Invigorated Rampage


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Invigorated Rampage


Choose one —

  • Target creature gets +4/+0 and gains trample until end of turn.
  • Two target creatures each get +2/+0 and gain trample until end of turn.

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Invigorated Rampage Discussion

whatskraken on Atogs $40 budget Turn 3 win

1 week ago

Invigorated Rampage could be pretty good, you could also consider Guttural Response.

Pappyy1369 on How does invigorate rampage play ...

1 week ago

SO last night me and my friend just finsihed building him a deck. We were playing and it came time for him to play Electrostatic Pummeler paired with Invigorated Rampage and he chose the first ability on the card to give creature +4/+0 and trample. Then he paid the 3 energy to give it +X/+X where X is equal to its power.When he cast that it gave him a 10/5 creature with trample. I used Aether Meltdown on his Pummeler. How would that have played out?

1) Should he end up with a 2/2 with trample since the meltdown says he gets -4/-0 where rampage gave him +4/+0 and then his double goes through and gets him 2/2or 2) Does he get to 10/5 and then the -4/-0 takes place and he has a 6/5 with trample.

I would like to know how this would work so I'm not playing it wrong :)

gebell on Green/Red Agro

1 week ago

Also, you may have enough natural trample that you could replace Invigorated Rampage with Consuming Fervor or something like that.

gebell on Green/Red Agro

1 week ago

I as just looking at throwing together a similar deck. Ever since I first saw Voltaic Brawler I have wanted to make a deck that used four of them. If you really want to push the agro I might suggest Bloodlust Inciter. It really accelerates the whole picture.

Personally I was thinking of going with Samut, the Tested as a finisher. It's a cheap planeswalker, but double strike and Invigorated Rampage could be ending the game on turn 5.


Zerail on One Punch Man

1 week ago

Muddle the Mixture will double as a tutor for your Isochron Scepter or Cyclonic Rift giving you more flexibility. Invigorated Rampage is a better Fists of the Anvil. Tolaria West with a Mana Crypt is a land that also ramps. (Also works with your Fabricate) Whir of Invention does the same with Mana Crypt but also searches Isochron Scepter helping with the soft lock if you can get a Counterspell effect under it. Sensei's Divining Top can be really strong with enough shuffle effects. Path to Exile and Swords to Plowshares are really low on the curve and don't hurt your game plan.

Best of luck and have fun!!!

djnewellmit on All Things Pummeler

1 week ago

Well done! I managed a third place finish with mine, lost my first match to WB Zombies, 2-1, because I didn't side in my Radiant Flames.

My best moment was a topdeck to win my final match against mono-red Eldrazi, drawing an Invigorated Rampage for my Pummeler with 12 energy and only 4 life left against my opponents board of Glorybringer, Thought-Knot Seer, Hanweir Garrison, and Chandra, Torch of Defiance.

I also traded my top-8 promo Adorned Pouncer away for the more useful promo of Abrade.

TheArcaneZealot on Turbo gruul

2 weeks ago

Invigorated Rampage could be a good card, since your deck seems to be creature heavy. Also, ofc a couple of Prowling Serpopard in the sideboard would be useful against those control players.

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