Junk Diver

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Junk Diver

Artifact Creature — Bird

Flying

When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.

ultima333 on Urza, Lord High Artificer - Critical Mass (v1.3)

2 months ago

A few basic optimizations really stand out to me. For example, swapping Workshop Assistant for the cheaper Myr Retriever or the flying Junk Diver. Etherium Sculptor over Jhoira's Familiar is another- though being fair the former doesn't discount non-artifact legendaries.

Unless you need it as a creature, Spine of Ish Sah is probably better than Meteor Golem especially as it synergizes as sacrifice-fuel, and can be tutored out with Arcum. It has the ability to also take down problematic lands if needed, like Fields of the Dead or a flipped Thaumatic Compass.

I'd also highly, HIGHLY recommend Master Transmuter - she's a wonderful addition, her worst case scenario is flickering your artifacts- getting an additional ETB out of them, by putting back down the same artifact you picked up. Her best is swapping a Sol Ring for a Darksteel Forge at instant-speed.

DrukenReaps on Convoluted Combos

2 months ago

Love crazy stuff like this! One of my own early combos was Junk Diver Myr Retriever Mycosynth Golem Ashnod's Altar. Several pieces were replaceable, usually the altar, and the payoff changed a lot but it was always fun to get some combination of 5+ cards to do something really cool. Actually still have the same cards in my Kozilek deck all these years later lol.

plakjekaas on Questioning the Iona Banning

3 months ago

Wuzibo Buy some Chaos Warps

I'm getting a lot of "I get locked out playing my favorite deck so I wanna lock out players too"-vibes. The one difference between Iona and all other problematic cards you named, is that Iona can be your commander, making sure you still have access to it after Oblivion Stone etc. That's where it differs from Leyline of the Void which, yes, can be in play from turn 0, but there's going to be a lot of games where it won't, and it probably won't return after the O-stone.

Iona's also a creature, making sure cards like Ephemerate will customize the color chosen to whatever you need whenever you need it, protecting it from removal in the process.

If you want to lock people out of casting spells, there's still plenty of ways to do it, but it's by combining cards together, not 1 card that does the entire thing for you. With Palinchron you need a mana doubler, with Heartless Hidetsugu you need a damage doubler and a way not to die, with Lavinia, Azorius Renegade you need Knowledge Pool, with Decree of Silence you need Solemnity.

With Iona, Shield of Emeria you need nothing. With Paradox Engine you basically need anything, it's not restrictive enough in its synergies to not be overpowered, while leading to 20 minute turns where one player gets to play all the magic while the others get to watch.

If you're scared of Mindbreak Trap, just play Rule of Law. If your deck doesn't function because of a single card in play, it's badly built. You could still go Sol Ring into Thran Dynamo for Wurmcoil Engine t3 and kill the leyline player. That also stops it from being a problem. Those are all cards that would be amazing in a Daretti deck and doesn't need to break the color pie to get you out of a sticky situation. If you can only do Junk Diver Scrap Trawler loops, that's way more of a restriction on your deck and way easier to devise a backup strategy for than "playing a monocolor".

The rationale for banning Iona is that it leads to a play experience the rules committee wants to discourage, which is locking people out of playing the game. That's paraphrased from the ban article. Not locking out from winning, which is what you're talking about. Also, discourage, not prevent. You can still do it, but a flagship commander for that strategy that, no matter how you build her, it's gonna cause that bad time, that gets banned. Braids, Cabal Minion is banned for the same reason.

Your rationale of "they can now ban cards because they lead to unfun gameplay? They should ban every card that ever blocked my fun then" sounds very entitled, and hard to agree with. It makes you sound as much of a salty bad player as you blame the RC to be.

leesteak on Sai the Guy

4 months ago
  1. Combo 1: Retrievers and Cost reducers
    Requirements:Myr Retriever + Junk Diver OR Workshop Assistant + Ashnod's Altar OR Krark-Clan Ironworks + Cloud Key OR Foundry Inspector OR Jhoira's Familiar
    Process: Have all cards in play. Sacrifice Myr Retriever. Sacrifice Junk Diver, returning Myr Retriever to hand. Play Myr Retriever. Sacrifice Myr Retreiver, returning Junk Diver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  2. Combo 2: Retrievers and Sol Ring
    Requirements:Krark-Clan Ironworks + Myr Retriever + Junk Diver OR Workshop Assistant + Scrap Trawler + Sol Ring
    Process: Have all cards in play. Tap sol ring. Sacrifice sol ring. Sacrifice Junk diver. Return sol ring to hand. pay sol ring. Tap Sol Ring. Sacrifice sol ring. Sacrifice myr retriever, returning both sol ring and junk diver. Play sol ring and junk diver. Tap sol ring. Sacrifice sol ring. Sacrifice junk diver. return sol ring and myr retreiver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  3. Combo 3: Top off the top
    Requirements:Sensei's Divining Top + Mystic Forge OR Future Sight + Jhoira's Familiar OR Foundry Inspector OR Cloud Key
    Process: Have all cards in play. Tap Sensei's top to draw a card. Play Sensei's top off the top of library.
    Result: Infinite card draw. Infinite* permanent ETBs. Infinite Artifact Casts.


