Gravity Well

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gravity Well


Whenever a creature with flying attacks, it loses flying until end of turn.

Belfore on Marwyn Elfs

1 month ago

Well you seem to be lacking in flying defense. You could also use some recursion since your token production is only 8 cards I would personally drop the Arboreal Alliance since you are not producing that many tokens. And I know it is a way to use all the mana you can produce but you need some more reusable uses for the mana.

I spent most of this weekend testing your deck against some of mine which are also go wide strategies. And what I kept running into was that your ability to get damage through was struggling. I think you need to get some more sources of trample or bypassing defenders. Another problem I was having was you would be top decking to quickly.I felt it just kept running out of steam.

I personally would drop Arbor Elf for Argothian Elder. It may cost more mana but it would let you untap Nykthos without Yavimaya in play, drop Quirion Ranger for Seeker of Skybreak just a bit less hassle for untapping a creature. even though she gets an interesting trick when you have Ashaya out. I would also drop Woodland Bellower for the Skyshroud Poacher just because it is easier to reuse. Elvish Guidance can have its uses but I think Growing Rites of Itlimoc  Flip is still a bit more useful, for your mana outlet I would absolutely keep Staff of Domination over Thousand-Year Elixir. I am surprised you dropped both Dwynen, Gilt-Leaf Daen and Jagged-Scar Archers since those were your only real answers to flying maybe consider Raking Canopy or Gravity Well to help against flying heavy decks. Mobilize and Vitalize are a little too weak for the card slots I think. I think a couple of more useful options would actually be Taunting Elf, Nemesis Mask, and/or Tempting Licid of those 3 taunting elf is weakest. But what those would allow you to do is get your pumped up elves through with minimal losses and minimal investment for the finishing blow.

I do have more thoughts if you want but as always feedback on what you are aiming for always helps (EG: Going tall, going wide, elf ball, kill through combat, or focusing on I win effects (I don't like I win effects))

Rhadamanthus on Can I order triggered abilities …

3 months ago

You can't get the full result you're going for here. Yes, you can choose the order of triggers you control that are trying to go onto the stack at the same time, but the problem is that Barbed Foliage doesn't trigger in this situation.

When your opponent declares Storm Crow as an attacker, both Gravity Well and Raking Canopy trigger because it's a flying creature. You put those triggers on the stack in the order of your choice and they resolve. After Gravity Well causes it to lose flying, you don't back up the game and "re-check" for Barbed Foliage's trigger. The moment when it could have triggered (your opponent declaring attackers) has already passed.

TehGrief on Can I order triggered abilities …

3 months ago

I control Gravity Well, Raking Canopy and Barbed Foliage.

My opponent attacks me with a Storm Crow that has been pumped with a Giant Growth (fearsome, I know).

Am I able to order each of the triggers so that Raking Canopy triggers first (dealing 4 damage to an attacking creature with flying), Gravity Well triggering second (forcing the Storm Crow to walk like a peasant), and finally triggering Barbed Foliage to deal the remaining damage to the massive threat that is attempting to end my miserable existence?

jdogz32 on Werewolf Horrors

9 months ago

Interesting deck! I wonder if it would be worth it to splash blue and add Training Grounds I also really like the card Gravity Well didn't even know it existed

ReticleMouse on Grothama's Ruin

1 year ago

This deck is awesome, plain, and simple. the plan is simple (like all green decks should be) and powerful when executed, you have backups and alternate strategies for if your main fails and you have a decent amount of answers to your opponent's threats. EXCEPT for the one that matters most in my opinion.

I can't tell you how many times I have lost in my own Mono Green Deck simply because my opponent flies over me earlier than I can get my plan going.. for that reason, I think cards like Gravity Well are a must. it's cheap, and can be absolutely damaging to your opponent should they be relying on flyers to win the game. Sure they won't be able to fight Grothama, All-Devouring but you don't need them to win the game so, I think it's worth it.

I would also consider adding Sandwurm Convergence since you can still generate large amounts of mana easily enough. Katabatic Winds is another option but personally I think its to unreliable.

Stardragon on Elves lovers...HELP!

1 year ago

For flying hate cards Hurricane/Squall Line, Spidersilk Armor/Gravity Well, Whiptongue Hydra are all great fly haters and Bower Passage makes your elves unblockable to fliers. While none of these should be thrown into your main board some should make it into side board if you really can't handle your friends flying spirits.

Card to help you:

Tyvar Kell I would add since so many elves only tap for green mana this will help you get more black mana. Plus his +1 buffs an elf (not as good as if buffed 2 or 3 but hey it still ok) and gives deathtouch till the end of turn meaning it's always a viable attacker. like Xenagos, he has a 0 ability that make a token and they are of course elves and his ult gives you hasty elves!!! (rare in non red) plus some draw power

Circle of Dreams Druid-Is Gaea's Cradle on legs

Harald Unites the Elves- Can help you cheat a elf or Tyvar into play, buffs all yours elves than can be a board wipe if attack with your massive army of elves

Priest of Titania- is Elvish Guidance on legs which itself is a Elf version of Gaea's Cradle as Kret pointed out

Other game enders are your standard Overrun, Overwhelming Stampede, Triumph of the Hordes and Craterhoof Behemoth

Stardragon on

1 year ago

hmm a single copy of Bow of Nylea would be good, its probably god weapon I use the most (and not just because im a green main) with Whip of Erebos coming in a close second that i use the most for it's utility and cheap cost, Kessig Wolf Run for either a mountain or a temple again for utility Skarrg, the Rage Pits for the same reason though i don't think you need both just which ever one you like more. and i love how simple the deck is but your or real form of removal is badgersaur and relies on discarding non creature or lands, so things like Hull Breach or Decimate could help with problematic things and Savage Twister in case you need a board wipe Starstorm works here to, there are others that could work but these are flexible in how much damage you want to do and i personally like them better than Blasphemous Act for there flexibility. Asceticism is expensive both mana and price and it doesn't add to the board state immediately but it's protection from spot removal and debuffs and a form of recursion.

If need be for a sideboard (I don't know if casual has a side board) i would put some of these for flying hate since that would wreck you since you have no fly protection things like Spidersilk Armor or Gravity Well. Indestructible destoryers like Burn from Within or Hour of Devastation would be ok as well. And if your opponent is blue Prowling Serpopard can help protect your badgers

For now thats it maybe after a night of sleep i'll be able to think of more but for know this should give so fat to chew on.

libraryjoy on Can't touch this - please help

3 years ago

The sideboard should be 15 cards that help you deal with specific situations you often encounter, but not often enough to put them in main-board - like artifact/enchantment destruction, or recursion, or flying, or life gain, or land destruction. If there is a deck that your deck struggles against, you would add specific cards that would help you in that match up. So stuff like Mold Shambler , Gravity Well , or Yasharn, Implacable Earth (if you often face a deck that pays life to activate abilities), or extra copies of Naturalize or Appetite for the Unnatural , or Oblivion Ring , or Bonds of Mortality , or Ghost Quarter , would be good choices. Think of it as a toolkit/backpack. It's stuff for "just in case."

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