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My Shu-yun deck. After playtesting the deck in a lot of different games. The deck performs really good but I think the bannings of Mystical Tutor , Treasure Cruise and Dig Through Time really hurt the deck, because there is not an easy way to refill your hand. Nonetheless the deck can outperform your opponent in the early game by dealing lots of commander damage (21 in two turns) and win before they even realise how much they've already taken. Nonetheless the numerous control elements enable you to suppress your opponent heavily when your commander is not online yet or you simply do not have the right equipment or spells to pump up your commander.
The main aim is to control my oponent while constantly attacking with my commander or some of the few creatures. Therefore I'll have a lot of removal, counterspells and Monastery Mentor or my commander to get most value out of shu-yun's aility or the high amount of noncreature-spells.

Feel free to suggest cards or ask about specific card choices.

Update April 2019: Since my playgroup decided to play duel commander again I updated it to the house rules. We play with 25 hp so I think it is the perfect range for shu yun. With the change to 20 hp it lost to hardcore aggro a lot. I will update the list soon after starting the playtesting. I am not sure whether I should aim for more pump and evasion spells or a bit more control. When playing the deck the high amount of control plus explosive burst did fit the control side fairly well.

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Date added 8 years
Last updated 5 years
Exclude colors BG
Legality

This deck is not Duel Commander legal.

Rarity (main - side)

24 - 8 Mythic Rares

33 - 8 Rares

14 - 9 Uncommons

25 - 24 Commons

Cards 101
Avg. CMC 2.12
Tokens Angel 4/4 W, Drake 2/2 U, Elemental 1/1 R, Emblem Dack Fayden, Emblem Elspeth, Knight-Errant, Emblem Jace, Vryn's Prodigy, Emblem Narset Transcendent, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Monk 1/1 W, Soldier 1/1 W
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