Tempting Licid

Tempting Licid

Creature — Licid

(Green), Tap: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay (Green) to end this effect.

All creatures able to block enchanted creature do so.

Latest Decks as Commander

Tempting Licid Discussion

1empyrean on Chevill, Chevalier Chevreuil

1 month ago

IHATENAMES, I used to run Bow of Nylea and I found that it was decent, but rarely as impactful as I'd like given most of my creatures and the tokens I make already have deathtouch. I ended up swapping it out for Wand of Orcus.

I deliberately chose not to rely on combat based effects, and that is why I don't have more lure effects. I will say that while looking at lure effects, I realised Tempting Licid might be a great fit for the deck. So I will try and figure out what can be swapped out for it.

I may eventually add Pathbreaker Ibex, but it is very similar to Blossoming Bogbeast. Since my focus isn't combat in most cases, I decided to only keep one, and I picked the Bogbeast because It costs one less mana and gives me life. Craterhoof Behemoth is a card I'd run if I had more focus on token generation.

Thanks for the suggestions, even if I'm not exactly taking any of them.

Spell_Slam on Deathtouch Squared

3 months ago

I am not sure if your deck is slow enough for even Viridian Longbow to be effective. Wouldn't you rather have 1-of effects that are more efficient? I thinking Ram Through and Rabid Bite . Blizzard Brawl and Ancient Animus I could also get behind.

I like where you're going with Tauting Elf. Wouldn't more Lure effects be effective at pushing through more combat damage? Lure itself is playable, but there are other potential cards that do similar things that could be effective as well. I'm thinking Tempting Licid (turn it back into a creature after blocks) and Nemesis Mask .

Argivian_Archaeologist on Jimmy's Jadzi | Game Knights #44

4 months ago

Jangling Automaton + Tolarian Entrancer + Tempting Licid = steal your team. Is there anything else?

Maybe the Game Knights deck builders like to include one crazy, jank, longshot combo just in case it pops off on camera?

TheVectornaut on Who dat boi - please help

5 months ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

griffstick on Transforming creatures into Dragons

10 months ago

Ok for your opponents


So there are a series of cards from Stronghold, Exodus, and Tempest. They are creatures that transform into auras and can transform back to creatures. And they also fit the "jank" this deck has.

ThallionDarkshine on We're Gonna Need a LOT of Dice

3 years ago

So, I got to play a game with Tempting Licid a couple days ago. It didn't really do all that much, though that was mostly because of how the game ended up playing out, and the fact that I didn't really have anything going on on my side of the board. I did use it to kill off a couple dragons from my The Ur-Dragon opponent with the help of my opponent's Avacyn, Angel of Hope. I think it would definitely have done much more if I was able to get some bigger creatures out or if people were playing more utility creatures (I was against The Ur-Dragon dragon tribal, Progenitus superfriends/5c jank, and Oloro, Ageless Ascetic lifegain/control). For example, I think it would be fantastic against Edgar Markov to keep their token production under control.

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