Nested Shambler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nested Shambler

Creature — Zombie

When this dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power. (Dying is being put into the graveyard from the battlefield.)

BlueTorche on !!! Chatterfang and the hungry Crew !!!

3 months ago

Very good deck with the new Bloomsborrow cards. I also made a deck (less expensive haha) of Chatterfang, and I would suggest you to add Spawning Pit which is really strong with drain card like Bastion of Remembrance, Zulaport Cutthroat and Blood Artist (which are the main wincon in my deck).

I would also add that the deck needs his commander, and you should add some creature protection. You already have some, but I would suggest Malakir Rebirth  Flip, Fake Your Own Death, Golgari Charm or Lightning Greaves. You may also add Crop Rotation that can tutor Swarmyard (and Yavimaya, Cradle of Growth which make your Chatterfang, Squirrel General unblockable thanks to Forestwalk).

As good token generator (but not in the tribal theme), you can look at Creakwood Liege (which buff your creatures in addition to create token), Emrakul's Evangel (similar to Nested Shambler), Growth Spasm (correct ramp but will create you a token), Khalni Garden (land that create a token !) or Tireless Provisioner (which I personally don't play, but you have some food synergies in the deck).

I don't know if you have played your deck yet (as BLB card are not released yet), but I think your deck has a bit lack of ramp/land (I may be wrong, as you have some good mana dorks and treasure creation).

I hope you'll have fun playing this deck, good luck !

jonjonhholt on death by 1000 papercuts

10 months ago

Dang K4nkato thank you for such a detailed and clearly very thought out analysis! I totally agree that the deck lacks a solid clock/game finishing option(s). Id be curious if you had any recommendations for a bomb that can be how this deck could look to close out games. I totally agree Troll of Khazad-dum should be in the list thats one of my favorite cards in the format and my buddy actually has an alternate version of the list that runs troll and its a great card in the list. Cuombajj Witches seems amazing for the list, i think i have a mono-b version of this list somewhere on here with it in but wasnt sure if this deck could consistently hit it on turn two, but with the extra fixing from Troll of Khazad-dum on turn 1 that feels a lot more realistic. Ichor Drinker has definitely felt a little underwhelming in plenty of games especially with the extra cost for the incubate(though i do like its instant speed nature), Nested Shambler might be solid it just bums me out we cant buff him up ever. Finally, i get your point abiut the deck lacking sustained card advantage and a card my buddy runs in his version that always has me ripping my hair out and could potentially help is Guildsworn Prowler. Again thank you so much for the incredibly thorough comment and i cant wait to update this deck with some of those ideas when i have time!

K4nkato on death by 1000 papercuts

10 months ago

Some thoughts:

1) Troll of Khazad-dum should be in some of your land slots to fix your mana. He should be fetching Geothermal Bog

2) The deck doesn't have a timely win condition. I ran some test games with your list against Goblin Combo, Grixis Affinity and Mono Blue Faeries. If a creature deck plays out a creature every turn then your removal absolutely runs them over at first, but there comes a point around turn 7 or 8 where you simply run out of cards. There's no draw cards in this list. It can wipe every card drawing Ninja, Faerie and Myr that hits the table but those decks will draw an addition 2, 3, even 5 cards over the game. Faeries wins out by holding all their Ninjas until the middle game, casting Of One Mind for full price to pull ahead, then casting a single Ninja and attacking into an empty board. Goblins wins by doing nothing until they have the whole combo in their hand / graveyard then they just win on the spot. Affinity draws cards until they can play two/four Myr Retrievers in one turn and defend them with Metallic Rebuke.

Fang Dragon costing seven mana puts him too far into the future to cast as a timely threat. By the time this deck reaches seven lands your opponent will have a removal spell, counter spell or other answer waiting for him. Gurmag Angler is big but most top decks can answer him. Thorn of the Black Rose refills your hand if you can watch the throne, but attacking for 1 isn't a reasonable clock.

I think Ichor Drinker is a good choice for the deck. It gives you a reasonable early turn play & some recursion post-board wipe, but I wonder if something like Nested Shambler, Persistent Specimen or Putrid Goblin would be a stronger choice for a threat. They naturally replace themselves on their own.

3) You aren't running enough support for You Are Already Dead in my opinion. I'd love to brew a deck built around these removal spells but they need a lot of support going for them. Someone else has recommended Crypt Rats but if you're looking for an interesting card with a lot of potential, have you considered Cuombajj Witches? One damage to any target, then you immediately pick it off. Fits the deck, provides a win condition, etc.

thesilentpyro on Chatterfang's Nuthouse of Cards

1 year ago

Considering:

Potential cuts:

Andramalech on Dingus Tribal

2 years ago

Found some!

Formatting won't allow me to show the retro frame, but all of these do various bits to your end, and have a retro-framed alternative printing. And minus Force of Vigor, most of these are relatively cheap. I hope it helps!

BruhYouFarted on Rakdos Aristocrats

2 years ago

Also, I would personally either chuck the com-bo into the sun or go all in. Is this a combo deck, or an aggro/stompy one? Because if you're going aggro, you have 7 wasted slots, and if you're playing combo, you have 32. All in, or duck out. Simple as that.

If you want to go stompy, I'd personally recommend Nested Shambler or Grim Initiate for their Double-Lives, and possibly a full set of Myr Servitor for grindy matches. If going in for the combo, go with Viscera Seer, Dusk Legion Zealot, Street Wraith, and Sign in Blood; with an Impact Tremors in the back because Spoiler Alert: Control Decks don't care too much about your 99/99 Carrion Feeder unless you're able to wrestle them into submission with your lack of card advantage.

This is not meant to be harsh, just to say the reality. I wish we were in a Magical Christmas Land where this kind of decks can fly, however that is not the timeline we live in.

PuritanPuree on Oops, All 1 Drop Zombies

2 years ago

Kazierts Yeah I know that combo and it would be super sweet. Sadly, it doesn't cost 1 mana to play, so it doesn't fit the deck theme. Also, it's really effing expensive right now, so... no. I was definitely considering Shambling Ghast though when I was making the deck, but ultimately went with Nested Shambler because it can make so many more creatures to sac to the various sac outlet I have. But maybe Ghast's -1/-1 is just better overall. It's not like it costs any more to recur than Shambler.

Kazierts on Oops, All 1 Drop Zombies

2 years ago

Have you ever heard of the Gravecrawler + Phyrexian Altar combo? You can sacrifice the crawler infinitely to the altar in order to grow Champion of the Perished or gain infinite life when Prism Ring is on the field. Also, since you can't really grow Nested Shambler, I'd suggest swapping it with Shambling Ghast from AFR.

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