Fae Offering

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fae Offering


At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token and a Treasure token.

Asder on Card creation challenge

1 week ago

Fae Offering is a card I've been really enjoying recently in commander.

Gift Acceptor

Creature - Faerie


At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.




Target artifact loses all abilities and becomes a 3/3 green Elk creature.

That was a fun one. Lets do a repeat.

Phule451 on Faerie Dragon Bear

1 year ago

Blighted Agent is a sneaky card here, not as a poison wincon, but as a removal bait card that does damage. Overwhelming Encounter can help you push through if you end up playing against a flier deck and with dragons being as popular as they are right now, it’s gonna happen sometimes. And don’t forget, those tokens you’re making into bears don’t have to be creature tokens. Cards like Ethereal Investigator and Fae Offering can be big token generators for you.

WhiteLippedWizard333 on Flavor town

1 year ago

I'm loving the flavor of this list! TONS of good stuffs in the maybe board as well. There isn't much I could suggest other than more lands and ramp. From playing my version of this deck, I learned that due to the slightly higher average curve of the food and other cards it played better with 12 pieces of ramp and 36 lands. I started with 10/35 and was consistently being outpaced by most of the playgroups I was with. Myriad Landscape is a fantastic card for anything that has synergy with sacrifice. Field of Ruin and Ghost Quarter can both get rid of those pesky Cabal Coffers , Gaea's Cradle , or any other crazy game swinging lands and have the added benefit of the sac. trigger. Evolving Wilds and Terramorphic Expanse are both great for T 1-4 mana fixing, and I'm sure it goes without saying that ANY of the more pushed fetches are just good on this deck. Lotus Field can also be good SOMETIMES... I found myself waiting to play this once Korvold is out which screwed me over more times than it helped me, but I guess that greedy mentality is flavorful for the commander. Ramp... Nature's Lore and Rampant Growth over there in that maybeboard deserve to be in the deck. Harrow serves the deck well once Korvold is out. Same thing with Renewal Just sac one of the lands you used to cast it to get a +1/+1 and draw 2? Yes please! Fae Offering I feel also fits the flavor of the deck and provides insane advantage once you get rolling on the cast and sac loops this deck wants. This is a great deck so far and I can't wait to play against it!

multimedia on Quantum Quandrix Upgrade

2 years ago

Hey, you're welcome, nice changes.

Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.

A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.

Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush  Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.

Some budget changes to consider based on my last comment:

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