dead
Drift of Phantasms

In:
The Locust God
Consecrated Sphinx
Niv-Mizzet, the Firemind
Black Sun's Zenith
Jace, Wielder of Mysteries
Izzet Signet
Rakdos Signet
Talisman of Creativity
Talisman of Indulgence
Notion Thief

SimicVisionRy on Card creation challenge

1 month ago

Oak-Eye, Servant of Chaos

Legendary Creature - Treefolk Berserker

Resilience - Whenever ~ would be destroyed, instead you may flip a coin. If it is Heads, ~ gains shroud and indestructible until the end of your turn. If Tails, destroy ~.

Whenever a player untaps a creature, flip a coin. For each successful flip, that player deals damage to any target equal to it's power. For each unsuccessful flip, they take damage equal to it's power.

4/5

"May the wicked boroughs bring despair for all!"


Create an un-Nicol Bolas'd version of the Hour of Devastation Gods! (The Locust God, The Scorpion God, The Scarab God)

Sultai_Sir on Locust Pocus (Locust God EDH)

1 month ago

Great deck! I've always wanted to build The Locust God. One question: On a scale of one to ten, what is this deck's power level?

Caerwyn on Nekusar EDH Cards for Everyone

1 month ago

In mid range, not competitive EDH, you can usually be relatively safe running a very few number of 6 mana spells. Each of those should be something that helps you win the game, given the investment. The second biggest problem with Nekusar is how reliant he tends to be on being able to field Nekusar (the larges is he gives your opponents cards)--The Locust God is a powerful way to finish out games if Nekusar has been taken out of the picture, such as by having a prohibitive commander tax or being hit by something like Oubliette. Likewise, Niv-Mizzet provides a similar role as backup commander (albeit one that also has some combo potential)

Consecrated Sphinx often will net you 4 cards, and very easily can pull a whole lot more. Being able to dig deeper for combo pieces or more wheels is a huge boon with Nekusar.

I think you can probably cut Quest for the Nihil Stone and Curse of Fool's Wisdom. Quest, for the reasons you stated. Even with the madness cost, Fool's Wisdom is a lot of mana to sink into hurting only a single opponent. I do not think it quite cuts it in a multiplayer format.

kei1 on Nekusar EDH Cards for Everyone

1 month ago

Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?

With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.



Caerwyn Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?


I'm thinking Out:
Dizzy Spell
Brainspoil
The Rack
Diabolic Edict
Howling Mine
Font of Mythos
Day's Undoing

In:
Lightning Greaves
Mindcrank
Dramatic Reversal
Niv-Mizzet, Parun
Psychosis Crawler
Winds of Change
Grafdigger's Cage

Caerwyn on Nekusar EDH Cards for Everyone

1 month ago

Cut Day's Undoing - due to its "end the turn" effect, you will not get any damage triggers from Nekusar.

Font of Mythos and Howling Mine are traps and should be cut. The incremental damage done by this additional draw generally will not make a difference in games (while their getting extra cards very well could), and these cards under-perform if you are not able to keep Nekusar on the field. Focus instead on running wheel effects for massive bursts of card draw.

The Rack does not really work well here (or in EDH generally)--the damage is small, might not happen due to the card draw you provide opponents, and only hits one opponent.

The Locust God is fairly strong with wheel effects, giving you an army of blockers or evasive, hasty attackers.

Phyresis and Glistening Oil make it a lot easier to finish off your opponents.

Mindcrank combos with Bloodchief Ascension to win you the game.

Consecrated Sphinx is exceptional with all the draw you give your opponents.

Cards like Lightning Greaves and Swiftfoot Boots are good for protecting your commander, which is particularly important when your entire deck is designed around keeping your commander's effect on the field.

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