Imminent Doom

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Imminent Doom

Enchantment

Imminent Doom enters the battlefield with a doom counter on it.

Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom.

inswwwa512 on Card with most text ever?

2 months ago

Imminent Doom

while not really the longest,(less then 50 words) if you read it slowly or more then once per turn, it is....annoying. I mean the word doom appears on it 7 times. so much fun!

I read it as slow as I can.

SirFowler on "Happy Little Accidental Murders"

9 months ago

I like the deck. I have been wanting to make an Anhelo deck, but I just have so many decks already that I don't know if I'll have room for another. (Not like that's stopped me before though)

You already have Talrand, The Sky Summoner, but more effects like Metallurgic Summonings, Saruman, the White Hand, Chrome Host Seedshark, and Baral and Kari Zev would be handy. I also feel like a couple of magecraft triggers such as Archmage Emeritus, Deekah, Fractal Theorist, or, if you're willing to pay a little more, Storm-Kiln Artist would be good. Role Reversal is nice because it could steal any permanent, not just creatures if you're willing to get rid of some of your stuff. Cryptic Pursuit seems perfect hear since casting instants and sorceries creates a 2/2 for casualty, but also, when you sacrifice it, if it was an instant or sorcery, you get another card! A 3 for 1 seems like a pretty good deal. Also, your mana fixing needs a little work. The signets (Arcane Signet, Rakdos Signet, Dimir Signet, and Izzet Signet) are really cheap, so I would replace those for the 3 mana rocks. Creating colorless mana is pretty detrimental, especially if you're trying to cast spells with multiple mana symbols.

Some stuff I would replace. Blood Tyrant is too bulky since it doesn't benefit from casting/copying spells. Imminent Doom is a little too situational for my liking. There are times when you might not have the right cmc to trigger the doom. Theater of Horrors isn't really that great because it's really mana intensive for the payoff. Prince of Thralls is just too pricey for the curve. Prismari Pledgemage is just a 3/3 for 2, but doesn't do much anything else. Soul Seizer  Flip is too clunky, when you could just do Control Magic for 1 less and is an immediate payoff. Firemind's Foresight. I like this card, but it's just a little pricey for my liking. Elder Mastery. Again, a little too pricey for the payoff. Sedris, the Traitor King is really only good in a more creature heavy build with a mill subtheme. Since you only have 15 creatures, it doesn't seem worth it.

These are just a few of my opinions on the deck. Hope any of this helps.

beninator on Them There Be Dragons

4 years ago

I'd suggest cutting the small burn spells like Lightning Bolt (which would be tantamount to heresy in any other format) because they're just not very impactful in edh. I'd suggest replacing them with mass burn spells like Blasphemous Act . Spells that don't hit flyers like Magmaquake and Molten Disaster are especially useful since Dragons are virtually all flyers. I'd also cut Hordeling Outburst , Dragon Fodder and Imminent Doom , since they don't really gel with what you're trying to do here. Instead I'd suggest either more ramp (like Wayfarer's Bauble and Burnished Hart ) or recovery cards, (such as Elixir of Immortality )

TheACTR on Mardu Spellslinging

5 years ago

Okay, I am back! I have more suggestions for you!

Firstly, I saw that you had Sunforger as a card you would like to get and I can't stress this enough: YOU NEED SUNFORGER. With so much removal at instant speed Sunforger becomes a busted card for your deck!

As far as other suggestions, I recommend the following:

Sins of the Past is basically Yawgmoth's Will or Mizzix's Mastery but a bit more mana required to cast for a huge benefit of free casting from the graveyard.

Shreds of Sanity/Ghitu Chronicler helps get extra uses out of instants and sorceries

Comeuppance is the best rattlesnake card ever

Fire Covenant is a decent board wipe if you have life to spare or really want to shut down specific creatures. It may not work for your deck though as you already have tons of removal

Deadly Tempest Same as above in that it may not be useful to you but could potentially wreck certain opponents

Increasing Vengeance Another fork variant but castable from the bin. I would take out Fork or Reverberate for it

Torment of Hailfire Obviously a good finisher especially with the amount of redundant copy spells you have. Better than Cut//Ribbons

Batwing Brume A nice psuedo fog that potentially stings the offending opponent

Hide / Seek Some things are better tucked into the library or exiled rather than destroyed

Electrostatic Field/Thermo-Alchemist/Guttersnipe Incremental advantage that could mean the difference between a loss or win plus some board advantage

Monastery Mentor/Young Pyromancer More board presence that may or may not be what you want to be doing for your early turns

Imminent Doom/Sphinx-Bone Wand This may not be useful to you but could serve as a secondary/tertiary Sentinel Tower

Zarathoustra on Gradually Melted

5 years ago

So I played the deck, won couple of games, but never because of Imminent Doom. The card basically slows everything unless your starting hand is perfect. So frustrating not to be able to unleash hell when you have the cards, just because of a missing two drop...

So things are about to change for this deck ; Shrine of Burning Rage looks very good, might be a good compromise for what I'm trying to do (you got it right by the way) : no restriction for deck building, easier to trigger, and faster as well. At least having a couple in hand is ok. The combination with Insult will be great.

ArrestedSnow on Gradually Melted

5 years ago

Reverberate is fun because it copies any spell cast, not just yours. That's why I like it over Doublecast.

I mean, I'm not going to try and talk you out of Imminent Doom, I just don't think you'll get the value that you would out of more creatures or more spells. Shrine of Burning Rage would be worth the risk for me. But I get where you're coming from.

Zarathoustra on Gradually Melted

5 years ago

Thanks, I'm already looking for a set of Zurgo Bellstriker, it looks like an awesome card you can just replay and put back in hand each turn.

I started building this deck as a Standard deck, then realized it was going to rotate very soon, so I have a lot of things to improve now.

I will add a set of Lightning Bolt to replace Shock, and maybe Incinerate instead of Lightning Strike, thanks for this one. The mana curve is essential here, I can't just use one and two drops for burn and need some more expensive spells to keep feeding Imminent Doom.

I have also a set of Fanatical Firebrand, but they seem to fit better in my Goblin Deck for some reason...

Isn't Reverberate the exact same card as Doublecast ? I see a difference in the text but can't figure it out.

I agree, this deck would certainly be way more competitive without Imminent Doom, but it's all about the feeling of the game... In a classic Red Burn, you just... burn stuff. There, you have to build up something, think wisely before you play, keep spells in hand and wait for a badass combo. I'll try it for a while, then we'll see.

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