|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Common|
|Born of the Gods (BNG)||Common|
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Enchantment — Aura
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.
Stratus Walk Discussion
2 years ago
It looks like this deck was built from a limited collection of cards. While not an invalid strategy, you'll probably have more success by brewing a prototype here and purchasing the singles. If your expectations aren't too high, it's pretty easy to make a solid deck on a budget. To start with, I'd identify what cards, abilities, or strategies you like in green/blue and focus in one 1 or 2. Then, search around to see if anyone else has built decks with similar ideas. This may give you some inspiration for what cards and combos you want to build around. Just from what you have here, I see some paths you could take. Satyr Wayfinder and Tome Scour could be in a graveyard focused deck with cards like Splinterfright and Mindshrieker. Axebane Guardian and Crush of Tentacles could be in a ramp control deck with cards like Kruphix, God of Horizons and Plasm Capture. Setessan Oathsworn and Stratus Walk could be in U/G heroic with cards like Battlefield Thaumaturge and Solidarity of Heroes. All of that is just scratching the surface though. With some exploration, you should be able to find an archetype that fits your style. Then, you can get to adding the meat of the deck.
2 years ago
I broke out my GST deck and looked again at this.Am just curious:
Wall of Denial is a solid blocker in this format, but as I was thinking about it, it kinda forces your opponent not to attack pointlessly into it, and a lot of folks will keep blockers up just to dissuade you from attacking with GST himself. I feel like more evasion is needed, be it something like Invisibility for unblockability, Stratus Walk to fly over, or Ghostly Touch/Niblis of the Breath or any tap effect. Thus, New Prahv Guildmage can fill two of those effects.
Spear of Heliod gives anthem and plays a little defense.
Cards I'm not sure of: Chasm Skulker feels unsynergistic without extra draw effects and a token theme with Phantom General or something. -- Thalia's Lieutenant is okay with a few other humans, but would feel better with a more widespread theme to support it. I see the Strionic Resonator, but every deck I know carries removal for just such a creature. -- Is Call to Mind really good with only four other inst/sorcs in the deck? -- I haven't played with Burnished Hart, but sinking 6 mana into the effect feels questionable to me?
2 years ago
+1 for using one of my favourite creature types :)
Stratus Walk seems a little superfluous, since most of your guys already have flying or some other form of evasion.
Dismiss into Dream is a fantastic and flavourful card, but it works a lot better in a deck with plenty of abilities and spells with which you can target your opponents' critters. You could check out my deck A Dream most cruel to see what I mean ;)
Keep up the good work, dude
2 years ago
Other cards of note, alongside Cloak and Dagger, I do like Mask of Riddles. Fun the equipment and make those hard to block guys become awesome! Or if you'd rather play some Auras, then how about Aqueous Form, Stratus Walk, Infiltrator's Magemark, and if going white and black as well (which is unlikely of course lol), then you do get Steel of the Godhead.
So just some things to think about! Rogues are awesome, make the deck as fun and interesting as I know it is in your mind. Hopefully some of this will help.
2 years ago
i dont think that the enchantment removal and ephara are good enough for modern. in a mentor deck i recommend, Serum Visions, Gitaxian Probe and Path to Exile but it depends on the budget. since you are playing same heroic creatures I'll suggest Slip Through Space, Defiant Strike, Gods Willing and Stratus Walk
2 years ago
Hey there, I've got maybe a couple of suggestions that will all be pretty budget.
Eyes of the Watcher, Jace's Sanctum, and Flamespeaker Adept are all good interactions with scrying. I'd also check out "draw, then discard" effects like Reckless Scholar or Mad Prophet, which seem to provide better value than Faerie Miscreant or Weave Fate...if you add in enough, you can even consider adding Lightning Axe and/or Fiery Temper, which is a great budget burn spell.
In general, I'd consider adding a pair of Goblin Electromancers to a spell-slinging deck like this.
If your Guardians of Meletis are in your deck only to avoid getting wiped by Ugin, I'd recommend some UR Eldrazi. Their Devoid keyword makes them colorless. Check out Salvage Drone, Tide Drifter, or Herald of Kozilek. Also, there are some Devoid cards will some great general spell-slinging utility -- see Brutal Expulsion, Void Shatter, Horribly Awry.
It just kinda depends on which direction you wanna lean with your deck. Your weakest links seem to be all of your creatures besides Omenspeaker and Sigiled Starfish, and also Stratus Walk. They just don't do a whole lot to contribute to your decks stated purpose of burn, draw, and scry.
Last thought -- I know Ugin is sweeeeet and totally worth building around, but your deck will need some additional win conditions against the player who has Dreadbore. That's why I suggest the aggressively-geared creatures, so you have a backup plan or two.
Your deck is Modern legal, by the way. Currently, the Zendikar block, the Shadows over Innistrad block, and the Kaladesh block are all legal in Standard, if you decide to go that route, but for a casual player there's nothing wrong with some casual Modern play (it's my preferred format, too).
Good luck brewing!
3 years ago
Ordeal of Thassa is strong easy draw in this deck. Half of the time when you slap it on they already have enough counters.
I'm guessing running out of cards to play to keep up the heroic engine is a common theme in this deck, so here's a few more spells that replace themselves after triggering heroic:
3 years ago
No problem SpookyToe, and now that I look ever more at Blightcaster and more at some of the Standard Auras, I see your point, and as black Auras aren't the greatest, like you've said, I would suggest red for some cards such as Infectious Bloodlust and/ or Goblin War Paint, or some blue for Auras including Invocation of Saint Traft and/or Stratus Walk and possibly Ghostly Wings to give your Graceblade Artisan flying and boosting it even more in Ghostly Wings' case. Like I said, I'm not qualified to just throw Auras in your face, as I do not play enchantments often, but looking at the Standard Auras on this website right here(http://gatherer.wizards.com/Pages/Search/Default.aspx?page=0&sort=color+&type=%20%5B%22Enchantment%22%5D&subtype=%20%5B%22Aura%22%5D&format=%7C%5B%22Standard%22%5D), I thought to try and help you out some more. I've also built an enchantment deck not too long ago, but it's Commander, so feel free to check it out if you wish (it is right here ---->Excessive Enchantments), but other than that, I hope I've helped and good luck to you, friend.
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