Payoffs

  1. Altar of the Brood
  2. Goblin Cannon
  3. Staff of Domination
  4. Sands of Delirium
  5. Aetherflux Reservoir

Niko9 on Fun Commander/Archetype recommendation

7 months ago

Ramos, Dragon Engine can be a really fun voltron commander. With Blade of the Bloodchief it grows at a crazy pace by casting small creatures for value and doing sacs. Scarecrone Junk Diver and Myr Retriever work really well here, and in 5c there are a lot of options to tutor equipments to get on Ramos.

And, having the dragon be a big flying beater is pretty good, but it really shines when you have some mana dumps. If you get a 14/14 Ramos, and have a sink to throw that mana into when he inevitably gets removed, you can get you some serious value on the way out. Or you could use something like Omnath, Locus of Mana to save mana. Also, if you run Ramos as equipment heavy voltron strategy, being able to equip at instant speed with something like Leonin Shikari is useful to use the mana when Ramos dies to equip your other creatures.

Just a thought ;) I do love the big mecha-dragon.

LeonSpires on Sexy Bird Boy: cEDH Teshar

7 months ago

@ Chaotic_Justice Thanks for your suggestions and giving my list an upvote. I appreciate you taking the time to check out my list.

Emancipation Angel is good in more casual lists then mine. The 3 CMC is more problematic here. I am already running Kor Skyfisher and Glint Hawk. If I decide I need another of these effects I will add in Aviary Mechanic (2 CMC). However the better combos in the list use the graveyard and include Junk Diver, Myr Retriever, Scrap Trawler, and Workshop Assistant. The 3 CMC cost here matter less as all the pieces are artifacts and trigger Teshar's ability.

Aetherflux Reservoir used to be in the list before it became more competitive. Yes Walking Ballista is the go to win con but Altar of Dementia, Blasting Station, and Grinding Station also win the game if Walking Ballista is exiled. The problem with Aetherflux Reservoir is it doesn't do much except act as a way to win. All the other ways I mentioned are sac outlets when unable to win on the spot / mill you into the win. If I was to add another win con to the deck I would add Altar of the Brood (also used to be in the deck) as 1 CMC is more likely to be useful in triggering Teshar.

Rings of Brighthearth is tempting. I am very familiar with the combos around it. Used to run Arcum Dagsson cEDH before the Paradox Engine banning. But this list for Teshar is so tight I'm unsure of if there is a place for it here.

The card I have been considering is Voltaic Key / Manifold Key for the value they can get with Grim Monolith, Basalt Monolith, and Mana Vault. Of course I would also love to add Lion's Eye Diamond. If only my budget allowed for it.

raefgall on Rise of the Machines

9 months ago

Some of the low cost graveyard recursion cards like Scrap Trawler, Junk Diver, Myr Retriever, and Workshop Assistant can help keep you going late game when someone removes your combo pieces / best creatures.

Nettlecyst is a great new card that gives you another big body for cheap, definitely better than Pennon Blade, or great along side it.

NorinTheWise on Kamahl, Pit Fighter [[Primer]]

10 months ago

Awesome deck, love the flavor. I am a red player at heart so I love to see an interesting build. Here are some initial thoughts I have on improvement.

1.Hedron Archive for Ur-Golem's Eye: no reason not to have the attached card advantage

2.Light Up the Stage for Faithless Looting: being a long time red player I have found that Faithless is way overrated. It is nice to rummage a little but there is actually negative card advantage, can't even count as a cantrip. For the same cost Light Up nets two cards and fits with the damage theme!

3.Buried Ruin for Cathedral of War: the +1/+1 seems lackluster overall, especially when Buried Ruin can pull back out a key artifact piece.

4.Why Junk Diver over Myr Retriever? The flying doesn't seem worth the extra mana

5.Terror of the Peaks for Warstorm Surge: better mana cost, you are low on creatures, it can land some big hits!

6.Neheb, the Eternal for Geosurge: I think Neheb would be an absolute powerhouse for this deck. With your untap abilities, Kamahl's haste, and your damage doublers; creating an unprecedented amount of mana in you postcombat mainphase should be a cinch.

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