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Built to Smash
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Built to Smash Discussion
1 week ago
There's a whooole bunch of cards that would do nicely in this deck in Ixalan. If you're looking for cards, start by buying packs and boxes from there (as that's where you'll find literally all of your dinosuar).
If I were building the deck, the first thing I'd do is throw out some of the unriliable or unfitting cards like Pterodon Knight, Huatli's Spurring, and Built to Smash. As for adding cards, I like the idea of Charging Tuskodon and creatures activate abilities when damaging players (psst, Gishath, Sun's Avatar). Lightning Strike and the like provide good creature removal, and Territorial Hammerskull have are good evasion effects.
Green would benefit the deck tremendously. There are dinosaurs aplenty in green, and it could provide some much needed ramp (more mana faster) and creature buffing.
Cards I would consider adding are Blood Mist (one of my favorites), Cobbled Wings, Thundering Spineback, regisaur alpha , Gishath, Sun's Avatar if you can get your hands on one or two, and Cherished Hatchling.
Just look around in Ixalan and see what works and what doesn't while you're playing. was and is my best friend when I'm looking for cards to add to a deck.
PS: Your deck is standard, not modern, unless you imagine adding cards from non-standard sets in the future.
2 weeks ago
BSmitt, the input is greatly appreciated!
Now, regarding the suggestions, I want the focus of this deck to be more of a burn deck (and somewhat of a wizard-tribal deck, for obvious reasons), so a critical mass of non-creature spells is supremely important. Hazoret the Fervent is a great card by itself, but for what the deck is trying to do, it is a bit clunky at 4 mana, and is a creature, a type of card I don't need anymore of in the deck. Because of that fact, Built to Smash is not a great card, because it does nothing without a creature in play. Fight with Fire is in the main deck because Lyra Dawnbringer is near unbeatable game 1 otherwise, and while most deck run her sideboard, an aggro deck thrives on game 1 wins, and match-ups only tend to get worse with sideboard, so I decided to gear myself for any difficult situation game 1 and try to adjust to the match-up on game 2. Now, the reason a card like Warlord’s Fury is in the deck, is to develop a "prowess count" to get for absurd amounts of damage with only 1 or 2 creatures with prowess in play. Most of the time, Warlord’s Fury into Opt into any burn spell can amount to 8+ damage out of nowhere. This can happen as fast as turn 3, and with cantrips, it will happen more often than not, giving the deck the consistency it needs to close out games before opponents can stabilize.
3 weeks ago
I like the idea, not fond of Fight with Fire or Warlord’s Fury in the main deck. To give you an idea here's my deck with a similar synergy. Keld Burn Upon Playtesting it went 6-3 against top 8 decks. The draws were stale in 1 of the losses and the other 2 went to game 5 and lost by 1-3 HP. At FnM I went 4-0 top deck. I would like seeing Built to Smash and as always with decks trying to clear your hand Hazoret the Fervent rains supreme.
3 weeks ago
I feel like red still offers more than blue. Red gives access to Fling, Invigorated Rampage, and Built to Smash. I'm curiuos how viable the pummeler strategy still is or if it can be used in some new way like with God-Pharoah's Gift (which I have to admit I've been on a bit of a kick with lately).
1 month ago
I do think Red has more of the instant speed pump spells. Built to Smash as well. Fair enough.
1 month ago
I actually cut Wily for the 2 Built to Smash in the main. I was running it at FNM for the first time and the Wily Goblins honestly just get in the way and slow it down. I feel like getting your second Mimic out, dropping Cartouche of Zeal on it, and swinging for 4 already just to pump it 3 and give it trample is a little better than the Wily guys. At least in meta. It may be quite different in yours. Plus, worst case scenario, you only get to pump a Fanatical Firebreand to 4 on turn 2.
1 month ago
The reason I said Earthshaker Khenra is good is because your deck has alot of creatures with power 1 instead of toughness 1 so your gonna have to rely on your pump spells more, which your never guaranteed to have when your gonna wanna go off and deal a ton of damage. It would become your second largest threat to deal damage with that works with tetsuko. Then, it gives you some more reach in the late game as you can eternalize him and make him a nice hasty 4/4 that stops one of your opponents creatures from blocking, and then at least taking down a creature or two of his in the process. I think I would take out either Baral, Chief of Compliance or Hazoret the Fervent unless your finding they do a lot of work for you. It really depends on if your finding that you really need that card filtering and mana reduction cost of Baral or if your emptying your hand enough to utilize Hazoret. I also want to point out that instead of Running Amok you could use Built to Smash which almost does the same effect for 1 less mana, that is unless your finding that you need trample to get the damage through.