Combos Browse all Suggest
- Golgari Germination + Nether Traitor + Phyrexian Altar
- Golgari Germination + Whisper, Blood Liturgist
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
4 months ago
I'm unsure what direction you are planning as you seem to spread out a bit. Here is my suggestion though.
Focus on aristocrats and tokens(preferably saprolings))
Saprolings synergies if you want Psychotrope Thallid
Toski, Bearer of Secrets maybe for additional card draw
Wincon ideas Aristocrats like Blood Artist Overwhelming Stampede Pathbreaker Ibex Yedora, Grave Gardener combo. I don't remember what the other pieces are atm. Yavimaya, Cradle of Growth + Life and Limb + way to profit off of every land dying or at least get ahead.
1 year ago
Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)
Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.
Cards to add: 7
Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.
On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:
- Dramatic: powerful game-changing effects, as on Kindred Dominance;
- Permanent: ramp spells such as Three Visits are a good example;
- Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.
These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.
With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.
Cards to cut: 12
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!
1 year ago
1 year ago
Dina, Soul Steeper , Plumb the Forbidden , Culling Ritual , Necrogenesis , Moldervine Reclamation , Poison-Tip Archer , Pitiless Plunderer , Winding Constrictor , Syr Konrad, the Grim , Sporeweb Weaver , Species Specialist , Korozda Guildmage , Casualties of War , Morbid Bloom , Damnation , Toxic Deluge , Druidic Satchel , Bolas's Citadel , Maskwood Nexus , Bastion of Remembrance , Golgari Germination , Black Market , Phyrexian Arena , Path of Discovery , Liliana, Dreadhorde General , Castle Garenbrig , Castle Locthwain , Undergrowth Stadium ,
2 years ago
Other thoughts are that Athreos, God of Passage doesn't deal damage without other observers around to force the choice to have meaning, which suggests the 4th Blood Artist may be more important. The same principle is true of Endless Whispers. Perhaps Pawn of Ulamog? Adds a nice bit of incidental ramp alongside the extra bodies.
2 years ago
Also, I like Fungal Plots myself, but instead of having two of them in your sideboard, maybe replace one with a Verdant Force. It gives you a strong creature AND new Saps every turn. It's very useful!
Hope the advice helps. Even if you don't use it, I hope you have fun with your Saps!
2 years ago
Eh, Abzan already has ridiculous removal. I am not really sure a sometimes better Utter End is all that necessary.
One card I am enjoying quite well in my version is Abzan Ascendancy. Getting an initial burst of +1/+1 counters for Tayam, and then random 1/1 creatures afterwords is pretty strong. Golgari Germination is another one.
2 years ago
Acquired Marrow-Gnawer from the Secret Lair. Then Mystery Boosters came out and trashed his price. LOL! But I still added it and Pack Rat, removed all the Food cards (besides Taste of Death because it's just that good) and tightened up my synergy by removing token-based sac triggers like Judith, the Scourge Diva and Golgari Germination. Now to fiddle around and make sure it actually can do things!
Oh, and it's been renamed to reflect the removal of Food.