Built to Smash


Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Built to Smash


Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Built to Smash Discussion

tlk_lone_knight on R/G energy

6 hours ago

I feel like you should run Fling in your sideboard for those heavy creature and chump blocker decks.

Also suggest thinking about the following cards:

Peema Aether-Seer
Built to Smash for your pummeler however if you would rather u can run
Highspire Infusion i would run either of these over the Rush of Adrenaline
Larger Than Life has been a great card for me

BonVoyYawg on I'm Invincible!

1 day ago

shenobe: this deck has kinda always been R/G stompy with a side of pummeler, at least in how I've piloted it. But I have absolutely sideboarded out Pummeler after game 1 to purposefully throw off my opponent. The other strategy is to make Pummelers your distraction pieces for counter-spells, removal and other. After the first match, everyone tends to focus kill the Pummeler which lets you get some more Hydras on the board or so.

Larger Than Life left a bad taste in my mouth, the reason Built to Smash was so fantastic was that it was 1 mana, but if we're going to swap it out for a 2 drop, it should probably be a creature and I'm in reluctant agreement that Longtusk Cub is fit for the job. I really don't like the cub because 1, no ETB energy ability and 2, you have to actually hit your opponent to reap it. But I think in every case that I lost this weekend, I would've preferred having more creature options than pump options. So, going to toss the Cubs back in.

I've got 2 Standard Showdowns scheduled for this next weekend, I'll probably play this deck at those but debating on trying my latest deck creation at FNM this week: Bontucrats

BonVoyYawg on I'm Invincible!

2 days ago

So I found a 3rd Game Day to attend and was 1 of 3 participants, so the guy running it joined and we played 2 rounds.

  • Round 1: 0-2 Loss - Mardu vehicles out-started me :-/
  • Round 2: 2-0 Win - UW Control again showing that Prowling Serpopard is game ending in these matchups

Before the matchup I managed to trade for another Game Trail and swapped a Forest out for it. Last night I swapped the two Built to Smash out for two Larger Than Life, but looking back I think I'm going to ditch those as well for maybe another creature or two. I think the best option is either 1x Voltaic Brawler and 1x Invigorated Rampage or 2x Arlinn Kord  Flip or 2x Longtusk Cub

MilesCorvus on Izzet Drakes

2 days ago

Awesome, thanks for the help galleadden, I knew I had some serious space fillers, I was thinking of adding in some Built to Smash or Insolent Neonate, but I still wanted some extra madness, but I was still unhappy with it, but anything you can offer would be amazing!

BonVoyYawg on I'm Invincible!

2 days ago

Okay, I do have one thought from today. I am having a problem with Built to Smash, the problem is it only works during attack phase and not prior to it, which would be useful in enabling Rhonas the Indomitable, too many games I lost because I couldn't do much with Pummeler and Rhonas on the table because I couldn't get Pummeler to lethal without the Built To Smash in hand or something. Looking at possibly going to a full playset of Invigorated Rampage or just swapping in some other cheap pump spell over BtS

zekhet on I'm Invincible!

6 days ago

Would you consider taking out Glorybringer for 2 copies of Verdurous Gearhulk? Also, what do you think about Arlinn Kord  Flip?

And, are your match ups vs control really that great? What happens if Built to Smash or Invigorated Rampage don't resolve?

Loved your deck :)

landofMordor on Rakdos Fast Stuff

1 week ago

Yeah, Kari Zev is good. Here are some random suggestions:

If you're willing to take out your least aggressive artifacts, I'd suggest a little more Madness in there (as it is, you've barely got anything to trigger Fiery Temper), with Alms of the Vein, Bloodrage Brawler, Heir of Falkenrath  Flip, Incorrigible Youths. With Invigorated Rampage for Built to Smash, it should actually be a bit of an acceleration for your deck. I also think Dread Wanderer is superior to Inventor's Apprentice for a 1-drop slot.

Hope that helps! I have a bit of experience with RB discard aggro, so let me know what else I can do!

BonVoyYawg on I'm Invincible!

1 week ago

Had a Standard Showdown today! Results and thoughts below:

  • Round 1: 2-1 Win - Mardu Vehicles
  • Round 2: 0-2 Loss - WB Zombie
  • Round 3: 2-1 Win - WU Embalming Tokens with Anointed Procession


Wasn't at CK so it seemed a bit more casual today. However I'm getting better info from all of this because all 4 losses sustained tonight along with the 2 losses I sustained last night due to mana issues, I'm thinking I need to slightly change up the balance. Currently I sit at 20 lands, 21 spells and 19 creatures. However I think I'm getting too many spells, not enough creatures and lands, so I think a small balancing of -2 spells for +1 land and +1 creature is all that needs to happen. I don't think I want a 4th Rhonas the Indomitable, which makes it tricky. Gonna brainstorm this week how to balance it out, but for now I'm thinking:

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