Life and Limb

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Life and Limb

Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

StarRushford on Zimone, Mytery unraveler

6 days ago

Probably more bounce lands. Arid Archway Coral Atoll Guildless Commons Jungle Basin are the ones you could run.

Also, Avenger of Zendikar, Druid Class, Khalni Heart Expedition, and maybe Zendikar Resurgent. Engulf the Shore for a boardwipe. Fecund Greenshell is a good buff card in a Landfall deck. Life and Limb Natural Affinity and Rude Awakening can be close a game.

Balaam__ on Ramp Ramp Ramp

3 weeks ago

The idea of ramping into big creatures is perfectly valid, and a number of competitive decks fall under this umbrella. The issue I see here is there is actually very little ramping going on. Almost none. Traditionally, ramp decks run things like mana dorks (Llanowar Elves, Elvish Mystic etc) or established combos like Arbor Elf + Utopia Sprawl . With minimal effort you can generate loads of mana by Turn 3-4, enough to plop down a massive creature to essentially finish the game.

There’s nothing wrong with a fresh take on an old idea, but what you currently have here may be a bit unfocused. Splendid Reclamation needs a load of lands to be already in your graveyard to be viable, so it’s really a card you choose to build around rather than add to an existing list. Same with Conduit of Worlds. Without some mass-discard engine in place to force feed lands to your graveyard, they don’t do much here.

Life and Limb and Spelunking don’t really contribute much toward your goal of getting a gigantic monster in play as soon as possible, so those slots would probably be better utilized by other cards.

Amulet of Vigor and Summoner's Pact may be worth keeping, depending on how the rest of the deck shapes up.

Again, you can build whatever you want, and there’s little fun to be had in just copy&paste someone else’s established Tier 1 build, but I do think there’s room to improve here and streamline things toward your stated goal.

Gidgetimer on Will animating card:Machine God's Effigy …

2 months ago

A card can not have subtypes for a type that it doesn't have. The subtypes are removed, not made "dormant". There is no such prohibition on P/T as a printed characteristic.

205.3d An object can’t gain a subtype that doesn’t correspond to one of that object’s types.

Another example of this is if a creature is enchanted with Song of the Dryads and Life and Limb is on the battlefield, the creatures is a 1/1 Creature Land- Saproling Forest. It doesn't have any of the card's original types.

myLAAN on Colorshift Land Control

1 year ago

It's not really limiting your opponents' mana along the way, but Yavimaya, Cradle of Growth with Life and Limb and Plague Engineer is game winning lock.

Goldberserkerdragon on Jetmir's Myriad Debauchery

1 year ago

Kamerot Word man, that's awesome. The myriad stories of how we all become players, the bonds we make, the commanders we fall in love with--it's poetic almost. My first commander was Krenko, Mob Boss and I still operate and maintain him--turbo fun--makes all the bodies you want. I tried Kamahl once as an Animation deck. Turns out it's pretty difficult to justify turning all your lands into creatures that can die, even with mass land recursion spells such as Splendid Reclamation, Gaea's Will, etc. lol. I really like the Living Lands, Life and Limb, and Nature's Revolt cards but even Yedora just makes it oops combo.

CamraMaan on Interaction between Yedora, Grave Gardener, …

1 year ago

In short, when Yedora, Grave Gardener turns a dead creature into a Forest, and Life and Limb makes it into a creature, will tapping that Forest creature for mana produce an extra green mana from Leyline of Abundance? My assumption is that it effectively exists as a creature with the ability to tap and add one green, like a Llanowar Elves (but a saproling), and should therefore trigger the Leyline. But I just want to make sure. Thanks in advance!

ThuperThlayer on The woods is dead people

1 year ago

There are a lot of cards I ordered on TCGplayer a month or more ago that haven’t arrived yet. Scryb Ranger is one of them. And I have a Nantuko Vigilante lost in the mail somewhere to synergize with Yedora and those rangers. I also have a Japanese Timber Protector that I want to run because with the second iteration of this deck, I plan to have a few cards to turn all my forests into creatures, like Life and Limb, Living Lands, and Thelonite Druid. And yes, if someone exiles all my creatures, there goes my board state, but that’s why I bought a Natural Affinity. It’s a mean reaction spell if they want to exile my land creatures.

And I have a Mycoloth for a potential combo of saccing all the forest creatures while Yedora is out, which will then let me bring them back as forests.

I’ve had really good success with the deck so far. All the trample and cards that let me pump my creatures due to how many forests I control, Finale of Devastation, Nissa, Ascended Animist and Conduit of Worlds letting me cast them multiple times, it’s all very fun.

Oh I forgot. I’d been thinking of running stuff like Cankerbloom as well because having a creature that can kill artifacts and enchantments is better than instant spells sometimes due to the commander interaction.

Most of the cards you mentioned I haven’t heard, I’ll definitely check them out.

I haven’t considered a sac outlet, even though I see how it is useful. I guess I’d rather leave the creatures as blockers and let them die from another source.

Caran_Lyg on Druids of maskwood

1 year ago

Life and Limb does make your lands turn into saprolings but once destroyed they’re just lands and you can’t use them as a resource for Fungal Plots. Just think about it. Where are you getting the saprolings from? They leave the game all together. What about creatures in your graveyard that you can use as a resource to use with Fungal Plots? All your cards need to be in the board and not in your graveyard to execute your strategy. Only way you’ll be able to use fungal’s ability is if you have something to send your creatures to the graveyard or a board wipe that your opponent uses.

Load more
Have (2) JuneBlue58 , metalmagic
Want (0)