
Somberwald Sage
Creature — Human Druid
: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.
Trade
Have (2) | Azdranax , switchkill65 |
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Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Somberwald Sage occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Somberwald Sage Discussion
TheVectornaut on
Christmas Dagrons
1 month ago
No problem. I enjoy going through the first cycle tab to offer input where I can. I'm used to playing on lower budgets and power levels so I don't usually have much to offer when it comes to long established decks.
Also, on the subject of mana curve, it's worth remembering that the purpose of ramp is to drag the top end back to the left. A bomb most other decks would have to play on turn 6, you plan to play on 5, 4, or even 3 instead. Obviously the more big cards you run, the more ramp will be needed to support them. That's why Gruul dragons also tends to run anywhere from 10 to 20 cards dedicated to acceleration. You have a solid starting package with the set of Servants and the Birds (and Sarkhan actually), but adding a couple more ramp pieces could make it easier to run the critical mass of dragons that Atarka and friends need to shine. It could be untap synergy with Utopia Sprawl and Arbor Elf , landfall with Oracle of Mul Daya (budget: Courser of Kruphix ) and Lotus Cobra , or just more generically good dorks and tutors like Somberwald Sage and Harrow . A turn 1 Bird into Somberwald on 2 potentially lets you cast any creature in the deck as soon as turn 3. If you do want smaller dragons instead, Dragonkin Berserker and Dragon Whisperer can get bodies on the board early and hopefully pay out later. The actual dragon options of Slumbering Dragon and Dragon Hatchling are pretty poor inclusions unless you're trying to go hard with Dragon Tempest .
Here's an article from Wizards' own Gavin Verhey with some tips on dragon ramp strategy. Note that the build in question was made for an old standard meta, so there will be some obvious differences to a modern gameplan.
CaptCreek on
Xenagos: Party in a Can
2 months ago
How do you feel about Somberwald Sage ? I've been wanting to try out Destiny Spinner and was curious on that one, too. I'm just finding it hard to find cards to cut at this point.
libraryjoy on
Mayael: big bois
3 months ago
I've had several Mayael builds over the years. Usually, I focus on ramp, because Mayael's ability costs quite a bit to activate, rather than just dumping cards onto the field. I'll link a couple of my decks here, and maybe it will give you some ideas for alternative budget cards you could use. I have several older builds, but they definitely need updating. Overall, Obelisk of Naya is a solid mana rock for this deck, although less optimal. Somberwald Sage is solid, but not budget. Krosan Restorer can also come in handy. Good luck!
Peligrad on Favorite non meta creature
4 months ago
I'm not sure what constitutes "meta' but Ruin Raider goes in all of my decks and I'm the only one in my playgroup that runs it.
Llanowar Tribe and Somberwald Sage are crazy efficient (though greedy) ramp.
People scoff at greedy/vulnerable cards like that, but even if they stick one round a lot of times that's enough value to put you way ahead. And if you load your whole deck with greedy powerful shenanigans, sooner or later something sticks.
Profet93 on
A bunch of crap that makes a Gruul deck
5 months ago
There are other cuts to consider as well, but I feel these are the more noteworthy ones....
Ashaya, Soul of the Wild - No direct synergy with Xenagos, you want a beater with evasion or protection
Beast Whisperer - Better in decks that are lower to the ground that can better use it's ability
Brash Taunter - "No synergy with Xenagos"
God-Eternal Rhonas - Better in decks that go wide, this gets easily chump blocked. You rarely have more than 1 creature out at a time
Klothys, God of Destiny - "No synergy with Xenagos"
Leyline Tyrant - Better in red decks, while not recomending it, glorybringer would be better IMO as it acts as removal as well
Phylath, World Sculptor - No synergy with....
Ulamog, the Ceaseless Hunger - Not enough ramp to hard cast, no cheating effects (which wont even give you a cast trigger)
Ulamog, the Infinite Gyre - See above
Shadowspear - Meta call? Better to have creatures with trample or more ramp and card draw in this slow
Triumph of the Hordes - Hit or miss. Playing a beater, hoping it survives, casting this next turn and hoping they dont have removal. Ignoring the feelbad of infect
Berserkers' Onslaught - Winmore
Vernal Bloom - Symmetrical ramp which you can't even take full advantage of
Nissa, Who Shakes the World - This is ok, I like the vigilance and getting essentially a 6/6. Rather have something more impactful.
Atarka, World Render - Beater with evasion
Balefire Dragon - Beater with evasion that also destroys decks that go wide
Carnage Tyrant - Beater with protection, evasion and anti-blue. Nice to use a mass draw spell knowing they can't remove the creature in response
Etali, Primal Storm - Not needed, but fun! Lots of value, doesn't require combat damage
Farhaven Elf - Ramp for T4 Xenagos
Fierce Empath - Tutor
Inferno Titan - Removal
Kogla, the Titan Ape - Removal
Malignus - GG target player
Savage Ventmaw - Beater with evasion and helps build tempo
Scourge of the Throne - Destroy people's lifetotal
Shaman of Forgotten Ways - Ramp and potential wincon
Siege Behemoth - Beater with evasion
Somberwald Sage - Ramp
Springbloom Druid - Ramp for T4 Xenagos
Yavimaya Hollow - Protection
Turntimber, Serpentine Wood - Land when you need it, beater when you don't
Dread Statuary - Manland to be used as potential beater or for draw spell
Rishkar's Expertise - Draw + Tempo. Powerful!
Life's Legacy - Draw
Momentous Fall - Similar to above, to be used in response to removal
Berserk - Use on selvala, malignus or even an opposing creature attacking one of your opponents!
Sylvan Library - Nice but not needed
Profet93 on
xenaghos semi-optimized
5 months ago
+1 the deck looks pretty good. Low to the ground, got some interaction and instant speed protection. I would try to add a few more pieces of draw to maintain gas.
Yavimaya Hollow - Protection
Cragcrown Pathway Flip - Utility
Dread Statuary - Man land which can be a creature to be used for a draw spell
Blighted Woodland - Ramp
Ancient Tomb - Ramp
Beast Within - Removal
Berserk - Fun with malignus, infect creature, removal of opponents creatures, ramp with selvala, etc...
Deflecting Swat - Redirect targetted removal/draw/extra turns, counter counterspells all for free
Momentous Fall - Draw in response to removal
Return of the Wildspeaker - See above
The Great Henge - Draw, ramp, lifegain
No cultivate/kodama's?
Hull Breach - Removal
It seems you have your preferences on creatures but here are some other ideas as well...
Shaman of Forgotten Ways - Ramp, wincon
Siege Behemoth - Beater with evason
Somberwald Sage - Ramp
Ilharg, the Raze-Boar - Cheating
king-saproling on
Chulane, The Pagemaster (Tempo-Combo)
6 months ago
You might like these: Lotus Cobra, Stone-Seeder Hierophant, Retreat to Coralhelm, Chakram Retriever, Somberwald Sage, Faeburrow Elder, Tangleroot, Tatyova, Benthic Druid, Kor Skyfisher, Pearl Medallion, Oketra's Monument, Cloud of Faeries, Peregrine Drake, Ornithopter, Memnite, Phyrexian Walker