everflowing chalice and lower converted mana cost

Asked by Acemnor 3 years ago

If you have something like Ugin, the Ineffable, or both Foundry Inspector and Jhoira's Familiar out on the battlefield, and then play Everflowing Chalice. Can you multikick it as many times as you want? Essentially this could give you "infinite mana".

You may multikick it exactly once for free, and then as many more times as you'd like--with mana you have. Disregard the 0 mana cost for a moment, and think of a card like Bomat Bazaar Barge: you can't cast it for free because the cost modifier only applies once. I think your confusion stems from the fact that multikicker is an additional cost that you seeming pay in increments, each applying for the discounts... but in actuality it all happens at once and it costs more accordingly. A good way to think of it is just like Feroz's Ban, where it makes it cost more all at once.

January 30, 2021 1:13 p.m.

Neotrup says... Accepted answer #2

Casting a spell is a several part process that's a little complicated, but in short, you decide how many times you're going to kick the spell (lets say 3), then determine the cost. You'll start with the casting cost or alternate cost, so , add additional costs (), subtract cost reductions (), apply minimum cost (if Trinisphere is in play), and arrive at the final cost of .

If you had Ugin, the Ineffable , Foundry Inspector , AND Jhoira's Familiar on the battlefield instead, the above example would cost for kicking thrice. If we add Trinisphere into the mix, it becomes .

January 30, 2021 1:47 p.m.

To back the previous answers, the following is the relevant comprehensive rule, which Neotrup effectively paraphrased:

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

January 30, 2021 9:37 p.m.

Rhadamanthus says... #4

camstew: Answers to your question have been up for a while. Since there don't seem to be any follow-ups or corrections to be made, I marked one as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future you can take care of this yourself using the "Mark as Answer" button on the response that best answers your question.

February 5, 2021 4:34 p.m.

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