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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact Creature — Bird
When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
3 months ago
Also, have you considered Vesperlark?
5 months ago
5 months ago
Hmm, you could double up Wishclaw Talisman if there is combo win in your deck.
Or maybe use it to make copies of Myr Retriever and Junk Diver that will get sacced to constantly be recurring sac artifacts. I did a 60 card deck once that constantly recurred Aether Spellbomb and when the engine was going, it was brutal : )
Maybe vehicles too, to bypass their crew costs. You could use a copy of Peacewalker Colossus to power the other one. A copy of Smuggler's Buggy might also be fun. Or Necron Monolith which as a 4/4 could tap to crew the original...but that might be too janky maybe.
6 months ago
Great stuff. I really appreciate you giving me a refresher on what I already had going on in the deck as well. It's a really easy deck to go off with, but it sure does have a lot of funny little interactions that can turn on god mode if I've got to.
Anyway, I've actually implemented just about everything you listed after doing a good bit of fat trimming, the only things I can't quite get a slot for are Skullclamp, Myr Retriever, and Junk Diver. If you've got ideas on where I could get those in, I'm all ears.
6 months ago
Darksteel Juggernaut seems weak. What is the purpose of the Ozolith, perhaps I'm missing something? While redundancy is nice, I don't see the need for manifold key given you are now running voltaic. I am unsure how important unblockability is compared to the combo potential voltaic provides that manifold cannot due to the "other artifact clause"
Other combos to consider: Karn, the Great Creator + Mycosynth Lattice. Karn is nice for interaction and recursion. Lattice is a "fun" card. Works nice with Gerrard's Hourglass Pendant. Works even better with Blinkmoth Urn.
A 5 card combo to consider that you already run 3 of the cards for is ..... Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver. I am unsure how important this combo is to you given you already run several others. That being said, those combos mostly utilize the same cards and are synergistic with the deck, ensuring no dead cards. Krark Clan Ironworks is the only potential dead card, however, it has high combo potential and is a nice sac outlet (avoid theft, exile, etc...) and mana source. Something to consider. I say try it out and see how it works.
Should you be inclined, Aetherflux Reservoir is a storm wincon once you draw your deck with top or just recast a bunch of stuff (see below). Again, not an entirely serious consideration but worth noting if you like that.
Scrap Trawler + Sculpting Steel + Krark-Clan Ironworks + Cost Reducer (you have several)/Foundry Inspector (for added redundancy and ramp should you wish). Sculpting steel is a very versatile piece that is rarely a dead card.
Krark-Clan Ironworks + Nim Deathmantle + Myr Battlesphere/Wurmcoil Engine/Artifact that creates more artifacts. Nim Deathmantle acts as recursion as an added bonus. The 2 creatures create some blockers and sac fooder.
Speaking of fodder, no Skullclamp?
If you like fun, Mirrorworks is worth considering as a nice combo is Mirrorworks + Myr Retriever + Krark-Clan Ironworks.
A combo you already have is Grim Monolith + Forsaken Monument + Rings = Infinite Colorless
Voltaic Key + Rings of Brighthearth + Chromatic Orrery = Infinite Colorless. It pays for itself so its good for "tempo" kind of. It's main use is as a combo piece. Not needed given everything else but worth considering.
Walking Balistic is a mana outlet to kill everyone should you wish to include it.
9 months ago
Grind, Profet93 it's no Sculpting Steel and certainly not Mirage Mirror but it still turns into any of my creatures, instants, or sorceries. I mean I guess I'm unlikely to have a reason to copy All Is Dust or a legendary creature, still feels like a decent number of targets and utility to it. Some of those are still not optimal really leaving me with the following- Conduit of Ruin, Endbringer, Junk Diver, Meteor Golem, Wandering Archaic Flip, Scour from Existence, and Titan's Presence. I can even use it along side Mirage Mirror to grab a permanent copy of an opponent's creature. Alternately with Wandering Archaic to double up on some instant or sorcery my opponent's let me have.
A few Wastes still might not be a bad idea but I'm just not convinced cutting Mirrorpool is correct. It certainly doesn't seem like my weakest land to me. I think I'd sooner cut Eldrazi Temple, Tomb of the Spirit Dragon, Command Beacon, Winding Canyons, or/and maybe even High Market. Even the Urza lands, as my personal experience with them is that they are just non-basic Wastes lol. Though, I do want to give them another go since I only just put them back in the deck.
9 months ago
Profet93 Mostly just swinging with Eldrazi xD Pumping Liberator actually works surprisingly well too... lol. It's more control and value than a straight win-con on this one. A handful of cards can really push through for me though- Eldrazi Conscription, Ugin, the Spirit Dragon, All Is Dust, Akroma's Memorial, and Portal to Phyrexia. There are some combos but they are mostly incidental. Forsaken Monument + Basalt Monolith is infinite mana for example but I don't really have an outlet for it. Or Myr Retriever + Junk Diver + 2 to 3 cost reduction + a sac outlet = spins round and round not doing much of anything again. At least not on its own xD
10 months ago
My favourite option for recursion is Goblin Welder, mostly for the flavour text :) I'm not sure if it's pre-con level though.