The Scorpion God
Legendary Creature — God
Whenever a creature with -1/-1 counter on it dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), draw a card.
: Put a -1/-1 counter on another target creature.
When this dies, return this to this creature's owner's hand at the beginning of the next end step.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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The Scorpion God Discussion
3 weeks ago
There's no real consistency in effects to draw from on Manticores in Magic history. Some deal damage but only once per cast/trigger event per turn, others have very different effects. If we instead look at the artifact equivalents Masticores, you can continuously trigger the damage ability but they have a discard cost somewhere - be it on cast or upkeep. However they are also artifacts and colorless.
What if it was to deal 1 damage to any target? No tap.
That would make it great at dealing with smaller utility creatures but quite costly at dealing with bigger threats. See The Scorpion God.
1 month ago
5 months ago
Mmmm okay quite positive about the Silverquill deck:
Cunning Rhetoric: Fun and nicely costed. Thantis, the Warweaver approves.
Bold Plagiarist: Unfortunately, it's not whenever anyone puts counters on an opponent's creature, so some symmetrical cards like Evolutionary Escalation won't work since you're the one putting down all the counters. There's a handful that seems to fit the bill tho: Shadrix Silverquill , Orzhov Advokist , Regna's Sanction , Tempt with Glory (why is this a six-drop?) and Agitator Ant . (Also Oversimplify , but I don't think there's a way for Bold Plagiarist to see the Fractals getting their counters.) I kinda wish it was an Aura or auto-attaching Equipment.
Author of Shadows: Graveyard hate is nice and all but one measly card for MV 5? Would have been cool if you got something from each opponent.
Promise of Loyalty: Mm-hm, it's nice that they're working on white wraths. Great for and against Voltron decks.
Combat Calligrapher: White flying token gifter that also makes evasive tokens for yourself? My Marisi deck welcomes it with open arms.
Tempting Contract: This can certainly get out of hand, but for something that's basically a tapped MV 4 mana rock I wish it made you one Treasure guaranteed per trigger, like the Tempting Offer spells it's based on.
Nils, Discipline Enforcer: While far from competitive, here's a fun commander for some of those abovementioned counter-giving cards
Fain, the Broker: As mentioned by Muddstah, a Trading Post in the command zone is pretty neat, and none of the "conversion" abilities cost any mana! That untapping will probably be used for some nonsense or other
Felisa, Fang of Silverquill: Kinda funny that enemy Hapatra, Vizier of Poisons and The Scorpion God players can end up making tokens for you. Black Sun's Zenith can make a Martial Coup impression here. Are there any old creatures in orzhov that makes large amounts of weird counters for itself?
9 months ago
I wrote this paragraph about ways to improve the deck before the previous comment was written, so some of the stuff I say might have already been said, but I'm still going to post it because there's a lot of stuff not covered in the previous comment that I want to talk about.
This deck has a lot of solid themes, but it looks like it's trying to do too much. You have ways to give your deathtouchers pinger abilities and ways to give your pingers deathtouch, and you're going to have to choose between the two. In addition, while -1/-1 counters and deathtouch are great themes in pingers, it's once again one or the other. while you might be able to pull both themes off at once, the deck will be a lot harder to build and your commander will do less. Speaking of which, you should probably replace your commander with either Zagras, Thief of Heartbeats (and remove all deathtouch cards and most cards that grant pinger abilities) or Kazarov, Sengir Pureblood. If you really want to keep The Scorpion God, then I would recommend removing almost all creatures with pinger abilities, all deathtouch cards, as well as all cards that grant wither. in their stead, add more -1/-1 conter synergy, cards that proliferate, more creatures with wither, and, if possible, add more cards that grant pinger abilities. I've also noticed a great number of pump effects in the deck, and while I get the gameplan of clearing the opponent's board and then swinging in before your opponents can catch up, in a pingers strategy, that's almost never the way to win. pingers tend to have horrible stats, so swinging in is not ideal, and reliably controlling an opponent's board is often impossible anyway. spellslinger decks don't use the board nearly at all, token decks are near impossible to control, and ultimately, you're trying to squander the boards of 3 other players, a fight which is very hard to win. That's why pinger decks usually kill their opponents by slowly pinging them to death, with cards like Fiery Emancipation and Torbran, Thane of Red Fell to ping your way to victory. Lastly, if you haven't already, you should absolutely check the pingers page on edhrec.com for data about the most popular cards for that deck.
1 year ago
Oak-Eye, Servant of Chaos
Legendary Creature - Treefolk Berserker
Resilience - Whenever ~ would be destroyed, instead you may flip a coin. If it is Heads, ~ gains shroud and indestructible until the end of your turn. If Tails, destroy ~.
Whenever a player untaps a creature, flip a coin. For each successful flip, that player deals damage to any target equal to it's power. For each unsuccessful flip, they take damage equal to it's power.
"May the wicked boroughs bring despair for all!"
1 year ago
In this and most examples, the triggered ability resolves first. If any abilities trigger during the process of activating an ability, the triggers will be put onto the stack on top of the activated ability. This means the triggered abilities will resolve first. In your specific example this means that when you target a creature while activating The Scorpion God's ability, Horobi, Death's Wail will trigger and the Horobi trigger will resolve before the Scorpion God activation.
1 year ago
Specifically Horobi, Death's Wail with The Scorpion God. Will the Scorpion’s activation resolve before or after Horobi kills it? I always thought activations resolved first and then triggers which, in this situation, would provide a nice card draw engine for rakdos.
1 year ago
Hello! I'm absolutely addicted to creating and playing new decks whenever I can, but I feel like they are always run the same line of objectives. I need something different. Right now I have a Syr Konrad, the Grim deck based on mill, a Kroxa, Titan of Death's Hunger focused on a 12-rack strategy, making people go hellbent and want to punch me, a The Scorpion God deck based on -1/-1 counters & controlling the board, a Grenzo, Dungeon Warden deck on value and destruction/edicts, a Torbran, Thane of Red Fell burn chaos deck and a Neheb, the Worthy Minotaur Tribal. If you're paying attention, they all have one thing in common. Either they are mono red, mono black, or Rakdos. Well, I have a few decks that break this pattern: I own an Ayula, a Feather and a Rafiq deck, but I didn't build and brew them. I still love them very much, but they're adopted.
I am completely in favor of Jank, humor and silliness in general. Back when I started playing Magic, I brewed a modern deck themed around the number 7: seven letter names, seven p/t total, number seven somewhere in its text. Later it evolved to the number 13 because of Triskaidekaphobia, and lastly I merged them into a Baron Von Count deck that got dismantled because people hated dying on turn 5 constantly.
That is another problem I have a lot: getting targeted every game because my decks are frustrating to play against. So possibly a deck that doesn't provoke rage would be nice.
What would you beautiful people recommend me next? I have been looking into a goblin tribal (possibly Wort, Boggart Auntie), Queen Marchesa, and Kresh the Bloodbraided, but that's just Rakdos with extra steps.
I do not want any Superfriends type of deck, or decks that do everything all the time. No control stuff either.