Choose one —
- Target creature gets +4/+0 and gains trample until end of turn.
- Two target creatures each get +2/+0 and gain trample until end of turn.
|Have (2)||goldshot20 , orzhov_is_relatively_okay819|
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Invigorated Rampage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Invigorated Rampage Discussion
2 months ago
I think you definitely got the right idea here with the changes. Lightning Helix is definitely better than Searing Spear. Have you considered Thalia's Lieutenant? It pairs really well with the Champion of the Parish on T2.
If you're leaning more towards the battalion route, I would suggest Akroan Hoplite (pairs great with Silverblade) and Hanweir Garrison. Though the Garrison can be a little slow (unless paired with the Mauler), it does pump the Champion and Lieutenant pretty consistently.
4 months ago
I see you're going all in on Silverfur Partisan, running a total of 11 wolves in your deck. Since you're going so deep on one card, I'd play the full four. the ability even stacks when you have multiple on the battlefield!
Now, an issue I see is that if you do not draw either Zada, Silverfur, or Season of Growth, you're left with a bunch of underpowered wolves, which isn't ideal, though I don't think there is a way to fix that as all the more powerful wolves come from original Innistrad block which isn't in pioneer.
Also, I recomend you swap Vines of the Recluse with Invigorated Rampage. Vines is very poor, as this kind of deck simply isn't in the market for a defensive combat trick. Rampage is ideal for this deck as it can target two creatures, thus making two wolves for each Silverfur in play. The extra mana should be manageable (you have 8 ramp sources in the deck, even excluding the Enter the Unknowns).
8 months ago
looks like a smooth brew!
have you considered Dreadhorde Arcanist ? seems like the free spell scaling would be a boon.
9 months ago
ChibiNature tell me what you think about this: I could tune it to chase the Arcbond + Martyrdom combo and add in more indestructible instants, but I know Feather is not the Legendary to expect more out of than getting lucky and steamrolling one player in a cEDH pod even at its best. I'm not looking to spend a whole bunch of cash to win dollars--I just like playing to be social without being a complete casual. Pinging keeps the pressure on everyone if I can protect the creatures but there aren't enough of those to rely on. Prophetic Flamespeaker 's pseudo card draw is what makes it stay in; Swiftblade Vindicator is on the way out so I'm looking at also removing Uncanny Speed and Invigorated Rampage because they lack a card advantage or defense function. Akroan Conscriptor is great for it's ability to steal things at instant speed but it is one of my highest CMC cards and is not always relevant; there is a far stronger argument for keeping Magnetic Theft around despite it being a dead card sometimes. I'm not even sure how attached I should be to Charmbreaker Devils because it is at the top of my curve and the effect is random. Myth Realized and Scroll of the Masters are slow but definitely require answers before they get out of hand; Chandra, Fire Artisan isn't going to win the game on the turn it hits, either, but that ultimate digs deep and does damage at the same time. Settle Beyond Reality feels like a super great effect but I think it isn't good enough at sorcery speed and I would likely be defenseless after using that much mana; Sentinel Tower is also being cut because of only working on my turn. Primal Amulet Flip seems like a sure buy once it cycles, as does a Clifftop Retreat ; Settle the Wreckage can be cast with Sunforger so it feels like something to consider strongly as well. I could use Fateful Showdown to target my own creature like I plan to to do with Orim's Thunder and recycle it with Feather's ability but it would require indestructible backup.
1 year ago
Now the deck is really complete! Keep up the good work Arkheid!
I'd also suggest to add some of the available Wheel effects for compensating lack of draw spells in Boros. These also synergize perfectly with Smothering Tithe , allowing for explosive turns. These cards are:
- Wheel of Fortune
- Magus of the Wheel
- Dragon Mage
- Runehorn Hellkite
- Wheel of Fate
- Reforge the Soul
- Chandra, Fire Artisan
- Chandra, Torch of Defiance
- Chandra, Pyromaster
A question. Why do you have Twinflame ? It doesn't seem to be a good card in this deck, as copying your commander, albeit rebuying you the spell, is then shut down by the Legend Rule, thus having you sacrifice one of the two between original or copy of Feather as a state-base action.
I would kindly advise Hall of the Bandit Lord , as it allows for very good plays you otherwise would miss: its only problem is that it can work only if you are casting for the second time or more your commander and use its mana for commander tax. On the other hand, I would also suggest Lightning Greaves , as you could cast all your instants on the commander and at last equip the Greaves: it can be more of a nonbo than anything else, as it also cuts off combat tricks you could cast and is not removable from the commander unless you control another creature. You have a low creature count, so IDK, maybe not worth including.
At last, one kindof good card for ramp in not green: Explorer's Scope .
1 year ago
You have a couple spelling errors in the description. Hate to be that guy, but I feel it's better you know, ya know?
"shuold" -paragraph 1, there's a properly-spelled "should" in there too, but trust me I'm not just playing gotcha!.
"not" -paragraph 7, I'm assuming you meant "now"?
Anyhow, down to the actual deck. You have a couple bulk cards I'm honestly a little perplexed by the inclusion of.
Flamewright , while a fun card, doesn't have any synergy with the deck.
Shower of Coals is just not a good card. 4 damage for 5 mana? I know it's repeatable but it's really not great. I have a pretty hefty removal package and Imma be linking my deck below, if you'd like to look.
Pump spells that probably have better alternatives include Astral Steel (unless you're planning to have 5+ mana up), Captain's Maneuver (though a ton of fun, how often do you actually cast it?), Dual Shot (very weak), Enrage (also overcosted- love the flavor text tho), Kindled Fury (not bad, but there are better out there that do the same thing), Lithomancer's Focus (usually just a worse Brute Force ), Onward / Victory (you can never cast the good half if Feather's out), Orim's Touch (there are just a lot of better protection spells), Radiate (worse version of Zada, Hedron Grinder or Mirrorwing Dragon ), Spark Jolt (scry 1 for 1 every turn is decent, but better alternatives, bla, bla, bla), Sure Strike (worse Invigorated Rampage ), Surge of Zeal (usually worse than Expedite , right?), Tandem Tactics (good, not great tho).
Sorry I kinda gave you a LOT of stuff. This is about what my Feather brew would be if I made it in real life. Fortunately I use tappedout to build my ideal deck and make sure I don't waste all my money on "ooh that's really good, I'll use it sometime" cards. Feel free to yoink some ideas from my brew!
Commander / EDH*
SCORE: 2 | 2 COMMENTS | 195 VIEWS | IN 2 FOLDERS
1 year ago
I use Give No Ground in my deck as it makes for aa very good blocking card if you cast it on Zada or just on Feather himself as you ythen can block as many creatures as you want with him. Invigorated Rampage is fantastic for attacking and Double Cleave as well.